forked from mirrors/gecko-dev
		
	 04e66eb0c1
			
		
	
	
		04e66eb0c1
		
	
	
	
	
		
			
			MozReview-Commit-ID: 4XMdLLoedIh --HG-- extra : rebase_source : b71d5d73b832f1f16ae261463860b4f60b38c559
		
			
				
	
	
		
			2539 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2539 lines
		
	
	
	
		
			77 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #include "WebGLContext.h"
 | |
| 
 | |
| #include <algorithm>
 | |
| #include <queue>
 | |
| 
 | |
| #include "AccessCheck.h"
 | |
| #include "gfxContext.h"
 | |
| #include "gfxCrashReporterUtils.h"
 | |
| #include "gfxPattern.h"
 | |
| #include "gfxPrefs.h"
 | |
| #include "gfxUtils.h"
 | |
| #include "MozFramebuffer.h"
 | |
| #include "GLBlitHelper.h"
 | |
| #include "GLContext.h"
 | |
| #include "GLContextProvider.h"
 | |
| #include "GLReadTexImageHelper.h"
 | |
| #include "GLScreenBuffer.h"
 | |
| #include "ImageContainer.h"
 | |
| #include "ImageEncoder.h"
 | |
| #include "Layers.h"
 | |
| #include "LayerUserData.h"
 | |
| #include "mozilla/dom/BindingUtils.h"
 | |
| #include "mozilla/dom/Event.h"
 | |
| #include "mozilla/dom/HTMLVideoElement.h"
 | |
| #include "mozilla/dom/ImageData.h"
 | |
| #include "mozilla/dom/WebGLContextEvent.h"
 | |
| #include "mozilla/EnumeratedArrayCycleCollection.h"
 | |
| #include "mozilla/Preferences.h"
 | |
| #include "mozilla/ProcessPriorityManager.h"
 | |
| #include "mozilla/ScopeExit.h"
 | |
| #include "mozilla/Services.h"
 | |
| #include "mozilla/Telemetry.h"
 | |
| #include "nsContentUtils.h"
 | |
| #include "nsDisplayList.h"
 | |
| #include "nsError.h"
 | |
| #include "nsIClassInfoImpl.h"
 | |
| #include "nsIConsoleService.h"
 | |
| #include "nsIGfxInfo.h"
 | |
| #include "nsIObserverService.h"
 | |
| #include "nsIVariant.h"
 | |
| #include "nsIWidget.h"
 | |
| #include "nsIXPConnect.h"
 | |
| #include "nsServiceManagerUtils.h"
 | |
| #include "SVGObserverUtils.h"
 | |
| #include "prenv.h"
 | |
| #include "ScopedGLHelpers.h"
 | |
| #include "VRManagerChild.h"
 | |
| #include "mozilla/layers/TextureClientSharedSurface.h"
 | |
| #include "mozilla/layers/WebRenderUserData.h"
 | |
| #include "mozilla/layers/WebRenderCanvasRenderer.h"
 | |
| 
 | |
| // Local
 | |
| #include "CanvasUtils.h"
 | |
| #include "WebGL1Context.h"
 | |
| #include "WebGLActiveInfo.h"
 | |
| #include "WebGLBuffer.h"
 | |
| #include "WebGLContextLossHandler.h"
 | |
| #include "WebGLContextUtils.h"
 | |
| #include "WebGLExtensions.h"
 | |
| #include "WebGLFramebuffer.h"
 | |
| #include "WebGLMemoryTracker.h"
 | |
| #include "WebGLObjectModel.h"
 | |
| #include "WebGLProgram.h"
 | |
| #include "WebGLQuery.h"
 | |
| #include "WebGLSampler.h"
 | |
| #include "WebGLShader.h"
 | |
| #include "WebGLSync.h"
 | |
| #include "WebGLTransformFeedback.h"
 | |
| #include "WebGLVertexArray.h"
 | |
| #include "WebGLVertexAttribData.h"
 | |
| 
 | |
| #ifdef MOZ_WIDGET_COCOA
 | |
| #include "nsCocoaFeatures.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef XP_WIN
 | |
| #include "WGLLibrary.h"
 | |
| #endif
 | |
| 
 | |
| #if defined(MOZ_WIDGET_ANDROID)
 | |
|     #include "../../gfx/vr/gfxVRExternal.h"
 | |
| #endif
 | |
| 
 | |
| // Generated
 | |
| #include "mozilla/dom/WebGLRenderingContextBinding.h"
 | |
| 
 | |
| 
 | |
| namespace mozilla {
 | |
| 
 | |
| using namespace mozilla::dom;
 | |
| using namespace mozilla::gfx;
 | |
| using namespace mozilla::gl;
 | |
| using namespace mozilla::layers;
 | |
| 
 | |
| WebGLContextOptions::WebGLContextOptions()
 | |
| {
 | |
|     // Set default alpha state based on preference.
 | |
|     if (gfxPrefs::WebGLDefaultNoAlpha())
 | |
|         alpha = false;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContextOptions::operator==(const WebGLContextOptions& r) const
 | |
| {
 | |
|     bool eq = true;
 | |
|     eq &= (alpha == r.alpha);
 | |
|     eq &= (depth == r.depth);
 | |
|     eq &= (stencil == r.stencil);
 | |
|     eq &= (premultipliedAlpha == r.premultipliedAlpha);
 | |
|     eq &= (antialias == r.antialias);
 | |
|     eq &= (preserveDrawingBuffer == r.preserveDrawingBuffer);
 | |
|     eq &= (failIfMajorPerformanceCaveat == r.failIfMajorPerformanceCaveat);
 | |
|     eq &= (powerPreference == r.powerPreference);
 | |
|     return eq;
 | |
| }
 | |
| 
 | |
| WebGLContext::WebGLContext()
 | |
|     : WebGLContextUnchecked(nullptr)
 | |
|     , mMaxPerfWarnings(gfxPrefs::WebGLMaxPerfWarnings())
 | |
|     , mNumPerfWarnings(0)
 | |
|     , mMaxAcceptableFBStatusInvals(gfxPrefs::WebGLMaxAcceptableFBStatusInvals())
 | |
|     , mDataAllocGLCallCount(0)
 | |
|     , mBypassShaderValidation(false)
 | |
|     , mEmptyTFO(0)
 | |
|     , mContextLossHandler(this)
 | |
|     , mNeedsFakeNoAlpha(false)
 | |
|     , mNeedsFakeNoDepth(false)
 | |
|     , mNeedsFakeNoStencil(false)
 | |
|     , mAllowFBInvalidation(gfxPrefs::WebGLFBInvalidation())
 | |
|     , mMsaaSamples(gfxPrefs::WebGLMsaaSamples())
 | |
| {
 | |
|     mGeneration = 0;
 | |
|     mInvalidated = false;
 | |
|     mCapturedFrameInvalidated = false;
 | |
|     mShouldPresent = true;
 | |
|     mResetLayer = true;
 | |
|     mOptionsFrozen = false;
 | |
|     mDisableExtensions = false;
 | |
|     mIsMesa = false;
 | |
|     mEmitContextLostErrorOnce = false;
 | |
|     mWebGLError = 0;
 | |
|     mUnderlyingGLError = 0;
 | |
| 
 | |
|     mContextLostErrorSet = false;
 | |
| 
 | |
|     mViewportX = 0;
 | |
|     mViewportY = 0;
 | |
|     mViewportWidth = 0;
 | |
|     mViewportHeight = 0;
 | |
| 
 | |
|     mDitherEnabled = 1;
 | |
|     mRasterizerDiscardEnabled = 0; // OpenGL ES 3.0 spec p244
 | |
|     mScissorTestEnabled = 0;
 | |
|     mStencilTestEnabled = 0;
 | |
| 
 | |
|     if (NS_IsMainThread()) {
 | |
|         // XXX mtseng: bug 709490, not thread safe
 | |
|         WebGLMemoryTracker::AddWebGLContext(this);
 | |
|     }
 | |
| 
 | |
|     mAllowContextRestore = true;
 | |
|     mLastLossWasSimulated = false;
 | |
|     mContextStatus = ContextNotLost;
 | |
|     mLoseContextOnMemoryPressure = false;
 | |
|     mCanLoseContextInForeground = true;
 | |
|     mRestoreWhenVisible = false;
 | |
| 
 | |
|     mAlreadyGeneratedWarnings = 0;
 | |
|     mAlreadyWarnedAboutFakeVertexAttrib0 = false;
 | |
|     mAlreadyWarnedAboutViewportLargerThanDest = false;
 | |
| 
 | |
|     mMaxWarnings = gfxPrefs::WebGLMaxWarningsPerContext();
 | |
|     if (mMaxWarnings < -1) {
 | |
|         GenerateWarning("webgl.max-warnings-per-context size is too large (seems like a negative value wrapped)");
 | |
|         mMaxWarnings = 0;
 | |
|     }
 | |
| 
 | |
|     mLastUseIndex = 0;
 | |
| 
 | |
|     mDisableFragHighP = false;
 | |
| 
 | |
|     mDrawCallsSinceLastFlush = 0;
 | |
| }
 | |
| 
 | |
| WebGLContext::~WebGLContext()
 | |
| {
 | |
|     RemovePostRefreshObserver();
 | |
| 
 | |
|     DestroyResourcesAndContext();
 | |
|     if (NS_IsMainThread()) {
 | |
|         // XXX mtseng: bug 709490, not thread safe
 | |
|         WebGLMemoryTracker::RemoveWebGLContext(this);
 | |
|     }
 | |
| }
 | |
| 
 | |
| template<typename T>
 | |
| void
 | |
| ClearLinkedList(LinkedList<T>& list)
 | |
| {
 | |
|     while (!list.isEmpty()) {
 | |
|         list.getLast()->DeleteOnce();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::DestroyResourcesAndContext()
 | |
| {
 | |
|     if (!gl)
 | |
|         return;
 | |
| 
 | |
|     mDefaultFB = nullptr;
 | |
|     mResolvedDefaultFB = nullptr;
 | |
| 
 | |
|     mBound2DTextures.Clear();
 | |
|     mBoundCubeMapTextures.Clear();
 | |
|     mBound3DTextures.Clear();
 | |
|     mBound2DArrayTextures.Clear();
 | |
|     mBoundSamplers.Clear();
 | |
|     mBoundArrayBuffer = nullptr;
 | |
|     mBoundCopyReadBuffer = nullptr;
 | |
|     mBoundCopyWriteBuffer = nullptr;
 | |
|     mBoundPixelPackBuffer = nullptr;
 | |
|     mBoundPixelUnpackBuffer = nullptr;
 | |
|     mBoundTransformFeedbackBuffer = nullptr;
 | |
|     mBoundUniformBuffer = nullptr;
 | |
|     mCurrentProgram = nullptr;
 | |
|     mActiveProgramLinkInfo = nullptr;
 | |
|     mBoundDrawFramebuffer = nullptr;
 | |
|     mBoundReadFramebuffer = nullptr;
 | |
|     mBoundRenderbuffer = nullptr;
 | |
|     mBoundVertexArray = nullptr;
 | |
|     mDefaultVertexArray = nullptr;
 | |
|     mBoundTransformFeedback = nullptr;
 | |
|     mDefaultTransformFeedback = nullptr;
 | |
| 
 | |
|     mQuerySlot_SamplesPassed = nullptr;
 | |
|     mQuerySlot_TFPrimsWritten = nullptr;
 | |
|     mQuerySlot_TimeElapsed = nullptr;
 | |
| 
 | |
|     mIndexedUniformBufferBindings.clear();
 | |
| 
 | |
|     if (mAvailabilityRunnable) {
 | |
|         mAvailabilityRunnable->Run();
 | |
|     }
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     ClearLinkedList(mBuffers);
 | |
|     ClearLinkedList(mFramebuffers);
 | |
|     ClearLinkedList(mPrograms);
 | |
|     ClearLinkedList(mQueries);
 | |
|     ClearLinkedList(mRenderbuffers);
 | |
|     ClearLinkedList(mSamplers);
 | |
|     ClearLinkedList(mShaders);
 | |
|     ClearLinkedList(mSyncs);
 | |
|     ClearLinkedList(mTextures);
 | |
|     ClearLinkedList(mTransformFeedbacks);
 | |
|     ClearLinkedList(mVertexArrays);
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     if (mEmptyTFO) {
 | |
|         gl->fDeleteTransformFeedbacks(1, &mEmptyTFO);
 | |
|         mEmptyTFO = 0;
 | |
|     }
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     mFakeBlack_2D_0000       = nullptr;
 | |
|     mFakeBlack_2D_0001       = nullptr;
 | |
|     mFakeBlack_CubeMap_0000  = nullptr;
 | |
|     mFakeBlack_CubeMap_0001  = nullptr;
 | |
|     mFakeBlack_3D_0000       = nullptr;
 | |
|     mFakeBlack_3D_0001       = nullptr;
 | |
|     mFakeBlack_2D_Array_0000 = nullptr;
 | |
|     mFakeBlack_2D_Array_0001 = nullptr;
 | |
| 
 | |
|     if (mFakeVertexAttrib0BufferObject) {
 | |
|         gl->fDeleteBuffers(1, &mFakeVertexAttrib0BufferObject);
 | |
|         mFakeVertexAttrib0BufferObject = 0;
 | |
|     }
 | |
| 
 | |
|     // disable all extensions except "WEBGL_lose_context". see bug #927969
 | |
|     // spec: http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
 | |
|     for (size_t i = 0; i < size_t(WebGLExtensionID::Max); ++i) {
 | |
|         WebGLExtensionID extension = WebGLExtensionID(i);
 | |
| 
 | |
|         if (!IsExtensionEnabled(extension) || (extension == WebGLExtensionID::WEBGL_lose_context))
 | |
|             continue;
 | |
| 
 | |
|         mExtensions[extension]->MarkLost();
 | |
|         mExtensions[extension] = nullptr;
 | |
|     }
 | |
| 
 | |
|     // We just got rid of everything, so the context had better
 | |
|     // have been going away.
