fune/browser/components/customizableui/DragPositionManager.jsm
Brian Grinstead abf1620630 Bug 1479125 - Migrate calls that expect an element to be returned to use element variation firstChild etc to firstElementChild etc;r=Paolo
This allows the JS to work in HTML documents, where whitespace is preserved. In XUL
documents, whitespace is ignored when parsing so text nodes are generally not returned.

The following changes were made, with manual cleanups as necessary (i.e. when firstChild actually
refers to a text node, or when firstChild is used in a loop to empty out an element):

  firstChild->firstElementChild
  lastChild->lastElementChild
  nextSibling->nextElementSibling
  previousSibling->previousElementSibling
  childNodes->children

MozReview-Commit-ID: 95NQ8syBhYw

--HG--
extra : rebase_source : 186d805f7a2a56694dda9032aceac2dfe5424753
2018-08-08 15:22:53 -07:00

314 lines
11 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var gManagers = new WeakMap();
const kPaletteId = "customization-palette";
var EXPORTED_SYMBOLS = ["DragPositionManager"];
function AreaPositionManager(aContainer) {
// Caching the direction and bounds of the container for quick access later:
let window = aContainer.ownerGlobal;
this._dir = window.getComputedStyle(aContainer).direction;
let containerRect = aContainer.getBoundingClientRect();
this._containerInfo = {
left: containerRect.left,
right: containerRect.right,
top: containerRect.top,
width: containerRect.width
};
this._horizontalDistance = null;
this.update(aContainer);
}
AreaPositionManager.prototype = {
_nodePositionStore: null,
update(aContainer) {
this._nodePositionStore = new WeakMap();
let last = null;
let singleItemHeight;
for (let child of aContainer.children) {
if (child.hidden) {
continue;
}
let coordinates = this._lazyStoreGet(child);
// We keep a baseline horizontal distance between nodes around
// for use when we can't compare with previous/next nodes
if (!this._horizontalDistance && last) {
this._horizontalDistance = coordinates.left - last.left;
}
// We also keep the basic height of items for use below:
if (!singleItemHeight) {
singleItemHeight = coordinates.height;
}
last = coordinates;
}
this._heightToWidthFactor = this._containerInfo.width / singleItemHeight;
},
/**
* Find the closest node in the container given the coordinates.
* "Closest" is defined in a somewhat strange manner: we prefer nodes
* which are in the same row over nodes that are in a different row.
* In order to implement this, we use a weighted cartesian distance
* where dy is more heavily weighted by a factor corresponding to the
* ratio between the container's width and the height of its elements.
*/
find(aContainer, aX, aY) {
let closest = null;
let minCartesian = Number.MAX_VALUE;
let containerX = this._containerInfo.left;
let containerY = this._containerInfo.top;
for (let node of aContainer.children) {
let coordinates = this._lazyStoreGet(node);
let offsetX = coordinates.x - containerX;
let offsetY = coordinates.y - containerY;
let hDiff = offsetX - aX;
let vDiff = offsetY - aY;
// Then compensate for the height/width ratio so that we prefer items
// which are in the same row:
hDiff /= this._heightToWidthFactor;
let cartesianDiff = hDiff * hDiff + vDiff * vDiff;
if (cartesianDiff < minCartesian) {
minCartesian = cartesianDiff;
closest = node;
}
}
// Now correct this node based on what we're dragging
if (closest) {
let targetBounds = this._lazyStoreGet(closest);
let farSide = this._dir == "ltr" ? "right" : "left";
let outsideX = targetBounds[farSide];
// Check if we're closer to the next target than to this one:
// Only move if we're not targeting a node in a different row:
if (aY > targetBounds.top && aY < targetBounds.bottom) {
if ((this._dir == "ltr" && aX > outsideX) ||
(this._dir == "rtl" && aX < outsideX)) {
return closest.nextElementSibling || aContainer;
}
}
}
return closest;
},
/**
* "Insert" a "placeholder" by shifting the subsequent children out of the
* way. We go through all the children, and shift them based on the position
* they would have if we had inserted something before aBefore. We use CSS
* transforms for this, which are CSS transitioned.
*/
insertPlaceholder(aContainer, aBefore, aSize, aIsFromThisArea) {
let isShifted = false;
for (let child of aContainer.children) {
// Don't need to shift hidden nodes:
if (child.getAttribute("hidden") == "true") {
continue;
}
// If this is the node before which we're inserting, start shifting
// everything that comes after. One exception is inserting at the end
// of the menupanel, in which case we do not shift the placeholders:
if (child == aBefore) {
isShifted = true;
}
if (isShifted) {
if (aIsFromThisArea && !this._lastPlaceholderInsertion) {
child.setAttribute("notransition", "true");
}
// Determine the CSS transform based on the next node:
child.style.transform = this._diffWithNext(child, aSize);
} else {
// If we're not shifting this node, reset the transform
child.style.transform = "";
}
}
if (aContainer.lastElementChild && aIsFromThisArea &&
!this._lastPlaceholderInsertion) {
// Flush layout:
aContainer.lastElementChild.getBoundingClientRect();
// then remove all the [notransition]
for (let child of aContainer.children) {
child.removeAttribute("notransition");
}
}
this._lastPlaceholderInsertion = aBefore;
},
/**
* Reset all the transforms in this container, optionally without
* transitioning them.
