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			523 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			523 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| // Main header first:
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| #include "nsSVGClipPathFrame.h"
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| 
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| // Keep others in (case-insensitive) order:
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| #include "AutoReferenceChainGuard.h"
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| #include "ImgDrawResult.h"
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| #include "gfxContext.h"
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| #include "mozilla/dom/SVGClipPathElement.h"
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| #include "nsGkAtoms.h"
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| #include "SVGObserverUtils.h"
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| #include "SVGGeometryElement.h"
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| #include "SVGGeometryFrame.h"
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| #include "nsSVGUtils.h"
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| 
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| using namespace mozilla;
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| using namespace mozilla::dom;
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| using namespace mozilla::gfx;
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| using namespace mozilla::image;
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| 
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| //----------------------------------------------------------------------
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| // Implementation
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| 
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| nsIFrame*
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| NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, ComputedStyle* aStyle)
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| {
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|   return new (aPresShell) nsSVGClipPathFrame(aStyle);
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| }
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| 
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| NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
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| 
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| void
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| nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
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|                                   nsIFrame* aClippedFrame,
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|                                   const gfxMatrix& aMatrix)
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| {
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|   MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask");
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| 
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|   const DrawTarget* drawTarget = aContext.GetDrawTarget();
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| 
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|   // No need for AutoReferenceChainGuard since simple clip paths by definition
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|   // don't reference another clip path.
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| 
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|   // Restore current transform after applying clip path:
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|   gfxContextMatrixAutoSaveRestore autoRestore(&aContext);
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| 
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|   RefPtr<Path> clipPath;
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| 
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|   nsSVGDisplayableFrame* singleClipPathChild = nullptr;
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|   IsTrivial(&singleClipPathChild);
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| 
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|   if (singleClipPathChild) {
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|     SVGGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
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|     if (pathFrame) {
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|       SVGGeometryElement* pathElement =
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|         static_cast<SVGGeometryElement*>(pathFrame->GetContent());
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|       gfxMatrix toChildsUserSpace = pathElement->
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|         PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix,
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|                                  eUserSpaceToParent);
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|       gfxMatrix newMatrix =
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|         aContext.CurrentMatrixDouble().PreMultiply(toChildsUserSpace).NudgeToIntegers();
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|       if (!newMatrix.IsSingular()) {
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|         aContext.SetMatrixDouble(newMatrix);
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|         FillRule clipRule =
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|           nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
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|         clipPath = pathElement->GetOrBuildPath(drawTarget, clipRule);
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|       }
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|     }
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|   }
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| 
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|   if (clipPath) {
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|     aContext.Clip(clipPath);
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|   } else {
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|     // The spec says clip away everything if we have no children or the
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|     // clipping path otherwise can't be resolved:
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|     aContext.Clip(Rect());
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|   }
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| }
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| 
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| already_AddRefed<DrawTarget>
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| nsSVGClipPathFrame::CreateClipMask(gfxContext& aReferenceContext,
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|                                    IntPoint& aOffset)
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| {
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|   IntRect bounds =
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|     RoundedOut(ToRect(aReferenceContext.GetClipExtents(gfxContext::eDeviceSpace)));
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|   if (bounds.IsEmpty()) {
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|     // We don't need to create a mask surface, all drawing is clipped anyway.
