fune/servo/components/script/dom/gamepadbutton.rs
Imanol Fernandez 975fde609c servo: Merge #16260 - Gamepad API implementation (from MortimerGoro:gamepad); r=nox,larsbergstrom
<!-- Please describe your changes on the following line: -->

Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #10977

<!-- Either: -->
- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a  open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.

<!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.-->

<!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. -->

Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
2017-04-13 16:10:42 -05:00

61 lines
1.8 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::codegen::Bindings::GamepadButtonBinding;
use dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
use dom::bindings::js::Root;
use dom::bindings::num::Finite;
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
use std::cell::Cell;
#[dom_struct]
pub struct GamepadButton {
reflector_: Reflector,
pressed: Cell<bool>,
touched: Cell<bool>,
value: Cell<f64>,
}
impl GamepadButton {
pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
Self {
reflector_: Reflector::new(),
pressed: Cell::new(pressed),
touched: Cell::new(touched),
value: Cell::new(0.0),
}
}
pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> Root<GamepadButton> {
reflect_dom_object(box GamepadButton::new_inherited(pressed, touched),
global,
GamepadButtonBinding::Wrap)
}
}
impl GamepadButtonMethods for GamepadButton {
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
fn Pressed(&self) -> bool {
self.pressed.get()
}
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
fn Touched(&self) -> bool {
self.touched.get()
}
// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
fn Value(&self) -> Finite<f64> {
Finite::wrap(self.value.get())
}
}
impl GamepadButton {
pub fn update(&self, pressed: bool, touched: bool) {
self.pressed.set(pressed);
self.touched.set(touched);
}
}