forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			442 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			442 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLContext.h"
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| 
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| #include "GLContext.h"
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| #include "mozilla/CheckedInt.h"
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| #include "WebGLBuffer.h"
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| #include "WebGLFramebuffer.h"
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| #include "WebGLProgram.h"
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| #include "WebGLRenderbuffer.h"
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| #include "WebGLShader.h"
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| #include "WebGLTexture.h"
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| #include "WebGLVertexArray.h"
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| #include "WebGLVertexAttribData.h"
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| 
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| #include "mozilla/Casting.h"
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| 
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| namespace mozilla {
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| 
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| JSObject*
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| WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index)
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| {
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|     GLfloat attrib[4];
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|     if (index) {
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|         gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
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|     } else {
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|         memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
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|     }
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|     return dom::Float32Array::Create(cx, this, 4, attrib);
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| }
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| 
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| JSObject*
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| WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index)
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| {
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|     GLint attrib[4];
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|     if (index) {
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|         gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
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|     } else {
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|         memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
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|     }
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|     return dom::Int32Array::Create(cx, this, 4, attrib);
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| }
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| 
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| JSObject*
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| WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index)
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| {
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|     GLuint attrib[4];
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|     if (index) {
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|         gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
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|     } else {
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|         memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
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|     }
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|     return dom::Uint32Array::Create(cx, this, 4, attrib);
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void
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| WebGLContext::VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w,
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|                              const char* funcName)
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| {
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|     if (!funcName) {
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|         funcName = "vertexAttrib4f";
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|     }
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| 
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, funcName))
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|         return;
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| 
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|     ////
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| 
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|     if (index || !gl->IsCompatibilityProfile()) {
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|         gl->fVertexAttrib4f(index, x, y, z, w);
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|     }
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| 
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|     ////
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| 
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|     mGenericVertexAttribTypes[index] = LOCAL_GL_FLOAT;
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|     mGenericVertexAttribTypeInvalidator.InvalidateCaches();
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| 
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|     if (!index) {
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|         const float data[4] = { x, y, z, w };
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|         memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
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|     }
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| }
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| 
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| void
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| WebGL2Context::VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w,
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|                                const char* funcName)
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| {
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|     if (!funcName) {
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|         funcName = "vertexAttribI4i";
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|     }
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| 
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, funcName))
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|         return;
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| 
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|     ////
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| 
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|     if (index || !gl->IsCompatibilityProfile()) {
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|         gl->fVertexAttribI4i(index, x, y, z, w);
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|     }
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| 
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|     ////
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| 
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|     mGenericVertexAttribTypes[index] = LOCAL_GL_INT;
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|     mGenericVertexAttribTypeInvalidator.InvalidateCaches();
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| 
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|     if (!index) {
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|         const int32_t data[4] = { x, y, z, w };
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|         memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
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|     }
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| }
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| 
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| void
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| WebGL2Context::VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w,
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|                                 const char* funcName)
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| {
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|     if (!funcName) {
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|         funcName = "vertexAttribI4ui";
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|     }
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| 
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, funcName))
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|         return;
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| 
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|     ////
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| 
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|     if (index || !gl->IsCompatibilityProfile()) {
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|         gl->fVertexAttribI4ui(index, x, y, z, w);
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|     }
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| 
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|     ////
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| 
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|     mGenericVertexAttribTypes[index] = LOCAL_GL_UNSIGNED_INT;
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|     mGenericVertexAttribTypeInvalidator.InvalidateCaches();
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| 
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|     if (!index) {
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|         const uint32_t data[4] = { x, y, z, w };
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|         memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
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|     }
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void
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| WebGLContext::EnableVertexAttribArray(GLuint index)
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| {
