forked from mirrors/gecko-dev
Expected CTS test outcomes were updated using `moz-webgpu-cts` 0.7.0; concretely, using `moz-webgpu-cts process-reports --glob … --preset new-fx` with [try:cc3d56737b79](https://treeherder.mozilla.org/jobs?repo=try&tier=1%2C2%2C3&revision=cc3d56737b797ddc44d576d342330b9b92b54697). Differential Revision: https://phabricator.services.mozilla.com/D205725
1730 lines
59 KiB
Rust
1730 lines
59 KiB
Rust
/*! This library describes the internal unsafe graphics abstraction API.
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* It follows WebGPU for the most part, re-using wgpu-types,
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* with the following deviations:
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* - Fully unsafe: zero overhead, zero validation.
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* - Compile-time backend selection via traits.
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* - Objects are passed by references and returned by value. No IDs.
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* - Mapping is persistent, with explicit synchronization.
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* - Resource transitions are explicit.
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* - All layouts are explicit. Binding model has compatibility.
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*
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* General design direction is to follow the majority by the following weights:
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* - wgpu-core: 1.5
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* - primary backends (Vulkan/Metal/DX12): 1.0 each
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* - secondary backend (GLES): 0.5
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*/
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#![cfg_attr(docsrs, feature(doc_cfg, doc_auto_cfg))]
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#![allow(
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// this happens on the GL backend, where it is both thread safe and non-thread safe in the same code.
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clippy::arc_with_non_send_sync,
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// for `if_then_panic` until it reaches stable
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unknown_lints,
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// We use loops for getting early-out of scope without closures.
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clippy::never_loop,
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// We don't use syntax sugar where it's not necessary.
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clippy::match_like_matches_macro,
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// Redundant matching is more explicit.
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clippy::redundant_pattern_matching,
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// Explicit lifetimes are often easier to reason about.
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clippy::needless_lifetimes,
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// No need for defaults in the internal types.
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clippy::new_without_default,
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// Matches are good and extendable, no need to make an exception here.
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clippy::single_match,
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// Push commands are more regular than macros.
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clippy::vec_init_then_push,
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// "if panic" is a good uniform construct.
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clippy::if_then_panic,
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// We unsafe impl `Send` for a reason.
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clippy::non_send_fields_in_send_ty,
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// TODO!
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clippy::missing_safety_doc,
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// Clashes with clippy::pattern_type_mismatch
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clippy::needless_borrowed_reference,
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)]
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#![warn(
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trivial_casts,
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trivial_numeric_casts,
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unsafe_op_in_unsafe_fn,
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unused_extern_crates,
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unused_qualifications,
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// We don't match on a reference, unless required.
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clippy::pattern_type_mismatch,
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)]
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/// DirectX12 API internals.
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#[cfg(dx12)]
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pub mod dx12;
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/// A dummy API implementation.
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pub mod empty;
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/// GLES API internals.
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#[cfg(gles)]
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pub mod gles;
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/// Metal API internals.
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#[cfg(metal)]
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pub mod metal;
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/// Vulkan API internals.
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#[cfg(vulkan)]
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pub mod vulkan;
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pub mod auxil;
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pub mod api {
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#[cfg(dx12)]
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pub use super::dx12::Api as Dx12;
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pub use super::empty::Api as Empty;
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#[cfg(gles)]
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pub use super::gles::Api as Gles;
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#[cfg(metal)]
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pub use super::metal::Api as Metal;
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#[cfg(vulkan)]
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pub use super::vulkan::Api as Vulkan;
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}
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use std::{
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borrow::{Borrow, Cow},
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fmt,
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num::NonZeroU32,
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ops::{Range, RangeInclusive},
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ptr::NonNull,
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sync::Arc,
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};
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use bitflags::bitflags;
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use parking_lot::Mutex;
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use thiserror::Error;
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use wgt::WasmNotSendSync;
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// - Vertex + Fragment
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// - Compute
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pub const MAX_CONCURRENT_SHADER_STAGES: usize = 2;
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pub const MAX_ANISOTROPY: u8 = 16;
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pub const MAX_BIND_GROUPS: usize = 8;
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pub const MAX_VERTEX_BUFFERS: usize = 16;
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pub const MAX_COLOR_ATTACHMENTS: usize = 8;
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pub const MAX_MIP_LEVELS: u32 = 16;
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/// Size of a single occlusion/timestamp query, when copied into a buffer, in bytes.
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pub const QUERY_SIZE: wgt::BufferAddress = 8;
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pub type Label<'a> = Option<&'a str>;
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pub type MemoryRange = Range<wgt::BufferAddress>;
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pub type FenceValue = u64;
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/// Drop guard to signal wgpu-hal is no longer using an externally created object.
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pub type DropGuard = Box<dyn std::any::Any + Send + Sync>;
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#[derive(Clone, Debug, PartialEq, Eq, Error)]
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pub enum DeviceError {
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#[error("Out of memory")]
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OutOfMemory,
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#[error("Device is lost")]
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Lost,
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#[error("Creation of a resource failed for a reason other than running out of memory.")]
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ResourceCreationFailed,
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}
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#[derive(Clone, Debug, Eq, PartialEq, Error)]
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pub enum ShaderError {
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#[error("Compilation failed: {0:?}")]
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Compilation(String),
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#[error(transparent)]
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Device(#[from] DeviceError),
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}
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#[derive(Clone, Debug, Eq, PartialEq, Error)]
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pub enum PipelineError {
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#[error("Linkage failed for stage {0:?}: {1}")]
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Linkage(wgt::ShaderStages, String),
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#[error("Entry point for stage {0:?} is invalid")]
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EntryPoint(naga::ShaderStage),
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#[error(transparent)]
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Device(#[from] DeviceError),
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}
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#[derive(Clone, Debug, Eq, PartialEq, Error)]
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pub enum SurfaceError {
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#[error("Surface is lost")]
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Lost,
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#[error("Surface is outdated, needs to be re-created")]
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Outdated,
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#[error(transparent)]
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Device(#[from] DeviceError),
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#[error("Other reason: {0}")]
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Other(&'static str),
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}
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/// Error occurring while trying to create an instance, or create a surface from an instance;
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/// typically relating to the state of the underlying graphics API or hardware.
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#[derive(Clone, Debug, Error)]
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#[error("{message}")]
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pub struct InstanceError {
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/// These errors are very platform specific, so do not attempt to encode them as an enum.
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///
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/// This message should describe the problem in sufficient detail to be useful for a
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/// user-to-developer “why won't this work on my machine” bug report, and otherwise follow
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/// <https://rust-lang.github.io/api-guidelines/interoperability.html#error-types-are-meaningful-and-well-behaved-c-good-err>.
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message: String,
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/// Underlying error value, if any is available.
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#[source]
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source: Option<Arc<dyn std::error::Error + Send + Sync + 'static>>,
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}
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impl InstanceError {
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#[allow(dead_code)] // may be unused on some platforms
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pub(crate) fn new(message: String) -> Self {
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Self {
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message,
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source: None,
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}
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}
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#[allow(dead_code)] // may be unused on some platforms
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pub(crate) fn with_source(
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message: String,
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source: impl std::error::Error + Send + Sync + 'static,
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) -> Self {
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Self {
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message,
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source: Some(Arc::new(source)),
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}
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}
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}
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pub trait Api: Clone + fmt::Debug + Sized {
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type Instance: Instance<A = Self>;
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type Surface: Surface<A = Self>;
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type Adapter: Adapter<A = Self>;
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type Device: Device<A = Self>;
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type Queue: Queue<A = Self>;
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type CommandEncoder: CommandEncoder<A = Self>;
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type CommandBuffer: WasmNotSendSync + fmt::Debug;
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type Buffer: fmt::Debug + WasmNotSendSync + 'static;
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type Texture: fmt::Debug + WasmNotSendSync + 'static;
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type SurfaceTexture: fmt::Debug + WasmNotSendSync + Borrow<Self::Texture>;
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type TextureView: fmt::Debug + WasmNotSendSync;
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type Sampler: fmt::Debug + WasmNotSendSync;
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type QuerySet: fmt::Debug + WasmNotSendSync;
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type Fence: fmt::Debug + WasmNotSendSync;
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type BindGroupLayout: fmt::Debug + WasmNotSendSync;
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type BindGroup: fmt::Debug + WasmNotSendSync;
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type PipelineLayout: fmt::Debug + WasmNotSendSync;
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type ShaderModule: fmt::Debug + WasmNotSendSync;
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type RenderPipeline: fmt::Debug + WasmNotSendSync;
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type ComputePipeline: fmt::Debug + WasmNotSendSync;
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type AccelerationStructure: fmt::Debug + WasmNotSendSync + 'static;
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}
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pub trait Instance: Sized + WasmNotSendSync {
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type A: Api;
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unsafe fn init(desc: &InstanceDescriptor) -> Result<Self, InstanceError>;
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unsafe fn create_surface(
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&self,
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display_handle: raw_window_handle::RawDisplayHandle,
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window_handle: raw_window_handle::RawWindowHandle,
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) -> Result<<Self::A as Api>::Surface, InstanceError>;
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unsafe fn destroy_surface(&self, surface: <Self::A as Api>::Surface);
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unsafe fn enumerate_adapters(&self) -> Vec<ExposedAdapter<Self::A>>;
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}
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pub trait Surface: WasmNotSendSync {
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type A: Api;
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/// Configures the surface to use the given device.
