forked from mirrors/gecko-dev
<!-- Please describe your changes on the following line: --> Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;) --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #10977 <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
61 lines
1.8 KiB
Rust
61 lines
1.8 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::codegen::Bindings::GamepadButtonBinding;
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use dom::bindings::codegen::Bindings::GamepadButtonBinding::GamepadButtonMethods;
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use dom::bindings::js::Root;
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use dom::bindings::num::Finite;
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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use std::cell::Cell;
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#[dom_struct]
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pub struct GamepadButton {
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reflector_: Reflector,
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pressed: Cell<bool>,
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touched: Cell<bool>,
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value: Cell<f64>,
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}
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impl GamepadButton {
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pub fn new_inherited(pressed: bool, touched: bool) -> GamepadButton {
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Self {
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reflector_: Reflector::new(),
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pressed: Cell::new(pressed),
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touched: Cell::new(touched),
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value: Cell::new(0.0),
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}
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}
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pub fn new(global: &GlobalScope, pressed: bool, touched: bool) -> Root<GamepadButton> {
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reflect_dom_object(box GamepadButton::new_inherited(pressed, touched),
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global,
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GamepadButtonBinding::Wrap)
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}
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}
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impl GamepadButtonMethods for GamepadButton {
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-pressed
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fn Pressed(&self) -> bool {
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self.pressed.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-touched
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fn Touched(&self) -> bool {
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self.touched.get()
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}
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// https://www.w3.org/TR/gamepad/#widl-GamepadButton-value
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fn Value(&self) -> Finite<f64> {
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Finite::wrap(self.value.get())
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}
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}
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impl GamepadButton {
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pub fn update(&self, pressed: bool, touched: bool) {
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self.pressed.set(pressed);
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self.touched.set(touched);
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}
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}
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