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	 6e20a2a104
			
		
	
	
		6e20a2a104
		
	
	
	
	
		
			
			This is currently used mostly for calculations related to scrollbars, which are an example of content outside the scroll frame (and in particular not subject to the zoom of a zoomable scroll frame). As part of this change, FrameMetrics:: CalculateCompositionBoundsInCssPixelsOfSurroundingContent() is renamed to CalculateCompositionBoundsInOuterCSSPixels() for brevity. Differential Revision: https://phabricator.services.mozilla.com/D171142
		
			
				
	
	
		
			383 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			383 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef MOZ_UNIT_TRANSFORMS_H_
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| #define MOZ_UNIT_TRANSFORMS_H_
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| 
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| #include "Units.h"
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| #include "mozilla/gfx/Matrix.h"
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| #include "mozilla/Maybe.h"
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| #include "nsRegion.h"
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| 
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| namespace mozilla {
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| 
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| // Convenience functions for converting an entity from one strongly-typed
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| // coordinate system to another without changing the values it stores (this
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| // can be thought of as a cast).
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| // To use these functions, you must provide a justification for each use!
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| // Feel free to add more justifications to PixelCastJustification, along with
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| // a comment that explains under what circumstances it is appropriate to use.
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| 
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| enum class PixelCastJustification : uint8_t {
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|   // For the root layer, Screen Pixel = Parent Layer Pixel.
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|   ScreenIsParentLayerForRoot,
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|   // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
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|   LayoutDeviceIsScreenForBounds,
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|   // For the root layer, Render Target Pixel = Parent Layer Pixel.
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|   RenderTargetIsParentLayerForRoot,
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|   // For the root composition size we want to view it as layer pixels in any
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|   // layer
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|   ParentLayerToLayerForRootComposition,
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|   // The Layer coordinate space for one layer is the ParentLayer coordinate
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|   // space for its children
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|   MovingDownToChildren,
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|   // The transform that is usually used to convert between two coordinate
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|   // systems is not available (for example, because the object that stores it
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|   // is being destroyed), so fall back to the identity.
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|   TransformNotAvailable,
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|   // When an OS event is initially constructed, its reference point is
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|   // technically in screen pixels, as it has not yet accounted for any
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|   // asynchronous transforms. This justification is for viewing the initial
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|   // reference point as a screen point. The reverse is useful when synthetically
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|   // created WidgetEvents need to be converted back to InputData.
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|   LayoutDeviceIsScreenForUntransformedEvent,
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|   // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
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|   // some widget/tab dimension information as the OS does -- in screen units.
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|   LayoutDeviceIsScreenForTabDims,
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|   // A combination of LayoutDeviceIsScreenForBounds and
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|   // ScreenIsParentLayerForRoot, which is how we're using it.
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|   LayoutDeviceIsParentLayerForRCDRSF,
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|   // Used to treat the product of AsyncTransformComponentMatrix objects
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|   // as an AsyncTransformMatrix. See the definitions of these matrices in
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|   // LayersTypes.h for details.
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|   MultipleAsyncTransforms,
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|   // We have reason to believe a layer doesn't have a local transform.
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|   // Should only be used if we've already checked or asserted this.
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|   NoTransformOnLayer,
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|   // LayerPixels are ImagePixels
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|   LayerIsImage,
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|   // External pixels are the same scale as screen pixels
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|   ExternalIsScreen,
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|   // LayerToScreenMatrix is used as LayoutDeviceToLayoutDevice, because
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|   // out-of-process iframes uses LayoutDevicePixels as the type system-visible
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|   // type of their top-level event coordinate space even if technically
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|   // inaccurate.
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|   ContentProcessIsLayerInUiProcess,
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|   // Propagating TransformToAncestorScale to a child process.
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|   PropagatingToChildProcess,
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|   // A quantity represents a proportion of a page length, e.g. "0.5 pages".
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|   // The proportion does not need to be scaled when converting between
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|   // units (the page length that it's mutlipled by will be scaled instead).
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|   DeltaIsPageProportion,
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|   // Used to cast between CSS and OuterCSS pixels when moving between code
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|   // that deals with content outside a scroll frame generically (which would
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|   // use CSS pixels) and code related to the scroll frame in APZ (which wants
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|   // such quantities in OuterCSS pixels).
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|   CSSPixelsOfSurroundingContent,
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| };
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| 
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| template <class TargetUnits, class SourceUnits>
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| gfx::CoordTyped<TargetUnits> ViewAs(const gfx::CoordTyped<SourceUnits>& aCoord,
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|                                     PixelCastJustification) {
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|   return gfx::CoordTyped<TargetUnits>(aCoord.value);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntCoordTyped<TargetUnits> ViewAs(
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|     const gfx::IntCoordTyped<SourceUnits>& aCoord, PixelCastJustification) {
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|   return gfx::IntCoordTyped<TargetUnits>(aCoord.value);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize,
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|                                    PixelCastJustification) {
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|   return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntSizeTyped<TargetUnits> ViewAs(
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|     const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
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|   return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint,
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|                                     PixelCastJustification) {
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|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntPointTyped<TargetUnits> ViewAs(
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|     const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
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|   return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect,
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|                                    PixelCastJustification) {
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|   return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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|                                      aRect.Height());
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntRectTyped<TargetUnits> ViewAs(
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|     const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
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|   return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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|                                         aRect.Height());
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::MarginTyped<TargetUnits> ViewAs(
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|     const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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|   return gfx::MarginTyped<TargetUnits>(aMargin.top, aMargin.right,