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///
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/// # Safety
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///
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/// - All gpu work that uses the surface must have been completed.
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/// - All [`AcquiredSurfaceTexture`]s must have been destroyed.
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/// - All [`Api::TextureView`]s derived from the [`AcquiredSurfaceTexture`]s must have been destroyed.
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/// - All surfaces created using other devices must have been unconfigured before this call.
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unsafe fn configure(
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&self,
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device: &<Self::A as Api>::Device,
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config: &SurfaceConfiguration,
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) -> Result<(), SurfaceError>;
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/// Unconfigures the surface on the given device.
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///
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/// # Safety
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///
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/// - All gpu work that uses the surface must have been completed.
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/// - All [`AcquiredSurfaceTexture`]s must have been destroyed.
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/// - All [`Api::TextureView`]s derived from the [`AcquiredSurfaceTexture`]s must have been destroyed.
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/// - The surface must have been configured on the given device.
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unsafe fn unconfigure(&self, device: &<Self::A as Api>::Device);
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/// Returns the next texture to be presented by the swapchain for drawing
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///
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/// A `timeout` of `None` means to wait indefinitely, with no timeout.
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///
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/// # Portability
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///
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/// Some backends can't support a timeout when acquiring a texture and
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/// the timeout will be ignored.
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///
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/// Returns `None` on timing out.
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unsafe fn acquire_texture(
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&self,
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timeout: Option<std::time::Duration>,
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) -> Result<Option<AcquiredSurfaceTexture<Self::A>>, SurfaceError>;
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unsafe fn discard_texture(&self, texture: <Self::A as Api>::SurfaceTexture);
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}
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pub trait Adapter: WasmNotSendSync {
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type A: Api;
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unsafe fn open(
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&self,
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features: wgt::Features,
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limits: &wgt::Limits,
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) -> Result<OpenDevice<Self::A>, DeviceError>;
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/// Return the set of supported capabilities for a texture format.
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unsafe fn texture_format_capabilities(
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&self,
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format: wgt::TextureFormat,
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) -> TextureFormatCapabilities;
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/// Returns the capabilities of working with a specified surface.
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///
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/// `None` means presentation is not supported for it.
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unsafe fn surface_capabilities(
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&self,
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surface: &<Self::A as Api>::Surface,
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) -> Option<SurfaceCapabilities>;
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/// Creates a [`PresentationTimestamp`] using the adapter's WSI.
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///
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/// [`PresentationTimestamp`]: wgt::PresentationTimestamp
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unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp;
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}
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pub trait Device: WasmNotSendSync {
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type A: Api;
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/// Exit connection to this logical device.
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unsafe fn exit(self, queue: <Self::A as Api>::Queue);
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/// Creates a new buffer.
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///
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/// The initial usage is `BufferUses::empty()`.
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unsafe fn create_buffer(
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&self,
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desc: &BufferDescriptor,
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) -> Result<<Self::A as Api>::Buffer, DeviceError>;
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unsafe fn destroy_buffer(&self, buffer: <Self::A as Api>::Buffer);
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//TODO: clarify if zero-sized mapping is allowed
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unsafe fn map_buffer(
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&self,
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buffer: &<Self::A as Api>::Buffer,
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range: MemoryRange,
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) -> Result<BufferMapping, DeviceError>;
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unsafe fn unmap_buffer(&self, buffer: &<Self::A as Api>::Buffer) -> Result<(), DeviceError>;
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unsafe fn flush_mapped_ranges<I>(&self, buffer: &<Self::A as Api>::Buffer, ranges: I)
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where
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I: Iterator<Item = MemoryRange>;
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unsafe fn invalidate_mapped_ranges<I>(&self, buffer: &<Self::A as Api>::Buffer, ranges: I)
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where
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I: Iterator<Item = MemoryRange>;
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/// Creates a new texture.
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///
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/// The initial usage for all subresources is `TextureUses::UNINITIALIZED`.
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unsafe fn create_texture(
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&self,
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desc: &TextureDescriptor,
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) -> Result<<Self::A as Api>::Texture, DeviceError>;
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unsafe fn destroy_texture(&self, texture: <Self::A as Api>::Texture);
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unsafe fn create_texture_view(
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&self,
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texture: &<Self::A as Api>::Texture,
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desc: &TextureViewDescriptor,
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) -> Result<<Self::A as Api>::TextureView, DeviceError>;
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unsafe fn destroy_texture_view(&self, view: <Self::A as Api>::TextureView);
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unsafe fn create_sampler(
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&self,
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desc: &SamplerDescriptor,
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) -> Result<<Self::A as Api>::Sampler, DeviceError>;
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|
unsafe fn destroy_sampler(&self, sampler: <Self::A as Api>::Sampler);
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|
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|
/// Create a fresh [`CommandEncoder`].
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|
///
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|
/// The new `CommandEncoder` is in the "closed" state.
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unsafe fn create_command_encoder(
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&self,
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desc: &CommandEncoderDescriptor<Self::A>,
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) -> Result<<Self::A as Api>::CommandEncoder, DeviceError>;
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unsafe fn destroy_command_encoder(&self, pool: <Self::A as Api>::CommandEncoder);
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/// Creates a bind group layout.
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unsafe fn create_bind_group_layout(
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&self,
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desc: &BindGroupLayoutDescriptor,
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) -> Result<<Self::A as Api>::BindGroupLayout, DeviceError>;
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unsafe fn destroy_bind_group_layout(&self, bg_layout: <Self::A as Api>::BindGroupLayout);
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|
unsafe fn create_pipeline_layout(
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|
&self,
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desc: &PipelineLayoutDescriptor<Self::A>,
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|
) -> Result<<Self::A as Api>::PipelineLayout, DeviceError>;
|
|
unsafe fn destroy_pipeline_layout(&self, pipeline_layout: <Self::A as Api>::PipelineLayout);
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|
unsafe fn create_bind_group(
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|
&self,
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desc: &BindGroupDescriptor<Self::A>,
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|
) -> Result<<Self::A as Api>::BindGroup, DeviceError>;
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|
unsafe fn destroy_bind_group(&self, group: <Self::A as Api>::BindGroup);
|
|
|
|
unsafe fn create_shader_module(
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|
&self,
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|
desc: &ShaderModuleDescriptor,
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|
shader: ShaderInput,
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|
) -> Result<<Self::A as Api>::ShaderModule, ShaderError>;
|
|
unsafe fn destroy_shader_module(&self, module: <Self::A as Api>::ShaderModule);
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|
unsafe fn create_render_pipeline(
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|
&self,
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|
desc: &RenderPipelineDescriptor<Self::A>,
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|
) -> Result<<Self::A as Api>::RenderPipeline, PipelineError>;
|
|
unsafe fn destroy_render_pipeline(&self, pipeline: <Self::A as Api>::RenderPipeline);
|
|
unsafe fn create_compute_pipeline(
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|
&self,
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|
desc: &ComputePipelineDescriptor<Self::A>,
|
|
) -> Result<<Self::A as Api>::ComputePipeline, PipelineError>;
|
|
unsafe fn destroy_compute_pipeline(&self, pipeline: <Self::A as Api>::ComputePipeline);
|
|
|
|
unsafe fn create_query_set(
|
|
&self,
|
|
desc: &wgt::QuerySetDescriptor<Label>,
|
|
) -> Result<<Self::A as Api>::QuerySet, DeviceError>;
|
|
unsafe fn destroy_query_set(&self, set: <Self::A as Api>::QuerySet);
|
|
unsafe fn create_fence(&self) -> Result<<Self::A as Api>::Fence, DeviceError>;
|
|
unsafe fn destroy_fence(&self, fence: <Self::A as Api>::Fence);
|
|
unsafe fn get_fence_value(
|
|
&self,
|
|
fence: &<Self::A as Api>::Fence,
|
|
) -> Result<FenceValue, DeviceError>;
|
|
/// Calling wait with a lower value than the current fence value will immediately return.
