forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			80 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef WEBGL_MEMORY_TRACKER_H_
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| #define WEBGL_MEMORY_TRACKER_H_
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| 
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| #include "mozilla/StaticPtr.h"
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| #include "nsIMemoryReporter.h"
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| 
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| namespace mozilla {
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| 
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| class WebGLContext;
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| 
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| class WebGLMemoryTracker : public nsIMemoryReporter
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| {
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|     NS_DECL_THREADSAFE_ISUPPORTS
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|     NS_DECL_NSIMEMORYREPORTER
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| 
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|     WebGLMemoryTracker();
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|     static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance;
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| 
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|     // Here we store plain pointers, not RefPtrs: we don't want the
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|     // WebGLMemoryTracker unique instance to keep alive all
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|     // WebGLContexts ever created.
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|     typedef nsTArray<const WebGLContext*> ContextsArrayType;
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|     ContextsArrayType mContexts;
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| 
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|     void InitMemoryReporter();
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| 
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|     static WebGLMemoryTracker* UniqueInstance();
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| 
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|     static ContextsArrayType& Contexts() { return UniqueInstance()->mContexts; }
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| 
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|     friend class WebGLContext;
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| 
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|   public:
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| 
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|     static void AddWebGLContext(const WebGLContext* c) {
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|         Contexts().AppendElement(c);
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|     }
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| 
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|     static void RemoveWebGLContext(const WebGLContext* c) {
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|         ContextsArrayType & contexts = Contexts();
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|         contexts.RemoveElement(c);
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|         if (contexts.IsEmpty()) {
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|             sUniqueInstance = nullptr;
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|         }
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|     }
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| 
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|   private:
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|     virtual ~WebGLMemoryTracker();
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| 
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|     static int64_t GetTextureMemoryUsed();
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| 
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|     static int64_t GetTextureCount();
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| 
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|     static int64_t GetBufferMemoryUsed();
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| 
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|     static int64_t GetBufferCacheMemoryUsed();
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| 
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|     static int64_t GetBufferCount();
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| 
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|     static int64_t GetRenderbufferMemoryUsed();
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| 
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|     static int64_t GetRenderbufferCount();
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| 
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|     static int64_t GetShaderSize();
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| 
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|     static int64_t GetShaderCount();
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| 
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|     static int64_t GetContextCount() {
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|         return Contexts().Length();
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|     }
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| };
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| 
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| } // namespace mozilla
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| 
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| #endif // WEBGL_MEMORY_TRACKER_H_
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