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|                                        aMargin.bottom, aMargin.left);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntMarginTyped<TargetUnits> ViewAs(
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|     const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
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|   return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right,
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|                                           aMargin.bottom, aMargin.left);
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| }
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| template <class TargetUnits, class SourceUnits>
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| gfx::IntRegionTyped<TargetUnits> ViewAs(
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|     const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
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|   return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(
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|       aRegion.ToUnknownRegion());
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| }
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| template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
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| gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
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|     const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
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|     PixelCastJustification) {
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|   return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
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| }
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| template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
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| gfx::ScaleFactors2D<SourceUnits, NewTargetUnits> ViewTargetAs(
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|     const gfx::ScaleFactors2D<SourceUnits, OldTargetUnits>& aScaleFactors,
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|     PixelCastJustification) {
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|   return gfx::ScaleFactors2D<SourceUnits, NewTargetUnits>(aScaleFactors.xScale,
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|                                                           aScaleFactors.yScale);
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| }
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| template <class TargetUnits, class SourceUnits>
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| Maybe<gfx::IntRectTyped<TargetUnits>> ViewAs(
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|     const Maybe<gfx::IntRectTyped<SourceUnits>>& aRect,
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|     PixelCastJustification aJustification) {
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|   if (aRect.isSome()) {
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|     return Some(ViewAs<TargetUnits>(aRect.value(), aJustification));
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|   }
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|   return Nothing();
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| }
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| // Unlike the other functions in this category, these functions take the
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| // target matrix or scale type, rather than its source and target unit types, as
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| // the explicit template argument, so an example invocation is:
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| //    ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
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| // The reason is that if it took the source and target unit types as two
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| // template arguments, there may be some confusion as to which is the
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| // source and which is the target.
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| template <class TargetMatrix, class SourceMatrixSourceUnits,
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|           class SourceMatrixTargetUnits>
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| TargetMatrix ViewAs(const gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
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|                                               SourceMatrixTargetUnits>& aMatrix,
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|                     PixelCastJustification) {
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|   return TargetMatrix::FromUnknownMatrix(aMatrix.ToUnknownMatrix());
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| }
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| template <class TargetMatrix, class SourceMatrixSourceUnits,
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|           class SourceMatrixTargetUnits>
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| Maybe<TargetMatrix> ViewAs(
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|     const Maybe<gfx::Matrix4x4Typed<SourceMatrixSourceUnits,
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|                                     SourceMatrixTargetUnits>>& aMatrix,
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|     PixelCastJustification) {
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|   if (aMatrix.isSome()) {
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|     return Some(TargetMatrix::FromUnknownMatrix(aMatrix->ToUnknownMatrix()));
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|   }
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|   return Nothing();
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| }
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| template <class TargetScale, class SourceScaleSourceUnits,
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|           class SourceScaleTargetUnits>
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| TargetScale ViewAs(const gfx::ScaleFactor<SourceScaleSourceUnits,
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|                                           SourceScaleTargetUnits>& aScale,
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|                    PixelCastJustification) {
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|   return TargetScale{aScale.scale};
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| }
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| 
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| // A non-member overload of ToUnknownMatrix() for use on a Maybe<Matrix>.
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| // We can't make this a member because we can't inject a member into Maybe.
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| template <typename SourceUnits, typename TargetUnits>
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| Maybe<gfx::Matrix4x4> ToUnknownMatrix(
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|     const Maybe<gfx::Matrix4x4Typed<SourceUnits, TargetUnits>>& aMatrix) {
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|   if (aMatrix.isSome()) {
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|     return Some(aMatrix->ToUnknownMatrix());
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|   }
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|   return Nothing();
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| }
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| 
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| // Convenience functions for casting untyped entities to typed entities.
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| // Using these functions does not require a justification, but once we convert
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| // all code to use strongly typed units they should not be needed any longer.
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| template <class TargetUnits>
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| gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
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|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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| }
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| template <class TargetUnits>
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| gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
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|   return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
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| }
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| template <class TargetUnits>
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| gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
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|   return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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|                                      aRect.Height());
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| }
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| template <class TargetUnits>
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| gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
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|   return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
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| }
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| template <class TargetUnits>
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| gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
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|   return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
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| }
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| template <class TargetUnits>
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| gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
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|   return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.Width(),
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|                                         aRect.Height());
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| }
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| template <class TargetUnits>
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| gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
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|   return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
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| }
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| // Unlike the other functions in this category, these functions take the
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| // target matrix or scale type, rather than its source and target unit