 | |
|     if (GLContext::ShouldSpew()) {
 | |
|         printf_stderr("--- WebGL context destroyed: %p\n", gl.get());
 | |
|     }
 | |
| 
 | |
|     MOZ_ASSERT(gl);
 | |
|     gl->MarkDestroyed();
 | |
|     mGL_OnlyClearInDestroyResourcesAndContext = nullptr;
 | |
|     MOZ_ASSERT(!gl);
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::Invalidate()
 | |
| {
 | |
|     if (!mCanvasElement)
 | |
|         return;
 | |
| 
 | |
|     mCapturedFrameInvalidated = true;
 | |
| 
 | |
|     if (mInvalidated)
 | |
|         return;
 | |
| 
 | |
|     SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
 | |
| 
 | |
|     mInvalidated = true;
 | |
|     mCanvasElement->InvalidateCanvasContent(nullptr);
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::OnVisibilityChange()
 | |
| {
 | |
|     if (!IsContextLost()) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (!mRestoreWhenVisible || mLastLossWasSimulated) {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     ForceRestoreContext();
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::OnMemoryPressure()
 | |
| {
 | |
|     bool shouldLoseContext = mLoseContextOnMemoryPressure;
 | |
| 
 | |
|     if (!mCanLoseContextInForeground &&
 | |
|         ProcessPriorityManager::CurrentProcessIsForeground())
 | |
|     {
 | |
|         shouldLoseContext = false;
 | |
|     }
 | |
| 
 | |
|     if (shouldLoseContext)
 | |
|         ForceLoseContext();
 | |
| }
 | |
| 
 | |
| //
 | |
| // nsICanvasRenderingContextInternal
 | |
| //
 | |
| 
 | |
| static bool
 | |
| IsFeatureInBlacklist(const nsCOMPtr<nsIGfxInfo>& gfxInfo, int32_t feature,
 | |
|                      nsCString* const out_blacklistId)
 | |
| {
 | |
|     int32_t status;
 | |
|     if (!NS_SUCCEEDED(gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo, feature,
 | |
|                                                            *out_blacklistId, &status)))
 | |
|     {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     return status != nsIGfxInfo::FEATURE_STATUS_OK;
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP
 | |
| WebGLContext::SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
 | |
|                                 ErrorResult& aRvForDictionaryInit)
 | |
| {
 | |
|     if (options.isNullOrUndefined() && mOptionsFrozen)
 | |
|         return NS_OK;
 | |
| 
 | |
|     WebGLContextAttributes attributes;
 | |
|     if (!attributes.Init(cx, options)) {
 | |
|       aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED);
 | |
|       return NS_ERROR_UNEXPECTED;
 | |
|     }
 | |
| 
 | |
|     WebGLContextOptions newOpts;
 | |
| 
 | |
|     newOpts.stencil = attributes.mStencil;
 | |
|     newOpts.depth = attributes.mDepth;
 | |
|     newOpts.premultipliedAlpha = attributes.mPremultipliedAlpha;
 | |
|     newOpts.antialias = attributes.mAntialias;
 | |
|     newOpts.preserveDrawingBuffer = attributes.mPreserveDrawingBuffer;
 | |
|     newOpts.failIfMajorPerformanceCaveat = attributes.mFailIfMajorPerformanceCaveat;
 | |
|     newOpts.powerPreference = attributes.mPowerPreference;
 | |
| 
 | |
|     if (attributes.mAlpha.WasPassed()) {
 | |
|         newOpts.alpha = attributes.mAlpha.Value();
 | |
|     }
 | |
| 
 | |
|     // Don't do antialiasing if we've disabled MSAA.
 | |
|     if (!gfxPrefs::MSAALevel()) {
 | |
|         newOpts.antialias = false;
 | |
|     }
 | |
| 
 | |
|     if (!gfxPrefs::WebGLForceMSAA()) {
 | |
|         const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
 | |
| 
 | |
|         nsCString blocklistId;
 | |
|         if (IsFeatureInBlacklist(gfxInfo, nsIGfxInfo::FEATURE_WEBGL_MSAA, &blocklistId)) {
 | |
|             GenerateWarning("Disallowing antialiased backbuffers due to blacklisting.");
 | |
|             mOptions.antialias = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #if 0
 | |
|     GenerateWarning("aaHint: %d stencil: %d depth: %d alpha: %d premult: %d preserve: %d\n",
 | |
|                newOpts.antialias ? 1 : 0,
 | |
|                newOpts.stencil ? 1 : 0,
 | |
|                newOpts.depth ? 1 : 0,
 | |
|                newOpts.alpha ? 1 : 0,
 | |
|                newOpts.premultipliedAlpha ? 1 : 0,
 | |
|                newOpts.preserveDrawingBuffer ? 1 : 0);
 | |
| #endif
 | |
| 
 | |
|     if (mOptionsFrozen && !(newOpts == mOptions)) {
 | |
|         // Error if the options are already frozen, and the ones that were asked for
 | |
|         // aren't the same as what they were originally.
 | |
|         return NS_ERROR_FAILURE;
 | |
|     }
 | |
| 
 | |
|     mOptions = newOpts;
 | |
|     return NS_OK;
 | |
| }
 | |
| 
 | |
| static bool
 | |
| HasAcceleratedLayers(const nsCOMPtr<nsIGfxInfo>& gfxInfo)
 | |
| {
 | |
|     int32_t status;
 | |
| 
 | |
|     nsCString discardFailureId;
 | |
|     gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo,
 | |
|                                          nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS,
 | |
|                                          discardFailureId,
 | |
|                                          &status);
 | |
|     if (status)
 | |
|         return true;
 | |
|     gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo,
 | |
|                                          nsIGfxInfo::FEATURE_DIRECT3D_10_LAYERS,
 | |
|                                          discardFailureId,
 | |
|                                          &status);
 | |
|     if (status)
 | |
|         return true;
 | |
|     gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo,
 | |
|                                          nsIGfxInfo::FEATURE_DIRECT3D_10_1_LAYERS,
 | |
|                                          discardFailureId,
 | |
|                                          &status);
 | |
|     if (status)
 | |
|         return true;
 | |
|     gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo,
 | |
|                                          nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS,
 | |
|                                          discardFailureId,
 | |
|                                          &status);
 | |
|     if (status)
 | |
|         return true;
 | |
|     gfxUtils::ThreadSafeGetFeatureStatus(gfxInfo,
 | |
|                                          nsIGfxInfo::FEATURE_OPENGL_LAYERS,
 | |
|                                          discardFailureId,
 | |
|                                          &status);
 | |
|     if (status)
 | |
|         return true;
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| // --
 | |
| 
 | |
| bool
 | |
| WebGLContext::CreateAndInitGL(bool forceEnabled,
 | |
|                               std::vector<FailureReason>* const out_failReasons)
 | |
| {
 | |
|     // Can't use WebGL in headless mode.
 | |
|     if (gfxPlatform::IsHeadless()) {
 | |
|         FailureReason reason;
 | |
|         reason.info = "Can't use WebGL in headless mode (https://bugzil.la/1375585).";
 | |
|         out_failReasons->push_back(reason);
 | |
|         GenerateWarning("%s", reason.info.BeginReading());
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // WebGL2 is separately blocked:
 | |
|     if (IsWebGL2()) {
 | |
|         const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
 | |
|         const auto feature = nsIGfxInfo::FEATURE_WEBGL2;
 | |
| 
 | |
|         FailureReason reason;
 | |
|         if (IsFeatureInBlacklist(gfxInfo, feature, &reason.key)) {
 | |
|             reason.info = "Refused to create WebGL2 context because of blacklist"
 | |
|                           " entry: ";
 | |
|             reason.info.Append(reason.key);
 | |
|             out_failReasons->push_back(reason);
 | |
|             GenerateWarning("%s", reason.info.BeginReading());
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     gl::CreateContextFlags flags = (gl::CreateContextFlags::NO_VALIDATION |
 | |
|                                     gl::CreateContextFlags::PREFER_ROBUSTNESS);
 | |
|     bool tryNativeGL = true;
 | |
|     bool tryANGLE = false;
 | |
| 
 | |
|     if (forceEnabled) {
 | |
|         flags |= gl::CreateContextFlags::FORCE_ENABLE_HARDWARE;
 | |
|     }
 | |
| 
 | |
|     if (IsWebGL2()) {
 | |
|         flags |= gl::CreateContextFlags::PREFER_ES3;
 | |
|     } else if (!gfxPrefs::WebGL1AllowCoreProfile()) {
 | |
|         flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE;
 | |
|     }
 | |
| 
 | |
|     switch (mOptions.powerPreference) {
 | |
|     case dom::WebGLPowerPreference::Low_power:
 | |
|         break;
 | |
|         
 | |
|         // Eventually add a heuristic, but for now default to high-performance.
 | |
|         // We can even make it dynamic by holding on to a ForceDiscreteGPUHelperCGL iff
 | |
|         // we decide it's a high-performance application:
 | |
|         // - Non-trivial canvas size
 | |
|         // - Many draw calls
 | |
|         // - Same origin with root page (try to stem bleeding from WebGL ads/trackers)
 | |
|     case dom::WebGLPowerPreference::High_performance:
 | |
|     default:
 | |
|         flags |= gl::CreateContextFlags::HIGH_POWER;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
|     const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
 | |
|     nsString vendorID, deviceID;
 | |
| 
 | |
|     // Avoid crash for Intel HD Graphics 3000 on OSX. (Bug 1413269)
 | |
|     gfxInfo->GetAdapterVendorID(vendorID);
 | |
|     gfxInfo->GetAdapterDeviceID(deviceID);
 | |
|     if (vendorID.EqualsLiteral("0x8086") &&
 | |
|         (deviceID.EqualsLiteral("0x0116") || deviceID.EqualsLiteral("0x0126")))
 | |
|     {
 | |
|         flags |= gl::CreateContextFlags::REQUIRE_COMPAT_PROFILE;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     const auto surfaceCaps = [&]() {
 | |
|         auto ret = gl::SurfaceCaps::ForRGBA();
 | |
|         ret.premultAlpha = mOptions.premultipliedAlpha;
 | |
|         ret.preserve = mOptions.preserveDrawingBuffer;
 | |
| 
 | |
|         if (!mOptions.alpha) {
 | |
|             ret.premultAlpha = true;
 | |
|         }
 | |
|         return ret;
 | |
|     }();
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     const bool useEGL = PR_GetEnv("MOZ_WEBGL_FORCE_EGL");
 | |
| 
 | |
| #ifdef XP_WIN
 | |
|     tryNativeGL = false;
 | |
|     tryANGLE = true;
 | |
| 
 | |
|     if (gfxPrefs::WebGLDisableWGL()) {
 | |
|         tryNativeGL = false;
 | |
|     }
 | |
| 
 | |
|     if (gfxPrefs::WebGLDisableANGLE() || PR_GetEnv("MOZ_WEBGL_FORCE_OPENGL") || useEGL) {
 | |
|         tryNativeGL = true;
 | |
|         tryANGLE = false;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     if (tryNativeGL && !forceEnabled) {
 | |
|         const nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
 | |
|         const auto feature = nsIGfxInfo::FEATURE_WEBGL_OPENGL;
 | |
| 
 | |
|         FailureReason reason;
 | |
|         if (IsFeatureInBlacklist(gfxInfo, feature, &reason.key)) {
 | |
|             reason.info = "Refused to create native OpenGL context because of blacklist"
 | |
|                           " entry: ";
 | |
|             reason.info.Append(reason.key);
 | |
| 
 | |
|             out_failReasons->push_back(reason);
 | |
| 
 | |
|             GenerateWarning("%s", reason.info.BeginReading());
 | |
|             tryNativeGL = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     typedef decltype(gl::GLContextProviderEGL::CreateOffscreen) fnCreateOffscreenT;
 | |
|     const auto fnCreate = [&](fnCreateOffscreenT* const pfnCreateOffscreen,
 | |
|                               const char* const info)
 | |
|     {
 | |
|         const gfx::IntSize dummySize(1, 1);
 | |
|         nsCString failureId;
 | |
|         const RefPtr<GLContext> gl = pfnCreateOffscreen(dummySize, surfaceCaps, flags,
 | |
|                                                         &failureId);
 | |
|         if (!gl) {
 | |
|             out_failReasons->push_back(WebGLContext::FailureReason(failureId, info));
 | |
|         }
 | |
|         return gl;
 | |
|     };
 | |
| 
 | |
|     const auto newGL = [&]() -> RefPtr<gl::GLContext> {
 | |
|         if (tryNativeGL) {
 | |
|             if (useEGL)
 | |
|                 return fnCreate(&gl::GLContextProviderEGL::CreateOffscreen, "useEGL");
 | |
| 
 | |
|             const auto ret = fnCreate(&gl::GLContextProvider::CreateOffscreen,
 | |
|                                       "tryNativeGL");
 | |
|             if (ret)
 | |
|                 return ret;
 | |
|         }
 | |
| 
 | |
|         if (tryANGLE) {
 | |
|             // Force enable alpha channel to make sure ANGLE use correct framebuffer format
 | |
|             MOZ_ASSERT(surfaceCaps.alpha);
 | |
|             return fnCreate(&gl::GLContextProviderEGL::CreateOffscreen, "tryANGLE");
 | |
|         }
 | |
|         return nullptr;
 | |
|     }();
 | |
| 
 | |
|     if (!newGL) {
 | |
|         out_failReasons->push_back(FailureReason("FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS",
 | |
|                                                  "Exhausted GL driver options."));
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     FailureReason reason;
 | |
| 
 | |
|     mGL_OnlyClearInDestroyResourcesAndContext = newGL;
 | |
|     MOZ_RELEASE_ASSERT(gl);
 | |
|     if (!InitAndValidateGL(&reason)) {
 | |
|         DestroyResourcesAndContext();
 | |
|         MOZ_RELEASE_ASSERT(!gl);
 | |
| 
 | |
|         // The fail reason here should be specific enough for now.
