fune/layout/generic/nsHTMLCanvasFrame.cpp
sotaro 954c16acec Bug 1805209 - Use RemoteTexture for WebGPU r=gfx-reviewers,lsalzman
WebGPU uses CompositableInProcessManager to push TextureHost directly from WebGPUParent to WebRender. But CompositableInProcessManager plumbing has a problem and caused Bug 1805209.

gecko already has a similar mechanism, called RemoteTextureMap. It is used in oop WebGL. If WebGPU uses RemoteTextureMap instead of CompositableInProcessManager, both WebGPU and oop WebGL use same mechanism.

WebGPUParent pushes a new texture to RemoteTextureMap. The RemoteTextureMap notifies the pushed texture to WebRenderImageHost.

Before the change, only one TextureHost is used for one swap chain. With the change, multiple TextureHosts are used for one swap chain with recycling.

The changes are followings.

- Use RemoteTextureMap instead of CompositableInProcessManager.
- Use RemoteTextureOwnerId instead of CompositableHandle.
- Use WebRenderCanvasData instead of WebRenderInProcessImageData.
- Add remote texture pushed callback functionality to RemoteTextureMap. With it, RemoteTextureMap notifies a new pushed remote texture to WebRenderImageHost.
- Remove CompositableInProcessManager.

Differential Revision: https://phabricator.services.mozilla.com/D164890
2022-12-23 20:41:02 +00:00

533 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object for the HTML <canvas> element */
#include "nsHTMLCanvasFrame.h"
#include "nsGkAtoms.h"
#include "mozilla/Assertions.h"
#include "mozilla/PresShell.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/WebRenderCanvasRenderer.h"
#include "mozilla/layers/RenderRootStateManager.h"
#include "mozilla/webgpu/CanvasContext.h"
#include "nsDisplayList.h"
#include "nsLayoutUtils.h"
#include "nsStyleUtil.h"
#include "ActiveLayerTracker.h"
#include <algorithm>
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layers;
using namespace mozilla::gfx;
/* Helper for our nsIFrame::GetIntrinsicSize() impl. Takes the result of
* "GetCanvasSize()" as a parameter, which may help avoid redundant
* indirect calls to GetCanvasSize().
*
* @param aCanvasSizeInPx The canvas's size in CSS pixels, as returned
* by GetCanvasSize().
* @return The canvas's intrinsic size, as an IntrinsicSize object.
*/
static IntrinsicSize IntrinsicSizeFromCanvasSize(
const nsIntSize& aCanvasSizeInPx) {
return IntrinsicSize(
nsPresContext::CSSPixelsToAppUnits(aCanvasSizeInPx.width),
nsPresContext::CSSPixelsToAppUnits(aCanvasSizeInPx.height));
}
/* Helper for our nsIFrame::GetIntrinsicRatio() impl. Takes the result of
* "GetCanvasSize()" as a parameter, which may help avoid redundant
* indirect calls to GetCanvasSize().
*
* @return The canvas's intrinsic ratio.
*/
static AspectRatio IntrinsicRatioFromCanvasSize(
const nsIntSize& aCanvasSizeInPx) {
return AspectRatio::FromSize(aCanvasSizeInPx.width, aCanvasSizeInPx.height);
}
class nsDisplayCanvas final : public nsPaintedDisplayItem {
public:
nsDisplayCanvas(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsPaintedDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayCanvas);
}
MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayCanvas)
NS_DISPLAY_DECL_NAME("nsDisplayCanvas", TYPE_CANVAS)
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override {
*aSnap = false;
nsHTMLCanvasFrame* f = static_cast<nsHTMLCanvasFrame*>(Frame());
HTMLCanvasElement* canvas = HTMLCanvasElement::FromNode(f->GetContent());
nsRegion result;
if (canvas->GetIsOpaque()) {
// OK, the entire region painted by the canvas is opaque. But what is
// that region? It's the canvas's "dest rect" (controlled by the
// object-fit/object-position CSS properties), clipped to the container's
// content box (which is what GetBounds() returns). So, we grab those
// rects and intersect them.