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|     return nullptr;
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|   }
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| 
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|   DrawTarget* referenceDT = aReferenceContext.GetDrawTarget();
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|   RefPtr<DrawTarget> maskDT =
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|     referenceDT->CreateSimilarDrawTarget(bounds.Size(), SurfaceFormat::A8);
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| 
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|   aOffset = bounds.TopLeft();
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| 
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|   return maskDT.forget();
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| }
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| 
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| static void
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| ComposeExtraMask(DrawTarget* aTarget,
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|                  SourceSurface* aExtraMask, const Matrix& aExtraMasksTransform)
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| {
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|   MOZ_ASSERT(aExtraMask);
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| 
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|   Matrix origin = aTarget->GetTransform();
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|   aTarget->SetTransform(aExtraMasksTransform * aTarget->GetTransform());
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|   aTarget->MaskSurface(ColorPattern(Color(0.0, 0.0, 0.0, 1.0)),
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|                        aExtraMask,
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|                        Point(0, 0),
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|                        DrawOptions(1.0, CompositionOp::OP_IN));
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|   aTarget->SetTransform(origin);
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| }
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| 
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| void
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| nsSVGClipPathFrame::PaintClipMask(gfxContext& aMaskContext,
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|                                   nsIFrame* aClippedFrame,
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|                                   const gfxMatrix& aMatrix,
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|                                   Matrix* aMaskTransform,
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|                                   SourceSurface* aExtraMask,
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|                                   const Matrix& aExtraMasksTransform)
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| {
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|   static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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| 
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|   // A clipPath can reference another clipPath, creating a chain of clipPaths
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|   // that must all be applied.  We re-enter this method for each clipPath in a
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|   // chain, so we need to protect against reference chain related crashes etc.:
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|   AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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|                                         &sRefChainLengthCounter);
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|   if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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|     return; // Break reference chain
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|   }
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| 
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|   DrawTarget* maskDT = aMaskContext.GetDrawTarget();
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|   MOZ_ASSERT(maskDT->GetFormat() == SurfaceFormat::A8);
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| 
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|   // Paint this clipPath's contents into aMaskDT:
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|   // We need to set mMatrixForChildren here so that under the PaintSVG calls
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|   // on our children (below) our GetCanvasTM() method will return the correct
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|   // transform.
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|   mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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| 
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|   // Check if this clipPath is itself clipped by another clipPath:
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|   nsSVGClipPathFrame* clipPathThatClipsClipPath =
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|     SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame();
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|   nsSVGUtils::MaskUsage maskUsage;
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|   nsSVGUtils::DetermineMaskUsage(this, true, maskUsage);
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| 
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|   if (maskUsage.shouldApplyClipPath) {
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|     clipPathThatClipsClipPath->ApplyClipPath(aMaskContext, aClippedFrame,
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|                                              aMatrix);
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|   } else if (maskUsage.shouldGenerateClipMaskLayer) {
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|     Matrix maskTransform;
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|     RefPtr<SourceSurface> maskSurface =
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|       clipPathThatClipsClipPath->GetClipMask(aMaskContext, aClippedFrame,
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|                                              aMatrix, &maskTransform);
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|     aMaskContext.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
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|                                        maskSurface, maskTransform);
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|     // The corresponding PopGroupAndBlend call below will mask the
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|     // blend using |maskSurface|.
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|   }
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| 
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|   // Paint our children into the mask:
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|   for (nsIFrame* kid = mFrames.FirstChild(); kid;
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|        kid = kid->GetNextSibling()) {
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|     PaintFrameIntoMask(kid, aClippedFrame, aMaskContext, aMatrix);
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|   }
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| 
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|   if (maskUsage.shouldGenerateClipMaskLayer) {
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|     aMaskContext.PopGroupAndBlend();
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|   } else if (maskUsage.shouldApplyClipPath) {
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|     aMaskContext.PopClip();
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|   }
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| 
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|   // Moz2D transforms in the opposite direction to Thebes
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|   Matrix maskTransfrom = aMaskContext.CurrentMatrix();
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|   maskTransfrom.Invert();
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| 
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|   if (aExtraMask) {
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|     ComposeExtraMask(maskDT, aExtraMask, aExtraMasksTransform);
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|   }
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| 
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|   *aMaskTransform = maskTransfrom;
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| }
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| 
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| void
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| nsSVGClipPathFrame::PaintFrameIntoMask(nsIFrame *aFrame,
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|                                        nsIFrame* aClippedFrame,
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|                                        gfxContext& aTarget,
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|                                        const gfxMatrix& aMatrix)
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| {
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|   nsSVGDisplayableFrame* frame = do_QueryFrame(aFrame);
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|   if (!frame) {
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|     return;
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|   }
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| 
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|   // The CTM of each frame referencing us can be different.
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|   frame->NotifySVGChanged(nsSVGDisplayableFrame::TRANSFORM_CHANGED);
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| 
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|   // Children of this clipPath may themselves be clipped.