|
|
unsafe fn wait(
|
|
&self,
|
|
fence: &<Self::A as Api>::Fence,
|
|
value: FenceValue,
|
|
timeout_ms: u32,
|
|
) -> Result<bool, DeviceError>;
|
|
|
|
unsafe fn start_capture(&self) -> bool;
|
|
unsafe fn stop_capture(&self);
|
|
|
|
unsafe fn create_acceleration_structure(
|
|
&self,
|
|
desc: &AccelerationStructureDescriptor,
|
|
) -> Result<<Self::A as Api>::AccelerationStructure, DeviceError>;
|
|
unsafe fn get_acceleration_structure_build_sizes(
|
|
&self,
|
|
desc: &GetAccelerationStructureBuildSizesDescriptor<Self::A>,
|
|
) -> AccelerationStructureBuildSizes;
|
|
unsafe fn get_acceleration_structure_device_address(
|
|
&self,
|
|
acceleration_structure: &<Self::A as Api>::AccelerationStructure,
|
|
) -> wgt::BufferAddress;
|
|
unsafe fn destroy_acceleration_structure(
|
|
&self,
|
|
acceleration_structure: <Self::A as Api>::AccelerationStructure,
|
|
);
|
|
}
|
|
|
|
pub trait Queue: WasmNotSendSync {
|
|
type A: Api;
|
|
|
|
/// Submits the command buffers for execution on GPU.
|
|
///
|
|
/// Valid usage:
|
|
/// - all of the command buffers were created from command pools
|
|
/// that are associated with this queue.
|
|
/// - all of the command buffers had `CommandBuffer::finish()` called.
|
|
/// - all surface textures that the command buffers write to must be
|
|
/// passed to the surface_textures argument.
|
|
unsafe fn submit(
|
|
&self,
|
|
command_buffers: &[&<Self::A as Api>::CommandBuffer],
|
|
surface_textures: &[&<Self::A as Api>::SurfaceTexture],
|
|
signal_fence: Option<(&mut <Self::A as Api>::Fence, FenceValue)>,
|
|
) -> Result<(), DeviceError>;
|
|
unsafe fn present(
|
|
&self,
|
|
surface: &<Self::A as Api>::Surface,
|
|
texture: <Self::A as Api>::SurfaceTexture,
|
|
) -> Result<(), SurfaceError>;
|
|
unsafe fn get_timestamp_period(&self) -> f32;
|
|
}
|
|
|
|
/// Encoder and allocation pool for `CommandBuffer`.
|
|
///
|
|
/// The life cycle of a `CommandBuffer` is as follows:
|
|
///
|
|
/// - Call [`Device::create_command_encoder`] to create a new
|
|
/// `CommandEncoder`, in the "closed" state.
|
|
///
|
|
/// - Call `begin_encoding` on a closed `CommandEncoder` to begin
|
|
/// recording commands. This puts the `CommandEncoder` in the
|
|
/// "recording" state.
|
|
///
|
|
/// - Call methods like `copy_buffer_to_buffer`, `begin_render_pass`,
|
|
/// etc. on a "recording" `CommandEncoder` to add commands to the
|
|
/// list.
|
|
///
|
|
/// - Call `end_encoding` on a recording `CommandEncoder` to close the
|
|
/// encoder and construct a fresh `CommandBuffer` consisting of the
|
|
/// list of commands recorded up to that point.
|
|
///
|
|
/// - Call `discard_encoding` on a recording `CommandEncoder` to drop
|
|
/// the commands recorded thus far and close the encoder.
|
|
///
|
|
/// - Call `reset_all` on a closed `CommandEncoder`, passing all the
|
|
/// live `CommandBuffers` built from it. All the `CommandBuffer`s
|
|
/// are destroyed, and their resources are freed.
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// - The `CommandEncoder` must be in the states described above to
|
|
/// make the given calls.
|
|
///
|
|
/// - A `CommandBuffer` that has been submitted for execution on the
|
|
/// GPU must live until its execution is complete.
|
|
///
|
|
/// - A `CommandBuffer` must not outlive the `CommandEncoder` that
|
|
/// built it.
|
|
///
|
|
/// - A `CommandEncoder` must not outlive its `Device`.
|
|
pub trait CommandEncoder: WasmNotSendSync + fmt::Debug {
|
|
type A: Api;
|
|
|
|
/// Begin encoding a new command buffer.
|
|
///
|
|
/// This puts this `CommandEncoder` in the "recording" state.
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// This `CommandEncoder` must be in the "closed" state.
|
|
unsafe fn begin_encoding(&mut self, label: Label) -> Result<(), DeviceError>;
|
|
|
|
/// Discard the command list under construction, if any.
|
|
///
|
|
/// This puts this `CommandEncoder` in the "closed" state.
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// This `CommandEncoder` must be in the "recording" state.
|
|
unsafe fn discard_encoding(&mut self);
|
|
|
|
/// Return a fresh [`CommandBuffer`] holding the recorded commands.
|
|
///
|
|
/// The returned [`CommandBuffer`] holds all the commands recorded
|
|
/// on this `CommandEncoder` since the last call to
|
|
/// [`begin_encoding`].
|
|
///
|
|
/// This puts this `CommandEncoder` in the "closed" state.
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// This `CommandEncoder` must be in the "recording" state.
|
|
///
|
|
/// The returned [`CommandBuffer`] must not outlive this
|
|
/// `CommandEncoder`. Implementations are allowed to build
|
|
/// `CommandBuffer`s that depend on storage owned by this
|
|
/// `CommandEncoder`.
|
|
///
|
|
/// [`CommandBuffer`]: Api::CommandBuffer
|
|
/// [`begin_encoding`]: CommandEncoder::begin_encoding
|
|
unsafe fn end_encoding(&mut self) -> Result<<Self::A as Api>::CommandBuffer, DeviceError>;
|
|
|
|
/// Reclaim all resources belonging to this `CommandEncoder`.
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// This `CommandEncoder` must be in the "closed" state.
|
|
///
|
|
/// The `command_buffers` iterator must produce all the live
|
|
/// [`CommandBuffer`]s built using this `CommandEncoder` --- that
|
|
/// is, every extant `CommandBuffer` returned from `end_encoding`.
|
|
///
|
|
/// [`CommandBuffer`]: Api::CommandBuffer
|
|
unsafe fn reset_all<I>(&mut self, command_buffers: I)
|
|
where
|
|
I: Iterator<Item = <Self::A as Api>::CommandBuffer>;
|
|
|
|
unsafe fn transition_buffers<'a, T>(&mut self, barriers: T)
|
|
where
|
|
T: Iterator<Item = BufferBarrier<'a, Self::A>>;
|
|
|
|
unsafe fn transition_textures<'a, T>(&mut self, barriers: T)
|
|
where
|
|
T: Iterator<Item = TextureBarrier<'a, Self::A>>;
|
|
|
|
// copy operations
|
|
|
|
unsafe fn clear_buffer(&mut self, buffer: &<Self::A as Api>::Buffer, range: MemoryRange);
|
|
|
|
unsafe fn copy_buffer_to_buffer<T>(
|
|
&mut self,
|
|
src: &<Self::A as Api>::Buffer,
|
|
dst: &<Self::A as Api>::Buffer,
|
|
regions: T,
|
|
) where
|
|
T: Iterator<Item = BufferCopy>;
|
|
|
|
/// Copy from an external image to an internal texture.
|
|
/// Works with a single array layer.
|
|
/// Note: `dst` current usage has to be `TextureUses::COPY_DST`.
|
|
/// Note: the copy extent is in physical size (rounded to the block size)
|
|
#[cfg(webgl)]
|
|
unsafe fn copy_external_image_to_texture<T>(
|
|
&mut self,
|
|
src: &wgt::ImageCopyExternalImage,
|
|
dst: &<Self::A as Api>::Texture,
|
|
dst_premultiplication: bool,
|
|
regions: T,
|
|
) where
|
|
T: Iterator<Item = TextureCopy>;
|
|
|
|
/// Copy from one texture to another.
|
|
/// Works with a single array layer.
|
|
/// Note: `dst` current usage has to be `TextureUses::COPY_DST`.
|
|
/// Note: the copy extent is in physical size (rounded to the block size)
|
|
unsafe fn copy_texture_to_texture<T>(
|
|
&mut self,
|
|
src: &<Self::A as Api>::Texture,
|
|
src_usage: TextureUses,
|
|
dst: &<Self::A as Api>::Texture,
|
|
regions: T,
|
|
) where
|
|
T: Iterator<Item = TextureCopy>;
|
|
|
|
/// Copy from buffer to texture.
|
|
/// Works with a single array layer.
|
|
/// Note: `dst` current usage has to be `TextureUses::COPY_DST`.
|
|
/// Note: the copy extent is in physical size (rounded to the block size)
|
|
unsafe fn copy_buffer_to_texture<T>(
|
|
&mut self,
|
|
src: &<Self::A as Api>::Buffer,
|
|
dst: &<Self::A as Api>::Texture,
|
|
regions: T,
|
|
) where
|
|
T: Iterator<Item = BufferTextureCopy>;
|
|
|
|
/// Copy from texture to buffer.
