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			1109 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
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			1109 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
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|  * You can obtain one at http://mozilla.org/MPL/2.0/.
 | |
|  *
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|  * The origin of this IDL file is
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|  * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
 | |
|  *
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|  * Copyright © 2012 Khronos Group
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|  */
 | |
| 
 | |
| // WebGL IDL definitions scraped from the Khronos specification:
 | |
| // https://www.khronos.org/registry/webgl/specs/latest/
 | |
| //
 | |
| // This IDL depends on the typed array specification defined at:
 | |
| // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
 | |
| 
 | |
| typedef unsigned long  GLenum;
 | |
| typedef boolean        GLboolean;
 | |
| typedef unsigned long  GLbitfield;
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| typedef byte           GLbyte;         /* 'byte' should be a signed 8 bit type. */
 | |
| typedef short          GLshort;
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| typedef long           GLint;
 | |
| typedef long           GLsizei;
 | |
| typedef long long      GLintptr;
 | |
| typedef long long      GLsizeiptr;
 | |
| // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
 | |
| typedef octet          GLubyte;        /* 'octet' should be an unsigned 8 bit type. */
 | |
| typedef unsigned short GLushort;
 | |
| typedef unsigned long  GLuint;
 | |
| typedef unrestricted float GLfloat;
 | |
| typedef unrestricted float GLclampf;
 | |
| typedef unsigned long long GLuint64EXT;
 | |
| 
 | |
| // The power preference settings are documented in the WebGLContextAttributes
 | |
| // section of the specification.
 | |
| enum WebGLPowerPreference { "default", "low-power", "high-performance" };
 | |
| 
 | |
| dictionary WebGLContextAttributes {
 | |
|     // boolean alpha = true;
 | |
|     // We deviate from the spec here.
 | |
|     // If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha")
 | |
|     GLboolean alpha;
 | |
|     GLboolean depth = true;
 | |
|     GLboolean stencil = false;
 | |
|     GLboolean antialias = true;
 | |
|     GLboolean premultipliedAlpha = true;
 | |
|     GLboolean preserveDrawingBuffer = false;
 | |
|     GLboolean failIfMajorPerformanceCaveat = false;
 | |
|     WebGLPowerPreference powerPreference = "default";
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLBuffer {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLFramebuffer {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLProgram {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLRenderbuffer {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLShader {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLTexture {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLUniformLocation {
 | |
| };
 | |
| 
 | |
| interface WebGLVertexArrayObject {
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLActiveInfo {
 | |
|     readonly attribute GLint size;
 | |
|     readonly attribute GLenum type;
 | |
|     readonly attribute DOMString name;
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLShaderPrecisionFormat {
 | |
|     readonly attribute GLint rangeMin;
 | |
|     readonly attribute GLint rangeMax;
 | |
|     readonly attribute GLint precision;
 | |
| };
 | |
| 
 | |
| typedef (Float32Array or sequence<GLfloat>) Float32List;
 | |
| typedef (Int32Array or sequence<GLint>) Int32List;
 | |
| 
 | |
| // Shared interface for the things that WebGLRenderingContext and
 | |
| // WebGL2RenderingContext have in common.  This doesn't have all the things they
 | |
| // have in common, because we don't support splitting multiple overloads of the
 | |
| // same method across separate interfaces and pulling them in with "implements".
 | |
| [Exposed=(Window, Worker), NoInterfaceObject]
 | |
| interface WebGLRenderingContextBase {
 | |
|     /* ClearBufferMask */
 | |
|     const GLenum DEPTH_BUFFER_BIT               = 0x00000100;
 | |
|     const GLenum STENCIL_BUFFER_BIT             = 0x00000400;
 | |
|     const GLenum COLOR_BUFFER_BIT               = 0x00004000;
 | |
| 
 | |
|     /* BeginMode */
 | |
|     const GLenum POINTS                         = 0x0000;
 | |
|     const GLenum LINES                          = 0x0001;
 | |
|     const GLenum LINE_LOOP                      = 0x0002;
 | |
|     const GLenum LINE_STRIP                     = 0x0003;
 | |
|     const GLenum TRIANGLES                      = 0x0004;
 | |
|     const GLenum TRIANGLE_STRIP                 = 0x0005;
 | |
|     const GLenum TRIANGLE_FAN                   = 0x0006;
 | |
| 
 | |
|     /* AlphaFunction (not supported in ES20) */
 | |
|     /*      NEVER */
 | |
|     /*      LESS */
 | |
|     /*      EQUAL */
 | |
|     /*      LEQUAL */
 | |
|     /*      GREATER */
 | |
|     /*      NOTEQUAL */
 | |
|     /*      GEQUAL */
 | |
|     /*      ALWAYS */
 | |
| 
 | |
|     /* BlendingFactorDest */
 | |
|     const GLenum ZERO                           = 0;
 | |
|     const GLenum ONE                            = 1;
 | |
|     const GLenum SRC_COLOR                      = 0x0300;
 | |
|     const GLenum ONE_MINUS_SRC_COLOR            = 0x0301;
 | |
|     const GLenum SRC_ALPHA                      = 0x0302;
 | |
|     const GLenum ONE_MINUS_SRC_ALPHA            = 0x0303;
 | |
|     const GLenum DST_ALPHA                      = 0x0304;
 | |
|     const GLenum ONE_MINUS_DST_ALPHA            = 0x0305;
 | |
| 
 | |
|     /* BlendingFactorSrc */
 | |
|     /*      ZERO */
 | |
|     /*      ONE */
 | |
|     const GLenum DST_COLOR                      = 0x0306;
 | |
|     const GLenum ONE_MINUS_DST_COLOR            = 0x0307;
 | |
|     const GLenum SRC_ALPHA_SATURATE             = 0x0308;
