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			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			426 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "PathD2D.h"
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| #include "HelpersD2D.h"
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| #include <math.h>
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| #include "DrawTargetD2D1.h"
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| #include "Logging.h"
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| 
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| namespace mozilla {
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| namespace gfx {
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| 
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| already_AddRefed<PathBuilder> PathBuilderD2D::Create(FillRule aFillRule) {
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|   RefPtr<ID2D1PathGeometry> path;
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|   HRESULT hr =
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|       DrawTargetD2D1::factory()->CreatePathGeometry(getter_AddRefs(path));
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| 
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to create Direct2D Path Geometry. Code: "
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|                  << hexa(hr);
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|     return nullptr;
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|   }
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| 
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|   RefPtr<ID2D1GeometrySink> sink;
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|   hr = path->Open(getter_AddRefs(sink));
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to access Direct2D Path Geometry. Code: "
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|                  << hexa(hr);
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|     return nullptr;
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|   }
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| 
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|   if (aFillRule == FillRule::FILL_WINDING) {
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|     sink->SetFillMode(D2D1_FILL_MODE_WINDING);
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|   }
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| 
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|   return MakeAndAddRef<PathBuilderD2D>(sink, path, aFillRule,
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|                                        BackendType::DIRECT2D1_1);
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| }
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| 
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| // This class exists as a wrapper for ID2D1SimplifiedGeometry sink, it allows
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| // a geometry to be duplicated into a geometry sink, while removing the final
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| // figure end and thus allowing a figure that was implicitly closed to be
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| // continued.
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| class OpeningGeometrySink : public ID2D1SimplifiedGeometrySink {
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|  public:
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|   explicit OpeningGeometrySink(ID2D1SimplifiedGeometrySink* aSink)
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|       : mSink(aSink), mNeedsFigureEnded(false) {}
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| 
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|   HRESULT STDMETHODCALLTYPE QueryInterface(const IID& aIID, void** aPtr) {
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|     if (!aPtr) {
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|       return E_POINTER;
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|     }
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| 
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|     if (aIID == IID_IUnknown) {
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|       *aPtr = static_cast<IUnknown*>(this);
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|       return S_OK;
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|     } else if (aIID == IID_ID2D1SimplifiedGeometrySink) {
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|       *aPtr = static_cast<ID2D1SimplifiedGeometrySink*>(this);
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|       return S_OK;
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|     }
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| 
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|     return E_NOINTERFACE;
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|   }
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| 
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|   ULONG STDMETHODCALLTYPE AddRef() { return 1; }
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| 
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|   ULONG STDMETHODCALLTYPE Release() { return 1; }
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| 
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|   // We ignore SetFillMode, the copier will decide.
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|   STDMETHOD_(void, SetFillMode)(D2D1_FILL_MODE aMode) {
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|     EnsureFigureEnded();
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|     return;
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|   }
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|   STDMETHOD_(void, BeginFigure)
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|   (D2D1_POINT_2F aPoint, D2D1_FIGURE_BEGIN aBegin) {
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|     EnsureFigureEnded();
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|     return mSink->BeginFigure(aPoint, aBegin);
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|   }
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|   STDMETHOD_(void, AddLines)(const D2D1_POINT_2F* aLines, UINT aCount) {
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|     EnsureFigureEnded();
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|     return mSink->AddLines(aLines, aCount);
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|   }
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|   STDMETHOD_(void, AddBeziers)
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|   (const D2D1_BEZIER_SEGMENT* aSegments, UINT aCount) {
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|     EnsureFigureEnded();
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|     return mSink->AddBeziers(aSegments, aCount);
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|   }
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|   STDMETHOD(Close)() { /* Should never be called! */
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|     return S_OK;
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|   }
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|   STDMETHOD_(void, SetSegmentFlags)(D2D1_PATH_SEGMENT aFlags) {
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|     return mSink->SetSegmentFlags(aFlags);
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|   }
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| 
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|   // This function is special - it's the reason this class exists.
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|   // It needs to intercept the very last endfigure. So that a user can
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|   // continue writing to this sink as if they never stopped.