 | |
|         out_failReasons->push_back(reason);
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // Fallback for resizes:
 | |
| 
 | |
| bool
 | |
| WebGLContext::EnsureDefaultFB(const char* const funcName)
 | |
| {
 | |
|     if (mDefaultFB) {
 | |
|         MOZ_ASSERT(mDefaultFB->mSize == mRequestedSize);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     const bool depthStencil = mOptions.depth || mOptions.stencil;
 | |
|     auto attemptSize = mRequestedSize;
 | |
| 
 | |
|     while (attemptSize.width || attemptSize.height) {
 | |
|         attemptSize.width = std::max(attemptSize.width, 1);
 | |
|         attemptSize.height = std::max(attemptSize.height, 1);
 | |
| 
 | |
|         [&]() {
 | |
|             if (mOptions.antialias) {
 | |
|                 MOZ_ASSERT(!mDefaultFB);
 | |
|                 mDefaultFB = MozFramebuffer::Create(gl, attemptSize, mMsaaSamples,
 | |
|                                                     depthStencil);
 | |
|                 if (mDefaultFB)
 | |
|                     return;
 | |
|                 if (mOptionsFrozen)
 | |
|                     return;
 | |
|             }
 | |
| 
 | |
|             MOZ_ASSERT(!mDefaultFB);
 | |
|             mDefaultFB = MozFramebuffer::Create(gl, attemptSize, 0, depthStencil);
 | |
|         }();
 | |
| 
 | |
|         if (mDefaultFB)
 | |
|             break;
 | |
| 
 | |
|         attemptSize.width /= 2;
 | |
|         attemptSize.height /= 2;
 | |
|     }
 | |
| 
 | |
|     if (!mDefaultFB) {
 | |
|         GenerateWarning("%s: Backbuffer resize failed. Losing context.", funcName);
 | |
|         ForceLoseContext();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     mDefaultFB_IsInvalid = true;
 | |
| 
 | |
|     if (mDefaultFB->mSize != mRequestedSize) {
 | |
|         GenerateWarning("Requested size %dx%d was too large, but resize"
 | |
|                           " to %dx%d succeeded.",
 | |
|                         mRequestedSize.width, mRequestedSize.height,
 | |
|                         mDefaultFB->mSize.width, mDefaultFB->mSize.height);
 | |
|     }
 | |
|     mRequestedSize = mDefaultFB->mSize;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::ThrowEvent_WebGLContextCreationError(const nsACString& text)
 | |
| {
 | |
|     RefPtr<EventTarget> target = mCanvasElement;
 | |
|     if (!target && mOffscreenCanvas) {
 | |
|         target = mOffscreenCanvas;
 | |
|     } else if (!target) {
 | |
|         GenerateWarning("Failed to create WebGL context: %s", text.BeginReading());
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     const auto kEventName = NS_LITERAL_STRING("webglcontextcreationerror");
 | |
| 
 | |
|     WebGLContextEventInit eventInit;
 | |
|     // eventInit.mCancelable = true; // The spec says this, but it's silly.
 | |
|     eventInit.mStatusMessage = NS_ConvertASCIItoUTF16(text);
 | |
| 
 | |
|     const RefPtr<WebGLContextEvent> event = WebGLContextEvent::Constructor(target,
 | |
|                                                                            kEventName,
 | |
|                                                                            eventInit);
 | |
|     event->SetTrusted(true);
 | |
| 
 | |
|     target->DispatchEvent(*event);
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     GenerateWarning("Failed to create WebGL context: %s", text.BeginReading());
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP
 | |
| WebGLContext::SetDimensions(int32_t signedWidth, int32_t signedHeight)
 | |
| {
 | |
|     if (signedWidth < 0 || signedHeight < 0) {
 | |
|         if (!gl) {
 | |
|             Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID,
 | |
|                                   NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_SIZE"));
 | |
|         }
 | |
|         GenerateWarning("Canvas size is too large (seems like a negative value wrapped)");
 | |
|         return NS_ERROR_OUT_OF_MEMORY;
 | |
|     }
 | |
| 
 | |
|     uint32_t width = signedWidth;
 | |
|     uint32_t height = signedHeight;
 | |
| 
 | |
|     // Early success return cases
 | |
| 
 | |
|     // May have a OffscreenCanvas instead of an HTMLCanvasElement
 | |
|     if (GetCanvas())
 | |
|         GetCanvas()->InvalidateCanvas();
 | |
| 
 | |
|     // Zero-sized surfaces can cause problems.
 | |
|     if (width == 0)
 | |
|         width = 1;
 | |
| 
 | |
|     if (height == 0)
 | |
|         height = 1;
 | |
| 
 | |
|     // If we already have a gl context, then we just need to resize it
 | |
|     if (gl) {
 | |
|         if (uint32_t(mRequestedSize.width) == width &&
 | |
|             uint32_t(mRequestedSize.height) == height)
 | |
|         {
 | |
|             return NS_OK;
 | |
|         }
 | |
| 
 | |
|         if (IsContextLost())
 | |
|             return NS_OK;
 | |
| 
 | |
|         // If we've already drawn, we should commit the current buffer.
 | |
|         PresentScreenBuffer();
 | |
| 
 | |
|         if (IsContextLost()) {
 | |
|             GenerateWarning("WebGL context was lost due to swap failure.");
 | |
|             return NS_OK;
 | |
|         }
 | |
| 
 | |
|         // Kill our current default fb(s), for later lazy allocation.
 | |
|         mRequestedSize = {width, height};
 | |
|         mDefaultFB = nullptr;
 | |
| 
 | |
|         mResetLayer = true;
 | |
|         return NS_OK;
 | |
|     }
 | |
| 
 | |
|     nsCString failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_UNKOWN");
 | |
|     auto autoTelemetry = mozilla::MakeScopeExit([&] {
 | |
|         Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID,
 | |
|                               failureId);
 | |
|     });
 | |
| 
 | |
|     // End of early return cases.
 | |
|     // At this point we know that we're not just resizing an existing context,
 | |
|     // we are initializing a new context.
 | |
| 
 | |
|     // if we exceeded either the global or the per-principal limit for WebGL contexts,
 | |
|     // lose the oldest-used context now to free resources. Note that we can't do that
 | |
|     // in the WebGLContext constructor as we don't have a canvas element yet there.
 | |
|     // Here is the right place to do so, as we are about to create the OpenGL context
 | |
|     // and that is what can fail if we already have too many.
 | |
|     LoseOldestWebGLContextIfLimitExceeded();
 | |
| 
 | |
|     // We're going to create an entirely new context.  If our
 | |
|     // generation is not 0 right now (that is, if this isn't the first
 | |
|     // context we're creating), we may have to dispatch a context lost
 | |
|     // event.
 | |
| 
 | |
|     // If incrementing the generation would cause overflow,
 | |
|     // don't allow it.  Allowing this would allow us to use
 | |
|     // resource handles created from older context generations.
 | |
|     if (!(mGeneration + 1).isValid()) {
 | |
|         // exit without changing the value of mGeneration
 | |
|         failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_TOO_MANY");
 | |
|         const nsLiteralCString text("Too many WebGL contexts created this run.");
 | |
|         ThrowEvent_WebGLContextCreationError(text);
 | |
|         return NS_ERROR_FAILURE;
 | |
|     }
 | |
| 
 | |
|     // increment the generation number - Do this early because later
 | |
|     // in CreateOffscreenGL(), "default" objects are created that will
 | |
|     // pick up the old generation.
 | |
|     ++mGeneration;
 | |
| 
 | |
|     bool disabled = gfxPrefs::WebGLDisabled();
 | |
| 
 | |
|     // TODO: When we have software webgl support we should use that instead.
 | |
|     disabled |= gfxPlatform::InSafeMode();
 | |
| 
 | |
|     if (disabled) {
 | |
|         if (gfxPlatform::InSafeMode()) {
 | |
|             failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_SAFEMODE");
 | |
|         } else {
 | |
|             failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_DISABLED");
 | |
|         }
 | |
|         const nsLiteralCString text("WebGL is currently disabled.");
 | |
|         ThrowEvent_WebGLContextCreationError(text);
 | |
|         return NS_ERROR_FAILURE;
 | |
|     }
 | |
| 
 | |
|     if (gfxPrefs::WebGLDisableFailIfMajorPerformanceCaveat()) {
 | |
|         mOptions.failIfMajorPerformanceCaveat = false;
 | |
|     }
 | |
| 
 | |
|     if (mOptions.failIfMajorPerformanceCaveat) {
 | |
|         nsCOMPtr<nsIGfxInfo> gfxInfo = services::GetGfxInfo();
 | |
|         if (!HasAcceleratedLayers(gfxInfo)) {
 | |
|             failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_PERF_CAVEAT");
 | |
|             const nsLiteralCString text("failIfMajorPerformanceCaveat: Compositor is not"
 | |
|                                         " hardware-accelerated.");
 | |
|             ThrowEvent_WebGLContextCreationError(text);
 | |
|             return NS_ERROR_FAILURE;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Alright, now let's start trying.
 | |
|     bool forceEnabled = gfxPrefs::WebGLForceEnabled();
 | |
|     ScopedGfxFeatureReporter reporter("WebGL", forceEnabled);
 | |
| 
 | |
|     MOZ_ASSERT(!gl);
 | |
|     std::vector<FailureReason> failReasons;
 | |
|     if (!CreateAndInitGL(forceEnabled, &failReasons)) {
 | |
|         nsCString text("WebGL creation failed: ");
 | |
|         for (const auto& cur : failReasons) {
 | |
|             // Don't try to accumulate using an empty key if |cur.key| is empty.
 | |
|             if (cur.key.IsEmpty()) {
 | |
|                 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID,
 | |
|                                       NS_LITERAL_CSTRING("FEATURE_FAILURE_REASON_UNKNOWN"));
 | |
|             } else {
 | |
|                 Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_FAILURE_ID, cur.key);
 | |
|             }
 | |
| 
 | |
|             text.AppendASCII("\n* ");
 | |
|             text.Append(cur.info);
 | |
|         }
 | |
|         failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_REASON");
 | |
|         ThrowEvent_WebGLContextCreationError(text);
 | |
|         return NS_ERROR_FAILURE;
 | |
|     }
 | |
|     MOZ_ASSERT(gl);
 | |
| 
 | |
|     if (mOptions.failIfMajorPerformanceCaveat) {
 | |
|         if (gl->IsWARP()) {
 | |
|             DestroyResourcesAndContext();
 | |
|             MOZ_ASSERT(!gl);
 | |
| 
 | |
|             failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_PERF_WARP");
 | |
|             const nsLiteralCString text("failIfMajorPerformanceCaveat: Driver is not"
 | |
|                                         " hardware-accelerated.");
 | |
|             ThrowEvent_WebGLContextCreationError(text);
 | |
|             return NS_ERROR_FAILURE;
 | |
|         }
 | |
| 
 | |
| #ifdef XP_WIN
 | |
|         if (gl->GetContextType() == gl::GLContextType::WGL &&
 | |
|             !gl::sWGLLib.HasDXInterop2())
 | |
|         {
 | |
|             DestroyResourcesAndContext();
 | |
|             MOZ_ASSERT(!gl);
 | |
| 
 | |
|             failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_DXGL_INTEROP2");
 | |
|             const nsLiteralCString text("Caveat: WGL without DXGLInterop2.");
 | |
|             ThrowEvent_WebGLContextCreationError(text);
 | |
|             return NS_ERROR_FAILURE;
 | |
|         }
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     MOZ_ASSERT(!mDefaultFB);
 | |
|     mRequestedSize = {width, height};
 | |
|     if (!EnsureDefaultFB("context initialization")) {
 | |
|         MOZ_ASSERT(!gl);
 | |
| 
 | |
|         failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_WEBGL_BACKBUFFER");
 | |
|         const nsLiteralCString text("Initializing WebGL backbuffer failed.");
 | |
|         ThrowEvent_WebGLContextCreationError(text);
 | |
|         return NS_ERROR_FAILURE;
 | |
|     }
 | |
| 
 | |
|     if (GLContext::ShouldSpew()) {
 | |
|         printf_stderr("--- WebGL context created: %p\n", gl.get());
 | |
|     }
 | |
| 
 | |
|     // Update our internal stuff:
 | |
| 
 | |
|     mOptions.antialias &= bool(mDefaultFB->mSamples);
 | |
| 
 | |
|     if (!mOptions.alpha) {
 | |
|         // We always have alpha.