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, "enableVertexAttribArray"))
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|         return;
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| 
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|     gl->fEnableVertexAttribArray(index);
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| 
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|     MOZ_ASSERT(mBoundVertexArray);
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|     mBoundVertexArray->mAttribs[index].mEnabled = true;
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|     mBoundVertexArray->InvalidateCaches();
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| }
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| 
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| void
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| WebGLContext::DisableVertexAttribArray(GLuint index)
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| {
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, "disableVertexAttribArray"))
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|         return;
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| 
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|     if (index || !gl->IsCompatibilityProfile()) {
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|         gl->fDisableVertexAttribArray(index);
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|     }
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| 
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|     MOZ_ASSERT(mBoundVertexArray);
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|     mBoundVertexArray->mAttribs[index].mEnabled = false;
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|     mBoundVertexArray->InvalidateCaches();
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| }
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| 
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| JS::Value
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| WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
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|                               ErrorResult& rv)
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| {
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|     const char funcName[] = "getVertexAttrib";
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|     if (IsContextLost())
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|         return JS::NullValue();
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| 
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|     if (!ValidateAttribIndex(index, funcName))
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|         return JS::NullValue();
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| 
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|     MOZ_ASSERT(mBoundVertexArray);
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| 
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|     switch (pname) {
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
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|         return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].mBuf.get(), rv);
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
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|         return JS::Int32Value(mBoundVertexArray->mAttribs[index].Stride());
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
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|         return JS::Int32Value(mBoundVertexArray->mAttribs[index].Size());
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
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|         return JS::Int32Value(mBoundVertexArray->mAttribs[index].Type());
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
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|         if (IsWebGL2())
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|             return JS::BooleanValue(mBoundVertexArray->mAttribs[index].IntegerFunc());
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| 
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|         break;
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
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|         if (IsWebGL2() ||
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|             IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays))
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|         {
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|             return JS::Int32Value(mBoundVertexArray->mAttribs[index].mDivisor);
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|         }
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|         break;
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| 
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|     case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
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|         {
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|             JS::RootedObject obj(cx);
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|             switch (mGenericVertexAttribTypes[index]) {
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|             case LOCAL_GL_FLOAT:
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|                 obj = GetVertexAttribFloat32Array(cx, index);
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|                 break;
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| 
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|             case LOCAL_GL_INT:
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|                 obj =  GetVertexAttribInt32Array(cx, index);
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|                 break;
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| 
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|             case LOCAL_GL_UNSIGNED_INT:
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|                 obj = GetVertexAttribUint32Array(cx, index);
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|                 break;
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|             }
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| 
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|             if (!obj) {
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|                 rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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|                 return JS::NullValue();
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|             }
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|             return JS::ObjectValue(*obj);
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|         }
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
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|         return JS::BooleanValue(mBoundVertexArray->mAttribs[index].mEnabled);
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| 
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|     case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
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|         return JS::BooleanValue(mBoundVertexArray->mAttribs[index].Normalized());
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| 
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|     default:
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|         break;
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|     }
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| 
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|     ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname);
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|     return JS::NullValue();
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| }
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| 
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| WebGLsizeiptr
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| WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname)
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| {
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|     if (IsContextLost())
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|         return 0;
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| 
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|     if (!ValidateAttribIndex(index, "getVertexAttribOffset"))
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|         return 0;
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| 
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|     if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) {
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|         ErrorInvalidEnum("getVertexAttribOffset: bad parameter");
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|         return 0;
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|     }
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| 
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|     MOZ_ASSERT(mBoundVertexArray);
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|     return mBoundVertexArray->mAttribs[index].ByteOffset();
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void
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| WebGLContext::VertexAttribAnyPointer(const char* funcName, bool isFuncInt, GLuint index,
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|                                      GLint size, GLenum type, bool normalized,
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|                                      GLsizei stride, WebGLintptr byteOffset)
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| {
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, funcName))
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|         return;
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| 
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|     ////
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| 
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|     if (size < 1 || size > 4) {
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|         ErrorInvalidValue("%s: invalid element size", funcName);
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|         return;
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|     }
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| 
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|     // see WebGL spec section 6.6 "Vertex Attribute Data Stride"
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|     if (stride < 0 || stride > 255) {