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|   STDMETHOD_(void, EndFigure)(D2D1_FIGURE_END aEnd) {
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|     if (aEnd == D2D1_FIGURE_END_CLOSED) {
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|       return mSink->EndFigure(aEnd);
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|     } else {
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|       mNeedsFigureEnded = true;
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|     }
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|   }
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| 
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|  private:
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|   void EnsureFigureEnded() {
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|     if (mNeedsFigureEnded) {
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|       mSink->EndFigure(D2D1_FIGURE_END_OPEN);
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|       mNeedsFigureEnded = false;
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|     }
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|   }
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| 
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|   ID2D1SimplifiedGeometrySink* mSink;
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|   bool mNeedsFigureEnded;
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| };
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| 
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| PathBuilderD2D::~PathBuilderD2D() {}
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| 
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| void PathBuilderD2D::MoveTo(const Point& aPoint) {
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|   if (mFigureActive) {
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|     mSink->EndFigure(D2D1_FIGURE_END_OPEN);
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|     mFigureActive = false;
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|   }
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|   EnsureActive(aPoint);
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|   mCurrentPoint = aPoint;
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| }
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| 
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| void PathBuilderD2D::LineTo(const Point& aPoint) {
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|   EnsureActive(aPoint);
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|   mSink->AddLine(D2DPoint(aPoint));
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| 
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|   mCurrentPoint = aPoint;
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|   mFigureEmpty = false;
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| }
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| 
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| void PathBuilderD2D::BezierTo(const Point& aCP1, const Point& aCP2,
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|                               const Point& aCP3) {
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|   EnsureActive(aCP1);
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|   mSink->AddBezier(
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|       D2D1::BezierSegment(D2DPoint(aCP1), D2DPoint(aCP2), D2DPoint(aCP3)));
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| 
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|   mCurrentPoint = aCP3;
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|   mFigureEmpty = false;
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| }
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| 
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| void PathBuilderD2D::QuadraticBezierTo(const Point& aCP1, const Point& aCP2) {
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|   EnsureActive(aCP1);
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|   mSink->AddQuadraticBezier(
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|       D2D1::QuadraticBezierSegment(D2DPoint(aCP1), D2DPoint(aCP2)));
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| 
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|   mCurrentPoint = aCP2;
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|   mFigureEmpty = false;
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| }
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| 
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| void PathBuilderD2D::Close() {
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|   if (mFigureActive) {
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|     mSink->EndFigure(D2D1_FIGURE_END_CLOSED);
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| 
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|     mFigureActive = false;
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| 
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|     EnsureActive(mBeginPoint);
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|   }
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| }
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| 
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| void PathBuilderD2D::Arc(const Point& aOrigin, Float aRadius, Float aStartAngle,
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|                          Float aEndAngle, bool aAntiClockwise) {
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|   MOZ_ASSERT(aRadius >= 0);
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| 
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|   if (aAntiClockwise && aStartAngle < aEndAngle) {
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|     // D2D does things a little differently, and draws the arc by specifying an
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|     // beginning and an end point. This means the circle will be the wrong way
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|     // around if the start angle is smaller than the end angle. It might seem
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|     // tempting to invert aAntiClockwise but that would change the sweeping
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|     // direction of the arc so instead we exchange start/begin.
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|     Float oldStart = aStartAngle;
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|     aStartAngle = aEndAngle;
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|     aEndAngle = oldStart;
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|   }
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| 
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|   // XXX - Workaround for now, D2D does not appear to do the desired thing when
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|   // the angle sweeps a complete circle.
