forked from mirrors/gecko-dev
For some reason, its value in the Google style we use is 80... except for Objective-C, where it's 100, which led to things like: https://hg.mozilla.org/mozilla-central/rev/31bf68247e6e https://hg.mozilla.org/mozilla-central/rev/64ceb33533a4. There's probably a discussion to have about whether 80 is the right limit, but since it's what's used for everything except ObjC, let's roll with it. # ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D187409
120 lines
3.7 KiB
Text
120 lines
3.7 KiB
Text
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VibrancyManager.h"
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#import <objc/message.h>
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#include "nsChildView.h"
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#include "SDKDeclarations.h"
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using namespace mozilla;
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@interface MOZVibrantView : NSVisualEffectView {
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VibrancyType mType;
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}
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- (instancetype)initWithFrame:(NSRect)aRect
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vibrancyType:(VibrancyType)aVibrancyType;
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@end
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@interface MOZVibrantLeafView : MOZVibrantView
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@end
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static NSVisualEffectState VisualEffectStateForVibrancyType(
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VibrancyType aType) {
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switch (aType) {
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case VibrancyType::TOOLTIP:
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case VibrancyType::MENU:
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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// Tooltip and menu windows are never "key", so we need to tell the
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// vibrancy effect to look active regardless of window state.
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return NSVisualEffectStateActive;
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default:
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return NSVisualEffectStateFollowsWindowActiveState;
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}
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}
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static NSVisualEffectMaterial VisualEffectMaterialForVibrancyType(
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VibrancyType aType, BOOL* aOutIsEmphasized) {
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switch (aType) {
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case VibrancyType::TOOLTIP:
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return (NSVisualEffectMaterial)NSVisualEffectMaterialToolTip;
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case VibrancyType::MENU:
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return NSVisualEffectMaterialMenu;
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case VibrancyType::SOURCE_LIST:
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return NSVisualEffectMaterialSidebar;
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case VibrancyType::SOURCE_LIST_SELECTION:
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return NSVisualEffectMaterialSelection;
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case VibrancyType::HIGHLIGHTED_MENUITEM:
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case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION:
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*aOutIsEmphasized = YES;
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return NSVisualEffectMaterialSelection;
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}
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}
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@implementation MOZVibrantView
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- (instancetype)initWithFrame:(NSRect)aRect vibrancyType:(VibrancyType)aType {
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self = [super initWithFrame:aRect];
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mType = aType;
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self.appearance = nil;
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self.state = VisualEffectStateForVibrancyType(mType);
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BOOL isEmphasized = NO;
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self.material = VisualEffectMaterialForVibrancyType(mType, &isEmphasized);
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self.emphasized = isEmphasized;
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return self;
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}
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// Don't override allowsVibrancy here, because this view may have subviews, and
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// returning YES from allowsVibrancy forces on foreground vibrancy for all
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// descendant views, which can have unintended effects.
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@end
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@implementation MOZVibrantLeafView
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- (NSView*)hitTest:(NSPoint)aPoint {
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// This view must be transparent to mouse events.
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return nil;
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}
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// MOZVibrantLeafView does not have subviews, so we can return YES here without
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// having unintended effects on other contents of the window.
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- (BOOL)allowsVibrancy {
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return NO;
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}
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@end
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bool VibrancyManager::UpdateVibrantRegion(
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VibrancyType aType, const LayoutDeviceIntRegion& aRegion) {
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if (aRegion.IsEmpty()) {
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return mVibrantRegions.Remove(uint32_t(aType));
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}
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auto& vr = *mVibrantRegions.GetOrInsertNew(uint32_t(aType));
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return vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() {
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return this->CreateEffectView(aType);
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});
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}
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LayoutDeviceIntRegion VibrancyManager::GetUnionOfVibrantRegions() const {
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LayoutDeviceIntRegion result;
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for (const auto& region : mVibrantRegions.Values()) {
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result.OrWith(region->Region());
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}
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return result;
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}
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/* static */ NSView* VibrancyManager::CreateEffectView(VibrancyType aType,
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BOOL aIsContainer) {
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return aIsContainer ? [[MOZVibrantView alloc] initWithFrame:NSZeroRect
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vibrancyType:aType]
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: [[MOZVibrantLeafView alloc] initWithFrame:NSZeroRect
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vibrancyType:aType];
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}
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