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	 b8459e912c
			
		
	
	
		b8459e912c
		
	
	
	
	
		
			
			--HG-- rename : dom/canvas/WebGLVertexArrayGL.h => dom/canvas/WebGLVertexArrayObject.cpp rename : dom/canvas/WebGLVertexArrayGL.h => dom/canvas/WebGLVertexArrayObject.h
		
			
				
	
	
		
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| #ifndef mozilla_dom_WebGLVertexArrayObject_h
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| #define mozilla_dom_WebGLVertexArrayObject_h
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| 
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| #include "WebGLVertexArrayGL.h"
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| 
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| namespace mozilla {
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| namespace dom {
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| 
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| /**
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|  * This class implements the DOM bindings for WebGL 2 VAO.
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|  *
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|  * This exists to so the object returned from gl.createVertexArray()
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|  * is an instance of WebGLVertexArrayObject (to match the WebGL 2
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|  * spec.)
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|  */
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| class WebGLVertexArrayObject final
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|   : public WebGLVertexArrayGL
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| {
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| public:
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|   static WebGLVertexArray* Create(WebGLContext* webgl);
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| 
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|   virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
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| 
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| private:
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|   explicit WebGLVertexArrayObject(WebGLContext* webgl)
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|     : WebGLVertexArrayGL(webgl)
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|   { }
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| 
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|   ~WebGLVertexArrayObject() {
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|     DeleteOnce();
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|   }
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| };
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| 
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| } // namespace dom
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| } // namespace mozilla
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| 
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| #endif // !mozilla_dom_WebGLVertexArrayObject_h
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