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|   bool fullCircle = false;
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|   if (aEndAngle - aStartAngle >= 2 * M_PI) {
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|     fullCircle = true;
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|     aEndAngle = Float(aStartAngle + M_PI * 1.9999);
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|   } else if (aStartAngle - aEndAngle >= 2 * M_PI) {
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|     fullCircle = true;
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|     aStartAngle = Float(aEndAngle + M_PI * 1.9999);
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|   }
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| 
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|   Point startPoint;
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|   startPoint.x = aOrigin.x + aRadius * cos(aStartAngle);
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|   startPoint.y = aOrigin.y + aRadius * sin(aStartAngle);
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| 
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|   if (!mFigureActive) {
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|     EnsureActive(startPoint);
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|   } else {
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|     mSink->AddLine(D2DPoint(startPoint));
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|   }
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| 
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|   Point endPoint;
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|   endPoint.x = aOrigin.x + aRadius * cosf(aEndAngle);
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|   endPoint.y = aOrigin.y + aRadius * sinf(aEndAngle);
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| 
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|   D2D1_ARC_SIZE arcSize = D2D1_ARC_SIZE_SMALL;
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|   D2D1_SWEEP_DIRECTION direction = aAntiClockwise
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|                                        ? D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE
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|                                        : D2D1_SWEEP_DIRECTION_CLOCKWISE;
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| 
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|   // if startPoint and endPoint of our circle are too close there are D2D issues
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|   // with drawing the circle as a single arc
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|   const Float kEpsilon = 1e-5f;
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|   if (!fullCircle || (std::abs(startPoint.x - endPoint.x) +
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|                           std::abs(startPoint.y - endPoint.y) >
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|                       kEpsilon)) {
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|     if (aAntiClockwise) {
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|       if (aStartAngle - aEndAngle > M_PI) {
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|         arcSize = D2D1_ARC_SIZE_LARGE;
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|       }
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|     } else {
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|       if (aEndAngle - aStartAngle > M_PI) {
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|         arcSize = D2D1_ARC_SIZE_LARGE;
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|       }
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|     }
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| 
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|     mSink->AddArc(D2D1::ArcSegment(D2DPoint(endPoint),
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|                                    D2D1::SizeF(aRadius, aRadius), 0.0f,
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|                                    direction, arcSize));
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|   } else {
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|     // our first workaround attempt didn't work, so instead draw the circle as
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|     // two half-circles
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|     Float midAngle = aEndAngle > aStartAngle ? Float(aStartAngle + M_PI)
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|                                              : Float(aEndAngle + M_PI);
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|     Point midPoint;
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|     midPoint.x = aOrigin.x + aRadius * cosf(midAngle);
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|     midPoint.y = aOrigin.y + aRadius * sinf(midAngle);
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| 
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|     mSink->AddArc(D2D1::ArcSegment(D2DPoint(midPoint),
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|                                    D2D1::SizeF(aRadius, aRadius), 0.0f,
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|                                    direction, arcSize));
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| 
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|     // if the adjusted endPoint computed above is used here and endPoint !=
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|     // startPoint then this half of the circle won't render...
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|     mSink->AddArc(D2D1::ArcSegment(D2DPoint(startPoint),
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|                                    D2D1::SizeF(aRadius, aRadius), 0.0f,
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|                                    direction, arcSize));
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|   }
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| 
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|   mCurrentPoint = endPoint;
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|   mFigureEmpty = false;
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| }
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| 
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| void PathBuilderD2D::EnsureActive(const Point& aPoint) {
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|   if (!mFigureActive) {
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|     mSink->BeginFigure(D2DPoint(aPoint), D2D1_FIGURE_BEGIN_FILLED);
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|     mBeginPoint = aPoint;
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|     mFigureActive = true;
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|   }
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| }
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| 
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| already_AddRefed<Path> PathBuilderD2D::Finish() {
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|   if (mFigureActive) {
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|     mSink->EndFigure(D2D1_FIGURE_END_OPEN);
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|   }
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| 
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|   HRESULT hr = mSink->Close();
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|   if (FAILED(hr)) {
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|     gfxCriticalNote << "Failed to close PathSink. Code: " << hexa(hr);
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|     return nullptr;
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|   }
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| 
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|   return MakeAndAddRef<PathD2D>(mGeometry, mFigureActive, mFigureEmpty,
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|                                 mCurrentPoint, mFillRule, mBackendType);
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| }
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| 
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| already_AddRefed<PathBuilder> PathD2D::CopyToBuilder(FillRule aFillRule) const {
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|   return TransformedCopyToBuilder(Matrix(), aFillRule);
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| }
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| 
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| already_AddRefed<PathBuilder> PathD2D::TransformedCopyToBuilder(
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|     const Matrix& aTransform, FillRule aFillRule) const {
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|   RefPtr<ID2D1PathGeometry> path;
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|   HRESULT hr =
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|       DrawTargetD2D1::factory()->CreatePathGeometry(getter_AddRefs(path));
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| 
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to create PathGeometry. Code: " << hexa(hr);
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|     return nullptr;
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|   }
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| 
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|   RefPtr<ID2D1GeometrySink> sink;
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|   hr = path->Open(getter_AddRefs(sink));
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to open Geometry for writing. Code: " << hexa(hr);
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|     return nullptr;
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|   }