|
|
/// Works with a single array layer.
|
|
/// Note: the copy extent is in physical size (rounded to the block size)
|
|
unsafe fn copy_texture_to_buffer<T>(
|
|
&mut self,
|
|
src: &<Self::A as Api>::Texture,
|
|
src_usage: TextureUses,
|
|
dst: &<Self::A as Api>::Buffer,
|
|
regions: T,
|
|
) where
|
|
T: Iterator<Item = BufferTextureCopy>;
|
|
|
|
// pass common
|
|
|
|
/// Sets the bind group at `index` to `group`, assuming the layout
|
|
/// of all the preceding groups to be taken from `layout`.
|
|
unsafe fn set_bind_group(
|
|
&mut self,
|
|
layout: &<Self::A as Api>::PipelineLayout,
|
|
index: u32,
|
|
group: &<Self::A as Api>::BindGroup,
|
|
dynamic_offsets: &[wgt::DynamicOffset],
|
|
);
|
|
|
|
/// Sets a range in push constant data.
|
|
///
|
|
/// IMPORTANT: while the data is passed as words, the offset is in bytes!
|
|
///
|
|
/// # Safety
|
|
///
|
|
/// - `offset_bytes` must be a multiple of 4.
|
|
/// - The range of push constants written must be valid for the pipeline layout at draw time.
|
|
unsafe fn set_push_constants(
|
|
&mut self,
|
|
layout: &<Self::A as Api>::PipelineLayout,
|
|
stages: wgt::ShaderStages,
|
|
offset_bytes: u32,
|
|
data: &[u32],
|
|
);
|
|
|
|
unsafe fn insert_debug_marker(&mut self, label: &str);
|
|
unsafe fn begin_debug_marker(&mut self, group_label: &str);
|
|
unsafe fn end_debug_marker(&mut self);
|
|
|
|
// queries
|
|
|
|
/// # Safety:
|
|
///
|
|
/// - If `set` is an occlusion query set, it must be the same one as used in the [`RenderPassDescriptor::occlusion_query_set`] parameter.
|
|
unsafe fn begin_query(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
|
|
/// # Safety:
|
|
///
|
|
/// - If `set` is an occlusion query set, it must be the same one as used in the [`RenderPassDescriptor::occlusion_query_set`] parameter.
|
|
unsafe fn end_query(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
|
|
unsafe fn write_timestamp(&mut self, set: &<Self::A as Api>::QuerySet, index: u32);
|
|
unsafe fn reset_queries(&mut self, set: &<Self::A as Api>::QuerySet, range: Range<u32>);
|
|
unsafe fn copy_query_results(
|
|
&mut self,
|
|
set: &<Self::A as Api>::QuerySet,
|
|
range: Range<u32>,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
stride: wgt::BufferSize,
|
|
);
|
|
|
|
// render passes
|
|
|
|
// Begins a render pass, clears all active bindings.
|
|
unsafe fn begin_render_pass(&mut self, desc: &RenderPassDescriptor<Self::A>);
|
|
unsafe fn end_render_pass(&mut self);
|
|
|
|
unsafe fn set_render_pipeline(&mut self, pipeline: &<Self::A as Api>::RenderPipeline);
|
|
|
|
unsafe fn set_index_buffer<'a>(
|
|
&mut self,
|
|
binding: BufferBinding<'a, Self::A>,
|
|
format: wgt::IndexFormat,
|
|
);
|
|
unsafe fn set_vertex_buffer<'a>(&mut self, index: u32, binding: BufferBinding<'a, Self::A>);
|
|
unsafe fn set_viewport(&mut self, rect: &Rect<f32>, depth_range: Range<f32>);
|
|
unsafe fn set_scissor_rect(&mut self, rect: &Rect<u32>);
|
|
unsafe fn set_stencil_reference(&mut self, value: u32);
|
|
unsafe fn set_blend_constants(&mut self, color: &[f32; 4]);
|
|
|
|
unsafe fn draw(
|
|
&mut self,
|
|
first_vertex: u32,
|
|
vertex_count: u32,
|
|
first_instance: u32,
|
|
instance_count: u32,
|
|
);
|
|
unsafe fn draw_indexed(
|
|
&mut self,
|
|
first_index: u32,
|
|
index_count: u32,
|
|
base_vertex: i32,
|
|
first_instance: u32,
|
|
instance_count: u32,
|
|
);
|
|
unsafe fn draw_indirect(
|
|
&mut self,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
draw_count: u32,
|
|
);
|
|
unsafe fn draw_indexed_indirect(
|
|
&mut self,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
draw_count: u32,
|
|
);
|
|
unsafe fn draw_indirect_count(
|
|
&mut self,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
count_buffer: &<Self::A as Api>::Buffer,
|
|
count_offset: wgt::BufferAddress,
|
|
max_count: u32,
|
|
);
|
|
unsafe fn draw_indexed_indirect_count(
|
|
&mut self,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
count_buffer: &<Self::A as Api>::Buffer,
|
|
count_offset: wgt::BufferAddress,
|
|
max_count: u32,
|
|
);
|
|
|
|
// compute passes
|
|
|
|
// Begins a compute pass, clears all active bindings.
|
|
unsafe fn begin_compute_pass(&mut self, desc: &ComputePassDescriptor<Self::A>);
|
|
unsafe fn end_compute_pass(&mut self);
|
|
|
|
unsafe fn set_compute_pipeline(&mut self, pipeline: &<Self::A as Api>::ComputePipeline);
|
|
|
|
unsafe fn dispatch(&mut self, count: [u32; 3]);
|
|
unsafe fn dispatch_indirect(
|
|
&mut self,
|
|
buffer: &<Self::A as Api>::Buffer,
|
|
offset: wgt::BufferAddress,
|
|
);
|
|
|
|
/// To get the required sizes for the buffer allocations use `get_acceleration_structure_build_sizes` per descriptor
|
|
/// All buffers must be synchronized externally
|
|
/// All buffer regions, which are written to may only be passed once per function call,
|
|
/// with the exception of updates in the same descriptor.
|
|
/// Consequences of this limitation:
|
|
/// - scratch buffers need to be unique
|
|
/// - a tlas can't be build in the same call with a blas it contains
|
|
unsafe fn build_acceleration_structures<'a, T>(
|
|
&mut self,
|
|
descriptor_count: u32,
|
|
descriptors: T,
|
|
) where
|
|
Self::A: 'a,
|
|
T: IntoIterator<Item = BuildAccelerationStructureDescriptor<'a, Self::A>>;
|
|
|
|
unsafe fn place_acceleration_structure_barrier(
|
|
&mut self,
|
|
barrier: AccelerationStructureBarrier,
|
|
);
|
|
}
|
|
|
|
bitflags!(
|
|
/// Pipeline layout creation flags.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct PipelineLayoutFlags: u32 {
|
|
/// Include support for `first_vertex` / `first_instance` drawing.
|
|
const FIRST_VERTEX_INSTANCE = 1 << 0;
|
|
/// Include support for num work groups builtin.
|
|
const NUM_WORK_GROUPS = 1 << 1;
|
|
}
|
|
);
|
|
|
|
bitflags!(
|
|
/// Pipeline layout creation flags.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct BindGroupLayoutFlags: u32 {
|
|
/// Allows for bind group binding arrays to be shorter than the array in the BGL.
|
|
const PARTIALLY_BOUND = 1 << 0;
|
|
}
|
|
);
|
|
|
|
bitflags!(
|
|
/// Texture format capability flags.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct TextureFormatCapabilities: u32 {
|
|
/// Format can be sampled.
|
|
const SAMPLED = 1 << 0;
|
|
/// Format can be sampled with a linear sampler.
|
|
const SAMPLED_LINEAR = 1 << 1;
|
|
/// Format can be sampled with a min/max reduction sampler.
|
|
const SAMPLED_MINMAX = 1 << 2;
|
|
|
|
/// Format can be used as storage with write-only access.
|
|
const STORAGE = 1 << 3;
|
|
/// Format can be used as storage with read and read/write access.
|
|
const STORAGE_READ_WRITE = 1 << 4;
|
|
/// Format can be used as storage with atomics.
|
|
const STORAGE_ATOMIC = 1 << 5;
|
|
|
|
/// Format can be used as color and input attachment.
|
|
const COLOR_ATTACHMENT = 1 << 6;
|
|
/// Format can be used as color (with blending) and input attachment.
|
|
const COLOR_ATTACHMENT_BLEND = 1 << 7;
|
|
/// Format can be used as depth-stencil and input attachment.
|
|
const DEPTH_STENCIL_ATTACHMENT = 1 << 8;
|
|
|
|
/// Format can be multisampled by x2.
