forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "GLContext.h"
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| #include "WebGL2Context.h"
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| #include "WebGLContextUtils.h"
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| #include "WebGLTexture.h"
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| 
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| namespace mozilla {
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| 
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| void
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| WebGL2Context::TexStorage(const char* funcName, uint8_t funcDims, GLenum rawTarget,
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|                           GLsizei levels, GLenum internalFormat, GLsizei width,
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|                           GLsizei height, GLsizei depth)
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| {
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|     TexTarget target;
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|     WebGLTexture* tex;
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|     if (!ValidateTexTarget(this, funcName, funcDims, rawTarget, &target, &tex))
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|         return;
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| 
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|     tex->TexStorage(funcName, target, levels, internalFormat, width, height, depth);
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| }
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| 
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| ////////////////////
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| 
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| /*virtual*/ bool
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| WebGL2Context::IsTexParamValid(GLenum pname) const
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| {
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|     switch (pname) {
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|     case LOCAL_GL_TEXTURE_BASE_LEVEL:
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|     case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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|     case LOCAL_GL_TEXTURE_COMPARE_MODE:
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|     case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT:
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|     case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS:
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|     case LOCAL_GL_TEXTURE_MAX_LEVEL:
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|     case LOCAL_GL_TEXTURE_WRAP_R:
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|     case LOCAL_GL_TEXTURE_MAX_LOD:
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|     case LOCAL_GL_TEXTURE_MIN_LOD:
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|         return true;
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| 
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|     default:
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|         return WebGLContext::IsTexParamValid(pname);
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|     }
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| }
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| 
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| } // namespace mozilla
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