nsRect constraintRect = GetBounds(aBuilder, aSnap);
// Need intrinsic size & ratio, for ComputeObjectDestRect:
nsIntSize canvasSize = f->GetCanvasSize();
IntrinsicSize intrinsicSize = IntrinsicSizeFromCanvasSize(canvasSize);
AspectRatio intrinsicRatio = IntrinsicRatioFromCanvasSize(canvasSize);
const nsRect destRect = nsLayoutUtils::ComputeObjectDestRect(
constraintRect, intrinsicSize, intrinsicRatio, f->StylePosition());
return nsRegion(destRect.Intersect(constraintRect));
}
return result;
}
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const override {
*aSnap = true;
return Frame()->GetContentRectRelativeToSelf() + ToReferenceFrame();
}
virtual bool CreateWebRenderCommands(
mozilla::wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources, const StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder) override {
HTMLCanvasElement* element =
static_cast<HTMLCanvasElement*>(mFrame->GetContent());
element->HandlePrintCallback(mFrame->PresContext());
if (element->IsOffscreen()) {
// If we are offscreen, then we either display via an ImageContainer
// which is updated asynchronously, likely from a worker thread, or a
// CompositableHandle managed inside the compositor process. There is
// nothing to paint until the owner attaches it.
nsHTMLCanvasFrame* canvasFrame = static_cast<nsHTMLCanvasFrame*>(mFrame);
nsIntSize canvasSizeInPx = canvasFrame->GetCanvasSize();
IntrinsicSize intrinsicSize = IntrinsicSizeFromCanvasSize(canvasSizeInPx);
AspectRatio intrinsicRatio = IntrinsicRatioFromCanvasSize(canvasSizeInPx);
nsRect area = mFrame->GetContentRectRelativeToSelf() + ToReferenceFrame();
nsRect dest = nsLayoutUtils::ComputeObjectDestRect(
area, intrinsicSize, intrinsicRatio, mFrame->StylePosition());
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
dest, mFrame->PresContext()->AppUnitsPerDevPixel());
RefPtr<ImageContainer> container = element->GetImageContainer();
if (container) {
MOZ_ASSERT(container->IsAsync());
aManager->CommandBuilder().PushImage(this, container, aBuilder,
aResources, aSc, bounds, bounds);
return true;
}
return true;
}
switch (element->GetCurrentContextType()) {
case CanvasContextType::Canvas2D:
case CanvasContextType::WebGL1:
case CanvasContextType::WebGL2:
case CanvasContextType::WebGPU: {
bool isRecycled;
RefPtr<WebRenderCanvasData> canvasData =
aManager->CommandBuilder()
.CreateOrRecycleWebRenderUserData<WebRenderCanvasData>(
this, &isRecycled);
nsHTMLCanvasFrame* canvasFrame =
static_cast<nsHTMLCanvasFrame*>(mFrame);
if (!canvasFrame->UpdateWebRenderCanvasData(aDisplayListBuilder,
canvasData)) {
return true;
}
WebRenderCanvasRendererAsync* data = canvasData->GetCanvasRenderer();
MOZ_ASSERT(data);
data->UpdateCompositableClient();
// Push IFrame for async image pipeline.
// XXX Remove this once partial display list update is supported.
nsIntSize canvasSizeInPx = data->GetSize();
IntrinsicSize intrinsicSize =
IntrinsicSizeFromCanvasSize(canvasSizeInPx);
AspectRatio intrinsicRatio =
IntrinsicRatioFromCanvasSize(canvasSizeInPx);
nsRect area =
mFrame->GetContentRectRelativeToSelf() + ToReferenceFrame();
nsRect dest = nsLayoutUtils::ComputeObjectDestRect(
area, intrinsicSize, intrinsicRatio, mFrame->StylePosition());
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
dest, mFrame->PresContext()->AppUnitsPerDevPixel());
// We don't push a stacking context for this async image pipeline here.