 | |
|         mNeedsFakeNoAlpha = true;
 | |
|     }
 | |
| 
 | |
|     if (mOptions.depth || mOptions.stencil) {
 | |
|         // We always have depth+stencil if we have either.
 | |
|         if (!mOptions.depth) {
 | |
|             mNeedsFakeNoDepth = true;
 | |
|         }
 | |
|         if (!mOptions.stencil) {
 | |
|             mNeedsFakeNoStencil = true;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     mNeedsFakeNoStencil_UserFBs = false;
 | |
| #ifdef MOZ_WIDGET_COCOA
 | |
|     if (!nsCocoaFeatures::IsAtLeastVersion(10, 12) &&
 | |
|         gl->Vendor() == GLVendor::Intel)
 | |
|     {
 | |
|         mNeedsFakeNoStencil_UserFBs = true;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     mResetLayer = true;
 | |
|     mOptionsFrozen = true;
 | |
| 
 | |
|     //////
 | |
|     // Initial setup.
 | |
| 
 | |
|     gl->mImplicitMakeCurrent = true;
 | |
| 
 | |
|     const auto& size = mDefaultFB->mSize;
 | |
| 
 | |
|     mViewportX = mViewportY = 0;
 | |
|     mViewportWidth = size.width;
 | |
|     mViewportHeight = size.height;
 | |
|     gl->fViewport(mViewportX, mViewportY, mViewportWidth, mViewportHeight);
 | |
| 
 | |
|     gl->fScissor(0, 0, size.width, size.height);
 | |
| 
 | |
|     //////
 | |
|     // Check everything
 | |
| 
 | |
|     AssertCachedBindings();
 | |
|     AssertCachedGlobalState();
 | |
| 
 | |
|     mShouldPresent = true;
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     reporter.SetSuccessful();
 | |
| 
 | |
|     failureId = NS_LITERAL_CSTRING("SUCCESS");
 | |
| 
 | |
|     gl->ResetSyncCallCount("WebGLContext Initialization");
 | |
|     return NS_OK;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::LoseOldestWebGLContextIfLimitExceeded()
 | |
| {
 | |
|     const auto maxWebGLContexts = gfxPrefs::WebGLMaxContexts();
 | |
|     auto maxWebGLContextsPerPrincipal = gfxPrefs::WebGLMaxContextsPerPrincipal();
 | |
| 
 | |
|     // maxWebGLContextsPerPrincipal must be less than maxWebGLContexts
 | |
|     MOZ_ASSERT(maxWebGLContextsPerPrincipal <= maxWebGLContexts);
 | |
|     maxWebGLContextsPerPrincipal = std::min(maxWebGLContextsPerPrincipal, maxWebGLContexts);
 | |
| 
 | |
|     if (!NS_IsMainThread()) {
 | |
|         // XXX mtseng: bug 709490, WebGLMemoryTracker is not thread safe.
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // it's important to update the index on a new context before losing old contexts,
 | |
|     // otherwise new unused contexts would all have index 0 and we couldn't distinguish older ones
 | |
|     // when choosing which one to lose first.
 | |
|     UpdateLastUseIndex();
 | |
| 
 | |
|     WebGLMemoryTracker::ContextsArrayType& contexts = WebGLMemoryTracker::Contexts();
 | |
| 
 | |
|     // quick exit path, should cover a majority of cases
 | |
|     if (contexts.Length() <= maxWebGLContextsPerPrincipal)
 | |
|         return;
 | |
| 
 | |
|     // note that here by "context" we mean "non-lost context". See the check for
 | |
|     // IsContextLost() below. Indeed, the point of this function is to maybe lose
 | |
|     // some currently non-lost context.
 | |
| 
 | |
|     uint64_t oldestIndex = UINT64_MAX;
 | |
|     uint64_t oldestIndexThisPrincipal = UINT64_MAX;
 | |
|     const WebGLContext* oldestContext = nullptr;
 | |
|     const WebGLContext* oldestContextThisPrincipal = nullptr;
 | |
|     size_t numContexts = 0;
 | |
|     size_t numContextsThisPrincipal = 0;
 | |
| 
 | |
|     for(size_t i = 0; i < contexts.Length(); ++i) {
 | |
|         // don't want to lose ourselves.
 | |
|         if (contexts[i] == this)
 | |
|             continue;
 | |
| 
 | |
|         if (contexts[i]->IsContextLost())
 | |
|             continue;
 | |
| 
 | |
|         if (!contexts[i]->GetCanvas()) {
 | |
|             // Zombie context: the canvas is already destroyed, but something else
 | |
|             // (typically the compositor) is still holding on to the context.
 | |
|             // Killing zombies is a no-brainer.
 | |
|             const_cast<WebGLContext*>(contexts[i])->LoseContext();
 | |
|             continue;
 | |
|         }
 | |
| 
 | |
|         numContexts++;
 | |
|         if (contexts[i]->mLastUseIndex < oldestIndex) {
 | |
|             oldestIndex = contexts[i]->mLastUseIndex;
 | |
|             oldestContext = contexts[i];
 | |
|         }
 | |
| 
 | |
|         nsIPrincipal* ourPrincipal = GetCanvas()->NodePrincipal();
 | |
|         nsIPrincipal* theirPrincipal = contexts[i]->GetCanvas()->NodePrincipal();
 | |
|         bool samePrincipal;
 | |
|         nsresult rv = ourPrincipal->Equals(theirPrincipal, &samePrincipal);
 | |
|         if (NS_SUCCEEDED(rv) && samePrincipal) {
 | |
|             numContextsThisPrincipal++;
 | |
|             if (contexts[i]->mLastUseIndex < oldestIndexThisPrincipal) {
 | |
|                 oldestIndexThisPrincipal = contexts[i]->mLastUseIndex;
 | |
|                 oldestContextThisPrincipal = contexts[i];
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (numContextsThisPrincipal > maxWebGLContextsPerPrincipal) {
 | |
|         GenerateWarning("Exceeded %u live WebGL contexts for this principal, losing the "
 | |
|                         "least recently used one.", maxWebGLContextsPerPrincipal);
 | |
|         MOZ_ASSERT(oldestContextThisPrincipal); // if we reach this point, this can't be null
 | |
|         const_cast<WebGLContext*>(oldestContextThisPrincipal)->LoseContext();
 | |
|     } else if (numContexts > maxWebGLContexts) {
 | |
|         GenerateWarning("Exceeded %u live WebGL contexts, losing the least "
 | |
|                         "recently used one.", maxWebGLContexts);
 | |
|         MOZ_ASSERT(oldestContext); // if we reach this point, this can't be null
 | |
|         const_cast<WebGLContext*>(oldestContext)->LoseContext();
 | |
|     }
 | |
| }
 | |
| 
 | |
| UniquePtr<uint8_t[]>
 | |
| WebGLContext::GetImageBuffer(int32_t* out_format)
 | |
| {
 | |
|     *out_format = 0;
 | |
| 
 | |
|     // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied
 | |
|     gfxAlphaType any;
 | |
|     RefPtr<SourceSurface> snapshot = GetSurfaceSnapshot(&any);
 | |
|     if (!snapshot)
 | |
|         return nullptr;
 | |
| 
 | |
|     RefPtr<DataSourceSurface> dataSurface = snapshot->GetDataSurface();
 | |
| 
 | |
|     return gfxUtils::GetImageBuffer(dataSurface, mOptions.premultipliedAlpha,
 | |
|                                     out_format);
 | |
| }
 | |
| 
 | |
| NS_IMETHODIMP
 | |
| WebGLContext::GetInputStream(const char* mimeType,
 | |
|                              const char16_t* encoderOptions,
 | |
|                              nsIInputStream** out_stream)
 | |
| {
 | |
|     NS_ASSERTION(gl, "GetInputStream on invalid context?");
 | |
|     if (!gl)
 | |
|         return NS_ERROR_FAILURE;
 | |
| 
 | |
|     // Use GetSurfaceSnapshot() to make sure that appropriate y-flip gets applied
 | |
|     gfxAlphaType any;
 | |
|     RefPtr<SourceSurface> snapshot = GetSurfaceSnapshot(&any);
 | |
|     if (!snapshot)
 | |
|         return NS_ERROR_FAILURE;
 | |
| 
 | |
|     RefPtr<DataSourceSurface> dataSurface = snapshot->GetDataSurface();
 | |
|     return gfxUtils::GetInputStream(dataSurface, mOptions.premultipliedAlpha, mimeType,
 | |
|                                     encoderOptions, out_stream);
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::UpdateLastUseIndex()
 | |
| {
 | |
|     static CheckedInt<uint64_t> sIndex = 0;
 | |
| 
 | |
|     sIndex++;
 | |
| 
 | |
|     // should never happen with 64-bit; trying to handle this would be riskier than
 | |
|     // not handling it as the handler code would never get exercised.
 | |
|     if (!sIndex.isValid())
 | |
|         MOZ_CRASH("Can't believe it's been 2^64 transactions already!");
 | |
|     mLastUseIndex = sIndex.value();
 | |
| }
 | |
| 
 | |
| static uint8_t gWebGLLayerUserData;
 | |
| 
 | |
| class WebGLContextUserData : public LayerUserData
 | |
| {
 | |
| public:
 | |
|     explicit WebGLContextUserData(HTMLCanvasElement* canvas)
 | |
|         : mCanvas(canvas)
 | |
|     {}
 | |
| 
 | |
|     /* PreTransactionCallback gets called by the Layers code every time the
 | |
|      * WebGL canvas is going to be composited.
 | |
|      */
 | |
|     static void PreTransactionCallback(void* data) {
 | |
|         WebGLContext* webgl = static_cast<WebGLContext*>(data);
 | |
| 
 | |
|         // Prepare the context for composition
 | |
|         webgl->BeginComposition();
 | |
|     }
 | |
| 
 | |
|     /** DidTransactionCallback gets called by the Layers code everytime the WebGL canvas gets composite,
 | |
|       * so it really is the right place to put actions that have to be performed upon compositing
 | |
|       */
 | |
|     static void DidTransactionCallback(void* data) {
 | |
|         WebGLContext* webgl = static_cast<WebGLContext*>(data);
 | |
| 
 | |
|         // Clean up the context after composition
 | |
|         webgl->EndComposition();
 | |
|     }
 | |
| 
 | |
| private:
 | |
|     RefPtr<HTMLCanvasElement> mCanvas;
 | |
| };
 | |
| 
 | |
| already_AddRefed<layers::Layer>
 | |
| WebGLContext::GetCanvasLayer(nsDisplayListBuilder* builder,
 | |
|                              Layer* oldLayer,
 | |
|                              LayerManager* manager)
 | |
| {
 | |
|     if (!mResetLayer && oldLayer &&
 | |
|         oldLayer->HasUserData(&gWebGLLayerUserData))
 | |
|     {
 | |
|         RefPtr<layers::Layer> ret = oldLayer;
 | |
|         return ret.forget();
 | |
|     }
 | |
| 
 | |
|     RefPtr<CanvasLayer> canvasLayer = manager->CreateCanvasLayer();
 | |
|     if (!canvasLayer) {
 | |
|         NS_WARNING("CreateCanvasLayer returned null!");
 | |
|         return nullptr;
 | |
|     }
 | |
| 
 | |
|     WebGLContextUserData* userData = nullptr;
 | |
|     if (builder->IsPaintingToWindow() && mCanvasElement) {
 | |
|         userData = new WebGLContextUserData(mCanvasElement);
 | |
|     }
 | |
| 
 | |
|     canvasLayer->SetUserData(&gWebGLLayerUserData, userData);
 | |
| 
 | |
|     CanvasRenderer* canvasRenderer = canvasLayer->CreateOrGetCanvasRenderer();
 | |
|     if (!InitializeCanvasRenderer(builder, canvasRenderer))
 | |
|       return nullptr;
 | |
| 
 | |
|     uint32_t flags = gl->Caps().alpha ? 0 : Layer::CONTENT_OPAQUE;
 | |
|     canvasLayer->SetContentFlags(flags);
 | |
| 
 | |
|     mResetLayer = false;
 | |
| 
 | |
|     return canvasLayer.forget();
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
 | |
|                                         WebRenderCanvasData* aCanvasData)
 | |
| {
 | |
|   CanvasRenderer* renderer = aCanvasData->GetCanvasRenderer();
 | |
| 
 | |
|   if(!mResetLayer && renderer) {
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   renderer = aCanvasData->CreateCanvasRenderer();
 | |
|   if (!InitializeCanvasRenderer(aBuilder, renderer)) {
 | |
|     // Clear CanvasRenderer of WebRenderCanvasData
 | |
|     aCanvasData->ClearCanvasRenderer();
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   MOZ_ASSERT(renderer);
 | |
|   mResetLayer = false;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
 | |
|                                        CanvasRenderer* aRenderer)
 | |
| {
 | |
|     if (IsContextLost())
 | |
|         return false;
 | |
| 
 | |
|     CanvasInitializeData data;
 | |
|     if (aBuilder->IsPaintingToWindow() && mCanvasElement) {
 | |
|         // Make the layer tell us whenever a transaction finishes (including
 | |
|         // the current transaction), so we can clear our invalidation state and
 | |
|         // start invalidating again. We need to do this for the layer that is
 | |
|         // being painted to a window (there shouldn't be more than one at a time,
 | |
|         // and if there is, flushing the invalidation state more often than
 | |
|         // necessary is harmless).
 | |
| 
 | |
|         // The layer will be destroyed when we tear down the presentation
 | |
|         // (at the latest), at which time this userData will be destroyed,
 | |
|         // releasing the reference to the element.
