forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLVertexArrayObject.h"
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| 
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| #include "GLContext.h"
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| #include "mozilla/dom/WebGL2RenderingContextBinding.h"
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| #include "WebGLContext.h"
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| 
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| namespace mozilla {
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| namespace dom {
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| 
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| WebGLVertexArray*
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| WebGLVertexArrayObject::Create(WebGLContext* webgl)
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| {
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|   // WebGL 2: This is core in GL ES 3. If support is missing something
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|   // is very wrong.
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|   bool vaoSupport = webgl->GL()->IsSupported(gl::GLFeature::vertex_array_object);
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|   MOZ_RELEASE_ASSERT(vaoSupport, "GFX: Vertex Array Objects aren't supported.");
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|   if (vaoSupport)
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|     return new WebGLVertexArrayObject(webgl);
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| 
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|   return nullptr;
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| }
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| 
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| JSObject*
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| WebGLVertexArrayObject::WrapObject(JSContext* cx,
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|                                    JS::Handle<JSObject*> givenProto)
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| {
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|   return dom::WebGLVertexArrayObject_Binding::Wrap(cx, this, givenProto);
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| }
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| 
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| } // namespace dom
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| } // namespace mozilla
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