|
|
const MULTISAMPLE_X2 = 1 << 9;
|
|
/// Format can be multisampled by x4.
|
|
const MULTISAMPLE_X4 = 1 << 10;
|
|
/// Format can be multisampled by x8.
|
|
const MULTISAMPLE_X8 = 1 << 11;
|
|
/// Format can be multisampled by x16.
|
|
const MULTISAMPLE_X16 = 1 << 12;
|
|
|
|
/// Format can be used for render pass resolve targets.
|
|
const MULTISAMPLE_RESOLVE = 1 << 13;
|
|
|
|
/// Format can be copied from.
|
|
const COPY_SRC = 1 << 14;
|
|
/// Format can be copied to.
|
|
const COPY_DST = 1 << 15;
|
|
}
|
|
);
|
|
|
|
bitflags!(
|
|
/// Texture format capability flags.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct FormatAspects: u8 {
|
|
const COLOR = 1 << 0;
|
|
const DEPTH = 1 << 1;
|
|
const STENCIL = 1 << 2;
|
|
const PLANE_0 = 1 << 3;
|
|
const PLANE_1 = 1 << 4;
|
|
const PLANE_2 = 1 << 5;
|
|
|
|
const DEPTH_STENCIL = Self::DEPTH.bits() | Self::STENCIL.bits();
|
|
}
|
|
);
|
|
|
|
impl FormatAspects {
|
|
pub fn new(format: wgt::TextureFormat, aspect: wgt::TextureAspect) -> Self {
|
|
let aspect_mask = match aspect {
|
|
wgt::TextureAspect::All => Self::all(),
|
|
wgt::TextureAspect::DepthOnly => Self::DEPTH,
|
|
wgt::TextureAspect::StencilOnly => Self::STENCIL,
|
|
wgt::TextureAspect::Plane0 => Self::PLANE_0,
|
|
wgt::TextureAspect::Plane1 => Self::PLANE_1,
|
|
wgt::TextureAspect::Plane2 => Self::PLANE_2,
|
|
};
|
|
Self::from(format) & aspect_mask
|
|
}
|
|
|
|
/// Returns `true` if only one flag is set
|
|
pub fn is_one(&self) -> bool {
|
|
self.bits().count_ones() == 1
|
|
}
|
|
|
|
pub fn map(&self) -> wgt::TextureAspect {
|
|
match *self {
|
|
Self::COLOR => wgt::TextureAspect::All,
|
|
Self::DEPTH => wgt::TextureAspect::DepthOnly,
|
|
Self::STENCIL => wgt::TextureAspect::StencilOnly,
|
|
Self::PLANE_0 => wgt::TextureAspect::Plane0,
|
|
Self::PLANE_1 => wgt::TextureAspect::Plane1,
|
|
Self::PLANE_2 => wgt::TextureAspect::Plane2,
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl From<wgt::TextureFormat> for FormatAspects {
|
|
fn from(format: wgt::TextureFormat) -> Self {
|
|
match format {
|
|
wgt::TextureFormat::Stencil8 => Self::STENCIL,
|
|
wgt::TextureFormat::Depth16Unorm
|
|
| wgt::TextureFormat::Depth32Float
|
|
| wgt::TextureFormat::Depth24Plus => Self::DEPTH,
|
|
wgt::TextureFormat::Depth32FloatStencil8 | wgt::TextureFormat::Depth24PlusStencil8 => {
|
|
Self::DEPTH_STENCIL
|
|
}
|
|
wgt::TextureFormat::NV12 => Self::PLANE_0 | Self::PLANE_1,
|
|
_ => Self::COLOR,
|
|
}
|
|
}
|
|
}
|
|
|
|
bitflags!(
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct MemoryFlags: u32 {
|
|
const TRANSIENT = 1 << 0;
|
|
const PREFER_COHERENT = 1 << 1;
|
|
}
|
|
);
|
|
|
|
//TODO: it's not intuitive for the backends to consider `LOAD` being optional.
|
|
|
|
bitflags!(
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct AttachmentOps: u8 {
|
|
const LOAD = 1 << 0;
|
|
const STORE = 1 << 1;
|
|
}
|
|
);
|
|
|
|
bitflags::bitflags! {
|
|
/// Similar to `wgt::BufferUsages` but for internal use.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct BufferUses: u16 {
|
|
/// The argument to a read-only mapping.
|
|
const MAP_READ = 1 << 0;
|
|
/// The argument to a write-only mapping.
|
|
const MAP_WRITE = 1 << 1;
|
|
/// The source of a hardware copy.
|
|
const COPY_SRC = 1 << 2;
|
|
/// The destination of a hardware copy.
|
|
const COPY_DST = 1 << 3;
|
|
/// The index buffer used for drawing.
|
|
const INDEX = 1 << 4;
|
|
/// A vertex buffer used for drawing.
|
|
const VERTEX = 1 << 5;
|
|
/// A uniform buffer bound in a bind group.
|
|
const UNIFORM = 1 << 6;
|
|
/// A read-only storage buffer used in a bind group.
|
|
const STORAGE_READ = 1 << 7;
|
|
/// A read-write or write-only buffer used in a bind group.
|
|
const STORAGE_READ_WRITE = 1 << 8;
|
|
/// The indirect or count buffer in a indirect draw or dispatch.
|
|
const INDIRECT = 1 << 9;
|
|
/// A buffer used to store query results.
|
|
const QUERY_RESOLVE = 1 << 10;
|
|
const ACCELERATION_STRUCTURE_SCRATCH = 1 << 11;
|
|
const BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT = 1 << 12;
|
|
const TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT = 1 << 13;
|
|
/// The combination of states that a buffer may be in _at the same time_.
|
|
const INCLUSIVE = Self::MAP_READ.bits() | Self::COPY_SRC.bits() |
|
|
Self::INDEX.bits() | Self::VERTEX.bits() | Self::UNIFORM.bits() |
|
|
Self::STORAGE_READ.bits() | Self::INDIRECT.bits() | Self::BOTTOM_LEVEL_ACCELERATION_STRUCTURE_INPUT.bits() | Self::TOP_LEVEL_ACCELERATION_STRUCTURE_INPUT.bits();
|
|
/// The combination of states that a buffer must exclusively be in.
|
|
const EXCLUSIVE = Self::MAP_WRITE.bits() | Self::COPY_DST.bits() | Self::STORAGE_READ_WRITE.bits() | Self::ACCELERATION_STRUCTURE_SCRATCH.bits();
|
|
/// The combination of all usages that the are guaranteed to be be ordered by the hardware.
|
|
/// If a usage is ordered, then if the buffer state doesn't change between draw calls, there
|
|
/// are no barriers needed for synchronization.
|
|
const ORDERED = Self::INCLUSIVE.bits() | Self::MAP_WRITE.bits();
|
|
}
|
|
}
|
|
|
|
bitflags::bitflags! {
|
|
/// Similar to `wgt::TextureUsages` but for internal use.
|
|
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct TextureUses: u16 {
|
|
/// The texture is in unknown state.
|
|
const UNINITIALIZED = 1 << 0;
|
|
/// Ready to present image to the surface.
|
|
const PRESENT = 1 << 1;
|
|
/// The source of a hardware copy.
|
|
const COPY_SRC = 1 << 2;
|
|
/// The destination of a hardware copy.
|
|
const COPY_DST = 1 << 3;
|
|
/// Read-only sampled or fetched resource.
|
|
const RESOURCE = 1 << 4;
|
|
/// The color target of a renderpass.
|
|
const COLOR_TARGET = 1 << 5;
|
|
/// Read-only depth stencil usage.
|
|
const DEPTH_STENCIL_READ = 1 << 6;
|
|
/// Read-write depth stencil usage
|
|
const DEPTH_STENCIL_WRITE = 1 << 7;
|
|
/// Read-only storage buffer usage. Corresponds to a UAV in d3d, so is exclusive, despite being read only.
|
|
const STORAGE_READ = 1 << 8;
|
|
/// Read-write or write-only storage buffer usage.
|
|
const STORAGE_READ_WRITE = 1 << 9;
|
|
/// The combination of states that a texture may be in _at the same time_.
|
|
const INCLUSIVE = Self::COPY_SRC.bits() | Self::RESOURCE.bits() | Self::DEPTH_STENCIL_READ.bits();
|
|
/// The combination of states that a texture must exclusively be in.
|
|
const EXCLUSIVE = Self::COPY_DST.bits() | Self::COLOR_TARGET.bits() | Self::DEPTH_STENCIL_WRITE.bits() | Self::STORAGE_READ.bits() | Self::STORAGE_READ_WRITE.bits() | Self::PRESENT.bits();
|
|
/// The combination of all usages that the are guaranteed to be be ordered by the hardware.
|
|
/// If a usage is ordered, then if the texture state doesn't change between draw calls, there
|
|
/// are no barriers needed for synchronization.