// Instead, we do it inside the iframe that hosts the image. As a
// result, a bunch of the calculations normally done as part of that
// stacking context need to be done manually and pushed over to the
// parent side, where it will be done when we build the display list for
// the iframe. That happens in WebRenderCompositableHolder.s2);
aBuilder.PushIFrame(bounds, !BackfaceIsHidden(),
data->GetPipelineId().ref(),
/*ignoreMissingPipelines*/ false);
LayoutDeviceRect scBounds(LayoutDevicePoint(0, 0), bounds.Size());
auto filter = wr::ToImageRendering(mFrame->UsedImageRendering());
auto mixBlendMode = wr::MixBlendMode::Normal;
aManager->WrBridge()->AddWebRenderParentCommand(
OpUpdateAsyncImagePipeline(data->GetPipelineId().value(), scBounds,
VideoInfo::Rotation::kDegree_0, filter,
mixBlendMode));
break;
}
case CanvasContextType::ImageBitmap: {
nsHTMLCanvasFrame* canvasFrame =
static_cast<nsHTMLCanvasFrame*>(mFrame);
nsIntSize canvasSizeInPx = canvasFrame->GetCanvasSize();
if (canvasSizeInPx.width <= 0 || canvasSizeInPx.height <= 0) {
return true;
}
bool isRecycled;
RefPtr<WebRenderCanvasData> canvasData =
aManager->CommandBuilder()
.CreateOrRecycleWebRenderUserData<WebRenderCanvasData>(
this, &isRecycled);
if (!canvasFrame->UpdateWebRenderCanvasData(aDisplayListBuilder,
canvasData)) {
canvasData->ClearImageContainer();
return true;
}
IntrinsicSize intrinsicSize =
IntrinsicSizeFromCanvasSize(canvasSizeInPx);
AspectRatio intrinsicRatio =
IntrinsicRatioFromCanvasSize(canvasSizeInPx);
nsRect area =
mFrame->GetContentRectRelativeToSelf() + ToReferenceFrame();
nsRect dest = nsLayoutUtils::ComputeObjectDestRect(
area, intrinsicSize, intrinsicRatio, mFrame->StylePosition());
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
dest, mFrame->PresContext()->AppUnitsPerDevPixel());
aManager->CommandBuilder().PushImage(
this, canvasData->GetImageContainer(), aBuilder, aResources, aSc,
bounds, bounds);
break;
}
case CanvasContextType::NoContext:
break;
default:
MOZ_ASSERT_UNREACHABLE("unknown canvas context type");
}
return true;
}
// FirstContentfulPaint is supposed to ignore "white" canvases. We use
// MaybeModified (if GetContext() was called on the canvas) as a standin for
// "white"
virtual bool IsContentful() const override {
nsHTMLCanvasFrame* f = static_cast<nsHTMLCanvasFrame*>(Frame());
HTMLCanvasElement* canvas = HTMLCanvasElement::FromNode(f->GetContent());
return canvas->MaybeModified();
}
virtual void Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) override {
nsHTMLCanvasFrame* f = static_cast<nsHTMLCanvasFrame*>(Frame());
HTMLCanvasElement* canvas = HTMLCanvasElement::FromNode(f->GetContent());
nsRect area = f->GetContentRectRelativeToSelf() + ToReferenceFrame();
nsIntSize canvasSizeInPx = f->GetCanvasSize();
nsPresContext* presContext = f->PresContext();
canvas->HandlePrintCallback(presContext);
if (canvasSizeInPx.width <= 0 || canvasSizeInPx.height <= 0 ||
area.IsEmpty()) {
return;
}
IntrinsicSize intrinsicSize = IntrinsicSizeFromCanvasSize(canvasSizeInPx);
AspectRatio intrinsicRatio = IntrinsicRatioFromCanvasSize(canvasSizeInPx);
nsRect dest = nsLayoutUtils::ComputeObjectDestRect(
area, intrinsicSize, intrinsicRatio, f->StylePosition());
gfxContextMatrixAutoSaveRestore saveMatrix(aCtx);
if (RefPtr<layers::Image> image = canvas->GetAsImage()) {
gfxRect destGFXRect = presContext->AppUnitsToGfxUnits(dest);
// Transform the canvas into the right place
gfxPoint p = destGFXRect.TopLeft();
Matrix transform = Matrix::Translation(p.x, p.y);
transform.PreScale(destGFXRect.Width() / canvasSizeInPx.width,
destGFXRect.Height() / canvasSizeInPx.height);
aCtx->SetMatrix(
gfxUtils::SnapTransformTranslation(aCtx->CurrentMatrix(), nullptr));
RefPtr<gfx::SourceSurface> surface = image->GetAsSourceSurface();
if (!surface || !surface->IsValid()) {
return;
}
gfx::IntSize size = surface->GetSize();
transform = gfxUtils::SnapTransform(
transform, gfxRect(0, 0, size.width, size.height), nullptr);
aCtx->Multiply(transform);
aCtx->GetDrawTarget()->FillRect(
Rect(0, 0, size.width, size.height),
SurfacePattern(surface, ExtendMode::CLAMP, Matrix(),
nsLayoutUtils::GetSamplingFilterForFrame(f)));
return;
}
if (canvas->IsOffscreen()) {
return;
}
RefPtr<CanvasRenderer> renderer = new CanvasRenderer();
if (!canvas->InitializeCanvasRenderer(aBuilder, renderer)) {
return;
}
renderer->FirePreTransactionCallback();
const auto snapshot = renderer->BorrowSnapshot();
if (!snapshot) {
return;
}
const auto& surface = snapshot->mSurf;
DrawTarget& dt = *aCtx->GetDrawTarget();
gfx::Rect destRect =
NSRectToSnappedRect(dest, presContext->AppUnitsPerDevPixel(), dt);
if (!renderer->YIsDown()) {
// Calculate y-coord that is as far below the bottom of destGFXRect as
// the origin was above the top, then reflect about that.