 | |
|     /*      SRC_ALPHA */
 | |
|     /*      ONE_MINUS_SRC_ALPHA */
 | |
|     /*      DST_ALPHA */
 | |
|     /*      ONE_MINUS_DST_ALPHA */
 | |
| 
 | |
|     /* BlendEquationSeparate */
 | |
|     const GLenum FUNC_ADD                       = 0x8006;
 | |
|     const GLenum BLEND_EQUATION                 = 0x8009;
 | |
|     const GLenum BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
 | |
|     const GLenum BLEND_EQUATION_ALPHA           = 0x883D;
 | |
| 
 | |
|     /* BlendSubtract */
 | |
|     const GLenum FUNC_SUBTRACT                  = 0x800A;
 | |
|     const GLenum FUNC_REVERSE_SUBTRACT          = 0x800B;
 | |
| 
 | |
|     /* Separate Blend Functions */
 | |
|     const GLenum BLEND_DST_RGB                  = 0x80C8;
 | |
|     const GLenum BLEND_SRC_RGB                  = 0x80C9;
 | |
|     const GLenum BLEND_DST_ALPHA                = 0x80CA;
 | |
|     const GLenum BLEND_SRC_ALPHA                = 0x80CB;
 | |
|     const GLenum CONSTANT_COLOR                 = 0x8001;
 | |
|     const GLenum ONE_MINUS_CONSTANT_COLOR       = 0x8002;
 | |
|     const GLenum CONSTANT_ALPHA                 = 0x8003;
 | |
|     const GLenum ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
 | |
|     const GLenum BLEND_COLOR                    = 0x8005;
 | |
| 
 | |
|     /* Buffer Objects */
 | |
|     const GLenum ARRAY_BUFFER                   = 0x8892;
 | |
|     const GLenum ELEMENT_ARRAY_BUFFER           = 0x8893;
 | |
|     const GLenum ARRAY_BUFFER_BINDING           = 0x8894;
 | |
|     const GLenum ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
 | |
| 
 | |
|     const GLenum STREAM_DRAW                    = 0x88E0;
 | |
|     const GLenum STATIC_DRAW                    = 0x88E4;
 | |
|     const GLenum DYNAMIC_DRAW                   = 0x88E8;
 | |
| 
 | |
|     const GLenum BUFFER_SIZE                    = 0x8764;
 | |
|     const GLenum BUFFER_USAGE                   = 0x8765;
 | |
| 
 | |
|     const GLenum CURRENT_VERTEX_ATTRIB          = 0x8626;
 | |
| 
 | |
|     /* CullFaceMode */
 | |
|     const GLenum FRONT                          = 0x0404;
 | |
|     const GLenum BACK                           = 0x0405;
 | |
|     const GLenum FRONT_AND_BACK                 = 0x0408;
 | |
| 
 | |
|     /* DepthFunction */
 | |
|     /*      NEVER */
 | |
|     /*      LESS */
 | |
|     /*      EQUAL */
 | |
|     /*      LEQUAL */
 | |
|     /*      GREATER */
 | |
|     /*      NOTEQUAL */
 | |
|     /*      GEQUAL */
 | |
|     /*      ALWAYS */
 | |
| 
 | |
|     /* EnableCap */
 | |
|     /* TEXTURE_2D */
 | |
|     const GLenum CULL_FACE                      = 0x0B44;
 | |
|     const GLenum BLEND                          = 0x0BE2;
 | |
|     const GLenum DITHER                         = 0x0BD0;
 | |
|     const GLenum STENCIL_TEST                   = 0x0B90;
 | |
|     const GLenum DEPTH_TEST                     = 0x0B71;
 | |
|     const GLenum SCISSOR_TEST                   = 0x0C11;
 | |
|     const GLenum POLYGON_OFFSET_FILL            = 0x8037;
 | |
|     const GLenum SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
 | |
|     const GLenum SAMPLE_COVERAGE                = 0x80A0;
 | |
| 
 | |
|     /* ErrorCode */
 | |
|     [NeedsWindowsUndef]
 | |
|     const GLenum NO_ERROR                       = 0;
 | |
|     const GLenum INVALID_ENUM                   = 0x0500;
 | |
|     const GLenum INVALID_VALUE                  = 0x0501;
 | |
|     const GLenum INVALID_OPERATION              = 0x0502;
 | |
|     const GLenum OUT_OF_MEMORY                  = 0x0505;
 | |
| 
 | |
|     /* FrontFaceDirection */
 | |
|     const GLenum CW                             = 0x0900;
 | |
|     const GLenum CCW                            = 0x0901;
 | |
| 
 | |
|     /* GetPName */
 | |
|     const GLenum LINE_WIDTH                     = 0x0B21;
 | |
|     const GLenum ALIASED_POINT_SIZE_RANGE       = 0x846D;
 | |
|     const GLenum ALIASED_LINE_WIDTH_RANGE       = 0x846E;
 | |
|     const GLenum CULL_FACE_MODE                 = 0x0B45;
 | |
|     const GLenum FRONT_FACE                     = 0x0B46;
 | |
|     const GLenum DEPTH_RANGE                    = 0x0B70;
 | |
|     const GLenum DEPTH_WRITEMASK                = 0x0B72;
 | |
|     const GLenum DEPTH_CLEAR_VALUE              = 0x0B73;
 | |
|     const GLenum DEPTH_FUNC                     = 0x0B74;
 | |
|     const GLenum STENCIL_CLEAR_VALUE            = 0x0B91;
 | |
|     const GLenum STENCIL_FUNC                   = 0x0B92;
 | |
|     const GLenum STENCIL_FAIL                   = 0x0B94;
 | |
|     const GLenum STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
 | |
|     const GLenum STENCIL_PASS_DEPTH_PASS        = 0x0B96;
 | |
|     const GLenum STENCIL_REF                    = 0x0B97;
 | |
|     const GLenum STENCIL_VALUE_MASK             = 0x0B93;
 | |
|     const GLenum STENCIL_WRITEMASK              = 0x0B98;
 | |
|     const GLenum STENCIL_BACK_FUNC              = 0x8800;
 | |
|     const GLenum STENCIL_BACK_FAIL              = 0x8801;
 | |
|     const GLenum STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
 | |
|     const GLenum STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
 | |
|     const GLenum STENCIL_BACK_REF               = 0x8CA3;
 | |
|     const GLenum STENCIL_BACK_VALUE_MASK        = 0x8CA4;
 | |
|     const GLenum STENCIL_BACK_WRITEMASK         = 0x8CA5;
 | |
|     const GLenum VIEWPORT                       = 0x0BA2;
 | |
|     const GLenum SCISSOR_BOX                    = 0x0C10;
 | |
|     /*      SCISSOR_TEST */
 | |
|     const GLenum COLOR_CLEAR_VALUE              = 0x0C22;
 | |
|     const GLenum COLOR_WRITEMASK                = 0x0C23;
 | |
|     const GLenum UNPACK_ALIGNMENT               = 0x0CF5;
 | |
|     const GLenum PACK_ALIGNMENT                 = 0x0D05;
 | |
|     const GLenum MAX_TEXTURE_SIZE               = 0x0D33;
 | |
|     const GLenum MAX_VIEWPORT_DIMS              = 0x0D3A;
 | |
|     const GLenum SUBPIXEL_BITS                  = 0x0D50;
