forked from mirrors/gecko-dev
		
	`JS<T>` belongs on the heap, and only on the heap. This is a collection of fixes so that code uses either `Root<T>` or `&T` to pass around garbage-collected pointers. Ideally, we could completely ban constructing a `JS<T>` outside of constructor functions, but we aren't quite there yet. Source-Repo: https://github.com/servo/servo Source-Revision: 7c7dbde0f4372037aac3635b8d81531ca9cdced3
		
			
				
	
	
		
			127 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLError, WebGLResult};
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{JS, MutNullableHeap, Root};
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use dom::bindings::utils::reflect_dom_object;
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use dom::webglobject::WebGLObject;
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use dom::webglrenderingcontext::MAX_UNIFORM_AND_ATTRIBUTE_LEN;
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use dom::webglshader::WebGLShader;
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use ipc_channel::ipc::{self, IpcSender};
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use std::cell::Cell;
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#[dom_struct]
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pub struct WebGLProgram {
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    webgl_object: WebGLObject,
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    id: u32,
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    is_deleted: Cell<bool>,
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    fragment_shader: MutNullableHeap<JS<WebGLShader>>,
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    vertex_shader: MutNullableHeap<JS<WebGLShader>>,
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    #[ignore_heap_size_of = "Defined in ipc-channel"]
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    renderer: IpcSender<CanvasMsg>,
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}
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impl WebGLProgram {
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    fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32) -> WebGLProgram {
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        WebGLProgram {
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            webgl_object: WebGLObject::new_inherited(),
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            id: id,
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            is_deleted: Cell::new(false),
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            fragment_shader: Default::default(),
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            vertex_shader: Default::default(),
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            renderer: renderer,
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        }
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    }
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    pub fn maybe_new(global: GlobalRef, renderer: IpcSender<CanvasMsg>)
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                     -> Option<Root<WebGLProgram>> {
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        let (sender, receiver) = ipc::channel().unwrap();
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        renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateProgram(sender))).unwrap();
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        let result = receiver.recv().unwrap();
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        result.map(|program_id| WebGLProgram::new(global, renderer, *program_id))
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    }
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    pub fn new(global: GlobalRef, renderer: IpcSender<CanvasMsg>, id: u32) -> Root<WebGLProgram> {
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        reflect_dom_object(box WebGLProgram::new_inherited(renderer, id), global, WebGLProgramBinding::Wrap)
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    }
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}
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impl WebGLProgram {
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    /// glDeleteProgram
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    pub fn delete(&self) {
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        if !self.is_deleted.get() {
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            self.is_deleted.set(true);
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            self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteProgram(self.id))).unwrap();
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        }
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    }
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    /// glLinkProgram
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    pub fn link(&self) {
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        self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(self.id))).unwrap();
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    }
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    /// glUseProgram
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    pub fn use_program(&self) {
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        self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(self.id))).unwrap();
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    }
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    /// glAttachShader
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    pub fn attach_shader(&self, shader: &WebGLShader) -> WebGLResult<()> {
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        let shader_slot = match shader.gl_type() {
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            constants::FRAGMENT_SHADER => &self.fragment_shader,
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            constants::VERTEX_SHADER => &self.vertex_shader,
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            _ => return Err(WebGLError::InvalidOperation),
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        };
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        // TODO(ecoal95): Differentiate between same shader already assigned and other previous
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        // shader.
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        if shader_slot.get().is_some() {
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            return Err(WebGLError::InvalidOperation);
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        }
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        shader_slot.set(Some(shader));
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        self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::AttachShader(self.id, shader.id()))).unwrap();
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        Ok(())
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    }
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    /// glGetAttribLocation
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    pub fn get_attrib_location(&self, name: String) -> WebGLResult<Option<i32>> {
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        if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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            return Err(WebGLError::InvalidValue);
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        }
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        // Check if the name is reserved
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        if name.starts_with("webgl") || name.starts_with("_webgl_") {
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            return Ok(None);
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        }
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        let (sender, receiver) = ipc::channel().unwrap();
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        self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetAttribLocation(self.id, name, sender))).unwrap();
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        Ok(receiver.recv().unwrap())
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    }
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    /// glGetUniformLocation
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    pub fn get_uniform_location(&self, name: String) -> WebGLResult<Option<i32>> {
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        if name.len() > MAX_UNIFORM_AND_ATTRIBUTE_LEN {
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            return Err(WebGLError::InvalidValue);
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        }
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        // Check if the name is reserved
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        if name.starts_with("webgl") || name.starts_with("_webgl_") {
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            return Ok(None);
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        }
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        let (sender, receiver) = ipc::channel().unwrap();
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        self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(self.id, name, sender))).unwrap();
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        Ok(receiver.recv().unwrap())
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    }
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}
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