 | |
|         // The userData will receive DidTransactionCallbacks, which flush the
 | |
|         // the invalidation state to indicate that the canvas is up to date.
 | |
|         data.mPreTransCallback = WebGLContextUserData::PreTransactionCallback;
 | |
|         data.mPreTransCallbackData = this;
 | |
|         data.mDidTransCallback = WebGLContextUserData::DidTransactionCallback;
 | |
|         data.mDidTransCallbackData = this;
 | |
|     }
 | |
| 
 | |
|     data.mGLContext = gl;
 | |
|     data.mSize = DrawingBufferSize("InitializeCanvasRenderer");
 | |
|     data.mHasAlpha = mOptions.alpha;
 | |
|     data.mIsGLAlphaPremult = IsPremultAlpha() || !data.mHasAlpha;
 | |
| 
 | |
|     aRenderer->Initialize(data);
 | |
|     aRenderer->SetDirty();
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| layers::LayersBackend
 | |
| WebGLContext::GetCompositorBackendType() const
 | |
| {
 | |
|     if (mCanvasElement) {
 | |
|         return mCanvasElement->GetCompositorBackendType();
 | |
|     } else if (mOffscreenCanvas) {
 | |
|         return mOffscreenCanvas->GetCompositorBackendType();
 | |
|     }
 | |
| 
 | |
|     return LayersBackend::LAYERS_NONE;
 | |
| }
 | |
| 
 | |
| nsIDocument*
 | |
| WebGLContext::GetOwnerDoc() const
 | |
| {
 | |
|     MOZ_ASSERT(mCanvasElement);
 | |
|     if (!mCanvasElement) {
 | |
|         return nullptr;
 | |
|     }
 | |
|     return mCanvasElement->OwnerDoc();
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::Commit()
 | |
| {
 | |
|     if (mOffscreenCanvas) {
 | |
|         mOffscreenCanvas->CommitFrameToCompositor();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::GetCanvas(Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval)
 | |
| {
 | |
|     if (mCanvasElement) {
 | |
|         MOZ_RELEASE_ASSERT(!mOffscreenCanvas, "GFX: Canvas is offscreen.");
 | |
| 
 | |
|         if (mCanvasElement->IsInNativeAnonymousSubtree()) {
 | |
|           retval.SetNull();
 | |
|         } else {
 | |
|           retval.SetValue().SetAsHTMLCanvasElement() = mCanvasElement;
 | |
|         }
 | |
|     } else if (mOffscreenCanvas) {
 | |
|         retval.SetValue().SetAsOffscreenCanvas() = mOffscreenCanvas;
 | |
|     } else {
 | |
|         retval.SetNull();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval)
 | |
| {
 | |
|     retval.SetNull();
 | |
|     if (IsContextLost())
 | |
|         return;
 | |
| 
 | |
|     dom::WebGLContextAttributes& result = retval.SetValue();
 | |
| 
 | |
|     result.mAlpha.Construct(mOptions.alpha);
 | |
|     result.mDepth = mOptions.depth;
 | |
|     result.mStencil = mOptions.stencil;
 | |
|     result.mAntialias = mOptions.antialias;
 | |
|     result.mPremultipliedAlpha = mOptions.premultipliedAlpha;
 | |
|     result.mPreserveDrawingBuffer = mOptions.preserveDrawingBuffer;
 | |
|     result.mFailIfMajorPerformanceCaveat = mOptions.failIfMajorPerformanceCaveat;
 | |
|     result.mPowerPreference = mOptions.powerPreference;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::ForceClearFramebufferWithDefaultValues(const GLbitfield clearBits,
 | |
|                                                      const bool fakeNoAlpha) const
 | |
| {
 | |
|     const bool initializeColorBuffer = bool(clearBits & LOCAL_GL_COLOR_BUFFER_BIT);
 | |
|     const bool initializeDepthBuffer = bool(clearBits & LOCAL_GL_DEPTH_BUFFER_BIT);
 | |
|     const bool initializeStencilBuffer = bool(clearBits & LOCAL_GL_STENCIL_BUFFER_BIT);
 | |
| 
 | |
|     // Fun GL fact: No need to worry about the viewport here, glViewport is just
 | |
|     // setting up a coordinates transformation, it doesn't affect glClear at all.
 | |
|     AssertCachedGlobalState();
 | |
| 
 | |
|     // Prepare GL state for clearing.
 | |
|     if (mScissorTestEnabled) {
 | |
|         gl->fDisable(LOCAL_GL_SCISSOR_TEST);
 | |
|     }
 | |
| 
 | |
|     if (initializeColorBuffer) {
 | |
|         DoColorMask(0x0f);
 | |
| 
 | |
|         if (fakeNoAlpha) {
 | |
|             gl->fClearColor(0.0f, 0.0f, 0.0f, 1.0f);
 | |
|         } else {
 | |
|             gl->fClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (initializeDepthBuffer) {
 | |
|         gl->fDepthMask(1);
 | |
|         gl->fClearDepth(1.0f);
 | |
|     }
 | |
| 
 | |
|     if (initializeStencilBuffer) {
 | |
|         // "The clear operation always uses the front stencil write mask
 | |
|         //  when clearing the stencil buffer."
 | |
|         gl->fStencilMaskSeparate(LOCAL_GL_FRONT, 0xffffffff);
 | |
|         gl->fStencilMaskSeparate(LOCAL_GL_BACK,  0xffffffff);
 | |
|         gl->fClearStencil(0);
 | |
|     }
 | |
| 
 | |
|     if (mRasterizerDiscardEnabled) {
 | |
|         gl->fDisable(LOCAL_GL_RASTERIZER_DISCARD);
 | |
|     }
 | |
| 
 | |
|     // Do the clear!
 | |
|     gl->fClear(clearBits);
 | |
| 
 | |
|     // And reset!
 | |
|     if (mScissorTestEnabled) {
 | |
|         gl->fEnable(LOCAL_GL_SCISSOR_TEST);
 | |
|     }
 | |
| 
 | |
|     if (mRasterizerDiscardEnabled) {
 | |
|         gl->fEnable(LOCAL_GL_RASTERIZER_DISCARD);
 | |
|     }
 | |
| 
 | |
|     // Restore GL state after clearing.
 | |
|     if (initializeColorBuffer) {
 | |
|         gl->fClearColor(mColorClearValue[0],
 | |
|                         mColorClearValue[1],
 | |
|                         mColorClearValue[2],
 | |
|                         mColorClearValue[3]);
 | |
|     }
 | |
| 
 | |
|     if (initializeDepthBuffer) {
 | |
|         gl->fDepthMask(mDepthWriteMask);
 | |
|         gl->fClearDepth(mDepthClearValue);
 | |
|     }
 | |
| 
 | |
|     if (initializeStencilBuffer) {
 | |
|         gl->fStencilMaskSeparate(LOCAL_GL_FRONT, mStencilWriteMaskFront);
 | |
|         gl->fStencilMaskSeparate(LOCAL_GL_BACK,  mStencilWriteMaskBack);
 | |
|         gl->fClearStencil(mStencilClearValue);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::OnEndOfFrame() const
 | |
| {
 | |
|    if (gfxPrefs::WebGLSpewFrameAllocs()) {
 | |
|       GeneratePerfWarning("[webgl.perf.spew-frame-allocs] %" PRIu64 " data allocations this frame.",
 | |
|                            mDataAllocGLCallCount);
 | |
|    }
 | |
|    mDataAllocGLCallCount = 0;
 | |
|    gl->ResetSyncCallCount("WebGLContext PresentScreenBuffer");
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::BlitBackbufferToCurDriverFB() const
 | |
| {
 | |
|     DoColorMask(0x0f);
 | |
| 
 | |
|     if (mScissorTestEnabled) {
 | |
|         gl->fDisable(LOCAL_GL_SCISSOR_TEST);
 | |
|     }
 | |
| 
 | |
|     [&]() {
 | |
|         const auto& size = mDefaultFB->mSize;
 | |
| 
 | |
|         if (gl->IsSupported(GLFeature::framebuffer_blit)) {
 | |
|             gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mDefaultFB->mFB);
 | |
|             gl->fBlitFramebuffer(0, 0, size.width, size.height,
 | |
|                                  0, 0, size.width, size.height,
 | |
|                                  LOCAL_GL_COLOR_BUFFER_BIT, LOCAL_GL_NEAREST);
 | |
|             return;
 | |
|         }
 | |
|         if (mDefaultFB->mSamples &&
 | |
|             gl->IsExtensionSupported(GLContext::APPLE_framebuffer_multisample))
 | |
|         {
 | |
|             gl->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, mDefaultFB->mFB);
 | |
|             gl->fResolveMultisampleFramebufferAPPLE();
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         gl->BlitHelper()->DrawBlitTextureToFramebuffer(mDefaultFB->ColorTex(), size,
 | |
|                                                        size);
 | |
|     }();
 | |
| 
 | |
|     if (mScissorTestEnabled) {
 | |
|         gl->fEnable(LOCAL_GL_SCISSOR_TEST);
 | |
|     }
 | |
| }
 | |
| 
 | |
| // For an overview of how WebGL compositing works, see:
 | |
| // https://wiki.mozilla.org/Platform/GFX/WebGL/Compositing
 | |
| bool
 | |
| WebGLContext::PresentScreenBuffer()
 | |
| {
 | |
|     if (IsContextLost())
 | |
|         return false;
 | |
| 
 | |
|     if (!mShouldPresent)
 | |
|         return false;
 | |
| 
 | |
|     if (!ValidateAndInitFB("Present", nullptr))
 | |
|         return false;
 | |
| 
 | |
|     const auto& screen = gl->Screen();
 | |
|     if (screen->Size() != mDefaultFB->mSize &&
 | |
|         !screen->Resize(mDefaultFB->mSize))
 | |
|     {
 | |
|         GenerateWarning("screen->Resize failed. Losing context.");
 | |
|         ForceLoseContext();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
 | |
|     BlitBackbufferToCurDriverFB();
 | |
| 
 | |
| #ifdef DEBUG
 | |
|     if (!mOptions.alpha) {
 | |
|         gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
 | |
|         uint32_t pixel = 3;
 | |
|         gl->fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, &pixel);
 | |
|         MOZ_ASSERT((pixel & 0xff000000) == 0xff000000);
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     if (!screen->PublishFrame(screen->Size())) {
 | |
|         GenerateWarning("PublishFrame failed. Losing context.");
 | |
|         ForceLoseContext();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (!mOptions.preserveDrawingBuffer) {
 | |
|         if (gl->IsSupported(gl::GLFeature::invalidate_framebuffer)) {
 | |
|             gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB);
 | |
|             const GLenum attachments[] = { LOCAL_GL_COLOR_ATTACHMENT0 };
 | |
|             gl->fInvalidateFramebuffer(LOCAL_GL_FRAMEBUFFER, 1, attachments);
 | |
|         }
 | |
|         mDefaultFB_IsInvalid = true;
 | |
|     }
 | |
|     mResolvedDefaultFB = nullptr;
 | |
| 
 | |
|     mShouldPresent = false;
 | |
|     OnEndOfFrame();
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // Prepare the context for capture before compositing
 | |
| void
 | |
| WebGLContext::BeginComposition()
 | |
| {
 | |
|     // Present our screenbuffer, if needed.
 | |
|     PresentScreenBuffer();
 | |
|     mDrawCallsSinceLastFlush = 0;
 | |
| }
 | |
| 
 | |
| // Clean up the context after captured for compositing
 | |
| void
 | |
| WebGLContext::EndComposition()
 | |
| {
 | |
|     // Mark ourselves as no longer invalidated.
 | |
|     MarkContextClean();
 | |
|     UpdateLastUseIndex();
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::DummyReadFramebufferOperation(const char* funcName)
 | |
| {
 | |
|     if (!mBoundReadFramebuffer)
 | |
|         return; // Infallible.
 | |
| 
 | |
|     const auto status = mBoundReadFramebuffer->CheckFramebufferStatus(funcName);
 | |
| 
 | |
|     if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
 | |
|         ErrorInvalidFramebufferOperation("%s: Framebuffer must be complete.",
 | |
|                                          funcName);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::Has64BitTimestamps() const
 | |
| {
 | |
|     // 'sync' provides glGetInteger64v either by supporting ARB_sync, GL3+, or GLES3+.
 | |
|     return gl->IsSupported(GLFeature::sync);
 | |
| }
 | |
| 
 | |
| static bool
 | |
| CheckContextLost(GLContext* gl, bool* const out_isGuilty)
 | |
| {
 | |
|     MOZ_ASSERT(gl);
 | |
|     MOZ_ASSERT(out_isGuilty);
 | |
| 
 | |
|     bool isEGL = gl->GetContextType() == gl::GLContextType::EGL;
 | |
| 
 | |
|     GLenum resetStatus = LOCAL_GL_NO_ERROR;
 | |
|     if (gl->IsSupported(GLFeature::robustness)) {
 | |
|         gl->MakeCurrent();
 | |
|         resetStatus = gl->fGetGraphicsResetStatus();
 | |
|     } else if (isEGL) {
 | |
|         // Simulate a ARB_robustness guilty context loss for when we
 | |
|         // get an EGL_CONTEXT_LOST error. It may not actually be guilty,
 | |
|         // but we can't make any distinction.
 | |
|         if (!gl->MakeCurrent(true) && gl->IsContextLost()) {
 | |
|             resetStatus = LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (resetStatus == LOCAL_GL_NO_ERROR) {
 | |
|         *out_isGuilty = false;
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // Assume guilty unless we find otherwise!
 | |
|     bool isGuilty = true;
 | |
|     switch (resetStatus) {
 | |
|     case LOCAL_GL_INNOCENT_CONTEXT_RESET_ARB:
 | |
|         // Either nothing wrong, or not our fault.
 | |
|         isGuilty = false;
 | |
|         break;
 | |
|     case LOCAL_GL_GUILTY_CONTEXT_RESET_ARB:
 | |
|         NS_WARNING("WebGL content on the page definitely caused the graphics"
 | |
|                    " card to reset.");
 | |
|         break;
 | |
|     case LOCAL_GL_UNKNOWN_CONTEXT_RESET_ARB:
 | |
|         NS_WARNING("WebGL content on the page might have caused the graphics"
 | |
|                    " card to reset");
 | |
|         // If we can't tell, assume guilty.
 | |
|         break;
 | |
|     default:
 | |
|         MOZ_ASSERT(false, "Unreachable.");
 | |
|         // If we do get here, let's pretend to be guilty as an escape plan.
