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	 776d789d9a
			
		
	
	
		776d789d9a
		
	
	
	
	
		
			
			These methods seem somewhat similar but they have two important differences: 1. Update() only changes the destination, not the current position. 2. ApplyContentShift() does not recompute the shape of the animation curve. Differential Revision: https://phabricator.services.mozilla.com/D141318
		
			
				
	
	
		
			62 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef mozilla_layout_ScrollAnimationPhysics_h_
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| #define mozilla_layout_ScrollAnimationPhysics_h_
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| 
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| #include "mozilla/TimeStamp.h"
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| #include "nsPoint.h"
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| #include "Units.h"
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| 
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| namespace mozilla {
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| 
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| class ScrollAnimationPhysics {
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|  public:
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|   // Update the animation to have |aDestination| as its new destination.
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|   // The animation's current position remains unchanged, and the shape
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|   // of the animation curve is recomputed between the current position
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|   // and the new destination.
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|   // This is used in cases where an input event that would cause another
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|   // animation of this kind is received while this animation is running.
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|   virtual void Update(const TimeStamp& aTime, const nsPoint& aDestination,
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|                       const nsSize& aCurrentVelocity) = 0;
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| 
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|   // Shift both the current position and the destination of the animation
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|   // by |aShiftDelta|. The progress of the animation along its animation
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|   // curve is unchanged.
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|   // This is used in cases where the main thread changes the scroll offset
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|   // (e.g. via scrollBy()) but we want the "momentum" represented by the
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|   // animation to be preserved.
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|   virtual void ApplyContentShift(const CSSPoint& aShiftDelta) = 0;
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| 
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|   // Get the velocity at a point in time in nscoords/sec.
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|   virtual nsSize VelocityAt(const TimeStamp& aTime) = 0;
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| 
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|   // Returns the expected scroll position at a given point in time, in app
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|   // units, relative to the scroll frame.
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|   virtual nsPoint PositionAt(const TimeStamp& aTime) = 0;
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| 
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|   virtual bool IsFinished(const TimeStamp& aTime) = 0;
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| 
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|   virtual ~ScrollAnimationPhysics() = default;
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| };
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| 
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| // Helper for accelerated wheel deltas. This can be called from the main thread
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| // or the APZ Controller thread.
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| static inline double ComputeAcceleratedWheelDelta(double aDelta,
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|                                                   int32_t aCounter,
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|                                                   int32_t aFactor) {
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|   if (!aDelta) {
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|     return aDelta;
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|   }
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|   return (aDelta * aCounter * double(aFactor) / 10);
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| }
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| 
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| static const uint32_t kScrollSeriesTimeoutMs = 80;  // in milliseconds
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| 
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| }  // namespace mozilla
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| 
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| #endif  // mozilla_layout_ScrollAnimationPhysics_h_
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