|
|
const ORDERED = Self::INCLUSIVE.bits() | Self::COLOR_TARGET.bits() | Self::DEPTH_STENCIL_WRITE.bits() | Self::STORAGE_READ.bits();
|
|
|
|
/// Flag used by the wgpu-core texture tracker to say a texture is in different states for every sub-resource
|
|
const COMPLEX = 1 << 10;
|
|
/// Flag used by the wgpu-core texture tracker to say that the tracker does not know the state of the sub-resource.
|
|
/// This is different from UNINITIALIZED as that says the tracker does know, but the texture has not been initialized.
|
|
const UNKNOWN = 1 << 11;
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct InstanceDescriptor<'a> {
|
|
pub name: &'a str,
|
|
pub flags: wgt::InstanceFlags,
|
|
pub dx12_shader_compiler: wgt::Dx12Compiler,
|
|
pub gles_minor_version: wgt::Gles3MinorVersion,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct Alignments {
|
|
/// The alignment of the start of the buffer used as a GPU copy source.
|
|
pub buffer_copy_offset: wgt::BufferSize,
|
|
/// The alignment of the row pitch of the texture data stored in a buffer that is
|
|
/// used in a GPU copy operation.
|
|
pub buffer_copy_pitch: wgt::BufferSize,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct Capabilities {
|
|
pub limits: wgt::Limits,
|
|
pub alignments: Alignments,
|
|
pub downlevel: wgt::DownlevelCapabilities,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct ExposedAdapter<A: Api> {
|
|
pub adapter: A::Adapter,
|
|
pub info: wgt::AdapterInfo,
|
|
pub features: wgt::Features,
|
|
pub capabilities: Capabilities,
|
|
}
|
|
|
|
/// Describes information about what a `Surface`'s presentation capabilities are.
|
|
/// Fetch this with [Adapter::surface_capabilities].
|
|
#[derive(Debug, Clone)]
|
|
pub struct SurfaceCapabilities {
|
|
/// List of supported texture formats.
|
|
///
|
|
/// Must be at least one.
|
|
pub formats: Vec<wgt::TextureFormat>,
|
|
|
|
/// Range for the number of queued frames.
|
|
///
|
|
/// This adjusts either the swapchain frame count to value + 1 - or sets SetMaximumFrameLatency to the value given,
|
|
/// or uses a wait-for-present in the acquire method to limit rendering such that it acts like it's a value + 1 swapchain frame set.
|
|
///
|
|
/// - `maximum_frame_latency.start` must be at least 1.
|
|
/// - `maximum_frame_latency.end` must be larger or equal to `maximum_frame_latency.start`.
|
|
pub maximum_frame_latency: RangeInclusive<u32>,
|
|
|
|
/// Current extent of the surface, if known.
|
|
pub current_extent: Option<wgt::Extent3d>,
|
|
|
|
/// Supported texture usage flags.
|
|
///
|
|
/// Must have at least `TextureUses::COLOR_TARGET`
|
|
pub usage: TextureUses,
|
|
|
|
/// List of supported V-sync modes.
|
|
///
|
|
/// Must be at least one.
|
|
pub present_modes: Vec<wgt::PresentMode>,
|
|
|
|
/// List of supported alpha composition modes.
|
|
///
|
|
/// Must be at least one.
|
|
pub composite_alpha_modes: Vec<wgt::CompositeAlphaMode>,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct AcquiredSurfaceTexture<A: Api> {
|
|
pub texture: A::SurfaceTexture,
|
|
/// The presentation configuration no longer matches
|
|
/// the surface properties exactly, but can still be used to present
|
|
/// to the surface successfully.
|
|
pub suboptimal: bool,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct OpenDevice<A: Api> {
|
|
pub device: A::Device,
|
|
pub queue: A::Queue,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct BufferMapping {
|
|
pub ptr: NonNull<u8>,
|
|
pub is_coherent: bool,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct BufferDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub size: wgt::BufferAddress,
|
|
pub usage: BufferUses,
|
|
pub memory_flags: MemoryFlags,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct TextureDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub size: wgt::Extent3d,
|
|
pub mip_level_count: u32,
|
|
pub sample_count: u32,
|
|
pub dimension: wgt::TextureDimension,
|
|
pub format: wgt::TextureFormat,
|
|
pub usage: TextureUses,
|
|
pub memory_flags: MemoryFlags,
|
|
/// Allows views of this texture to have a different format
|
|
/// than the texture does.
|
|
pub view_formats: Vec<wgt::TextureFormat>,
|
|
}
|
|
|
|
impl TextureDescriptor<'_> {
|
|
pub fn copy_extent(&self) -> CopyExtent {
|
|
CopyExtent::map_extent_to_copy_size(&self.size, self.dimension)
|
|
}
|
|
|
|
pub fn is_cube_compatible(&self) -> bool {
|
|
self.dimension == wgt::TextureDimension::D2
|
|
&& self.size.depth_or_array_layers % 6 == 0
|
|
&& self.sample_count == 1
|
|
&& self.size.width == self.size.height
|
|
}
|
|
|
|
pub fn array_layer_count(&self) -> u32 {
|
|
match self.dimension {
|
|
wgt::TextureDimension::D1 | wgt::TextureDimension::D3 => 1,
|
|
wgt::TextureDimension::D2 => self.size.depth_or_array_layers,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// TextureView descriptor.
|
|
///
|
|
/// Valid usage:
|
|
///. - `format` has to be the same as `TextureDescriptor::format`
|
|
///. - `dimension` has to be compatible with `TextureDescriptor::dimension`
|
|
///. - `usage` has to be a subset of `TextureDescriptor::usage`
|
|
///. - `range` has to be a subset of parent texture
|
|
#[derive(Clone, Debug)]
|
|
pub struct TextureViewDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub format: wgt::TextureFormat,
|
|
pub dimension: wgt::TextureViewDimension,
|
|
pub usage: TextureUses,
|
|
pub range: wgt::ImageSubresourceRange,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct SamplerDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub address_modes: [wgt::AddressMode; 3],
|
|
pub mag_filter: wgt::FilterMode,
|
|
pub min_filter: wgt::FilterMode,
|
|
pub mipmap_filter: wgt::FilterMode,
|
|
pub lod_clamp: Range<f32>,
|
|
pub compare: Option<wgt::CompareFunction>,
|
|
// Must in the range [1, 16].
|
|
//
|
|
// Anisotropic filtering must be supported if this is not 1.
|
|
pub anisotropy_clamp: u16,
|
|
pub border_color: Option<wgt::SamplerBorderColor>,
|
|
}
|
|
|
|
/// BindGroupLayout descriptor.
|
|
///
|
|
/// Valid usage:
|
|
/// - `entries` are sorted by ascending `wgt::BindGroupLayoutEntry::binding`
|
|
#[derive(Clone, Debug)]
|
|
pub struct BindGroupLayoutDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub flags: BindGroupLayoutFlags,
|
|
pub entries: &'a [wgt::BindGroupLayoutEntry],
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct PipelineLayoutDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
pub flags: PipelineLayoutFlags,
|
|
pub bind_group_layouts: &'a [&'a A::BindGroupLayout],
|
|
pub push_constant_ranges: &'a [wgt::PushConstantRange],
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct BufferBinding<'a, A: Api> {
|
|
/// The buffer being bound.
|
|
pub buffer: &'a A::Buffer,
|
|
|
|
/// The offset at which the bound region starts.
|
|
///
|
|
/// This must be less than the size of the buffer. Some back ends
|
|
/// cannot tolerate zero-length regions; for example, see
|
|
/// [VUID-VkDescriptorBufferInfo-offset-00340][340] and
|
|
/// [VUID-VkDescriptorBufferInfo-range-00341][341], or the
|
|
/// documentation for GLES's [glBindBufferRange][bbr].
|
|
///
|
|
/// [340]: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorBufferInfo-offset-00340
|
|
/// [341]: https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkDescriptorBufferInfo-range-00341
|
|
/// [bbr]: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glBindBufferRange.xhtml
|
|
pub offset: wgt::BufferAddress,
|
|
|
|
/// The size of the region bound, in bytes.
|
|
///
|
|
/// If `None`, the region extends from `offset` to the end of the
|
|
/// buffer. Given the restrictions on `offset`, this means that
|
|
/// the size is always greater than zero.
|
|
pub size: Option<wgt::BufferSize>,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for BufferBinding<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
buffer: self.buffer,
|
|
offset: self.offset,
|
|
size: self.size,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct TextureBinding<'a, A: Api> {
|
|
pub view: &'a A::TextureView,
|
|
pub usage: TextureUses,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for TextureBinding<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
view: self.view,
|
|
usage: self.usage,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct BindGroupEntry {
|
|
pub binding: u32,
|
|
pub resource_index: u32,
|
|
pub count: u32,
|
|
}
|
|
|
|
/// BindGroup descriptor.