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     if (isGuilty) {
 | |
|         NS_WARNING("WebGL context on this page is considered guilty, and will"
 | |
|                    " not be restored.");
 | |
|     }
 | |
| 
 | |
|     *out_isGuilty = isGuilty;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::TryToRestoreContext()
 | |
| {
 | |
|     if (NS_FAILED(SetDimensions(mRequestedSize.width, mRequestedSize.height)))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::RunContextLossTimer()
 | |
| {
 | |
|     mContextLossHandler.RunTimer();
 | |
| }
 | |
| 
 | |
| class UpdateContextLossStatusTask : public CancelableRunnable
 | |
| {
 | |
|     RefPtr<WebGLContext> mWebGL;
 | |
| 
 | |
| public:
 | |
|   explicit UpdateContextLossStatusTask(WebGLContext* webgl)
 | |
|     : CancelableRunnable("UpdateContextLossStatusTask")
 | |
|     , mWebGL(webgl)
 | |
|   {
 | |
|     }
 | |
| 
 | |
|     NS_IMETHOD Run() override {
 | |
|         if (mWebGL)
 | |
|             mWebGL->UpdateContextLossStatus();
 | |
| 
 | |
|         return NS_OK;
 | |
|     }
 | |
| 
 | |
|     nsresult Cancel() override {
 | |
|         mWebGL = nullptr;
 | |
|         return NS_OK;
 | |
|     }
 | |
| };
 | |
| 
 | |
| void
 | |
| WebGLContext::EnqueueUpdateContextLossStatus()
 | |
| {
 | |
|     nsCOMPtr<nsIRunnable> task = new UpdateContextLossStatusTask(this);
 | |
|     NS_DispatchToCurrentThread(task);
 | |
| }
 | |
| 
 | |
| // We use this timer for many things. Here are the things that it is activated for:
 | |
| // 1) If a script is using the MOZ_WEBGL_lose_context extension.
 | |
| // 2) If we are using EGL and _NOT ANGLE_, we query periodically to see if the
 | |
| //    CONTEXT_LOST_WEBGL error has been triggered.
 | |
| // 3) If we are using ANGLE, or anything that supports ARB_robustness, query the
 | |
| //    GPU periodically to see if the reset status bit has been set.
 | |
| // In all of these situations, we use this timer to send the script context lost
 | |
| // and restored events asynchronously. For example, if it triggers a context loss,
 | |
| // the webglcontextlost event will be sent to it the next time the robustness timer
 | |
| // fires.
 | |
| // Note that this timer mechanism is not used unless one of these 3 criteria
 | |
| // are met.
 | |
| // At a bare minimum, from context lost to context restores, it would take 3
 | |
| // full timer iterations: detection, webglcontextlost, webglcontextrestored.
 | |
| void
 | |
| WebGLContext::UpdateContextLossStatus()
 | |
| {
 | |
|     if (!mCanvasElement && !mOffscreenCanvas) {
 | |
|         // the canvas is gone. That happens when the page was closed before we got
 | |
|         // this timer event. In this case, there's nothing to do here, just don't crash.
 | |
|         return;
 | |
|     }
 | |
|     if (mContextStatus == ContextNotLost) {
 | |
|         // We don't know that we're lost, but we might be, so we need to
 | |
|         // check. If we're guilty, don't allow restores, though.
 | |
| 
 | |
|         bool isGuilty = true;
 | |
|         MOZ_ASSERT(gl); // Shouldn't be missing gl if we're NotLost.
 | |
|         bool isContextLost = CheckContextLost(gl, &isGuilty);
 | |
| 
 | |
|         if (isContextLost) {
 | |
|             if (isGuilty)
 | |
|                 mAllowContextRestore = false;
 | |
| 
 | |
|             ForceLoseContext();
 | |
|         }
 | |
| 
 | |
|         // Fall through.
 | |
|     }
 | |
| 
 | |
|     if (mContextStatus == ContextLostAwaitingEvent) {
 | |
|         // The context has been lost and we haven't yet triggered the
 | |
|         // callback, so do that now.
 | |
|         const auto kEventName = NS_LITERAL_STRING("webglcontextlost");
 | |
|         const auto kCanBubble = CanBubble::eYes;
 | |
|         const auto kIsCancelable = Cancelable::eYes;
 | |
|         bool useDefaultHandler;
 | |
| 
 | |
|         if (mCanvasElement) {
 | |
|             nsContentUtils::DispatchTrustedEvent(
 | |
|                 mCanvasElement->OwnerDoc(),
 | |
|                 static_cast<nsIContent*>(mCanvasElement),
 | |
|                 kEventName,
 | |
|                 kCanBubble,
 | |
|                 kIsCancelable,
 | |
|                 &useDefaultHandler);
 | |
|         } else {
 | |
|             // OffscreenCanvas case
 | |
|             RefPtr<Event> event = new Event(mOffscreenCanvas, nullptr, nullptr);
 | |
|             event->InitEvent(kEventName, kCanBubble, kIsCancelable);
 | |
|             event->SetTrusted(true);
 | |
|             useDefaultHandler =
 | |
|                 mOffscreenCanvas->DispatchEvent(*event, CallerType::System,
 | |
|                                                 IgnoreErrors());
 | |
|         }
 | |
| 
 | |
|         // We sent the callback, so we're just 'regular lost' now.
 | |
|         mContextStatus = ContextLost;
 | |
|         // If we're told to use the default handler, it means the script
 | |
|         // didn't bother to handle the event. In this case, we shouldn't
 | |
|         // auto-restore the context.
 | |
|         if (useDefaultHandler)
 | |
|             mAllowContextRestore = false;
 | |
| 
 | |
|         // Fall through.
 | |
|     }
 | |
| 
 | |
|     if (mContextStatus == ContextLost) {
 | |
|         // Context is lost, and we've already sent the callback. We
 | |
|         // should try to restore the context if we're both allowed to,
 | |
|         // and supposed to.
 | |
| 
 | |
|         // Are we allowed to restore the context?
 | |
|         if (!mAllowContextRestore)
 | |
|             return;
 | |
| 
 | |
|         // If we're only simulated-lost, we shouldn't auto-restore, and
 | |
|         // instead we should wait for restoreContext() to be called.
 | |
|         if (mLastLossWasSimulated)
 | |
|             return;
 | |
| 
 | |
|         // Restore when the app is visible
 | |
|         if (mRestoreWhenVisible)
 | |
|             return;
 | |
| 
 | |
|         ForceRestoreContext();
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     if (mContextStatus == ContextLostAwaitingRestore) {
 | |
|         // Context is lost, but we should try to restore it.
 | |
| 
 | |
|         if (!mAllowContextRestore) {
 | |
|             // We might decide this after thinking we'd be OK restoring
 | |
|             // the context, so downgrade.
 | |
|             mContextStatus = ContextLost;
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         if (!TryToRestoreContext()) {
 | |
|             // Failed to restore. Try again later.
 | |
|             mContextLossHandler.RunTimer();
 | |
|             return;
 | |
|         }
 | |
| 
 | |
|         // Revival!
 | |
|         mContextStatus = ContextNotLost;
 | |
| 
 | |
|         if (mCanvasElement) {
 | |
|             nsContentUtils::DispatchTrustedEvent(
 | |
|                 mCanvasElement->OwnerDoc(),
 | |
|                 static_cast<nsIContent*>(mCanvasElement),
 | |
|                 NS_LITERAL_STRING("webglcontextrestored"),
 | |
|                 CanBubble::eYes,
 | |
|                 Cancelable::eYes);
 | |
|         } else {
 | |
|             RefPtr<Event> event = new Event(mOffscreenCanvas, nullptr, nullptr);
 | |
|             event->InitEvent(NS_LITERAL_STRING("webglcontextrestored"),
 | |
|                              CanBubble::eYes,
 | |
|                              Cancelable::eYes);
 | |
|             event->SetTrusted(true);
 | |
|             mOffscreenCanvas->DispatchEvent(*event);
 | |
|         }
 | |
| 
 | |
|         mEmitContextLostErrorOnce = true;
 | |
|         return;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::ForceLoseContext(bool simulateLosing)
 | |
| {
 | |
|     printf_stderr("WebGL(%p)::ForceLoseContext\n", this);
 | |
|     MOZ_ASSERT(!IsContextLost());
 | |
|     mContextStatus = ContextLostAwaitingEvent;
 | |
|     mContextLostErrorSet = false;
 | |
| 
 | |
|     // Burn it all!
 | |
|     DestroyResourcesAndContext();
 | |
|     mLastLossWasSimulated = simulateLosing;
 | |
| 
 | |
|     // Queue up a task, since we know the status changed.
 | |
|     EnqueueUpdateContextLossStatus();
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::ForceRestoreContext()
 | |
| {
 | |
|     printf_stderr("WebGL(%p)::ForceRestoreContext\n", this);
 | |
|     mContextStatus = ContextLostAwaitingRestore;
 | |
|     mAllowContextRestore = true; // Hey, you did say 'force'.
 | |
| 
 | |
|     // Queue up a task, since we know the status changed.