 | |
|     const GLenum RED_BITS                       = 0x0D52;
 | |
|     const GLenum GREEN_BITS                     = 0x0D53;
 | |
|     const GLenum BLUE_BITS                      = 0x0D54;
 | |
|     const GLenum ALPHA_BITS                     = 0x0D55;
 | |
|     const GLenum DEPTH_BITS                     = 0x0D56;
 | |
|     const GLenum STENCIL_BITS                   = 0x0D57;
 | |
|     const GLenum POLYGON_OFFSET_UNITS           = 0x2A00;
 | |
|     /*      POLYGON_OFFSET_FILL */
 | |
|     const GLenum POLYGON_OFFSET_FACTOR          = 0x8038;
 | |
|     const GLenum TEXTURE_BINDING_2D             = 0x8069;
 | |
|     const GLenum SAMPLE_BUFFERS                 = 0x80A8;
 | |
|     const GLenum SAMPLES                        = 0x80A9;
 | |
|     const GLenum SAMPLE_COVERAGE_VALUE          = 0x80AA;
 | |
|     const GLenum SAMPLE_COVERAGE_INVERT         = 0x80AB;
 | |
| 
 | |
|     /* GetTextureParameter */
 | |
|     /*      TEXTURE_MAG_FILTER */
 | |
|     /*      TEXTURE_MIN_FILTER */
 | |
|     /*      TEXTURE_WRAP_S */
 | |
|     /*      TEXTURE_WRAP_T */
 | |
| 
 | |
|     const GLenum COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
 | |
| 
 | |
|     /* HintMode */
 | |
|     const GLenum DONT_CARE                      = 0x1100;
 | |
|     const GLenum FASTEST                        = 0x1101;
 | |
|     const GLenum NICEST                         = 0x1102;
 | |
| 
 | |
|     /* HintTarget */
 | |
|     const GLenum GENERATE_MIPMAP_HINT            = 0x8192;
 | |
| 
 | |
|     /* DataType */
 | |
|     const GLenum BYTE                           = 0x1400;
 | |
|     const GLenum UNSIGNED_BYTE                  = 0x1401;
 | |
|     const GLenum SHORT                          = 0x1402;
 | |
|     const GLenum UNSIGNED_SHORT                 = 0x1403;
 | |
|     const GLenum INT                            = 0x1404;
 | |
|     const GLenum UNSIGNED_INT                   = 0x1405;
 | |
|     const GLenum FLOAT                          = 0x1406;
 | |
| 
 | |
|     /* PixelFormat */
 | |
|     const GLenum DEPTH_COMPONENT                = 0x1902;
 | |
|     const GLenum ALPHA                          = 0x1906;
 | |
|     const GLenum RGB                            = 0x1907;
 | |
|     const GLenum RGBA                           = 0x1908;
 | |
|     const GLenum LUMINANCE                      = 0x1909;
 | |
|     const GLenum LUMINANCE_ALPHA                = 0x190A;
 | |
| 
 | |
|     /* PixelType */
 | |
|     /*      UNSIGNED_BYTE */
 | |
|     const GLenum UNSIGNED_SHORT_4_4_4_4         = 0x8033;
 | |
|     const GLenum UNSIGNED_SHORT_5_5_5_1         = 0x8034;
 | |
|     const GLenum UNSIGNED_SHORT_5_6_5           = 0x8363;
 | |
| 
 | |
|     /* Shaders */
 | |
|     const GLenum FRAGMENT_SHADER                  = 0x8B30;
 | |
|     const GLenum VERTEX_SHADER                    = 0x8B31;
 | |
|     const GLenum MAX_VERTEX_ATTRIBS               = 0x8869;
 | |
|     const GLenum MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
 | |
|     const GLenum MAX_VARYING_VECTORS              = 0x8DFC;
 | |
|     const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
 | |
|     const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
 | |
|     const GLenum MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
 | |
|     const GLenum MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
 | |
|     const GLenum SHADER_TYPE                      = 0x8B4F;
 | |
|     const GLenum DELETE_STATUS                    = 0x8B80;
 | |
|     const GLenum LINK_STATUS                      = 0x8B82;
 | |
|     const GLenum VALIDATE_STATUS                  = 0x8B83;
 | |
|     const GLenum ATTACHED_SHADERS                 = 0x8B85;
 | |
|     const GLenum ACTIVE_UNIFORMS                  = 0x8B86;
 | |
|     const GLenum ACTIVE_ATTRIBUTES                = 0x8B89;
 | |
|     const GLenum SHADING_LANGUAGE_VERSION         = 0x8B8C;
 | |
|     const GLenum CURRENT_PROGRAM                  = 0x8B8D;
 | |
| 
 | |
|     /* StencilFunction */
 | |
|     const GLenum NEVER                          = 0x0200;
 | |
|     const GLenum LESS                           = 0x0201;
 | |
|     const GLenum EQUAL                          = 0x0202;
 | |
|     const GLenum LEQUAL                         = 0x0203;
 | |
|     const GLenum GREATER                        = 0x0204;
 | |
|     const GLenum NOTEQUAL                       = 0x0205;
 | |
|     const GLenum GEQUAL                         = 0x0206;
 | |
|     const GLenum ALWAYS                         = 0x0207;
 | |
| 
 | |
|     /* StencilOp */
 | |
|     /*      ZERO */
 | |
|     const GLenum KEEP                           = 0x1E00;
 | |
|     const GLenum REPLACE                        = 0x1E01;
 | |
|     const GLenum INCR                           = 0x1E02;
 | |
|     const GLenum DECR                           = 0x1E03;
 | |
|     const GLenum INVERT                         = 0x150A;
 | |
|     const GLenum INCR_WRAP                      = 0x8507;
 | |
|     const GLenum DECR_WRAP                      = 0x8508;
 | |
| 
 | |
|     /* StringName */
 | |
|     const GLenum VENDOR                         = 0x1F00;
 | |
|     const GLenum RENDERER                       = 0x1F01;
 | |
|     const GLenum VERSION                        = 0x1F02;
 | |
| 
 | |
|     /* TextureMagFilter */
 | |
|     const GLenum NEAREST                        = 0x2600;
 | |
|     const GLenum LINEAR                         = 0x2601;
 | |
| 
 | |
|     /* TextureMinFilter */
 | |
|     /*      NEAREST */
 | |
|     /*      LINEAR */
 | |
|     const GLenum NEAREST_MIPMAP_NEAREST         = 0x2700;
 | |
|     const GLenum LINEAR_MIPMAP_NEAREST          = 0x2701;
 | |
|     const GLenum NEAREST_MIPMAP_LINEAR          = 0x2702;
 | |
|     const GLenum LINEAR_MIPMAP_LINEAR           = 0x2703;
 | |
| 
 | |
|     /* TextureParameterName */
 | |
|     const GLenum TEXTURE_MAG_FILTER             = 0x2800;
 | |
|     const GLenum TEXTURE_MIN_FILTER             = 0x2801;
 | |
