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			101 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef WEBGL_CONTEXT_UTILS_H_
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| #define WEBGL_CONTEXT_UTILS_H_
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| 
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| #include "WebGLContext.h"
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| 
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| #include "mozilla/Assertions.h"
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| #include "mozilla/dom/BindingUtils.h"
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| 
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| #include "WebGLStrongTypes.h"
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| 
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| namespace mozilla {
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| 
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| // For use with the different texture calls, i.e.
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| //   TexImage2D, CopyTex[Sub]Image2D, ...
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| // that take a "target" parameter. This parameter is not always the same as
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| // the texture binding location, like GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
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| // For example, cube maps would pass GL_TEXTURE_CUBE_MAP_[POS|NEG]_[X|Y|Z]
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| // instead of just GL_TEXTURE_CUBE_MAP.
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| //
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| // This function converts the texture image target to the texture target a.k.a.
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| // binding location. The returned binding location can be used to check that
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| // the currently bound texture is appropriate for this texImageTarget.
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| //
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| // Returns GL_NONE if passed an invalid texture image target
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| TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget);
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| 
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| // Helper function to create a JS::Value from a C string
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| JS::Value StringValue(JSContext* cx, const char* str, ErrorResult& rv);
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| 
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| struct GLComponents
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| {
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|     unsigned char mComponents;
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| 
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|     enum Components {
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|         Red     = (1 << 0),
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|         Green   = (1 << 1),
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|         Blue    = (1 << 2),
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|         Alpha   = (1 << 3),
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|         Stencil = (1 << 4),
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|         Depth   = (1 << 5),
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|     };
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| 
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|     GLComponents()
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|         : mComponents(0)
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|     {}
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| 
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|     explicit GLComponents(TexInternalFormat format);
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| 
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|     // Returns true iff other has all (or more) of
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|     // the components present in this GLComponents
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|     bool IsSubsetOf(const GLComponents& other) const;
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| };
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| 
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| template <typename WebGLObjectType>
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| JS::Value
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| WebGLContext::WebGLObjectAsJSValue(JSContext* cx, const WebGLObjectType* object,
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|                                    ErrorResult& rv) const
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| {
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|     if (!object)
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|         return JS::NullValue();
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| 
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|     MOZ_ASSERT(this == object->mContext);
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|     JS::Rooted<JS::Value> v(cx);
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|     JS::Rooted<JSObject*> wrapper(cx, GetWrapper());
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|     JSAutoRealm ar(cx, wrapper);
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|     if (!dom::GetOrCreateDOMReflector(cx, const_cast<WebGLObjectType*>(object), &v)) {
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|         rv.Throw(NS_ERROR_FAILURE);
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|         return JS::NullValue();
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|     }
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|     return v;
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| }
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| 
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| template <typename WebGLObjectType>
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| JSObject*
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| WebGLContext::WebGLObjectAsJSObject(JSContext* cx,
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|                                     const WebGLObjectType* object,
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|                                     ErrorResult& rv) const
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| {
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|     JS::Value v = WebGLObjectAsJSValue(cx, object, rv);
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|     if (v.isNull())
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|         return nullptr;
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| 
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|     return &v.toObject();
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| }
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| 
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| /**
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|  * Return the displayable name for the texture function that is the
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|  * source for validation.
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|  */
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| const char* InfoFrom(WebGLTexImageFunc func, WebGLTexDimensions dims);
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| 
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| JS::Value StringValue(JSContext* cx, const nsAString& str, ErrorResult& er);
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| 
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| } // namespace mozilla
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| 
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| #endif // WEBGL_CONTEXT_UTILS_H_
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