 | |
|     EnqueueUpdateContextLossStatus();
 | |
| }
 | |
| 
 | |
| already_AddRefed<mozilla::gfx::SourceSurface>
 | |
| WebGLContext::GetSurfaceSnapshot(gfxAlphaType* const out_alphaType)
 | |
| {
 | |
|     if (!gl)
 | |
|         return nullptr;
 | |
| 
 | |
|     if (!BindDefaultFBForRead("GetSurfaceSnapshot"))
 | |
|         return nullptr;
 | |
| 
 | |
|     const auto surfFormat = mOptions.alpha ? SurfaceFormat::B8G8R8A8
 | |
|                                            : SurfaceFormat::B8G8R8X8;
 | |
|     const auto& size = mDefaultFB->mSize;
 | |
|     RefPtr<DataSourceSurface> surf;
 | |
|     surf = Factory::CreateDataSourceSurfaceWithStride(size, surfFormat, size.width * 4);
 | |
|     if (NS_WARN_IF(!surf))
 | |
|         return nullptr;
 | |
| 
 | |
|     ReadPixelsIntoDataSurface(gl, surf);
 | |
| 
 | |
|     gfxAlphaType alphaType;
 | |
|     if (!mOptions.alpha) {
 | |
|         alphaType = gfxAlphaType::Opaque;
 | |
|     } else if (mOptions.premultipliedAlpha) {
 | |
|         alphaType = gfxAlphaType::Premult;
 | |
|     } else {
 | |
|         alphaType = gfxAlphaType::NonPremult;
 | |
|     }
 | |
| 
 | |
|     if (out_alphaType) {
 | |
|         *out_alphaType = alphaType;
 | |
|     } else {
 | |
|         // Expects Opaque or Premult
 | |
|         if (alphaType == gfxAlphaType::NonPremult) {
 | |
|             gfxUtils::PremultiplyDataSurface(surf, surf);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     RefPtr<DrawTarget> dt =
 | |
|         Factory::CreateDrawTarget(gfxPlatform::GetPlatform()->GetSoftwareBackend(),
 | |
|                                   size, SurfaceFormat::B8G8R8A8);
 | |
|     if (!dt)
 | |
|         return nullptr;
 | |
| 
 | |
|     dt->SetTransform(Matrix::Translation(0.0, size.height).PreScale(1.0, -1.0));
 | |
| 
 | |
|     const gfx::Rect rect{0, 0, float(size.width), float(size.height)};
 | |
|     dt->DrawSurface(surf, rect, rect, DrawSurfaceOptions(),
 | |
|                     DrawOptions(1.0f, CompositionOp::OP_SOURCE));
 | |
| 
 | |
|     return dt->Snapshot();
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::DidRefresh()
 | |
| {
 | |
|     if (gl) {
 | |
|         gl->FlushIfHeavyGLCallsSinceLastFlush();
 | |
|     }
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| gfx::IntSize
 | |
| WebGLContext::DrawingBufferSize(const char* const funcName)
 | |
| {
 | |
|     const gfx::IntSize zeros{0, 0};
 | |
|     if (IsContextLost())
 | |
|         return zeros;
 | |
| 
 | |
|     if (!EnsureDefaultFB(funcName))
 | |
|         return zeros;
 | |
| 
 | |
|     return mDefaultFB->mSize;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::ValidateAndInitFB(const char* const funcName,
 | |
|                                 const WebGLFramebuffer* const fb)
 | |
| {
 | |
|     if (fb)
 | |
|         return fb->ValidateAndInitAttachments(funcName);
 | |
| 
 | |
|     if (!EnsureDefaultFB(funcName))
 | |
|         return false;
 | |
| 
 | |
|     if (mDefaultFB_IsInvalid) {
 | |
|         gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB);
 | |
|         const GLbitfield bits = LOCAL_GL_COLOR_BUFFER_BIT |
 | |
|                                 LOCAL_GL_DEPTH_BUFFER_BIT |
 | |
|                                 LOCAL_GL_STENCIL_BUFFER_BIT;
 | |
|         const bool fakeNoAlpha = !mOptions.alpha;
 | |
|         ForceClearFramebufferWithDefaultValues(bits, fakeNoAlpha);
 | |
|         mDefaultFB_IsInvalid = false;
 | |
|     }
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::DoBindFB(const WebGLFramebuffer* const fb, const GLenum target) const
 | |
| {
 | |
|     const GLenum driverFB = fb ? fb->mGLName : mDefaultFB->mFB;
 | |
|     gl->fBindFramebuffer(target, driverFB);
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::BindCurFBForDraw(const char* const funcName)
 | |
| {
 | |
|     const auto& fb = mBoundDrawFramebuffer;
 | |
|     if (!ValidateAndInitFB(funcName, fb))
 | |
|         return false;
 | |
| 
 | |
|     DoBindFB(fb);
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::BindCurFBForColorRead(const char* const funcName,
 | |
|                                     const webgl::FormatUsageInfo** const out_format,
 | |
|                                     uint32_t* const out_width,
 | |
|                                     uint32_t* const out_height)
 | |
| {
 | |
|     const auto& fb = mBoundReadFramebuffer;
 | |
| 
 | |
|     if (fb) {
 | |
|         if (!ValidateAndInitFB(funcName, fb))
 | |
|             return false;
 | |
|         if (!fb->ValidateForColorRead(funcName, out_format, out_width, out_height))
 | |
|             return false;
 | |
| 
 | |
|         gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb->mGLName);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     if (!BindDefaultFBForRead(funcName))
 | |
|         return false;
 | |
| 
 | |
|     if (mDefaultFB_ReadBuffer == LOCAL_GL_NONE) {
 | |
|         ErrorInvalidOperation("%s: Can't read from backbuffer when readBuffer mode is"
 | |
|                               " NONE.",
 | |
|                               funcName);
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     auto effFormat = mOptions.alpha ? webgl::EffectiveFormat::RGBA8
 | |
|                                     : webgl::EffectiveFormat::RGB8;
 | |
| 
 | |
|     *out_format = mFormatUsage->GetUsage(effFormat);
 | |
|     MOZ_ASSERT(*out_format);
 | |
| 
 | |
|     *out_width = mDefaultFB->mSize.width;
 | |
|     *out_height = mDefaultFB->mSize.height;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::BindDefaultFBForRead(const char* const funcName)
 | |
| {
 | |
|     if (!ValidateAndInitFB(funcName, nullptr))
 | |
|         return false;
 | |
| 
 | |
|     if (!mDefaultFB->mSamples) {
 | |
|         gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mDefaultFB->mFB);
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     if (!mResolvedDefaultFB) {
 | |
|         mResolvedDefaultFB = MozFramebuffer::Create(gl, mDefaultFB->mSize, 0, false);
 | |
|         if (!mResolvedDefaultFB) {
 | |
|             gfxCriticalNote << funcName << ": Failed to create mResolvedDefaultFB.";
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB);
 | |
|     BlitBackbufferToCurDriverFB();
 | |
| 
 | |
|     gl->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mResolvedDefaultFB->mFB);
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLContext::DoColorMask(const uint8_t bitmask) const
 | |
| {
 | |
|     if (mDriverColorMask != bitmask) {
 | |
|         mDriverColorMask = bitmask;
 | |
|         gl->fColorMask(bool(mDriverColorMask & (1 << 0)),
 | |
|                        bool(mDriverColorMask & (1 << 1)),
 | |
|                        bool(mDriverColorMask & (1 << 2)),
 | |
|                        bool(mDriverColorMask & (1 << 3)));
 | |
|     }
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| ScopedDrawCallWrapper::ScopedDrawCallWrapper(WebGLContext& webgl)
 | |
|     : mWebGL(webgl)
 | |
| {
 | |
|     uint8_t driverColorMask = mWebGL.mColorWriteMask;
 | |
|     bool driverDepthTest    = mWebGL.mDepthTestEnabled;
 | |
|     bool driverStencilTest  = mWebGL.mStencilTestEnabled;
 | |
|     const auto& fb = mWebGL.mBoundDrawFramebuffer;
 | |
|     if (!fb) {
 | |
|         if (mWebGL.mDefaultFB_DrawBuffer0 == LOCAL_GL_NONE) {
 | |
|             driverColorMask = 0; // Is this well-optimized enough for depth-first
 | |
|                                  // rendering?
 | |
|         } else {
 | |
|             driverColorMask &= ~(uint8_t(mWebGL.mNeedsFakeNoAlpha) << 3);
 | |
|         }
 | |
|         driverDepthTest   &= !mWebGL.mNeedsFakeNoDepth;
 | |
|         driverStencilTest &= !mWebGL.mNeedsFakeNoStencil;
 | |
|     } else {
 | |
|         if (mWebGL.mNeedsFakeNoStencil_UserFBs &&
 | |
|             fb->DepthAttachment().IsDefined() &&
 | |
|             !fb->StencilAttachment().IsDefined())
 | |
|         {
 | |
|             driverStencilTest = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     const auto& gl = mWebGL.gl;
 | |
|     mWebGL.DoColorMask(driverColorMask);
 | |
|     if (mWebGL.mDriverDepthTest != driverDepthTest) {
 | |
|         // "When disabled, the depth comparison and subsequent possible updates to the
 | |
|         //  depth buffer value are bypassed and the fragment is passed to the next
 | |
|         //  operation." [GLES 3.0.5, p177]
 | |
|         mWebGL.mDriverDepthTest = driverDepthTest;
 | |
|         gl->SetEnabled(LOCAL_GL_DEPTH_TEST, mWebGL.mDriverDepthTest);
 | |
|     }
 | |
|     if (mWebGL.mDriverStencilTest != driverStencilTest) {
 | |
|         // "When disabled, the stencil test and associated modifications are not made, and
 | |
|         //  the fragment is always passed." [GLES 3.0.5, p175]
 | |
|         mWebGL.mDriverStencilTest = driverStencilTest;
 | |
|         gl->SetEnabled(LOCAL_GL_STENCIL_TEST, mWebGL.mDriverStencilTest);
 | |
|     }
 | |
| }
 | |
| 
 | |
| ScopedDrawCallWrapper::~ScopedDrawCallWrapper()
 | |
| {
 | |
|     if (mWebGL.mBoundDrawFramebuffer)
 | |
|         return;
 | |
| 
 | |
|     mWebGL.mResolvedDefaultFB = nullptr;
 | |
| 
 | |
|     mWebGL.Invalidate();
 | |
|     mWebGL.mShouldPresent = true;
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////
 | |
| 
 | |
| IndexedBufferBinding::IndexedBufferBinding()
 | |
|     : mRangeStart(0)
 | |
|     , mRangeSize(0)
 | |
| { }
 | |
| 
 | |
| uint64_t
 | |
| IndexedBufferBinding::ByteCount() const
 | |
| {
 | |
|     if (!mBufferBinding)
 | |
|         return 0;
 | |
| 
 | |
|     uint64_t bufferSize = mBufferBinding->ByteLength();
 | |
|     if (!mRangeSize) // BindBufferBase
 | |
|         return bufferSize;
 | |
| 
 | |
|     if (mRangeStart >= bufferSize)
 | |
|         return 0;
 | |
|     bufferSize -= mRangeStart;
 | |
| 
 | |
|     return std::min(bufferSize, mRangeSize);
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////
 | |
| 
 | |
| ScopedUnpackReset::ScopedUnpackReset(WebGLContext* webgl)
 | |
|     : ScopedGLWrapper<ScopedUnpackReset>(webgl->gl)
 | |
|     , mWebGL(webgl)
 | |
| {
 | |
|     if (mWebGL->mPixelStore_UnpackAlignment != 4) mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
 | |
| 
 | |
|     if (mWebGL->IsWebGL2()) {
 | |
|         if (mWebGL->mPixelStore_UnpackRowLength   != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH  , 0);
 | |
|         if (mWebGL->mPixelStore_UnpackImageHeight != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, 0);
 | |
|         if (mWebGL->mPixelStore_UnpackSkipPixels  != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS , 0);
 | |
|         if (mWebGL->mPixelStore_UnpackSkipRows    != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS   , 0);
 | |
|         if (mWebGL->mPixelStore_UnpackSkipImages  != 0) mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES , 0);
 | |
| 
 | |
|         if (mWebGL->mBoundPixelUnpackBuffer) mGL->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, 0);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| ScopedUnpackReset::UnwrapImpl()
 | |
| {
 | |
|     mGL->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, mWebGL->mPixelStore_UnpackAlignment);
 | |
| 
 | |
|     if (mWebGL->IsWebGL2()) {
 | |
|         mGL->fPixelStorei(LOCAL_GL_UNPACK_ROW_LENGTH  , mWebGL->mPixelStore_UnpackRowLength  );
 | |
|         mGL->fPixelStorei(LOCAL_GL_UNPACK_IMAGE_HEIGHT, mWebGL->mPixelStore_UnpackImageHeight);
 | |
|         mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_PIXELS , mWebGL->mPixelStore_UnpackSkipPixels );
 | |
|         mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_ROWS   , mWebGL->mPixelStore_UnpackSkipRows   );
 | |
|         mGL->fPixelStorei(LOCAL_GL_UNPACK_SKIP_IMAGES , mWebGL->mPixelStore_UnpackSkipImages );
 | |
| 
 | |
|         GLuint pbo = 0;
 | |
|         if (mWebGL->mBoundPixelUnpackBuffer) {
 | |
|             pbo = mWebGL->mBoundPixelUnpackBuffer->mGLName;
 | |
|         }
 | |
| 
 | |
|         mGL->fBindBuffer(LOCAL_GL_PIXEL_UNPACK_BUFFER, pbo);
 | |
|     }
 | |
| }
 | |
| 
 | |
| ////////////////////
 | |
| 
 | |
| void
 | |
| ScopedFBRebinder::UnwrapImpl()
 | |
| {
 | |
|     const auto fnName = [&](WebGLFramebuffer* fb) {
 | |
|         return fb ? fb->mGLName : 0;
 | |
|     };
 | |
| 
 | |
|     if (mWebGL->IsWebGL2()) {
 | |
|         mGL->fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER, fnName(mWebGL->mBoundDrawFramebuffer));
 | |
|         mGL->fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER, fnName(mWebGL->mBoundReadFramebuffer));
 | |
|     } else {
 | |
|         MOZ_ASSERT(mWebGL->mBoundDrawFramebuffer == mWebGL->mBoundReadFramebuffer);
 | |
|         mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fnName(mWebGL->mBoundDrawFramebuffer));
 | |
|     }
 | |
| }
 | |
| 
 | |
| ////////////////////
 | |
| 
 | |
| static GLenum
 | |
| TargetIfLazy(GLenum target)
 | |
| {
 | |
|     switch (target) {
 | |
|     case LOCAL_GL_PIXEL_PACK_BUFFER:
 | |
|     case LOCAL_GL_PIXEL_UNPACK_BUFFER:
 | |
|         return target;
 | |
| 
 | |
|     default:
 | |
|         return 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| ScopedLazyBind::ScopedLazyBind(gl::GLContext* gl, GLenum target, const WebGLBuffer* buf)
 | |
|     : ScopedGLWrapper<ScopedLazyBind>(gl)
 | |
|     , mTarget(buf ? TargetIfLazy(target) : 0)
 | |
|     , mBuf(buf)
 | |
| {
 | |
|     if (mTarget) {
 | |
|         mGL->fBindBuffer(mTarget, mBuf->mGLName);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| ScopedLazyBind::UnwrapImpl()
 | |
| {
 | |
|     if (mTarget) {
 | |
|         mGL->fBindBuffer(mTarget, 0);
 | |
|     }
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////
 | |
| 
 | |
| bool
 | |
| Intersect(const int32_t srcSize, const int32_t read0, const int32_t readSize,
 | |
|           int32_t* const out_intRead0, int32_t* const out_intWrite0,
 | |
|           int32_t* const out_intSize)
 | |
| {
 | |
|     MOZ_ASSERT(srcSize >= 0);
 | |
|     MOZ_ASSERT(readSize >= 0);
 | |
|     const auto read1 = int64_t(read0) + readSize;
 | |
| 
 | |
|     int32_t intRead0 = read0; // Clearly doesn't need validation.
 | |
|     int64_t intWrite0 = 0;
 | |
|     int64_t intSize = readSize;
 | |
| 
 | |
|     if (read1 <= 0 || read0 >= srcSize) {
 | |
|         // Disjoint ranges.