|     const GLenum TEXTURE_WRAP_S                 = 0x2802;
 | |
|     const GLenum TEXTURE_WRAP_T                 = 0x2803;
 | |
| 
 | |
|     /* TextureTarget */
 | |
|     const GLenum TEXTURE_2D                     = 0x0DE1;
 | |
|     const GLenum TEXTURE                        = 0x1702;
 | |
| 
 | |
|     const GLenum TEXTURE_CUBE_MAP               = 0x8513;
 | |
|     const GLenum TEXTURE_BINDING_CUBE_MAP       = 0x8514;
 | |
|     const GLenum TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
 | |
|     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
 | |
|     const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
 | |
|     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
 | |
|     const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
 | |
|     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
 | |
|     const GLenum MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
 | |
| 
 | |
|     /* TextureUnit */
 | |
|     const GLenum TEXTURE0                       = 0x84C0;
 | |
|     const GLenum TEXTURE1                       = 0x84C1;
 | |
|     const GLenum TEXTURE2                       = 0x84C2;
 | |
|     const GLenum TEXTURE3                       = 0x84C3;
 | |
|     const GLenum TEXTURE4                       = 0x84C4;
 | |
|     const GLenum TEXTURE5                       = 0x84C5;
 | |
|     const GLenum TEXTURE6                       = 0x84C6;
 | |
|     const GLenum TEXTURE7                       = 0x84C7;
 | |
|     const GLenum TEXTURE8                       = 0x84C8;
 | |
|     const GLenum TEXTURE9                       = 0x84C9;
 | |
|     const GLenum TEXTURE10                      = 0x84CA;
 | |
|     const GLenum TEXTURE11                      = 0x84CB;
 | |
|     const GLenum TEXTURE12                      = 0x84CC;
 | |
|     const GLenum TEXTURE13                      = 0x84CD;
 | |
|     const GLenum TEXTURE14                      = 0x84CE;
 | |
|     const GLenum TEXTURE15                      = 0x84CF;
 | |
|     const GLenum TEXTURE16                      = 0x84D0;
 | |
|     const GLenum TEXTURE17                      = 0x84D1;
 | |
|     const GLenum TEXTURE18                      = 0x84D2;
 | |
|     const GLenum TEXTURE19                      = 0x84D3;
 | |
|     const GLenum TEXTURE20                      = 0x84D4;
 | |
|     const GLenum TEXTURE21                      = 0x84D5;
 | |
|     const GLenum TEXTURE22                      = 0x84D6;
 | |
|     const GLenum TEXTURE23                      = 0x84D7;
 | |
|     const GLenum TEXTURE24                      = 0x84D8;
 | |
|     const GLenum TEXTURE25                      = 0x84D9;
 | |
|     const GLenum TEXTURE26                      = 0x84DA;
 | |
|     const GLenum TEXTURE27                      = 0x84DB;
 | |
|     const GLenum TEXTURE28                      = 0x84DC;
 | |
|     const GLenum TEXTURE29                      = 0x84DD;
 | |
|     const GLenum TEXTURE30                      = 0x84DE;
 | |
|     const GLenum TEXTURE31                      = 0x84DF;
 | |
|     const GLenum ACTIVE_TEXTURE                 = 0x84E0;
 | |
| 
 | |
|     /* TextureWrapMode */
 | |
|     const GLenum REPEAT                         = 0x2901;
 | |
|     const GLenum CLAMP_TO_EDGE                  = 0x812F;
 | |
|     const GLenum MIRRORED_REPEAT                = 0x8370;
 | |
| 
 | |
|     /* Uniform Types */
 | |
|     const GLenum FLOAT_VEC2                     = 0x8B50;
 | |
|     const GLenum FLOAT_VEC3                     = 0x8B51;
 | |
|     const GLenum FLOAT_VEC4                     = 0x8B52;
 | |
|     const GLenum INT_VEC2                       = 0x8B53;
 | |
|     const GLenum INT_VEC3                       = 0x8B54;
 | |
|     const GLenum INT_VEC4                       = 0x8B55;
 | |
|     const GLenum BOOL                           = 0x8B56;
 | |
|     const GLenum BOOL_VEC2                      = 0x8B57;
 | |
|     const GLenum BOOL_VEC3                      = 0x8B58;
 | |
|     const GLenum BOOL_VEC4                      = 0x8B59;
 | |
|     const GLenum FLOAT_MAT2                     = 0x8B5A;
 | |
|     const GLenum FLOAT_MAT3                     = 0x8B5B;
 | |
|     const GLenum FLOAT_MAT4                     = 0x8B5C;
 | |
|     const GLenum SAMPLER_2D                     = 0x8B5E;
 | |
|     const GLenum SAMPLER_CUBE                   = 0x8B60;
 | |
| 
 | |
|     /* Vertex Arrays */
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
 | |
| 
 | |
|     /* Read Format */
 | |
|     const GLenum IMPLEMENTATION_COLOR_READ_TYPE   = 0x8B9A;
 | |
|     const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
 | |
| 
 | |
|     /* Shader Source */
 | |
|     const GLenum COMPILE_STATUS                 = 0x8B81;
 | |
| 
 | |
|     /* Shader Precision-Specified Types */
 | |
|     const GLenum LOW_FLOAT                      = 0x8DF0;
 | |
|     const GLenum MEDIUM_FLOAT                   = 0x8DF1;
 | |
|     const GLenum HIGH_FLOAT                     = 0x8DF2;
 | |
|     const GLenum LOW_INT                        = 0x8DF3;
 | |
|     const GLenum MEDIUM_INT                     = 0x8DF4;
 | |
|     const GLenum HIGH_INT                       = 0x8DF5;
 | |
| 
 | |
|     /* Framebuffer Object. */
 | |
|     const GLenum FRAMEBUFFER                    = 0x8D40;
 | |
|     const GLenum RENDERBUFFER                   = 0x8D41;
 | |
| 
 | |
|     const GLenum RGBA4                          = 0x8056;
 | |
|     const GLenum RGB5_A1                        = 0x8057;
 | |
|     const GLenum RGB565                         = 0x8D62;
 | |
|     const GLenum DEPTH_COMPONENT16              = 0x81A5;
 | |
|     const GLenum STENCIL_INDEX8                 = 0x8D48;
 | |
|     const GLenum DEPTH_STENCIL                  = 0x84F9;
 | |
| 
 | |
|     const GLenum RENDERBUFFER_WIDTH             = 0x8D42;
 | |
|     const GLenum RENDERBUFFER_HEIGHT            = 0x8D43;
 | |
|     const GLenum RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
 | |
|     const GLenum RENDERBUFFER_RED_SIZE          = 0x8D50;