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|   SVGObserverUtils::EffectProperties effectProperties =
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|     SVGObserverUtils::GetEffectProperties(aFrame);
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|   if (effectProperties.HasInvalidClipPath()) {
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|     return;
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|   }
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|   nsSVGClipPathFrame *clipPathThatClipsChild =
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|     effectProperties.GetClipPathFrame();
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| 
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|   nsSVGUtils::MaskUsage maskUsage;
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|   nsSVGUtils::DetermineMaskUsage(aFrame, true, maskUsage);
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|   if (maskUsage.shouldApplyClipPath) {
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|     clipPathThatClipsChild->ApplyClipPath(aTarget, aClippedFrame, aMatrix);
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|   } else if (maskUsage.shouldGenerateClipMaskLayer) {
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|     Matrix maskTransform;
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|     RefPtr<SourceSurface> maskSurface =
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|       clipPathThatClipsChild->GetClipMask(aTarget, aClippedFrame,
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|                                           aMatrix, &maskTransform);
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|     aTarget.PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
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|                                   maskSurface, maskTransform);
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|     // The corresponding PopGroupAndBlend call below will mask the
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|     // blend using |maskSurface|.
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|   }
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| 
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|   gfxMatrix toChildsUserSpace = mMatrixForChildren;
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|   nsIFrame* child = do_QueryFrame(frame);
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|   nsIContent* childContent = child->GetContent();
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|   if (childContent->IsSVGElement()) {
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|     toChildsUserSpace =
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|       static_cast<const nsSVGElement*>(childContent)->
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|         PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent);
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|   }
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| 
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|   // clipPath does not result in any image rendering, so we just use a dummy
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|   // imgDrawingParams instead of requiring our caller to pass one.
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|   image::imgDrawingParams imgParams;
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| 
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|   // Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
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|   // SVGGeometryFrame::Render checks for that state bit and paints
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|   // only the geometry (opaque black) if set.
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|   frame->PaintSVG(aTarget, toChildsUserSpace, imgParams);
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| 
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|   if (maskUsage.shouldGenerateClipMaskLayer) {
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|     aTarget.PopGroupAndBlend();
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|   } else if (maskUsage.shouldApplyClipPath) {
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|     aTarget.PopClip();
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|   }
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| }
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| 
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| already_AddRefed<SourceSurface>
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| nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext,
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|                                 nsIFrame* aClippedFrame,
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|                                 const gfxMatrix& aMatrix,
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|                                 Matrix* aMaskTransform,
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|                                 SourceSurface* aExtraMask,
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|                                 const Matrix& aExtraMasksTransform)
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| {
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|   IntPoint offset;
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|   RefPtr<DrawTarget> maskDT = CreateClipMask(aReferenceContext, offset);
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|   if (!maskDT) {
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|     return nullptr;
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|   }
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| 
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|   RefPtr<gfxContext> maskContext = gfxContext::CreateOrNull(maskDT);
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|   if (!maskContext) {
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|     gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT);
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|     return nullptr;
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|   }
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|   maskContext->SetMatrix(aReferenceContext.CurrentMatrix() *
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|                          Matrix::Translation(-offset));
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| 
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|   PaintClipMask(*maskContext, aClippedFrame, aMatrix, aMaskTransform,
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|                 aExtraMask, aExtraMasksTransform);
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| 
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|   RefPtr<SourceSurface> surface = maskDT->Snapshot();
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|   return surface.forget();
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| }
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| 
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| bool
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| nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
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|                                           const gfxPoint &aPoint)
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| {
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|   static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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| 
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|   // A clipPath can reference another clipPath, creating a chain of clipPaths
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|   // that must all be applied.  We re-enter this method for each clipPath in a
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|   // chain, so we need to protect against reference chain related crashes etc.:
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|   AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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|                                         &sRefChainLengthCounter);
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|   if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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|     return false; // Break reference chain
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|   }
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| 
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|   gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
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|   if (!matrix.Invert()) {
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|     return false;
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|   }
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|   gfxPoint point = matrix.TransformPoint(aPoint);
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| 
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|   // clipPath elements can themselves be clipped by a different clip path. In
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|   // that case the other clip path further clips away the element that is being
