forked from mirrors/gecko-dev
This is fairly straightforward, other than the fact that the nomenclature gets a bit awkward with the aForce parameter on the ForcePaint methods. I'm not sure which direction to go with this - "aForce" seems a fairly intuitive name for what we want, and I'm kind of inclined to say the existing ForcePaint mechanic should be renamed to something like PaintWithInterrupt, or PaintWithPriority. MozReview-Commit-ID: Bj9DROug1pC --HG-- extra : rebase_source : a3d91fec940d83325d36bafb13fe892e9c9530e8
47 lines
999 B
Text
47 lines
999 B
Text
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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using base::ProcessId from "base/process.h";
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using mozilla::dom::TabId from "mozilla/dom/ipc/IdType.h";
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namespace mozilla {
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struct SlowScriptData
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{
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TabId tabId;
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nsCString filename;
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nsString addonId;
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};
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struct PluginHangData
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{
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uint32_t pluginId;
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ProcessId contentProcessId;
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};
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union HangData
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{
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SlowScriptData;
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PluginHangData;
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};
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protocol PProcessHangMonitor
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{
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parent:
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async HangEvidence(HangData data);
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async ClearHang();
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child:
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async TerminateScript(bool aTerminateGlobal);
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async BeginStartingDebugger();
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async EndStartingDebugger();
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async PaintWhileInterruptingJS(TabId tabId, bool forceRepaint, uint64_t aLayerObserverEpoch);
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};
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} // namespace mozilla
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