 | |
|     const GLenum RENDERBUFFER_GREEN_SIZE        = 0x8D51;
 | |
|     const GLenum RENDERBUFFER_BLUE_SIZE         = 0x8D52;
 | |
|     const GLenum RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
 | |
|     const GLenum RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
 | |
|     const GLenum RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
 | |
| 
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
 | |
| 
 | |
|     const GLenum COLOR_ATTACHMENT0              = 0x8CE0;
 | |
|     const GLenum DEPTH_ATTACHMENT               = 0x8D00;
 | |
|     const GLenum STENCIL_ATTACHMENT             = 0x8D20;
 | |
|     const GLenum DEPTH_STENCIL_ATTACHMENT       = 0x821A;
 | |
| 
 | |
|     const GLenum NONE                           = 0;
 | |
| 
 | |
|     const GLenum FRAMEBUFFER_COMPLETE                      = 0x8CD5;
 | |
|     const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
 | |
|     const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
 | |
|     const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
 | |
|     const GLenum FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
 | |
| 
 | |
|     const GLenum FRAMEBUFFER_BINDING            = 0x8CA6;
 | |
|     const GLenum RENDERBUFFER_BINDING           = 0x8CA7;
 | |
|     const GLenum MAX_RENDERBUFFER_SIZE          = 0x84E8;
 | |
| 
 | |
|     const GLenum INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
 | |
| 
 | |
|     /* WebGL-specific enums */
 | |
|     const GLenum UNPACK_FLIP_Y_WEBGL            = 0x9240;
 | |
|     const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
 | |
|     const GLenum CONTEXT_LOST_WEBGL             = 0x9242;
 | |
|     const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
 | |
|     const GLenum BROWSER_DEFAULT_WEBGL          = 0x9244;
 | |
| 
 | |
|     // The canvas might actually be null in some cases, apparently.
 | |
|     readonly attribute (HTMLCanvasElement or OffscreenCanvas)? canvas;
 | |
|     readonly attribute GLsizei drawingBufferWidth;
 | |
|     readonly attribute GLsizei drawingBufferHeight;
 | |
| 
 | |
|     [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
 | |
|     [WebGLHandlesContextLoss] boolean isContextLost();
 | |
| 
 | |
|     [NeedsCallerType]
 | |
|     sequence<DOMString>? getSupportedExtensions();
 | |
| 
 | |
|     [Throws, NeedsCallerType]
 | |
|     object? getExtension(DOMString name);
 | |
| 
 | |
|     void activeTexture(GLenum texture);
 | |
|     void attachShader(WebGLProgram program, WebGLShader shader);
 | |
|     void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
 | |
|     void bindBuffer(GLenum target, WebGLBuffer? buffer);
 | |
|     void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
 | |
|     void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
 | |
|     void bindTexture(GLenum target, WebGLTexture? texture);
 | |
|     void blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 | |
|     void blendEquation(GLenum mode);
 | |
|     void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
 | |
|     void blendFunc(GLenum sfactor, GLenum dfactor);
 | |
|     void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
 | |
|                            GLenum srcAlpha, GLenum dstAlpha);
 | |
| 
 | |
|     [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
 | |
|     void clear(GLbitfield mask);
 | |
|     void clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
 | |
|     void clearDepth(GLclampf depth);
 | |
|     void clearStencil(GLint s);
 | |
|     void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 | |
|     void compileShader(WebGLShader shader);
 | |
| 
 | |
|     void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
 | |
|                         GLint x, GLint y, GLsizei width, GLsizei height,
 | |
|                         GLint border);
 | |
|     void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                            GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| 
 | |
|     WebGLBuffer? createBuffer();
 | |
|     WebGLFramebuffer? createFramebuffer();
 | |
|     WebGLProgram? createProgram();
 | |
|     WebGLRenderbuffer? createRenderbuffer();
 | |
|     WebGLShader? createShader(GLenum type);
 | |
|     WebGLTexture? createTexture();
 | |
| 
 | |
|     void cullFace(GLenum mode);
 | |
| 
 | |
|     void deleteBuffer(WebGLBuffer? buffer);
 | |
|     void deleteFramebuffer(WebGLFramebuffer? framebuffer);
 | |
|     void deleteProgram(WebGLProgram? program);
 | |
|     void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
 | |
|     void deleteShader(WebGLShader? shader);
 | |
|     void deleteTexture(WebGLTexture? texture);
 | |
| 
 | |
|     void depthFunc(GLenum func);
 | |
|     void depthMask(GLboolean flag);
 | |
|     void depthRange(GLclampf zNear, GLclampf zFar);
 | |
|     void detachShader(WebGLProgram program, WebGLShader shader);
 | |
|     void disable(GLenum cap);
 | |
|     void disableVertexAttribArray(GLuint index);
 | |
|     void drawArrays(GLenum mode, GLint first, GLsizei count);
 | |
|     void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
 | |
| 
 | |
|     void enable(GLenum cap);
 | |
|     void enableVertexAttribArray(GLuint index);
 | |
|     void finish();
 | |
|     void flush();
 | |
|     void framebufferRenderbuffer(GLenum target, GLenum attachment,
 | |
|                                  GLenum renderbuffertarget,
 | |
|                                  WebGLRenderbuffer? renderbuffer);
 | |
|     void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
 | |
|                               WebGLTexture? texture, GLint level);
 | |
|     void frontFace(GLenum mode);
 | |
| 
 | |
|     void generateMipmap(GLenum target);
 | |
| 
 | |
|     [NewObject]
 | |
|     WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
 | |
|     [NewObject]
 | |
|     WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
 | |
| 
 | |
|     sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
 | |