float y = destRect.Y() + destRect.YMost();
Matrix transform = Matrix::Translation(0.0f, y).PreScale(1.0f, -1.0f);
aCtx->Multiply(transform);
}
const auto& srcRect = surface->GetRect();
dt.DrawSurface(
surface, destRect,
Rect(float(srcRect.X()), float(srcRect.Y()), float(srcRect.Width()),
float(srcRect.Height())),
DrawSurfaceOptions(nsLayoutUtils::GetSamplingFilterForFrame(f)));
renderer->FireDidTransactionCallback();
renderer->ResetDirty();
}
};
nsIFrame* NS_NewHTMLCanvasFrame(PresShell* aPresShell, ComputedStyle* aStyle) {
return new (aPresShell)
nsHTMLCanvasFrame(aStyle, aPresShell->GetPresContext());
}
NS_QUERYFRAME_HEAD(nsHTMLCanvasFrame)
NS_QUERYFRAME_ENTRY(nsHTMLCanvasFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
NS_IMPL_FRAMEARENA_HELPERS(nsHTMLCanvasFrame)
void nsHTMLCanvasFrame::DestroyFrom(nsIFrame* aDestroyRoot,
PostDestroyData& aPostDestroyData) {
if (IsPrimaryFrame()) {
HTMLCanvasElement::FromNode(*mContent)->ResetPrintCallback();
}
nsContainerFrame::DestroyFrom(aDestroyRoot, aPostDestroyData);
}
nsHTMLCanvasFrame::~nsHTMLCanvasFrame() = default;
nsIntSize nsHTMLCanvasFrame::GetCanvasSize() const {
nsIntSize size(0, 0);
HTMLCanvasElement* canvas = HTMLCanvasElement::FromNodeOrNull(GetContent());
if (canvas) {
size = canvas->GetSize();
MOZ_ASSERT(size.width >= 0 && size.height >= 0,
"we should've required <canvas> width/height attrs to be "
"unsigned (non-negative) values");
} else {
MOZ_ASSERT_UNREACHABLE("couldn't get canvas size");
}
return size;
}
/* virtual */
nscoord nsHTMLCanvasFrame::GetMinISize(gfxContext* aRenderingContext) {
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result;
if (Maybe<nscoord> containISize = ContainIntrinsicISize()) {
result = *containISize;
} else {
bool vertical = GetWritingMode().IsVertical();
result = nsPresContext::CSSPixelsToAppUnits(
vertical ? GetCanvasSize().height : GetCanvasSize().width);
}
DISPLAY_MIN_INLINE_SIZE(this, result);
return result;
}
/* virtual */
nscoord nsHTMLCanvasFrame::GetPrefISize(gfxContext* aRenderingContext) {
// XXX The caller doesn't account for constraints of the height,
// min-height, and max-height properties.
nscoord result;
if (Maybe<nscoord> containISize = ContainIntrinsicISize()) {
result = *containISize;
} else {
bool vertical = GetWritingMode().IsVertical();
result = nsPresContext::CSSPixelsToAppUnits(
vertical ? GetCanvasSize().height : GetCanvasSize().width);
}
DISPLAY_PREF_INLINE_SIZE(this, result);
return result;
}
/* virtual */
IntrinsicSize nsHTMLCanvasFrame::GetIntrinsicSize() {
const auto containAxes = GetContainSizeAxes();
IntrinsicSize size = containAxes.IsBoth()
? IntrinsicSize(0, 0)
: IntrinsicSizeFromCanvasSize(GetCanvasSize());
return containAxes.ContainIntrinsicSize(size, *this);
}
/* virtual */
AspectRatio nsHTMLCanvasFrame::GetIntrinsicRatio() const {
if (GetContainSizeAxes().IsAny()) {
return AspectRatio();
}
return IntrinsicRatioFromCanvasSize(GetCanvasSize());
}
/* virtual */
nsIFrame::SizeComputationResult nsHTMLCanvasFrame::ComputeSize(
gfxContext* aRenderingContext, WritingMode aWM, const LogicalSize& aCBSize,
nscoord aAvailableISize, const LogicalSize& aMargin,
const LogicalSize& aBorderPadding, const StyleSizeOverrides& aSizeOverrides,
ComputeSizeFlags aFlags) {
return {ComputeSizeWithIntrinsicDimensions(
aRenderingContext, aWM, GetIntrinsicSize(), GetAspectRatio(),
aCBSize, aMargin, aBorderPadding, aSizeOverrides, aFlags),
AspectRatioUsage::None};
}
void nsHTMLCanvasFrame::Reflow(nsPresContext* aPresContext,
ReflowOutput& aMetrics,
const ReflowInput& aReflowInput,
nsReflowStatus& aStatus) {
MarkInReflow();
DO_GLOBAL_REFLOW_COUNT("nsHTMLCanvasFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowInput, aMetrics, aStatus);
MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
NS_FRAME_TRACE(
NS_FRAME_TRACE_CALLS,
("enter nsHTMLCanvasFrame::Reflow: availSize=%d,%d",
aReflowInput.AvailableWidth(), aReflowInput.AvailableHeight()));
MOZ_ASSERT(mState & NS_FRAME_IN_REFLOW, "frame is not in reflow");
WritingMode wm = aReflowInput.GetWritingMode();
const LogicalSize finalSize = aReflowInput.ComputedSizeWithBorderPadding(wm);
aMetrics.SetSize(wm, finalSize);
aMetrics.SetOverflowAreasToDesiredBounds();
FinishAndStoreOverflow(&aMetrics);
// Reflow the single anon block child.
