fune/dom/html/TextControlElement.h
Masayuki Nakano 4bb761eb3e Bug 1863759 - Make IMEStateManager recreate IMEContentObserver if the active one is not observing editable content of focused element r=smaug,m_kato
The test case is a special case that changes focused element from a text control
to an editing host.  Therefore, without a focus change, focused editor is
changed from a `TextEditor` to `HTMLEditor`.  At this time, `IMEContentObserver`
needs to switch the observing target from the anonymous content if `<input>` to
children of it.

However, the editable content becomes completely changed without a focus change
in the DOM.  Therefore, `IMEStateManager` needs to synthesize a fake focus move
for IME.  Therefore, this patch make `IMEStateManager` recreate
`IMEContentObserver` if active one is not observing editable content for the
focused element under "current" conditions at checking it.  (When
`IMEContentObserver` is being destroyed, it sends "blur" notification to IME
and the new `IMEContentObserver` instance posts "focus" notification with
all editable content data.  I.e., recreating `IMEContentObserver` generates
a fake focus move from IME point of view.)

Additionally, there is the opposite case, that is, editing host of an `<input>`
whose type is not a text control may become a text control.  Therefore, this
adds new WPTs to check the handler is the text editor for the text control or
the HTML editor.  The tests passed on Firefox and Chrome at least.

FYI: I guess that in this case, we need to kick `focus` event listener of the
`HTMLEditor`, but anyway, users cannot change the content because it's the
case that an atomic content is the editing host.  Therefore, I don't touch
about that in this patch.

Differential Revision: https://phabricator.services.mozilla.com/D193262
2023-12-05 02:33:18 +00:00