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| // types, as the template argument, so an example invocation is:
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| //    ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
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| // The reason is that if it took the source and target unit types as two
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| // template arguments, there may be some confusion as to which is the
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| // source and which is the target.
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| template <class TypedScale>
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| TypedScale ViewAs(const Scale2D& aScale) {
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|   return TypedScale(aScale.xScale, aScale.yScale);
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| }
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| template <class TypedMatrix>
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| TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
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|   return TypedMatrix::FromUnknownMatrix(aMatrix);
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| }
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| 
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| // Convenience functions for transforming an entity from one strongly-typed
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| // coordinate system to another using the provided transformation matrix.
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::PointTyped<TargetUnits> TransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::PointTyped<SourceUnits>& aPoint) {
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|   return aTransform.TransformPoint(aPoint);
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::IntPointTyped<TargetUnits> TransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::IntPointTyped<SourceUnits>& aPoint) {
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|   return RoundedToInt(
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|       TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::RectTyped<TargetUnits> TransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::RectTyped<SourceUnits>& aRect) {
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|   return aTransform.TransformBounds(aRect);
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::IntRectTyped<TargetUnits> TransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::IntRectTyped<SourceUnits>& aRect) {
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|   return RoundedToInt(
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|       TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::IntRegionTyped<TargetUnits> TransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::IntRegionTyped<SourceUnits>& aRegion) {
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|   return ViewAs<TargetUnits>(
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|       aRegion.ToUnknownRegion().Transform(aTransform.ToUnknownMatrix()));
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| }
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| 
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| // Transform |aVector|, which is anchored at |aAnchor|, by the given transform
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| // matrix, yielding a point in |TargetUnits|.
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| // The anchor is necessary because with 3D tranforms, the location of the
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| // vector can affect the result of the transform.
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| template <typename TargetUnits, typename SourceUnits>
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| static gfx::PointTyped<TargetUnits> TransformVector(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::PointTyped<SourceUnits>& aVector,
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|     const gfx::PointTyped<SourceUnits>& aAnchor) {
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|   gfx::PointTyped<TargetUnits> transformedStart =
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|       TransformBy(aTransform, aAnchor);
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|   gfx::PointTyped<TargetUnits> transformedEnd =
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|       TransformBy(aTransform, aAnchor + aVector);
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|   return transformedEnd - transformedStart;
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| }
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| 
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| // UntransformBy() and UntransformVector() are like TransformBy() and
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| // TransformVector(), respectively, but are intended for cases where
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| // the transformation matrix is the inverse of a 3D projection. When
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| // using such transforms, the resulting Point4D is only meaningful
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| // if it has a positive w-coordinate. To handle this, these functions
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| // return a Maybe object which contains a value if and only if the
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| // result is meaningful
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| template <typename TargetUnits, typename SourceUnits>
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| static Maybe<gfx::PointTyped<TargetUnits>> UntransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::PointTyped<SourceUnits>& aPoint) {
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|   gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
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|   if (!point.HasPositiveWCoord()) {
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|     return Nothing();
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|   }
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|   return Some(point.As2DPoint());
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static Maybe<gfx::IntPointTyped<TargetUnits>> UntransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::IntPointTyped<SourceUnits>& aPoint) {
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|   gfx::PointTyped<SourceUnits> p = aPoint;
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|   gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
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|   if (!point.HasPositiveWCoord()) {
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|     return Nothing();
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|   }
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|   return Some(RoundedToInt(point.As2DPoint()));
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| }
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| 
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| // The versions of UntransformBy() that take a rectangle also take a clip,
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| // which represents the bounds within which the target must fall. The
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| // result of the transform is intersected with this clip, and is considered
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| // meaningful if the intersection is not empty.
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| template <typename TargetUnits, typename SourceUnits>
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| static Maybe<gfx::RectTyped<TargetUnits>> UntransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::RectTyped<SourceUnits>& aRect,
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|     const gfx::RectTyped<TargetUnits>& aClip) {
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|   gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
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|   if (rect.IsEmpty()) {
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|     return Nothing();
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|   }
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|   return Some(rect);
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| }
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| template <typename TargetUnits, typename SourceUnits>
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| static Maybe<gfx::IntRectTyped<TargetUnits>> UntransformBy(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::IntRectTyped<SourceUnits>& aRect,
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|     const gfx::IntRectTyped<TargetUnits>& aClip) {
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|   gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
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|   if (rect.IsEmpty()) {
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|     return Nothing();
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|   }
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|   return Some(RoundedToInt(rect));
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| }
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| 
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| template <typename TargetUnits, typename SourceUnits>
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| static Maybe<gfx::PointTyped<TargetUnits>> UntransformVector(
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|     const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
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|     const gfx::PointTyped<SourceUnits>& aVector,
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|     const gfx::PointTyped<SourceUnits>& aAnchor) {
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|   gfx::Point4DTyped<TargetUnits> projectedAnchor =
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|       aTransform.ProjectPoint(aAnchor);
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|   gfx::Point4DTyped<TargetUnits> projectedTarget =
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|       aTransform.ProjectPoint(aAnchor + aVector);
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|   if (!projectedAnchor.HasPositiveWCoord() ||
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|       !projectedTarget.HasPositiveWCoord()) {
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|     return Nothing();
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|   }
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|   return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
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| }
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| 
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| }  // namespace mozilla
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| 
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| #endif
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