| 
 | |
|     [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name);
 | |
| 
 | |
|     any getBufferParameter(GLenum target, GLenum pname);
 | |
|     [Throws]
 | |
|     any getParameter(GLenum pname);
 | |
| 
 | |
|     [WebGLHandlesContextLoss] GLenum getError();
 | |
| 
 | |
|     [Throws]
 | |
|     any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
 | |
|                                           GLenum pname);
 | |
|     any getProgramParameter(WebGLProgram program, GLenum pname);
 | |
|     DOMString? getProgramInfoLog(WebGLProgram program);
 | |
|     any getRenderbufferParameter(GLenum target, GLenum pname);
 | |
|     any getShaderParameter(WebGLShader shader, GLenum pname);
 | |
| 
 | |
|     [NewObject]
 | |
|     WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
 | |
| 
 | |
|     DOMString? getShaderInfoLog(WebGLShader shader);
 | |
| 
 | |
|     DOMString? getShaderSource(WebGLShader shader);
 | |
| 
 | |
|     any getTexParameter(GLenum target, GLenum pname);
 | |
| 
 | |
|     any getUniform(WebGLProgram program, WebGLUniformLocation location);
 | |
| 
 | |
|     [NewObject]
 | |
|     WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
 | |
| 
 | |
|     [Throws]
 | |
|     any getVertexAttrib(GLuint index, GLenum pname);
 | |
| 
 | |
|     [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
 | |
| 
 | |
|     void hint(GLenum target, GLenum mode);
 | |
|     [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
 | |
|     [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
 | |
|     [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
 | |
|     [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
 | |
|     [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
 | |
|     [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
 | |
|     [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
 | |
|     void lineWidth(GLfloat width);
 | |
|     void linkProgram(WebGLProgram program);
 | |
|     void pixelStorei(GLenum pname, GLint param);
 | |
|     void polygonOffset(GLfloat factor, GLfloat units);
 | |
| 
 | |
|     void renderbufferStorage(GLenum target, GLenum internalformat,
 | |
|                              GLsizei width, GLsizei height);
 | |
|     void sampleCoverage(GLclampf value, GLboolean invert);
 | |
|     void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| 
 | |
|     void shaderSource(WebGLShader shader, DOMString source);
 | |
| 
 | |
|     void stencilFunc(GLenum func, GLint ref, GLuint mask);
 | |
|     void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
 | |
|     void stencilMask(GLuint mask);
 | |
|     void stencilMaskSeparate(GLenum face, GLuint mask);
 | |
|     void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
 | |
|     void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
 | |
| 
 | |
|     void texParameterf(GLenum target, GLenum pname, GLfloat param);
 | |
|     void texParameteri(GLenum target, GLenum pname, GLint param);
 | |
| 
 | |
|     void uniform1f(WebGLUniformLocation? location, GLfloat x);
 | |
|     void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
 | |
|     void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
 | |
|     void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | |
| 
 | |
|     void uniform1i(WebGLUniformLocation? location, GLint x);
 | |
|     void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
 | |
|     void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
 | |
|     void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
 | |
| 
 | |
|     void useProgram(WebGLProgram? program);
 | |
|     void validateProgram(WebGLProgram program);
 | |
| 
 | |
|     void vertexAttrib1f(GLuint indx, GLfloat x);
 | |
|     void vertexAttrib1fv(GLuint indx, Float32List values);
 | |
|     void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
 | |
|     void vertexAttrib2fv(GLuint indx, Float32List values);
 | |
|     void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
 | |
|     void vertexAttrib3fv(GLuint indx, Float32List values);
 | |
|     void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | |
|     void vertexAttrib4fv(GLuint indx, Float32List values);
 | |
|     void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
 | |
|                              GLboolean normalized, GLsizei stride, GLintptr offset);
 | |
| 
 | |
|     void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| };
 | |
| 
 | |
| [Exposed=(Window,Worker),
 | |
|  Func="mozilla::dom::OffscreenCanvas::PrefEnabledOnWorkerThread"]
 | |
| interface WebGLRenderingContext {
 | |
|     // bufferData has WebGL2 overloads.
 | |
|     void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
 | |
|     void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
 | |
|     void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
 | |
|     // bufferSubData has WebGL2 overloads.
 | |
|     void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer data);
 | |
|     void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
 | |
| 
 | |
|     // compressedTexImage2D has WebGL2 overloads.
 | |
|     void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
 | |
|                               GLsizei width, GLsizei height, GLint border,
 | |
|                               ArrayBufferView data);
 | |
|     // compressedTexSubImage2D has WebGL2 overloads.
 | |
|     void compressedTexSubImage2D(GLenum target, GLint level,
 | |
|                                  GLint xoffset, GLint yoffset,
 | |
|                                  GLsizei width, GLsizei height, GLenum format,
 | |
|                                  ArrayBufferView data);
 | |
| 
 | |
|     // readPixels has WebGL2 overloads.
 | |
|     [Throws, NeedsCallerType]
 | |
|     void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
 | |
|                     GLenum format, GLenum type, ArrayBufferView? pixels);
 | |
| 
 | |
|     // texImage2D has WebGL2 overloads.
 | |
|     // Overloads must share [Throws].
