fune/browser/components/sessionstore/SessionSaver.jsm
Will Wang 9ab097c6ac Bug 1305950 - Don't collect/save the session when the user is idle. r=mdeboer
This patch includes:
- (By Yoric) Don't collect/save the session when the user is idle;r=mdeboer
- Add a test for the behavior of state writing in idle/active mode

When the user is not actively using the computer, webpages may still
perform changes that require (re)writing to sessionstore, e.g.  updating
Session Cookies or DOM Session Storage, or refreshing, etc. Before
this patch, a single active page can require us to
recollect/serialize/write the entire Session Restore file every 15
seconds even when the user is not in front of the computer.

We expect that, when the user is not in front of the computer, changes
are not critical and don't need to be saved as often. We now adopt the
following strategy:

- when the user has been away for (by default) 15 seconds, finish any
  pending collect/write, then increase the collect/write buffering
  delay to (by default) 1h

- when the user returns, reschedule any pending 1h collect/write as a
  (by default) 15 seconds collect/write, then proceed with (by
  default) 15 seconds collect/write delays.

--HG--
extra : histedit_source : b7ea6a6fbfee2f3a2bddeaa69b6446d7544c2585
2017-03-31 11:38:01 +08:00

360 lines
12 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
this.EXPORTED_SYMBOLS = ["SessionSaver"];
const Cu = Components.utils;
const Cc = Components.classes;
const Ci = Components.interfaces;
Cu.import("resource://gre/modules/Timer.jsm", this);
Cu.import("resource://gre/modules/Services.jsm", this);
Cu.import("resource://gre/modules/XPCOMUtils.jsm", this);
Cu.import("resource://gre/modules/TelemetryStopwatch.jsm", this);
XPCOMUtils.defineLazyModuleGetter(this, "AppConstants",
"resource://gre/modules/AppConstants.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "console",
"resource://gre/modules/Console.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter",
"resource:///modules/sessionstore/PrivacyFilter.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "RunState",
"resource:///modules/sessionstore/RunState.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionStore",
"resource:///modules/sessionstore/SessionStore.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionFile",
"resource:///modules/sessionstore/SessionFile.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "PrivateBrowsingUtils",
"resource://gre/modules/PrivateBrowsingUtils.jsm");
/*
* Minimal interval between two save operations (in milliseconds).
*
* To save system resources, we generally do not save changes immediately when
* a change is detected. Rather, we wait a little to see if this change is
* followed by other changes, in which case only the last write is necessary.
* This delay is defined by "browser.sessionstore.interval".
*
* Furthermore, when the user is not actively using the computer, webpages
* may still perform changes that require (re)writing to sessionstore, e.g.
* updating Session Cookies or DOM Session Storage, or refreshing, etc. We
* expect that these changes are much less critical to the user and do not
* need to be saved as often. In such cases, we increase the delay to
* "browser.sessionstore.interval.idle".
*
* When the user returns to the computer, if a save is pending, we reschedule
* it to happen soon, with "browser.sessionstore.interval".
*/
const PREF_INTERVAL_ACTIVE = "browser.sessionstore.interval";
const PREF_INTERVAL_IDLE = "browser.sessionstore.interval.idle";
const PREF_IDLE_DELAY = "browser.sessionstore.idleDelay";
// Notify observers about a given topic with a given subject.
function notify(subject, topic) {
Services.obs.notifyObservers(subject, topic, "");
}
// TelemetryStopwatch helper functions.
function stopWatch(method) {
return function(...histograms) {
for (let hist of histograms) {
TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist);
}
};
}
var stopWatchStart = stopWatch("start");
var stopWatchCancel = stopWatch("cancel");
var stopWatchFinish = stopWatch("finish");
/**
* The external API implemented by the SessionSaver module.
*/
this.SessionSaver = Object.freeze({
/**
* Immediately saves the current session to disk.
*/
run() {
return SessionSaverInternal.run();
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*/
runDelayed() {
SessionSaverInternal.runDelayed();
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime() {
SessionSaverInternal.updateLastSaveTime();
},
/**
* Cancels all pending session saves.
*/
cancel() {
SessionSaverInternal.cancel();
}
});
/**
* The internal API.
*/
var SessionSaverInternal = {
/**
* The timeout ID referencing an active timer for a delayed save. When no
* save is pending, this is null.
*/
_timeoutID: null,
/**
* A timestamp that keeps track of when we saved the session last. We will
* this to determine the correct interval between delayed saves to not deceed
* the configured session write interval.
*/
_lastSaveTime: 0,
/**
* `true` if the user has been idle for at least
* `SessionSaverInternal._intervalWhileIdle` ms. Idleness is computed
* with `nsIIdleService`.
*/
_isIdle: false,
/**
* `true` if the user was idle when we last scheduled a delayed save.
* See `_isIdle` for details on idleness.
*/
_wasIdle: false,
/**
* Minimal interval between two save operations (in ms), while the user
* is active.
*/
_intervalWhileActive: null,
/**
* Minimal interval between two save operations (in ms), while the user
* is idle.
*/
_intervalWhileIdle: null,
/**
* How long before we assume that the user is idle (ms).
*/
_idleDelay: null,
/**
* Immediately saves the current session to disk.
*/
run() {
return this._saveState(true /* force-update all windows */);
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*
* @param delay (optional)
