fune/dom/workers/WorkerRef.cpp
Eden Chuang 8f38838e6e Bug 1769913 - P2 WorkerParentThreadRunnable for the runnables dispatched to worker's parent thread. r=dom-worker-reviewers,asuth
In this patch, WorkerParentThreadRunnable is extracted from WorkerThreadRunnable for runnable on the parent thread.

WorkerParentControlRunnable and WorkerParentDebuggeeRunnable are also created for control runnable and debuggee runnable on the parent thread.

Instead of using WorkerRunnable::Target to indicate the thread target, inheriting WorkerThreadRunnable or WorkerParentThreadRunnable to point out that this runnable should run on the worker thread or on the parent thread. So WorkerRunnable::Target is removed in this patch.

This patch also move the dispatching logic into WorkerPrivate to simplify WorkerRunnable::DispatchInternal()'s implementation.

Depends on D205178

Differential Revision: https://phabricator.services.mozilla.com/D205679
2024-04-19 09:41:57 +00:00

266 lines
7.2 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/WorkerRef.h"
#include "nsDebug.h"
#include "WorkerRunnable.h"
#include "WorkerPrivate.h"
namespace mozilla::dom {
namespace {
// This runnable is used to release the StrongWorkerRef on the worker thread
// when a ThreadSafeWorkerRef is released.
class ReleaseRefControlRunnable final : public WorkerControlRunnable {
public:
ReleaseRefControlRunnable(WorkerPrivate* aWorkerPrivate,
already_AddRefed<StrongWorkerRef> aRef)
: WorkerControlRunnable(aWorkerPrivate, "ReleaseRefControlRunnable"),
mRef(std::move(aRef)) {
MOZ_ASSERT(mRef);
}
bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { return true; }
void PostDispatch(WorkerPrivate* aWorkerPrivate,
bool aDispatchResult) override {}
bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override {
mRef = nullptr;
return true;
}
private:
RefPtr<StrongWorkerRef> mRef;
};
} // namespace
// ----------------------------------------------------------------------------
// WorkerRef
WorkerRef::WorkerRef(WorkerPrivate* aWorkerPrivate, const char* aName,
bool aIsPreventingShutdown)
:
#ifdef DEBUG
mDebugMutex("WorkerRef"),
#endif
mWorkerPrivate(aWorkerPrivate),
mName(aName),
mIsPreventingShutdown(aIsPreventingShutdown),
mHolding(false) {
MOZ_ASSERT(aWorkerPrivate);
MOZ_ASSERT(aName);
aWorkerPrivate->AssertIsOnWorkerThread();
}
WorkerRef::~WorkerRef() {
NS_ASSERT_OWNINGTHREAD(WorkerRef);
ReleaseWorker();
}
void WorkerRef::ReleaseWorker() {
if (mHolding) {
MOZ_ASSERT(mWorkerPrivate);
if (mIsPreventingShutdown) {
mWorkerPrivate->AssertIsNotPotentiallyLastGCCCRunning();
}
mWorkerPrivate->RemoveWorkerRef(this);
mWorkerPrivate = nullptr;
mHolding = false;
}
}
bool WorkerRef::HoldWorker(WorkerStatus aStatus) {
MOZ_ASSERT(mWorkerPrivate);
MOZ_ASSERT(!mHolding);
if (NS_WARN_IF(!mWorkerPrivate->AddWorkerRef(this, aStatus))) {
return false;
}
mHolding = true;
return true;
}
void WorkerRef::Notify() {
NS_ASSERT_OWNINGTHREAD(WorkerRef);
if (!mCallback) {
return;
}
MoveOnlyFunction<void()> callback = std::move(mCallback);
MOZ_ASSERT(!mCallback);
callback();
}
// ----------------------------------------------------------------------------
// WeakWorkerRef
/* static */
already_AddRefed<WeakWorkerRef> WeakWorkerRef::Create(
WorkerPrivate* aWorkerPrivate, MoveOnlyFunction<void()>&& aCallback) {
MOZ_ASSERT(aWorkerPrivate);
aWorkerPrivate->AssertIsOnWorkerThread();
RefPtr<WeakWorkerRef> ref = new WeakWorkerRef(aWorkerPrivate);
if (!ref->HoldWorker(Canceling)) {
return nullptr;
}
ref->mCallback = std::move(aCallback);
return ref.forget();
}
WeakWorkerRef::WeakWorkerRef(WorkerPrivate* aWorkerPrivate)
: WorkerRef(aWorkerPrivate, "WeakWorkerRef", false) {}
WeakWorkerRef::~WeakWorkerRef() = default;
void WeakWorkerRef::Notify() {
MOZ_ASSERT(mHolding);