|
|
///
|
|
/// Valid usage:
|
|
///. - `entries` has to be sorted by ascending `BindGroupEntry::binding`
|
|
///. - `entries` has to have the same set of `BindGroupEntry::binding` as `layout`
|
|
///. - each entry has to be compatible with the `layout`
|
|
///. - each entry's `BindGroupEntry::resource_index` is within range
|
|
/// of the corresponding resource array, selected by the relevant
|
|
/// `BindGroupLayoutEntry`.
|
|
#[derive(Clone, Debug)]
|
|
pub struct BindGroupDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
pub layout: &'a A::BindGroupLayout,
|
|
pub buffers: &'a [BufferBinding<'a, A>],
|
|
pub samplers: &'a [&'a A::Sampler],
|
|
pub textures: &'a [TextureBinding<'a, A>],
|
|
pub entries: &'a [BindGroupEntry],
|
|
pub acceleration_structures: &'a [&'a A::AccelerationStructure],
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct CommandEncoderDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
pub queue: &'a A::Queue,
|
|
}
|
|
|
|
/// Naga shader module.
|
|
pub struct NagaShader {
|
|
/// Shader module IR.
|
|
pub module: Cow<'static, naga::Module>,
|
|
/// Analysis information of the module.
|
|
pub info: naga::valid::ModuleInfo,
|
|
/// Source codes for debug
|
|
pub debug_source: Option<DebugSource>,
|
|
}
|
|
|
|
// Custom implementation avoids the need to generate Debug impl code
|
|
// for the whole Naga module and info.
|
|
impl fmt::Debug for NagaShader {
|
|
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
|
|
write!(formatter, "Naga shader")
|
|
}
|
|
}
|
|
|
|
/// Shader input.
|
|
#[allow(clippy::large_enum_variant)]
|
|
pub enum ShaderInput<'a> {
|
|
Naga(NagaShader),
|
|
SpirV(&'a [u32]),
|
|
}
|
|
|
|
pub struct ShaderModuleDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub runtime_checks: bool,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct DebugSource {
|
|
pub file_name: Cow<'static, str>,
|
|
pub source_code: Cow<'static, str>,
|
|
}
|
|
|
|
/// Describes a programmable pipeline stage.
|
|
#[derive(Debug)]
|
|
pub struct ProgrammableStage<'a, A: Api> {
|
|
/// The compiled shader module for this stage.
|
|
pub module: &'a A::ShaderModule,
|
|
/// The name of the entry point in the compiled shader. There must be a function with this name
|
|
/// in the shader.
|
|
pub entry_point: &'a str,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for ProgrammableStage<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
module: self.module,
|
|
entry_point: self.entry_point,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Describes a compute pipeline.
|
|
#[derive(Clone, Debug)]
|
|
pub struct ComputePipelineDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
/// The layout of bind groups for this pipeline.
|
|
pub layout: &'a A::PipelineLayout,
|
|
/// The compiled compute stage and its entry point.
|
|
pub stage: ProgrammableStage<'a, A>,
|
|
}
|
|
|
|
/// Describes how the vertex buffer is interpreted.
|
|
#[derive(Clone, Debug)]
|
|
pub struct VertexBufferLayout<'a> {
|
|
/// The stride, in bytes, between elements of this buffer.
|
|
pub array_stride: wgt::BufferAddress,
|
|
/// How often this vertex buffer is "stepped" forward.
|
|
pub step_mode: wgt::VertexStepMode,
|
|
/// The list of attributes which comprise a single vertex.
|
|
pub attributes: &'a [wgt::VertexAttribute],
|
|
}
|
|
|
|
/// Describes a render (graphics) pipeline.
|
|
#[derive(Clone, Debug)]
|
|
pub struct RenderPipelineDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
/// The layout of bind groups for this pipeline.
|
|
pub layout: &'a A::PipelineLayout,
|
|
/// The format of any vertex buffers used with this pipeline.
|
|
pub vertex_buffers: &'a [VertexBufferLayout<'a>],
|
|
/// The vertex stage for this pipeline.
|
|
pub vertex_stage: ProgrammableStage<'a, A>,
|
|
/// The properties of the pipeline at the primitive assembly and rasterization level.
|
|
pub primitive: wgt::PrimitiveState,
|
|
/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
|
|
pub depth_stencil: Option<wgt::DepthStencilState>,
|
|
/// The multi-sampling properties of the pipeline.
|
|
pub multisample: wgt::MultisampleState,
|
|
/// The fragment stage for this pipeline.
|
|
pub fragment_stage: Option<ProgrammableStage<'a, A>>,
|
|
/// The effect of draw calls on the color aspect of the output target.
|
|
pub color_targets: &'a [Option<wgt::ColorTargetState>],
|
|
/// If the pipeline will be used with a multiview render pass, this indicates how many array
|
|
/// layers the attachments will have.
|
|
pub multiview: Option<NonZeroU32>,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct SurfaceConfiguration {
|
|
/// Maximum number of queued frames. Must be in
|
|
/// `SurfaceCapabilities::maximum_frame_latency` range.
|
|
pub maximum_frame_latency: u32,
|
|
/// Vertical synchronization mode.
|
|
pub present_mode: wgt::PresentMode,
|
|
/// Alpha composition mode.
|
|
pub composite_alpha_mode: wgt::CompositeAlphaMode,
|
|
/// Format of the surface textures.
|
|
pub format: wgt::TextureFormat,
|
|
/// Requested texture extent. Must be in
|
|
/// `SurfaceCapabilities::extents` range.
|
|
pub extent: wgt::Extent3d,
|
|
/// Allowed usage of surface textures,
|
|
pub usage: TextureUses,
|
|
/// Allows views of swapchain texture to have a different format
|
|
/// than the texture does.
|
|
pub view_formats: Vec<wgt::TextureFormat>,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct Rect<T> {
|
|
pub x: T,
|
|
pub y: T,
|
|
pub w: T,
|
|
pub h: T,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct BufferBarrier<'a, A: Api> {
|
|
pub buffer: &'a A::Buffer,
|
|
pub usage: Range<BufferUses>,
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct TextureBarrier<'a, A: Api> {
|
|
pub texture: &'a A::Texture,
|
|
pub range: wgt::ImageSubresourceRange,
|
|
pub usage: Range<TextureUses>,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct BufferCopy {
|
|
pub src_offset: wgt::BufferAddress,
|
|
pub dst_offset: wgt::BufferAddress,
|
|
pub size: wgt::BufferSize,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct TextureCopyBase {
|
|
pub mip_level: u32,
|
|
pub array_layer: u32,
|
|
/// Origin within a texture.
|
|
/// Note: for 1D and 2D textures, Z must be 0.
|
|
pub origin: wgt::Origin3d,
|
|
pub aspect: FormatAspects,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug)]
|
|
pub struct CopyExtent {
|
|
pub width: u32,
|
|
pub height: u32,
|
|
pub depth: u32,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct TextureCopy {
|
|
pub src_base: TextureCopyBase,
|
|
pub dst_base: TextureCopyBase,
|
|
pub size: CopyExtent,
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct BufferTextureCopy {
|
|
pub buffer_layout: wgt::ImageDataLayout,
|
|
pub texture_base: TextureCopyBase,
|
|
pub size: CopyExtent,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct Attachment<'a, A: Api> {
|
|
pub view: &'a A::TextureView,
|
|
/// Contains either a single mutating usage as a target,
|
|
/// or a valid combination of read-only usages.