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|         ErrorInvalidValue("%s: negative or too large stride", funcName);
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|         return;
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|     }
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| 
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|     if (byteOffset < 0) {
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|         ErrorInvalidValue("%s: negative offset", funcName);
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|         return;
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|     }
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| 
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|     ////
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| 
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|     bool isTypeValid = true;
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|     uint8_t typeAlignment;
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|     switch (type) {
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|     // WebGL 1:
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|     case LOCAL_GL_BYTE:
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|     case LOCAL_GL_UNSIGNED_BYTE:
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|         typeAlignment = 1;
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|         break;
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| 
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|     case LOCAL_GL_SHORT:
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|     case LOCAL_GL_UNSIGNED_SHORT:
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|         typeAlignment = 2;
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|         break;
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| 
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|     case LOCAL_GL_FLOAT:
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|         if (isFuncInt) {
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|             isTypeValid = false;
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|         }
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|         typeAlignment = 4;
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|         break;
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| 
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|     // WebGL 2:
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|     case LOCAL_GL_INT:
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|     case LOCAL_GL_UNSIGNED_INT:
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|         if (!IsWebGL2()) {
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|             isTypeValid = false;
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|         }
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|         typeAlignment = 4;
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|         break;
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| 
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|     case LOCAL_GL_HALF_FLOAT:
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|         if (isFuncInt || !IsWebGL2()) {
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|             isTypeValid = false;
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|         }
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|         typeAlignment = 2;
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|         break;
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| 
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|     case LOCAL_GL_FIXED:
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|         if (isFuncInt || !IsWebGL2()) {
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|             isTypeValid = false;
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|         }
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|         typeAlignment = 4;
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|         break;
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| 
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|     case LOCAL_GL_INT_2_10_10_10_REV:
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|     case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
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|         if (isFuncInt || !IsWebGL2()) {
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|             isTypeValid = false;
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|             break;
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|         }
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|         if (size != 4) {
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|             ErrorInvalidOperation("%s: size must be 4 for this type.", funcName);
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|             return;
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|         }
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|         typeAlignment = 4;
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|         break;
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| 
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|     default:
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|         isTypeValid = false;
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|         break;
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|     }
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|     if (!isTypeValid) {
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|         ErrorInvalidEnumArg(funcName, "type", type);
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|         return;
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|     }
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| 
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|     ////
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| 
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|     // `alignment` should always be a power of two.
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|     MOZ_ASSERT(IsPowerOfTwo(typeAlignment));
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|     const GLsizei typeAlignmentMask = typeAlignment - 1;
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| 
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|     if (stride & typeAlignmentMask ||
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|         byteOffset & typeAlignmentMask)
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|     {
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|         ErrorInvalidOperation("%s: `stride` and `byteOffset` must satisfy the alignment"
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|                               " requirement of `type`.",
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|                               funcName);
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|         return;
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|     }
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| 
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|     ////
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| 
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|     const auto& buffer = mBoundArrayBuffer;
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|     if (!buffer && byteOffset) {
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|         ErrorInvalidOperation("%s: If ARRAY_BUFFER is null, byteOffset must be zero.",
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|                               funcName);
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|         return;
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|     }
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| 
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|     ////
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| 
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|     if (isFuncInt) {
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|         gl->fVertexAttribIPointer(index, size, type, stride,
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|                                   reinterpret_cast<void*>(byteOffset));
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|     } else {
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|         gl->fVertexAttribPointer(index, size, type, normalized, stride,
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|                                  reinterpret_cast<void*>(byteOffset));
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|     }
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| 
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|     WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
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|     vd.VertexAttribPointer(isFuncInt, buffer, size, type, normalized, stride, byteOffset);
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|     mBoundVertexArray->InvalidateCaches();
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| }
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| 
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| ////////////////////////////////////////
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| 
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| void
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| WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor)
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| {
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|     if (IsContextLost())
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|         return;
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| 
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|     if (!ValidateAttribIndex(index, "vertexAttribDivisor"))
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|         return;
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| 
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|     MOZ_ASSERT(mBoundVertexArray);
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|     mBoundVertexArray->mAttribs[index].mDivisor = divisor;
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|     mBoundVertexArray->InvalidateCaches();
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| 
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|     gl->fVertexAttribDivisor(index, divisor);
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| }
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| 
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| } // namespace mozilla
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