249 lines
7.6 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_TextControlElement_h
#define mozilla_TextControlElement_h
#include "mozilla/dom/FromParser.h"
#include "mozilla/dom/NodeInfo.h"
#include "nsGenericHTMLElement.h"
class nsIContent;
class nsISelectionController;
class nsFrameSelection;
class nsTextControlFrame;
namespace mozilla {
class ErrorResult;
class TextControlState;
class TextEditor;
/**
* This abstract class is used for the text control frame to get the editor and
* selection controller objects, and some helper properties.
*/
class TextControlElement : public nsGenericHTMLFormControlElementWithState {
public:
TextControlElement(already_AddRefed<dom::NodeInfo>&& aNodeInfo,
dom::FromParser aFromParser, FormControlType aType)
: nsGenericHTMLFormControlElementWithState(std::move(aNodeInfo),
aFromParser, aType){};
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(
TextControlElement, nsGenericHTMLFormControlElementWithState)
/**
* Return true always, i.e., even if this is an <input> but the type is not
* for a single line text control, this returns true. Use
* IsSingleLineTextControlOrTextArea() if you want to know whether this may
* work with a TextEditor.
*/
bool IsTextControlElement() const final { return true; }
virtual bool IsSingleLineTextControlOrTextArea() const = 0;
NS_IMPL_FROMNODE_HELPER(TextControlElement, IsTextControlElement())
/**
* Tell the control that value has been deliberately changed (or not).
*/
virtual void SetValueChanged(bool) = 0;
/**
* Find out whether this is a single line text control. (text or password)
* @return whether this is a single line text control
*/
virtual bool IsSingleLineTextControl() const = 0;
/**
* Find out whether this control is a textarea.
* @return whether this is a textarea text control
*/
virtual bool IsTextArea() const = 0;
/**
* Find out whether this is a password control (input type=password)
* @return whether this is a password ontrol
*/
virtual bool IsPasswordTextControl() const = 0;
/**
* Get the cols attribute (if textarea) or a default
* @return the number of columns to use
*/
virtual int32_t GetCols() = 0;
/**
* Get the column index to wrap at, or -1 if we shouldn't wrap
*/
virtual int32_t GetWrapCols() = 0;
/**
* Get the rows attribute (if textarea) or a default
* @return the number of rows to use
*/
virtual int32_t GetRows() = 0;
/**
* Get the default value of the text control
*/
virtual void GetDefaultValueFromContent(nsAString& aValue,
bool aForDisplay) = 0;
/**
* Return true if the value of the control has been changed.
*/
virtual bool ValueChanged() const = 0;
/**
* Returns the used maxlength attribute value.
*/
virtual int32_t UsedMaxLength() const = 0;
/**
* Get the current value of the text editor.
*
* @param aValue the buffer to retrieve the value in
*/
virtual void GetTextEditorValue(nsAString& aValue) const = 0;
/**
* Get the editor object associated with the text editor.
* The return value is null if the control does not support an editor
* (for example, if it is a checkbox.)
* Note that GetTextEditor() creates editor if it hasn't been created yet.
* If you need editor only when the editor is there, you should use
* GetTextEditorWithoutCreation().
*/
MOZ_CAN_RUN_SCRIPT virtual TextEditor* GetTextEditor() = 0;
virtual TextEditor* GetTextEditorWithoutCreation() const = 0;
/**
* Get the selection controller object associated with the text editor.
* The return value is null if the control does not support an editor
* (for example, if it is a checkbox.)
*/
virtual nsISelectionController* GetSelectionController() = 0;
virtual nsFrameSelection* GetConstFrameSelection() = 0;
virtual TextControlState* GetTextControlState() const = 0;
/**
* Binds a frame to the text control. This is performed when a frame
* is created for the content node.
* Be aware, this must be called with script blocker.
*/
virtual nsresult BindToFrame(nsTextControlFrame* aFrame) = 0;
/**
* Unbinds a frame from the text control. This is performed when a frame
* belonging to a content node is destroyed.
*/
MOZ_CAN_RUN_SCRIPT virtual void UnbindFromFrame(
nsTextControlFrame* aFrame) = 0;
/**
* Creates an editor for the text control. This should happen when
* a frame has been created for the text control element, but the created
* editor may outlive the frame itself.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult CreateEditor() = 0;
/**
* Update preview value for the text control.
*/
virtual void SetPreviewValue(const nsAString& aValue) = 0;
/**
* Get the current preview value for text control.
*/
virtual void GetPreviewValue(nsAString& aValue) = 0;
/**
* Enable preview for text control.
*/
virtual void EnablePreview() = 0;
/**
* Find out whether this control enables preview for form autofoll.
*/
virtual bool IsPreviewEnabled() = 0;
/**
* Initialize the keyboard event listeners.
*/
virtual void InitializeKeyboardEventListeners() = 0;
enum class ValueChangeKind {
Internal,
Script,
UserInteraction,
};
/**
* Callback called whenever the value is changed.
*
* aKnownNewValue can be used to avoid value lookups if present (might be
* null, if the caller doesn't know the specific value that got set).
*/
virtual void OnValueChanged(ValueChangeKind, bool aNewValueEmpty,
const nsAString* aKnownNewValue) = 0;
void OnValueChanged(ValueChangeKind aKind, const nsAString& aNewValue) {
return OnValueChanged(aKind, aNewValue.IsEmpty(), &aNewValue);
}
/**
* Helpers for value manipulation from SetRangeText.
*/
virtual void GetValueFromSetRangeText(nsAString& aValue) = 0;
MOZ_CAN_RUN_SCRIPT virtual nsresult SetValueFromSetRangeText(
const nsAString& aValue) = 0;
static const int32_t DEFAULT_COLS = 20;
static const int32_t DEFAULT_ROWS = 1;
static const int32_t DEFAULT_ROWS_TEXTAREA = 2;
static const int32_t DEFAULT_UNDO_CAP = 1000;
// wrap can be one of these three values.
typedef enum {
eHTMLTextWrap_Off = 1, // "off"
eHTMLTextWrap_Hard = 2, // "hard"
eHTMLTextWrap_Soft = 3 // the default
} nsHTMLTextWrap;
static bool GetWrapPropertyEnum(nsIContent* aContent,
nsHTMLTextWrap& aWrapProp);
/**
* Does the editor have a selection cache?
*
* Note that this function has the side effect of making the editor for input
* elements be initialized eagerly.
*/
virtual bool HasCachedSelection() = 0;
static already_AddRefed<TextControlElement>
GetTextControlElementFromEditingHost(nsIContent* aHost);
protected:
virtual ~TextControlElement() = default;
// The focusability state of this form control. eUnfocusable means that it
// shouldn't be focused at all, eInactiveWindow means it's in an inactive
// window, eActiveWindow means it's in an active window.
enum class FocusTristate { eUnfocusable, eInactiveWindow, eActiveWindow };
// Get our focus state.
FocusTristate FocusState();
};
} // namespace mozilla
#endif // mozilla_TextControlElement_h