* The minimum delay in milliseconds to wait for until we collect and
* save the current session.
*/
runDelayed(delay = 2000) {
// Bail out if there's a pending run.
if (this._timeoutID) {
return;
}
// Interval until the next disk operation is allowed.
let interval = this._isIdle ? this._intervalWhileIdle : this._intervalWhileActive;
delay = Math.max(this._lastSaveTime + interval - Date.now(), delay, 0);
// Schedule a state save.
this._wasIdle = this._isIdle;
this._timeoutID = setTimeout(() => this._saveStateAsync(), delay);
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime() {
this._lastSaveTime = Date.now();
},
/**
* Cancels all pending session saves.
*/
cancel() {
clearTimeout(this._timeoutID);
this._timeoutID = null;
},
/**
* Observe idle/ active notifications.
*/
observe(subject, topic, data) {
switch (topic) {
case "idle":
this._isIdle = true;
break;
case "active":
this._isIdle = false;
if (this._timeoutID && this._wasIdle) {
// A state save has been scheduled while we were idle.
// Replace it by an active save.
clearTimeout(this._timeoutID);
this._timeoutID = null;
this.runDelayed();
}
break;
default:
throw new Error(`Unexpected change value ${topic}`);
}
},
/**
* Saves the current session state. Collects data and writes to disk.
*
* @param forceUpdateAllWindows (optional)
* Forces us to recollect data for all windows and will bypass and
* update the corresponding caches.
*/
_saveState(forceUpdateAllWindows = false) {
// Cancel any pending timeouts.
this.cancel();
if (PrivateBrowsingUtils.permanentPrivateBrowsing) {
// Don't save (or even collect) anything in permanent private
// browsing mode
this.updateLastSaveTime();
return Promise.resolve();
}
stopWatchStart("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
let state = SessionStore.getCurrentState(forceUpdateAllWindows);
PrivacyFilter.filterPrivateWindowsAndTabs(state);
// Make sure we only write worth saving tabs to disk.
SessionStore.keepOnlyWorthSavingTabs(state);
// Make sure that we keep the previous session if we started with a single
// private window and no non-private windows have been opened, yet.
if (state.deferredInitialState) {
state.windows = state.deferredInitialState.windows || [];
delete state.deferredInitialState;
}
if (AppConstants.platform != "macosx") {
// We want to restore closed windows that are marked with _shouldRestore.
// We're doing this here because we want to control this only when saving
// the file.
while (state._closedWindows.length) {
let i = state._closedWindows.length - 1;
if (!state._closedWindows[i]._shouldRestore) {
// We only need to go until _shouldRestore
// is falsy since we're going in reverse.
break;
}
delete state._closedWindows[i]._shouldRestore;
state.windows.unshift(state._closedWindows.pop());
}
}
// Clear all cookies and storage on clean shutdown according to user preferences
if (RunState.isClosing) {
let expireCookies = Services.prefs.getIntPref("network.cookie.lifetimePolicy") ==
Services.cookies.QueryInterface(Ci.nsICookieService).ACCEPT_SESSION;
let sanitizeCookies = Services.prefs.getBoolPref("privacy.sanitize.sanitizeOnShutdown") &&
Services.prefs.getBoolPref("privacy.clearOnShutdown.cookies");
let restart = Services.prefs.getBoolPref("browser.sessionstore.resume_session_once");
// Don't clear when restarting
if ((expireCookies || sanitizeCookies) && !restart) {
for (let window of state.windows) {
delete window.cookies;
for (let tab of window.tabs) {
delete tab.storage;
}
}
}
}
stopWatchFinish("COLLECT_DATA_MS", "COLLECT_DATA_LONGEST_OP_MS");
return this._writeState(state);
},
/**
* Saves the current session state. Collects data asynchronously and calls
* _saveState() to collect data again (with a cache hit rate of hopefully
* 100%) and write to disk afterwards.
*/
_saveStateAsync() {
// Allow scheduling delayed saves again.
this._timeoutID = null;
// Write to disk.
this._saveState();
},
/**
* Write the given state object to disk.
*/
_writeState(state) {
// We update the time stamp before writing so that we don't write again
// too soon, if saving is requested before the write completes. Without
// this update we may save repeatedly if actions cause a runDelayed
// before writing has completed. See Bug 902280
this.updateLastSaveTime();
// Write (atomically) to a session file, using a tmp file. Once the session
// file is successfully updated, save the time stamp of the last save and
// notify the observers.
return SessionFile.write(state).then(() => {
this.updateLastSaveTime();
notify(null, "sessionstore-state-write-complete");
}, console.error);
},
};
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_intervalWhileActive", PREF_INTERVAL_ACTIVE,
15000 /* 15 seconds */, () => {
// Cancel any pending runs and call runDelayed() with
// zero to apply the newly configured interval.
SessionSaverInternal.cancel();
SessionSaverInternal.runDelayed(0);
});
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_intervalWhileIdle", PREF_INTERVAL_IDLE,
3600000 /* 1 h */);
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_idleDelay", PREF_IDLE_DELAY,
180000 /* 3 minutes */, (key, previous, latest) => {
// Update the idle observer for the new `PREF_IDLE_DELAY` value. Here we need
// to re-fetch the service instead of the original one in use; This is for a
// case that the Mock service in the unit test needs to be fetched to
// replace the original one.
var idleService = Cc["@mozilla.org/widget/idleservice;1"].getService(Ci.nsIIdleService);
if (previous != undefined) {
idleService.removeIdleObserver(SessionSaverInternal, previous);
}
if (latest != undefined) {
idleService.addIdleObserver(SessionSaverInternal, latest);
}
});
var idleService = Cc["@mozilla.org/widget/idleservice;1"].getService(Ci.nsIIdleService);
idleService.addIdleObserver(SessionSaverInternal, SessionSaverInternal._idleDelay);