forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			81 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #include "WebGLVertexArray.h"
 | |
| 
 | |
| #include "GLContext.h"
 | |
| #include "mozilla/dom/WebGLRenderingContextBinding.h"
 | |
| #include "WebGLBuffer.h"
 | |
| #include "WebGLContext.h"
 | |
| #include "WebGLVertexArrayGL.h"
 | |
| #include "WebGLVertexArrayFake.h"
 | |
| 
 | |
| namespace mozilla {
 | |
| 
 | |
| JSObject*
 | |
| WebGLVertexArray::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
 | |
| {
 | |
|     return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto);
 | |
| }
 | |
| 
 | |
| WebGLVertexArray::WebGLVertexArray(WebGLContext* webgl)
 | |
|     : WebGLRefCountedObject(webgl)
 | |
|     , mGLName(0)
 | |
| {
 | |
|     mAttribs.SetLength(mContext->mGLMaxVertexAttribs);
 | |
|     mContext->mVertexArrays.insertBack(this);
 | |
| }
 | |
| 
 | |
| WebGLVertexArray::~WebGLVertexArray()
 | |
| {
 | |
|     MOZ_ASSERT(IsDeleted());
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLVertexArray::AddBufferBindCounts(int8_t addVal) const
 | |
| {
 | |
|     const GLenum target = 0; // Anything non-TF is fine.
 | |
|     WebGLBuffer::AddBindCount(target, mElementArrayBuffer.get(), addVal);
 | |
|     for (const auto& attrib : mAttribs) {
 | |
|         WebGLBuffer::AddBindCount(target, attrib.mBuf.get(), addVal);
 | |
|     }
 | |
| }
 | |
| 
 | |
| WebGLVertexArray*
 | |
| WebGLVertexArray::Create(WebGLContext* webgl)
 | |
| {
 | |
|     WebGLVertexArray* array;
 | |
|     if (webgl->gl->IsSupported(gl::GLFeature::vertex_array_object)) {
 | |
|         array = new WebGLVertexArrayGL(webgl);
 | |
|     } else {
 | |
|         array = new WebGLVertexArrayFake(webgl);
 | |
|     }
 | |
|     return array;
 | |
| }
 | |
| 
 | |
| void
 | |
| WebGLVertexArray::Delete()
 | |
| {
 | |
|     DeleteImpl();
 | |
| 
 | |
|     LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
 | |
|     mElementArrayBuffer = nullptr;
 | |
|     mAttribs.Clear();
 | |
| }
 | |
| 
 | |
| bool
 | |
| WebGLVertexArray::IsVertexArray() const
 | |
| {
 | |
|     return IsVertexArrayImpl();
 | |
| }
 | |
| 
 | |
| NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArray,
 | |
|                                       mAttribs,
 | |
|                                       mElementArrayBuffer)
 | |
| 
 | |
| NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
 | |
| NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)
 | |
| 
 | |
| } // namespace mozilla
 | 