* @param aContainer the container in which to reset transforms
* @param aNoTransition if truthy, adds a notransition attribute to the node
* while resetting the transform.
*/
clearPlaceholders(aContainer, aNoTransition) {
for (let child of aContainer.children) {
if (aNoTransition) {
child.setAttribute("notransition", true);
}
child.style.transform = "";
if (aNoTransition) {
// Need to force a reflow otherwise this won't work.
child.getBoundingClientRect();
child.removeAttribute("notransition");
}
}
// We snapped back, so we can assume there's no more
// "last" placeholder insertion point to keep track of.
if (aNoTransition) {
this._lastPlaceholderInsertion = null;
}
},
_diffWithNext(aNode, aSize) {
let xDiff;
let yDiff = null;
let nodeBounds = this._lazyStoreGet(aNode);
let side = this._dir == "ltr" ? "left" : "right";
let next = this._getVisibleSiblingForDirection(aNode, "next");
// First we determine the transform along the x axis.
// Usually, there will be a next node to base this on:
if (next) {
let otherBounds = this._lazyStoreGet(next);
xDiff = otherBounds[side] - nodeBounds[side];
// We set this explicitly because otherwise some strange difference
// between the height and the actual difference between line creeps in
// and messes with alignments
yDiff = otherBounds.top - nodeBounds.top;
} else {
// We don't have a sibling whose position we can use. First, let's see
// if we're also the first item (which complicates things):
let firstNode = this._firstInRow(aNode);
if (aNode == firstNode) {
// Maybe we stored the horizontal distance between nodes,
// if not, we'll use the width of the incoming node as a proxy:
xDiff = this._horizontalDistance || (this._dir == "ltr" ? 1 : -1) * aSize.width;
} else {
// If not, we should be able to get the distance to the previous node
// and use the inverse, unless there's no room for another node (ie we
// are the last node and there's no room for another one)
xDiff = this._moveNextBasedOnPrevious(aNode, nodeBounds, firstNode);
}
}
// If we've not determined the vertical difference yet, check it here
if (yDiff === null) {
// If the next node is behind rather than in front, we must have moved
// vertically:
if ((xDiff > 0 && this._dir == "rtl") || (xDiff < 0 && this._dir == "ltr")) {
yDiff = aSize.height;
} else {
// Otherwise, we haven't
yDiff = 0;
}
}
return "translate(" + xDiff + "px, " + yDiff + "px)";
},
/**
* Helper function to find the transform a node if there isn't a next node
* to base that on.
* @param aNode the node to transform
* @param aNodeBounds the bounding rect info of this node
* @param aFirstNodeInRow the first node in aNode's row
*/
_moveNextBasedOnPrevious(aNode, aNodeBounds, aFirstNodeInRow) {
let next = this._getVisibleSiblingForDirection(aNode, "previous");
let otherBounds = this._lazyStoreGet(next);
let side = this._dir == "ltr" ? "left" : "right";
let xDiff = aNodeBounds[side] - otherBounds[side];
// If, however, this means we move outside the container's box
// (i.e. the row in which this item is placed is full)
// we should move it to align with the first item in the next row instead
let bound = this._containerInfo[this._dir == "ltr" ? "right" : "left"];
if ((this._dir == "ltr" && xDiff + aNodeBounds.right > bound) ||
(this._dir == "rtl" && xDiff + aNodeBounds.left < bound)) {
xDiff = this._lazyStoreGet(aFirstNodeInRow)[side] - aNodeBounds[side];
}
return xDiff;
},
/**
* Get position details from our cache. If the node is not yet cached, get its position
* information and cache it now.
* @param aNode the node whose position info we want
* @return the position info
*/
_lazyStoreGet(aNode) {
let rect = this._nodePositionStore.get(aNode);
if (!rect) {
// getBoundingClientRect() returns a DOMRect that is live, meaning that
// as the element moves around, the rects values change. We don't want
// that - we want a snapshot of what the rect values are right at this
// moment, and nothing else. So we have to clone the values.
let clientRect = aNode.getBoundingClientRect();
rect = {
left: clientRect.left,
right: clientRect.right,
width: clientRect.width,
height: clientRect.height,
top: clientRect.top,
bottom: clientRect.bottom,
};
rect.x = rect.left + rect.width / 2;
rect.y = rect.top + rect.height / 2;
Object.freeze(rect);
this._nodePositionStore.set(aNode, rect);
}
return rect;
},
_firstInRow(aNode) {
// XXXmconley: I'm not entirely sure why we need to take the floor of these
// values - it looks like, periodically, we're getting fractional pixels back
// from lazyStoreGet. I've filed bug 994247 to investigate.
let bound = Math.floor(this._lazyStoreGet(aNode).top);
let rv = aNode;
let prev;
while (rv && (prev = this._getVisibleSiblingForDirection(rv, "previous"))) {
if (Math.floor(this._lazyStoreGet(prev).bottom) <= bound) {
return rv;
}
rv = prev;
}
return rv;
},
_getVisibleSiblingForDirection(aNode, aDirection) {
let rv = aNode;
do {
rv = rv[aDirection + "Sibling"];
} while (rv && rv.getAttribute("hidden") == "true");
return rv;
}
};
var DragPositionManager = {
start(aWindow) {
let areas = [aWindow.document.getElementById(kPaletteId)];
for (let areaNode of areas) {
let positionManager = gManagers.get(areaNode);
if (positionManager) {
positionManager.update(areaNode);
} else {
gManagers.set(areaNode, new AreaPositionManager(areaNode));
}
}
},
stop() {
gManagers = new WeakMap();
},
getManagerForArea(aArea) {
return gManagers.get(aArea);
}
};
Object.freeze(DragPositionManager);