 | |
|         intSize = 0;
 | |
|     } else {
 | |
|         if (read0 < 0) {
 | |
|             const auto diff = int64_t(0) - read0;
 | |
|             MOZ_ASSERT(diff >= 0);
 | |
|             intRead0 = 0;
 | |
|             intWrite0 = diff;
 | |
|             intSize -= diff;
 | |
|         }
 | |
|         if (read1 > srcSize) {
 | |
|             const auto diff = int64_t(read1) - srcSize;
 | |
|             MOZ_ASSERT(diff >= 0);
 | |
|             intSize -= diff;
 | |
|         }
 | |
| 
 | |
|         if (!CheckedInt<int32_t>(intWrite0).isValid() ||
 | |
|             !CheckedInt<int32_t>(intSize).isValid())
 | |
|         {
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     *out_intRead0 = intRead0;
 | |
|     *out_intWrite0 = intWrite0;
 | |
|     *out_intSize = intSize;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // --
 | |
| 
 | |
| uint64_t
 | |
| AvailGroups(const uint64_t totalAvailItems, const uint64_t firstItemOffset,
 | |
|             const uint32_t groupSize, const uint32_t groupStride)
 | |
| {
 | |
|     MOZ_ASSERT(groupSize && groupStride);
 | |
|     MOZ_ASSERT(groupSize <= groupStride);
 | |
| 
 | |
|     if (totalAvailItems <= firstItemOffset)
 | |
|         return 0;
 | |
|     const size_t availItems = totalAvailItems - firstItemOffset;
 | |
| 
 | |
|     size_t availGroups     = availItems / groupStride;
 | |
|     const size_t tailItems = availItems % groupStride;
 | |
|     if (tailItems >= groupSize) {
 | |
|         availGroups += 1;
 | |
|     }
 | |
|     return availGroups;
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| CheckedUint32
 | |
| WebGLContext::GetUnpackSize(bool isFunc3D, uint32_t width, uint32_t height,
 | |
|                             uint32_t depth, uint8_t bytesPerPixel)
 | |
| {
 | |
|     if (!width || !height || !depth)
 | |
|         return 0;
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     const auto& maybeRowLength = mPixelStore_UnpackRowLength;
 | |
|     const auto& maybeImageHeight = mPixelStore_UnpackImageHeight;
 | |
| 
 | |
|     const auto usedPixelsPerRow = CheckedUint32(mPixelStore_UnpackSkipPixels) + width;
 | |
|     const auto stridePixelsPerRow = (maybeRowLength ? CheckedUint32(maybeRowLength)
 | |
|                                                     : usedPixelsPerRow);
 | |
| 
 | |
|     const auto usedRowsPerImage = CheckedUint32(mPixelStore_UnpackSkipRows) + height;
 | |
|     const auto strideRowsPerImage = (maybeImageHeight ? CheckedUint32(maybeImageHeight)
 | |
|                                                       : usedRowsPerImage);
 | |
| 
 | |
|     const uint32_t skipImages = (isFunc3D ? mPixelStore_UnpackSkipImages
 | |
|                                           : 0);
 | |
|     const CheckedUint32 usedImages = CheckedUint32(skipImages) + depth;
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     CheckedUint32 strideBytesPerRow = bytesPerPixel * stridePixelsPerRow;
 | |
|     strideBytesPerRow = RoundUpToMultipleOf(strideBytesPerRow,
 | |
|                                             mPixelStore_UnpackAlignment);
 | |
| 
 | |
|     const CheckedUint32 strideBytesPerImage = strideBytesPerRow * strideRowsPerImage;
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     CheckedUint32 usedBytesPerRow = bytesPerPixel * usedPixelsPerRow;
 | |
|     // Don't round this to the alignment, since alignment here is really just used for
 | |
|     // establishing stride, particularly in WebGL 1, where you can't set ROW_LENGTH.
 | |
| 
 | |
|     CheckedUint32 totalBytes = strideBytesPerImage * (usedImages - 1);
 | |
|     totalBytes += strideBytesPerRow * (usedRowsPerImage - 1);
 | |
|     totalBytes += usedBytesPerRow;
 | |
| 
 | |
|     return totalBytes;
 | |
| }
 | |
| 
 | |
| 
 | |
| #if defined(MOZ_WIDGET_ANDROID)
 | |
| already_AddRefed<layers::SharedSurfaceTextureClient>
 | |
| WebGLContext::GetVRFrame()
 | |
| {
 | |
|   if (IsContextLost()) {
 | |
|     ForceRestoreContext();
 | |
|   }
 | |
| 
 | |
|   int frameId = gfx::impl::VRDisplayExternal::sPushIndex;
 | |
|   static int lastFrameId = -1;
 | |
|   /**
 | |
|    * Android doesn't like duplicated GetVRFrame within the same gfxVRExternal frame.
 | |
|    * Ballout forced composition calls if we are in the same VRExternal push frame index.
 | |
|    * Also discard frameId 0 because sometimes compositor is not paused yet due to channel communication delays.
 | |
|    */
 | |
|   const bool ignoreFrame = lastFrameId == frameId || frameId == 0;
 | |
|   lastFrameId = frameId;
 | |
|   if (!ignoreFrame) {
 | |
|       BeginComposition();
 | |
|       EndComposition();
 | |
|   }
 | |
| 
 | |
|   if (IsContextLost()) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   gl::GLScreenBuffer* screen = gl->Screen();
 | |
|   if (!screen) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   RefPtr<SharedSurfaceTextureClient> sharedSurface = screen->Front();
 | |
|   if (!sharedSurface || !sharedSurface->Surf()) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   /**
 | |
|    * Make sure that the WebGL buffer is committed to the attached SurfaceTexture on Android.
 | |
|    */
 | |
|   if (!ignoreFrame && !IsContextLost()) {
 | |
|     sharedSurface->Surf()->ProducerAcquire();
 | |
|     sharedSurface->Surf()->Commit();
 | |
|     sharedSurface->Surf()->ProducerRelease();
 | |
|   }
 | |
| 
 | |
|   return sharedSurface.forget();
 | |
| }
 | |
| #else
 | |
| already_AddRefed<layers::SharedSurfaceTextureClient>
 | |
| WebGLContext::GetVRFrame()
 | |
| {
 | |
|   /**
 | |
|    * Swap buffers as though composition has occurred.
 | |
|    * We will then share the resulting front buffer to be submitted to the VR
 | |
|    * compositor.
 | |
|    */
 | |
|   BeginComposition();
 | |
|   EndComposition();
 | |
| 
 | |
|   if (IsContextLost())
 | |
|       return nullptr;
 | |
| 
 | |
|   gl::GLScreenBuffer* screen = gl->Screen();
 | |
|   if (!screen)
 | |
|       return nullptr;
 | |
| 
 | |
|   RefPtr<SharedSurfaceTextureClient> sharedSurface = screen->Front();
 | |
|   if (!sharedSurface)
 | |
|       return nullptr;
 | |
| 
 | |
|   return sharedSurface.forget();
 | |
| }
 | |
| 
 | |
| #endif  // ifdefined(MOZ_WIDGET_ANDROID)
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| static inline size_t
 | |
| SizeOfViewElem(const dom::ArrayBufferView& view)
 | |
| {
 | |
|     const auto& elemType = view.Type();
 | |
|     if (elemType == js::Scalar::MaxTypedArrayViewType) // DataViews.
 | |
|         return 1;
 | |
| 
 | |
|     return js::Scalar::byteSize(elemType);
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLContext::ValidateArrayBufferView(const char* funcName,
 | |
|                                       const dom::ArrayBufferView& view, GLuint elemOffset,
 | |
|                                       GLuint elemCountOverride, uint8_t** const out_bytes,
 | |
|                                       size_t* const out_byteLen)
 | |
| {
 | |
|     view.ComputeLengthAndData();
 | |
|     uint8_t* const bytes = view.DataAllowShared();
 | |
|     const size_t byteLen = view.LengthAllowShared();
 | |
| 
 | |
|     const auto& elemSize = SizeOfViewElem(view);
 | |
| 
 | |
|     size_t elemCount = byteLen / elemSize;
 | |
|     if (elemOffset > elemCount) {
 | |
|         ErrorInvalidValue("%s: Invalid offset into ArrayBufferView.", funcName);
 | |
|         return false;
 | |
|     }
 | |
|     elemCount -= elemOffset;
 | |
| 
 | |
|     if (elemCountOverride) {
 | |
|         if (elemCountOverride > elemCount) {
 | |
|             ErrorInvalidValue("%s: Invalid sub-length for ArrayBufferView.", funcName);
 | |
|             return false;
 | |
|         }
 | |
|         elemCount = elemCountOverride;
 | |
|     }
 | |
| 
 | |
|     *out_bytes = bytes + (elemOffset * elemSize);
 | |
|     *out_byteLen = elemCount * elemSize;
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| ////
 | |
| 
 | |
| void
 | |
| WebGLContext::UpdateMaxDrawBuffers()
 | |
| {
 | |
|     mGLMaxColorAttachments = gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_COLOR_ATTACHMENTS);
 | |
|     mGLMaxDrawBuffers = gl->GetIntAs<uint32_t>(LOCAL_GL_MAX_DRAW_BUFFERS);
 | |
| 
 | |
|     // WEBGL_draw_buffers:
 | |
|     // "The value of the MAX_COLOR_ATTACHMENTS_WEBGL parameter must be greater than or
 | |
|     //  equal to that of the MAX_DRAW_BUFFERS_WEBGL parameter."
 | |
|     mGLMaxDrawBuffers = std::min(mGLMaxDrawBuffers, mGLMaxColorAttachments);
 | |
| }
 | |
| 
 | |
| // --
 | |
| 
 | |
| webgl::AvailabilityRunnable*
 | |
| WebGLContext::EnsureAvailabilityRunnable()
 | |
| {
 | |
|     if (!mAvailabilityRunnable) {
 | |
|         RefPtr<webgl::AvailabilityRunnable> runnable = new webgl::AvailabilityRunnable(this);
 | |
| 
 | |
|         nsIDocument* document = GetOwnerDoc();
 | |
|         if (document) {
 | |
|             document->Dispatch(TaskCategory::Other, runnable.forget());
 | |
|         } else {
 | |
|             NS_DispatchToCurrentThread(runnable.forget());
 | |
|         }
 | |
|     }
 | |
|     return mAvailabilityRunnable;
 | |
| }
 | |
| 
 | |
| webgl::AvailabilityRunnable::AvailabilityRunnable(WebGLContext* const webgl)
 | |
|     : Runnable("webgl::AvailabilityRunnable")
 | |
|     , mWebGL(webgl)
 | |
| {
 | |
|     mWebGL->mAvailabilityRunnable = this;
 | |
| }
 | |
| 
 | |
| webgl::AvailabilityRunnable::~AvailabilityRunnable()
 | |
| {
 | |
|     MOZ_ASSERT(mQueries.empty());
 | |
|     MOZ_ASSERT(mSyncs.empty());
 | |
| }
 | |
| 
 | |
| nsresult
 | |
| webgl::AvailabilityRunnable::Run()
 | |
| {
 | |
|     for (const auto& cur : mQueries) {
 | |
|         cur->mCanBeAvailable = true;
 | |
|     }
 | |
|     mQueries.clear();
 | |
| 
 | |
|     for (const auto& cur : mSyncs) {
 | |
|         cur->mCanBeAvailable = true;
 | |
|     }
 | |
|     mSyncs.clear();
 | |
| 
 | |
|     mWebGL->mAvailabilityRunnable = nullptr;
 | |
|     return NS_OK;
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| // XPCOM goop
 | |
| 
 | |
| void
 | |
| ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
 | |
|                             const std::vector<IndexedBufferBinding>& field,
 | |
|                             const char* name, uint32_t flags)
 | |
| {
 | |
|     for (const auto& cur : field) {
 | |
|         ImplCycleCollectionTraverse(callback, cur.mBufferBinding, name, flags);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| ImplCycleCollectionUnlink(std::vector<IndexedBufferBinding>& field)
 | |
| {
 | |
|     field.clear();
 | |
| }
 | |
| 
 | |
| ////
 | |
| 
 | |
| NS_IMPL_CYCLE_COLLECTING_ADDREF(WebGLContext)
 | |
| NS_IMPL_CYCLE_COLLECTING_RELEASE(WebGLContext)
 | |
| 
 | |
| NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLContext,
 | |
|   mCanvasElement,
 | |
|   mOffscreenCanvas,
 | |
|   mExtensions,
 | |
|   mBound2DTextures,
 | |
|   mBoundCubeMapTextures,
 | |
|   mBound3DTextures,
 | |
|   mBound2DArrayTextures,
 | |
|   mBoundSamplers,
 | |
|   mBoundArrayBuffer,
 | |
|   mBoundCopyReadBuffer,
 | |
|   mBoundCopyWriteBuffer,
 | |
|   mBoundPixelPackBuffer,
 | |
|   mBoundPixelUnpackBuffer,
 | |
|   mBoundTransformFeedback,
 | |
|   mBoundTransformFeedbackBuffer,
 | |
|   mBoundUniformBuffer,
 | |
|   mCurrentProgram,
 | |
|   mBoundDrawFramebuffer,
 | |
|   mBoundReadFramebuffer,
 | |
|   mBoundRenderbuffer,
 | |
|   mBoundVertexArray,
 | |
|   mDefaultVertexArray,
 | |
|   mQuerySlot_SamplesPassed,
 | |
|   mQuerySlot_TFPrimsWritten,
 | |
|   mQuerySlot_TimeElapsed)
 | |
| 
 | |
| NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(WebGLContext)
 | |
|     NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
 | |
|     NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal)
 | |
|     NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
 | |
|     // If the exact way we cast to nsISupports here ever changes, fix our
 | |
|     // ToSupports() method.
 | |
|     NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasRenderingContextInternal)
 | |
| NS_INTERFACE_MAP_END
 | |
| 
 | |
| } // namespace mozilla
 |