nsReflowStatus childStatus;
nsIFrame* childFrame = mFrames.FirstChild();
WritingMode childWM = childFrame->GetWritingMode();
LogicalSize availSize = aReflowInput.ComputedSize(childWM);
availSize.BSize(childWM) = NS_UNCONSTRAINEDSIZE;
NS_ASSERTION(!childFrame->GetNextSibling(), "HTML canvas should have 1 kid");
ReflowOutput childDesiredSize(aReflowInput.GetWritingMode());
ReflowInput childReflowInput(aPresContext, aReflowInput, childFrame,
availSize);
ReflowChild(childFrame, aPresContext, childDesiredSize, childReflowInput, 0,
0, ReflowChildFlags::Default, childStatus, nullptr);
FinishReflowChild(childFrame, aPresContext, childDesiredSize,
&childReflowInput, 0, 0, ReflowChildFlags::Default);
NS_FRAME_TRACE(NS_FRAME_TRACE_CALLS,
("exit nsHTMLCanvasFrame::Reflow: size=%d,%d",
aMetrics.ISize(wm), aMetrics.BSize(wm)));
}
bool nsHTMLCanvasFrame::UpdateWebRenderCanvasData(
nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) {
HTMLCanvasElement* element = static_cast<HTMLCanvasElement*>(GetContent());
return element->UpdateWebRenderCanvasData(aBuilder, aCanvasData);
}
void nsHTMLCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) {
if (!IsVisibleForPainting()) return;
DisplayBorderBackgroundOutline(aBuilder, aLists);
if (HidesContent()) {
DisplaySelectionOverlay(aBuilder, aLists.Content(),
nsISelectionDisplay::DISPLAY_IMAGES);
return;
}
uint32_t clipFlags =
nsStyleUtil::ObjectPropsMightCauseOverflow(StylePosition())
? 0
: DisplayListClipState::ASSUME_DRAWING_RESTRICTED_TO_CONTENT_RECT;
DisplayListClipState::AutoClipContainingBlockDescendantsToContentBox clip(
aBuilder, this, clipFlags);
aLists.Content()->AppendNewToTop<nsDisplayCanvas>(aBuilder, this);
DisplaySelectionOverlay(aBuilder, aLists.Content(),
nsISelectionDisplay::DISPLAY_IMAGES);
}
void nsHTMLCanvasFrame::AppendDirectlyOwnedAnonBoxes(
nsTArray<OwnedAnonBox>& aResult) {
MOZ_ASSERT(mFrames.FirstChild(), "Must have our canvas content anon box");
MOZ_ASSERT(!mFrames.FirstChild()->GetNextSibling(),
"Must only have our canvas content anon box");
aResult.AppendElement(OwnedAnonBox(mFrames.FirstChild()));
}
void nsHTMLCanvasFrame::UnionChildOverflow(
mozilla::OverflowAreas& aOverflowAreas) {
// Our one child (the canvas content anon box) is unpainted and isn't relevant
// for child-overflow purposes. So we need to provide our own trivial impl to
// avoid receiving the child-considering impl that we would otherwise inherit.
}
#ifdef ACCESSIBILITY
a11y::AccType nsHTMLCanvasFrame::AccessibleType() {
return a11y::eHTMLCanvasType;
}
#endif
#ifdef DEBUG_FRAME_DUMP
nsresult nsHTMLCanvasFrame::GetFrameName(nsAString& aResult) const {
return MakeFrameName(u"HTMLCanvas"_ns, aResult);
}
#endif