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| 
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|   if (aFillRule == FillRule::FILL_WINDING) {
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|     sink->SetFillMode(D2D1_FILL_MODE_WINDING);
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|   }
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| 
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|   if (mEndedActive) {
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|     OpeningGeometrySink wrapSink(sink);
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|     hr = mGeometry->Simplify(
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|         D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
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|         D2DMatrix(aTransform), &wrapSink);
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|   } else {
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|     hr = mGeometry->Simplify(
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|         D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
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|         D2DMatrix(aTransform), sink);
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|   }
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to simplify PathGeometry to tranformed copy. Code: "
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|                  << hexa(hr) << " Active: " << mEndedActive;
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|     return nullptr;
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|   }
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| 
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|   RefPtr<PathBuilderD2D> pathBuilder =
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|       new PathBuilderD2D(sink, path, aFillRule, mBackendType);
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| 
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|   pathBuilder->mCurrentPoint = aTransform.TransformPoint(mEndPoint);
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| 
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|   if (mEndedActive) {
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|     pathBuilder->mFigureActive = true;
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|   }
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| 
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|   return pathBuilder.forget();
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| }
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| 
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| void PathD2D::StreamToSink(PathSink* aSink) const {
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|   HRESULT hr;
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| 
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|   StreamingGeometrySink sink(aSink);
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| 
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|   hr = mGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
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|                            D2D1::IdentityMatrix(), &sink);
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| 
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to stream D2D path to sink. Code: " << hexa(hr);
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|     return;
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|   }
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| }
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| 
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| bool PathD2D::ContainsPoint(const Point& aPoint,
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|                             const Matrix& aTransform) const {
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|   if (!aTransform.Determinant()) {
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|     // If the transform is not invertible, then don't consider point inside.
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|     return false;
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|   }
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| 
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|   BOOL result;
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| 
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|   HRESULT hr = mGeometry->FillContainsPoint(
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|       D2DPoint(aPoint), D2DMatrix(aTransform), 0.001f, &result);
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| 
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|   if (FAILED(hr)) {
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|     // Log
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|     return false;
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|   }
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| 
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|   return !!result;
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| }
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| 
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| bool PathD2D::StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
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|                                   const Point& aPoint,
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|                                   const Matrix& aTransform) const {
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|   if (!aTransform.Determinant()) {
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|     // If the transform is not invertible, then don't consider point inside.
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|     return false;
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|   }
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| 
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|   BOOL result;
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| 
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|   RefPtr<ID2D1StrokeStyle> strokeStyle =
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|       CreateStrokeStyleForOptions(aStrokeOptions);
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|   HRESULT hr = mGeometry->StrokeContainsPoint(
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|       D2DPoint(aPoint), aStrokeOptions.mLineWidth, strokeStyle,
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|       D2DMatrix(aTransform), &result);
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| 
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|   if (FAILED(hr)) {
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|     // Log
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|     return false;
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|   }
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| 
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|   return !!result;
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| }
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| 
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| Rect PathD2D::GetBounds(const Matrix& aTransform) const {
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|   D2D1_RECT_F d2dBounds;
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| 
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|   HRESULT hr = mGeometry->GetBounds(D2DMatrix(aTransform), &d2dBounds);
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| 
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|   Rect bounds = ToRect(d2dBounds);
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|   if (FAILED(hr) || !bounds.IsFinite()) {
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|     gfxWarning() << "Failed to get stroked bounds for path. Code: " << hexa(hr);
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|     return Rect();
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|   }
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| 
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|   return bounds;
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| }
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| 
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| Rect PathD2D::GetStrokedBounds(const StrokeOptions& aStrokeOptions,
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|                                const Matrix& aTransform) const {
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|   D2D1_RECT_F d2dBounds;
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| 
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|   RefPtr<ID2D1StrokeStyle> strokeStyle =
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|       CreateStrokeStyleForOptions(aStrokeOptions);
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|   HRESULT hr =
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|       mGeometry->GetWidenedBounds(aStrokeOptions.mLineWidth, strokeStyle,
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|                                   D2DMatrix(aTransform), &d2dBounds);
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| 
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|   Rect bounds = ToRect(d2dBounds);
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|   if (FAILED(hr) || !bounds.IsFinite()) {
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|     gfxWarning() << "Failed to get stroked bounds for path. Code: " << hexa(hr);
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|     return Rect();
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|   }
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| 
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|   return bounds;
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| }
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| 
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| }  // namespace gfx
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| }  // namespace mozilla
 | 