MOZ_ASSERT(mWorkerPrivate);
// Notify could drop the last reference to this object. We must keep it alive
// in order to call ReleaseWorker() immediately after.
RefPtr<WeakWorkerRef> kungFuGrip = this;
WorkerRef::Notify();
ReleaseWorker();
}
WorkerPrivate* WeakWorkerRef::GetPrivate() const {
NS_ASSERT_OWNINGTHREAD(WeakWorkerRef);
return mWorkerPrivate;
}
WorkerPrivate* WeakWorkerRef::GetUnsafePrivate() const {
return mWorkerPrivate;
}
// ----------------------------------------------------------------------------
// StrongWorkerRef
/* static */
already_AddRefed<StrongWorkerRef> StrongWorkerRef::Create(
WorkerPrivate* const aWorkerPrivate, const char* const aName,
MoveOnlyFunction<void()>&& aCallback) {
if (RefPtr<StrongWorkerRef> ref =
CreateImpl(aWorkerPrivate, aName, Canceling)) {
ref->mCallback = std::move(aCallback);
return ref.forget();
}
return nullptr;
}
/* static */
already_AddRefed<StrongWorkerRef> StrongWorkerRef::CreateForcibly(
WorkerPrivate* const aWorkerPrivate, const char* const aName) {
return CreateImpl(aWorkerPrivate, aName, Killing);
}
/* static */
already_AddRefed<StrongWorkerRef> StrongWorkerRef::CreateImpl(
WorkerPrivate* const aWorkerPrivate, const char* const aName,
WorkerStatus const aFailStatus) {
MOZ_ASSERT(aWorkerPrivate);
MOZ_ASSERT(aName);
RefPtr<StrongWorkerRef> ref = new StrongWorkerRef(aWorkerPrivate, aName);
if (!ref->HoldWorker(aFailStatus)) {
return nullptr;
}
return ref.forget();
}
StrongWorkerRef::StrongWorkerRef(WorkerPrivate* aWorkerPrivate,
const char* aName)
: WorkerRef(aWorkerPrivate, aName, true) {}
StrongWorkerRef::~StrongWorkerRef() = default;
WorkerPrivate* StrongWorkerRef::Private() const {
NS_ASSERT_OWNINGTHREAD(StrongWorkerRef);
return mWorkerPrivate;
}
// ----------------------------------------------------------------------------
// ThreadSafeWorkerRef
ThreadSafeWorkerRef::ThreadSafeWorkerRef(StrongWorkerRef* aRef) : mRef(aRef) {
MOZ_ASSERT(aRef);
aRef->Private()->AssertIsOnWorkerThread();
}
ThreadSafeWorkerRef::~ThreadSafeWorkerRef() {
// Let's release the StrongWorkerRef on the correct thread.
if (!mRef->mWorkerPrivate->IsOnWorkerThread()) {
WorkerPrivate* workerPrivate = mRef->mWorkerPrivate;
RefPtr<ReleaseRefControlRunnable> r =
new ReleaseRefControlRunnable(workerPrivate, mRef.forget());
r->Dispatch();
return;
}
}
WorkerPrivate* ThreadSafeWorkerRef::Private() const {
return mRef->mWorkerPrivate;
}
// ----------------------------------------------------------------------------
// IPCWorkerRef
/* static */
already_AddRefed<IPCWorkerRef> IPCWorkerRef::Create(
WorkerPrivate* aWorkerPrivate, const char* aName,
MoveOnlyFunction<void()>&& aCallback) {
MOZ_ASSERT(aWorkerPrivate);
aWorkerPrivate->AssertIsOnWorkerThread();
RefPtr<IPCWorkerRef> ref = new IPCWorkerRef(aWorkerPrivate, aName);
if (!ref->HoldWorker(Canceling)) {
return nullptr;
}
ref->SetActorCount(1);
ref->mCallback = std::move(aCallback);
return ref.forget();
}
IPCWorkerRef::IPCWorkerRef(WorkerPrivate* aWorkerPrivate, const char* aName)
: WorkerRef(aWorkerPrivate, aName, false), mActorCount(0) {}
IPCWorkerRef::~IPCWorkerRef() {
NS_ASSERT_OWNINGTHREAD(IPCWorkerRef);
// explicit type convertion to avoid undefined behavior of uint32_t overflow.
mWorkerPrivate->AdjustNonblockingCCBackgroundActorCount(
(int32_t)-mActorCount);
ReleaseWorker();
};
WorkerPrivate* IPCWorkerRef::Private() const {
NS_ASSERT_OWNINGTHREAD(IPCWorkerRef);
return mWorkerPrivate;
}
void IPCWorkerRef::SetActorCount(uint32_t aCount) {
NS_ASSERT_OWNINGTHREAD(IPCWorkerRef);
// explicit type convertion to avoid undefined behavior of uint32_t overflow.
mWorkerPrivate->AdjustNonblockingCCBackgroundActorCount((int32_t)aCount -
(int32_t)mActorCount);
mActorCount = aCount;
}
} // namespace mozilla::dom