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLsizei width, GLsizei height, GLint border, GLenum format,
 | |
|                     GLenum type, ArrayBufferView? pixels);
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLenum format, GLenum type, ImageBitmap pixels);
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLenum format, GLenum type, ImageData pixels);
 | |
|     [Throws]
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
 | |
|     [Throws]
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
 | |
|     [Throws]
 | |
|     void texImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                     GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
 | |
| 
 | |
|     // texSubImage2D has WebGL2 overloads.
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLsizei width, GLsizei height,
 | |
|                        GLenum format, GLenum type, ArrayBufferView? pixels);
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLenum format, GLenum type, ImageBitmap pixels);
 | |
|     [Throws] // Can't actually throw.
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLenum format, GLenum type, ImageData pixels);
 | |
|     [Throws]
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
 | |
|     [Throws]
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
 | |
|     [Throws]
 | |
|     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
 | |
|                        GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
 | |
| 
 | |
|     // uniform*fv have WebGL2 overloads, or rather extensions, that are not
 | |
|     // distinguishable from the WebGL1 versions when called with two arguments.
 | |
|     void uniform1fv(WebGLUniformLocation? location, Float32List data);
 | |
|     void uniform2fv(WebGLUniformLocation? location, Float32List data);
 | |
|     void uniform3fv(WebGLUniformLocation? location, Float32List data);
 | |
|     void uniform4fv(WebGLUniformLocation? location, Float32List data);
 | |
| 
 | |
|     // uniform*iv have WebGL2 overloads, or rather extensions, that are not
 | |
|     // distinguishable from the WebGL1 versions when called with two arguments.
 | |
|     void uniform1iv(WebGLUniformLocation? location, Int32List data);
 | |
|     void uniform2iv(WebGLUniformLocation? location, Int32List data);
 | |
|     void uniform3iv(WebGLUniformLocation? location, Int32List data);
 | |
|     void uniform4iv(WebGLUniformLocation? location, Int32List data);
 | |
| 
 | |
|     // uniformMatrix*fv have WebGL2 overloads, or rather extensions, that are
 | |
|     // not distinguishable from the WebGL1 versions when called with two
 | |
|     // arguments.
 | |
|     void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
 | |
|     void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
 | |
|     void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data);
 | |
| };
 | |
| 
 | |
| WebGLRenderingContext implements WebGLRenderingContextBase;
 | |
| 
 | |
| // For OffscreenCanvas
 | |
| // Reference: https://wiki.whatwg.org/wiki/OffscreenCanvas
 | |
| [Exposed=(Window,Worker)]
 | |
| partial interface WebGLRenderingContext {
 | |
|     [Func="mozilla::dom::DOMPrefs::OffscreenCanvasEnabled"]
 | |
|     void commit();
 | |
| };
 | |
| 
 | |
| ////////////////////////////////////////
 | |
| // specific extension interfaces
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_s3tc
 | |
| {
 | |
|     const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT  = 0x83F0;
 | |
|     const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
 | |
|     const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
 | |
|     const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_s3tc_srgb {
 | |
|     /* Compressed Texture Formats */
 | |
|     const GLenum COMPRESSED_SRGB_S3TC_DXT1_EXT        = 0x8C4C;
 | |
|     const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT  = 0x8C4D;
 | |
|     const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT  = 0x8C4E;
 | |
|     const GLenum COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT  = 0x8C4F;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_astc {
 | |
|     /* Compressed Texture Format */
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
 | |
|     const GLenum COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
 | |
| 
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
 | |
| 
 | |
|     // Profile query support.
 | |
|     sequence<DOMString>? getSupportedProfiles();
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_atc
 | |
| {
 | |
|     const GLenum COMPRESSED_RGB_ATC_WEBGL                     = 0x8C92;
 | |
|     const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL     = 0x8C93;
 | |
|     const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_etc
 | |
| {
 | |
|     const GLenum COMPRESSED_R11_EAC                                 = 0x9270;
 | |
|     const GLenum COMPRESSED_SIGNED_R11_EAC                          = 0x9271;
 | |
|     const GLenum COMPRESSED_RG11_EAC                                = 0x9272;
 | |
|     const GLenum COMPRESSED_SIGNED_RG11_EAC                         = 0x9273;
 | |
|     const GLenum COMPRESSED_RGB8_ETC2                               = 0x9274;
 | |
|     const GLenum COMPRESSED_SRGB8_ETC2                              = 0x9275;
 | |
|     const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2           = 0x9276;
 | |
|     const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2          = 0x9277;
 | |
|     const GLenum COMPRESSED_RGBA8_ETC2_EAC                          = 0x9278;
 | |
|     const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                   = 0x9279;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_etc1
 | |
| {
 | |
|     const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_compressed_texture_pvrtc
 | |
| {
 | |
|     const GLenum COMPRESSED_RGB_PVRTC_4BPPV1_IMG  = 0x8C00;
 | |
|     const GLenum COMPRESSED_RGB_PVRTC_2BPPV1_IMG  = 0x8C01;
 | |
|     const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
 | |
|     const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_debug_renderer_info
 | |
| {
 | |
|     const GLenum UNMASKED_VENDOR_WEBGL        = 0x9245;
 | |
|     const GLenum UNMASKED_RENDERER_WEBGL      = 0x9246;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_debug_shaders
 | |
| {
 | |
|     DOMString getTranslatedShaderSource(WebGLShader shader);