|
|
pub usage: TextureUses,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for Attachment<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
view: self.view,
|
|
usage: self.usage,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct ColorAttachment<'a, A: Api> {
|
|
pub target: Attachment<'a, A>,
|
|
pub resolve_target: Option<Attachment<'a, A>>,
|
|
pub ops: AttachmentOps,
|
|
pub clear_value: wgt::Color,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for ColorAttachment<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
target: self.target.clone(),
|
|
resolve_target: self.resolve_target.clone(),
|
|
ops: self.ops,
|
|
clear_value: self.clear_value,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct DepthStencilAttachment<'a, A: Api> {
|
|
pub target: Attachment<'a, A>,
|
|
pub depth_ops: AttachmentOps,
|
|
pub stencil_ops: AttachmentOps,
|
|
pub clear_value: (f32, u32),
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct RenderPassTimestampWrites<'a, A: Api> {
|
|
pub query_set: &'a A::QuerySet,
|
|
pub beginning_of_pass_write_index: Option<u32>,
|
|
pub end_of_pass_write_index: Option<u32>,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for RenderPassTimestampWrites<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
query_set: self.query_set,
|
|
beginning_of_pass_write_index: self.beginning_of_pass_write_index,
|
|
end_of_pass_write_index: self.end_of_pass_write_index,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct RenderPassDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
pub extent: wgt::Extent3d,
|
|
pub sample_count: u32,
|
|
pub color_attachments: &'a [Option<ColorAttachment<'a, A>>],
|
|
pub depth_stencil_attachment: Option<DepthStencilAttachment<'a, A>>,
|
|
pub multiview: Option<NonZeroU32>,
|
|
pub timestamp_writes: Option<RenderPassTimestampWrites<'a, A>>,
|
|
pub occlusion_query_set: Option<&'a A::QuerySet>,
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub struct ComputePassTimestampWrites<'a, A: Api> {
|
|
pub query_set: &'a A::QuerySet,
|
|
pub beginning_of_pass_write_index: Option<u32>,
|
|
pub end_of_pass_write_index: Option<u32>,
|
|
}
|
|
|
|
// Rust gets confused about the impl requirements for `A`
|
|
impl<A: Api> Clone for ComputePassTimestampWrites<'_, A> {
|
|
fn clone(&self) -> Self {
|
|
Self {
|
|
query_set: self.query_set,
|
|
beginning_of_pass_write_index: self.beginning_of_pass_write_index,
|
|
end_of_pass_write_index: self.end_of_pass_write_index,
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct ComputePassDescriptor<'a, A: Api> {
|
|
pub label: Label<'a>,
|
|
pub timestamp_writes: Option<ComputePassTimestampWrites<'a, A>>,
|
|
}
|
|
|
|
/// Stores the text of any validation errors that have occurred since
|
|
/// the last call to `get_and_reset`.
|
|
///
|
|
/// Each value is a validation error and a message associated with it,
|
|
/// or `None` if the error has no message from the api.
|
|
///
|
|
/// This is used for internal wgpu testing only and _must not_ be used
|
|
/// as a way to check for errors.
|
|
///
|
|
/// This works as a static because `cargo nextest` runs all of our
|
|
/// tests in separate processes, so each test gets its own canary.
|
|
///
|
|
/// This prevents the issue of one validation error terminating the
|
|
/// entire process.
|
|
pub static VALIDATION_CANARY: ValidationCanary = ValidationCanary {
|
|
inner: Mutex::new(Vec::new()),
|
|
};
|
|
|
|
/// Flag for internal testing.
|
|
pub struct ValidationCanary {
|
|
inner: Mutex<Vec<String>>,
|
|
}
|
|
|
|
impl ValidationCanary {
|
|
#[allow(dead_code)] // in some configurations this function is dead
|
|
fn add(&self, msg: String) {
|
|
self.inner.lock().push(msg);
|
|
}
|
|
|
|
/// Returns any API validation errors that have occurred in this process
|
|
/// since the last call to this function.
|
|
pub fn get_and_reset(&self) -> Vec<String> {
|
|
self.inner.lock().drain(..).collect()
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_default_limits() {
|
|
let limits = wgt::Limits::default();
|
|
assert!(limits.max_bind_groups <= MAX_BIND_GROUPS as u32);
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureDescriptor<'a> {
|
|
pub label: Label<'a>,
|
|
pub size: wgt::BufferAddress,
|
|
pub format: AccelerationStructureFormat,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
|
|
pub enum AccelerationStructureFormat {
|
|
TopLevel,
|
|
BottomLevel,
|
|
}
|
|
|
|
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
|
|
pub enum AccelerationStructureBuildMode {
|
|
Build,
|
|
Update,
|
|
}
|
|
|
|
/// Information of the required size for a corresponding entries struct (+ flags)
|
|
#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
|
|
pub struct AccelerationStructureBuildSizes {
|
|
pub acceleration_structure_size: wgt::BufferAddress,
|
|
pub update_scratch_size: wgt::BufferAddress,
|
|
pub build_scratch_size: wgt::BufferAddress,
|
|
}
|
|
|
|
/// Updates use source_acceleration_structure if present, else the update will be performed in place.
|
|
/// For updates, only the data is allowed to change (not the meta data or sizes).
|
|
#[derive(Clone, Debug)]
|
|
pub struct BuildAccelerationStructureDescriptor<'a, A: Api> {
|
|
pub entries: &'a AccelerationStructureEntries<'a, A>,
|
|
pub mode: AccelerationStructureBuildMode,
|
|
pub flags: AccelerationStructureBuildFlags,
|
|
pub source_acceleration_structure: Option<&'a A::AccelerationStructure>,
|
|
pub destination_acceleration_structure: &'a A::AccelerationStructure,
|
|
pub scratch_buffer: &'a A::Buffer,
|
|
pub scratch_buffer_offset: wgt::BufferAddress,
|
|
}
|
|
|
|
/// - All buffers, buffer addresses and offsets will be ignored.
|
|
/// - The build mode will be ignored.
|
|
/// - Reducing the amount of Instances, Triangle groups or AABB groups (or the number of Triangles/AABBs in corresponding groups),
|
|
/// may result in reduced size requirements.
|
|
/// - Any other change may result in a bigger or smaller size requirement.
|
|
#[derive(Clone, Debug)]
|
|
pub struct GetAccelerationStructureBuildSizesDescriptor<'a, A: Api> {
|
|
pub entries: &'a AccelerationStructureEntries<'a, A>,
|
|
pub flags: AccelerationStructureBuildFlags,
|
|
}
|
|
|
|
/// Entries for a single descriptor
|
|
/// * `Instances` - Multiple instances for a top level acceleration structure
|
|
/// * `Triangles` - Multiple triangle meshes for a bottom level acceleration structure
|
|
/// * `AABBs` - List of list of axis aligned bounding boxes for a bottom level acceleration structure
|
|
#[derive(Debug)]
|
|
pub enum AccelerationStructureEntries<'a, A: Api> {
|
|
Instances(AccelerationStructureInstances<'a, A>),
|
|
Triangles(Vec<AccelerationStructureTriangles<'a, A>>),
|
|
AABBs(Vec<AccelerationStructureAABBs<'a, A>>),
|
|
}
|
|
|
|
/// * `first_vertex` - offset in the vertex buffer (as number of vertices)
|
|
/// * `indices` - optional index buffer with attributes
|
|
/// * `transform` - optional transform
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureTriangles<'a, A: Api> {
|
|
pub vertex_buffer: Option<&'a A::Buffer>,
|
|
pub vertex_format: wgt::VertexFormat,
|
|
pub first_vertex: u32,
|
|
pub vertex_count: u32,
|
|
pub vertex_stride: wgt::BufferAddress,
|
|
pub indices: Option<AccelerationStructureTriangleIndices<'a, A>>,
|
|
pub transform: Option<AccelerationStructureTriangleTransform<'a, A>>,
|
|
pub flags: AccelerationStructureGeometryFlags,
|
|
}
|
|
|
|
/// * `offset` - offset in bytes
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureAABBs<'a, A: Api> {
|
|
pub buffer: Option<&'a A::Buffer>,
|
|
pub offset: u32,
|
|
pub count: u32,
|
|
pub stride: wgt::BufferAddress,
|
|
pub flags: AccelerationStructureGeometryFlags,
|
|
}
|
|
|
|
/// * `offset` - offset in bytes
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureInstances<'a, A: Api> {
|
|
pub buffer: Option<&'a A::Buffer>,
|
|
pub offset: u32,
|
|
pub count: u32,
|
|
}
|
|
|
|
/// * `offset` - offset in bytes
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureTriangleIndices<'a, A: Api> {
|
|
pub format: wgt::IndexFormat,
|
|
pub buffer: Option<&'a A::Buffer>,
|
|
pub offset: u32,
|
|
pub count: u32,
|
|
}
|
|
|
|
/// * `offset` - offset in bytes
|
|
#[derive(Clone, Debug)]
|
|
pub struct AccelerationStructureTriangleTransform<'a, A: Api> {
|
|
pub buffer: &'a A::Buffer,
|
|
pub offset: u32,
|
|
}
|
|
|
|
pub use wgt::AccelerationStructureFlags as AccelerationStructureBuildFlags;
|
|
pub use wgt::AccelerationStructureGeometryFlags;
|
|
|
|
bitflags::bitflags! {
|
|
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
|
pub struct AccelerationStructureUses: u8 {
|
|
// For blas used as input for tlas
|
|
const BUILD_INPUT = 1 << 0;
|
|
// Target for acceleration structure build
|
|
const BUILD_OUTPUT = 1 << 1;
|
|
// Tlas used in a shader
|
|
const SHADER_INPUT = 1 << 2;
|
|
}
|
|
}
|
|
|
|
#[derive(Debug, Clone)]
|
|
pub struct AccelerationStructureBarrier {
|
|
pub usage: Range<AccelerationStructureUses>,
|
|
}
|