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_depth_texture
 | |
| {
 | |
|     const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_element_index_uint
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_frag_depth
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_lose_context {
 | |
|     void loseContext();
 | |
|     void restoreContext();
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_texture_filter_anisotropic
 | |
| {
 | |
|     const GLenum TEXTURE_MAX_ANISOTROPY_EXT     = 0x84FE;
 | |
|     const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_sRGB
 | |
| {
 | |
|     const GLenum SRGB_EXT                                  = 0x8C40;
 | |
|     const GLenum SRGB_ALPHA_EXT                            = 0x8C42;
 | |
|     const GLenum SRGB8_ALPHA8_EXT                          = 0x8C43;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_standard_derivatives {
 | |
|     const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_texture_float
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_draw_buffers {
 | |
|     const GLenum COLOR_ATTACHMENT0_WEBGL     = 0x8CE0;
 | |
|     const GLenum COLOR_ATTACHMENT1_WEBGL     = 0x8CE1;
 | |
|     const GLenum COLOR_ATTACHMENT2_WEBGL     = 0x8CE2;
 | |
|     const GLenum COLOR_ATTACHMENT3_WEBGL     = 0x8CE3;
 | |
|     const GLenum COLOR_ATTACHMENT4_WEBGL     = 0x8CE4;
 | |
|     const GLenum COLOR_ATTACHMENT5_WEBGL     = 0x8CE5;
 | |
|     const GLenum COLOR_ATTACHMENT6_WEBGL     = 0x8CE6;
 | |
|     const GLenum COLOR_ATTACHMENT7_WEBGL     = 0x8CE7;
 | |
|     const GLenum COLOR_ATTACHMENT8_WEBGL     = 0x8CE8;
 | |
|     const GLenum COLOR_ATTACHMENT9_WEBGL     = 0x8CE9;
 | |
|     const GLenum COLOR_ATTACHMENT10_WEBGL    = 0x8CEA;
 | |
|     const GLenum COLOR_ATTACHMENT11_WEBGL    = 0x8CEB;
 | |
|     const GLenum COLOR_ATTACHMENT12_WEBGL    = 0x8CEC;
 | |
|     const GLenum COLOR_ATTACHMENT13_WEBGL    = 0x8CED;
 | |
|     const GLenum COLOR_ATTACHMENT14_WEBGL    = 0x8CEE;
 | |
|     const GLenum COLOR_ATTACHMENT15_WEBGL    = 0x8CEF;
 | |
| 
 | |
|     const GLenum DRAW_BUFFER0_WEBGL          = 0x8825;
 | |
|     const GLenum DRAW_BUFFER1_WEBGL          = 0x8826;
 | |
|     const GLenum DRAW_BUFFER2_WEBGL          = 0x8827;
 | |
|     const GLenum DRAW_BUFFER3_WEBGL          = 0x8828;
 | |
|     const GLenum DRAW_BUFFER4_WEBGL          = 0x8829;
 | |
|     const GLenum DRAW_BUFFER5_WEBGL          = 0x882A;
 | |
|     const GLenum DRAW_BUFFER6_WEBGL          = 0x882B;
 | |
|     const GLenum DRAW_BUFFER7_WEBGL          = 0x882C;
 | |
|     const GLenum DRAW_BUFFER8_WEBGL          = 0x882D;
 | |
|     const GLenum DRAW_BUFFER9_WEBGL          = 0x882E;
 | |
|     const GLenum DRAW_BUFFER10_WEBGL         = 0x882F;
 | |
|     const GLenum DRAW_BUFFER11_WEBGL         = 0x8830;
 | |
|     const GLenum DRAW_BUFFER12_WEBGL         = 0x8831;
 | |
|     const GLenum DRAW_BUFFER13_WEBGL         = 0x8832;
 | |
|     const GLenum DRAW_BUFFER14_WEBGL         = 0x8833;
 | |
|     const GLenum DRAW_BUFFER15_WEBGL         = 0x8834;
 | |
| 
 | |
|     const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
 | |
|     const GLenum MAX_DRAW_BUFFERS_WEBGL      = 0x8824;
 | |
| 
 | |
|     void drawBuffersWEBGL(sequence<GLenum> buffers);
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_texture_float_linear
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_shader_texture_lod
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_texture_half_float
 | |
| {
 | |
|     const GLenum HALF_FLOAT_OES = 0x8D61;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_texture_half_float_linear
 | |
| {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface WEBGL_color_buffer_float
 | |
| {
 | |
|     const GLenum RGBA32F_EXT = 0x8814;
 | |
|     const GLenum RGB32F_EXT = 0x8815;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
 | |
|     const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_color_buffer_half_float
 | |
| {
 | |
|     const GLenum RGBA16F_EXT = 0x881A;
 | |
|     const GLenum RGB16F_EXT = 0x881B;
 | |
|     const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
 | |
|     const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface OES_vertex_array_object {
 | |
|     const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
 | |
| 
 | |
|     WebGLVertexArrayObject? createVertexArrayOES();
 | |
|     void deleteVertexArrayOES(WebGLVertexArrayObject? arrayObject);
 | |
|     [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArrayObject? arrayObject);
 | |
|     void bindVertexArrayOES(WebGLVertexArrayObject? arrayObject);
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface ANGLE_instanced_arrays {
 | |
|     const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
 | |
| 
 | |
|     void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
 | |
|     void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
 | |
|     void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_blend_minmax {
 | |
|     const GLenum MIN_EXT = 0x8007;
 | |
|     const GLenum MAX_EXT = 0x8008;
 | |
| };
 | |
| 
 | |
| interface WebGLQuery {
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface EXT_disjoint_timer_query {
 | |
|     const GLenum QUERY_COUNTER_BITS_EXT = 0x8864;
 | |
|     const GLenum CURRENT_QUERY_EXT = 0x8865;
 | |
|     const GLenum QUERY_RESULT_EXT = 0x8866;
 | |
|     const GLenum QUERY_RESULT_AVAILABLE_EXT = 0x8867;
 | |
|     const GLenum TIME_ELAPSED_EXT = 0x88BF;
 | |
|     const GLenum TIMESTAMP_EXT = 0x8E28;
 | |
|     const GLenum GPU_DISJOINT_EXT = 0x8FBB;
 | |
| 
 | |
|     WebGLQuery? createQueryEXT();
 | |
|     void deleteQueryEXT(WebGLQuery? query);
 | |
|     [WebGLHandlesContextLoss] boolean isQueryEXT(WebGLQuery? query);
 | |
|     void beginQueryEXT(GLenum target, WebGLQuery query);
 | |
|     void endQueryEXT(GLenum target);
 | |
|     void queryCounterEXT(WebGLQuery query, GLenum target);
 | |
|     any getQueryEXT(GLenum target, GLenum pname);
 | |
|     any getQueryObjectEXT(WebGLQuery query, GLenum pname);
 | |
| };
 | |
| 
 | |
| [NoInterfaceObject]
 | |
| interface MOZ_debug {
 | |
|     const GLenum EXTENSIONS = 0x1F03;
 | |
|     const GLenum WSI_INFO   = 0x10000;
 | |
|     const GLenum UNPACK_REQUIRE_FASTPATH = 0x10001;
 | |
| 
 | |
|     [Throws]
 | |
|     any getParameter(GLenum pname);
 | |
| };
 | 