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|   // clipped by the original clipPath. If this clipPath is being clipped by a
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|   // different clip path we need to check if it prevents the original element
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|   // from receiving events at aPoint:
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|   nsSVGClipPathFrame *clipPathFrame =
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|     SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame();
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|   if (clipPathFrame &&
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|       !clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
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|     return false;
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|   }
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| 
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|   for (nsIFrame* kid = mFrames.FirstChild(); kid;
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|        kid = kid->GetNextSibling()) {
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|     nsSVGDisplayableFrame* SVGFrame = do_QueryFrame(kid);
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|     if (SVGFrame) {
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|       gfxPoint pointForChild = point;
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|       gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
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|         PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent);
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|       if (!m.IsIdentity()) {
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|         if (!m.Invert()) {
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|           return false;
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|         }
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|         pointForChild = m.TransformPoint(point);
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|       }
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|       if (SVGFrame->GetFrameForPoint(pointForChild)) {
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|         return true;
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|       }
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|     }
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|   }
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| 
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|   return false;
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| }
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| 
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| bool
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| nsSVGClipPathFrame::IsTrivial(nsSVGDisplayableFrame **aSingleChild)
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| {
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|   // If the clip path is clipped then it's non-trivial
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|   if (SVGObserverUtils::GetEffectProperties(this).GetClipPathFrame())
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|     return false;
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| 
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|   if (aSingleChild) {
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|     *aSingleChild = nullptr;
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|   }
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| 
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|   nsSVGDisplayableFrame* foundChild = nullptr;
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| 
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|   for (nsIFrame* kid = mFrames.FirstChild(); kid;
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|        kid = kid->GetNextSibling()) {
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|     nsSVGDisplayableFrame* svgChild = do_QueryFrame(kid);
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|     if (svgChild) {
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|       // We consider a non-trivial clipPath to be one containing
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|       // either more than one svg child and/or a svg container
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|       if (foundChild || svgChild->IsDisplayContainer())
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|         return false;
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| 
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|       // or where the child is itself clipped
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|       if (SVGObserverUtils::GetEffectProperties(kid).GetClipPathFrame())
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|         return false;
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| 
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|       foundChild = svgChild;
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|     }
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|   }
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|   if (aSingleChild) {
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|     *aSingleChild = foundChild;
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|   }
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|   return true;
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| }
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| 
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| bool
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| nsSVGClipPathFrame::IsValid()
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| {
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|   static int16_t sRefChainLengthCounter = AutoReferenceChainGuard::noChain;
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| 
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|   // A clipPath can reference another clipPath, creating a chain of clipPaths
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|   // that must all be applied.  We re-enter this method for each clipPath in a
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|   // chain, so we need to protect against reference chain related crashes etc.:
 | |
|   AutoReferenceChainGuard refChainGuard(this, &mIsBeingProcessed,
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|                                         &sRefChainLengthCounter);
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|   if (MOZ_UNLIKELY(!refChainGuard.Reference())) {
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|     return false; // Break reference chain
 | |
|   }
 | |
| 
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|   if (SVGObserverUtils::GetEffectProperties(this).HasInvalidClipPath()) {
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|     return false;
 | |
|   }
 | |
| 
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|   for (nsIFrame* kid = mFrames.FirstChild(); kid;
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|        kid = kid->GetNextSibling()) {
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| 
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|     LayoutFrameType kidType = kid->Type();
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| 
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|     if (kidType == LayoutFrameType::SVGUse) {
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|       for (nsIFrame* grandKid : kid->PrincipalChildList()) {
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| 
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|         LayoutFrameType grandKidType = grandKid->Type();
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| 
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|         if (grandKidType != LayoutFrameType::SVGGeometry &&
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|             grandKidType != LayoutFrameType::SVGText) {
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|           return false;
 | |
|         }
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|       }
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|       continue;
 | |
|     }
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| 
 | |
|     if (kidType != LayoutFrameType::SVGGeometry &&
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|         kidType != LayoutFrameType::SVGText) {
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|       return false;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| nsresult
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| nsSVGClipPathFrame::AttributeChanged(int32_t         aNameSpaceID,
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|                                      nsAtom*        aAttribute,
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|                                      int32_t         aModType)
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| {
 | |
|   if (aNameSpaceID == kNameSpaceID_None) {
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|     if (aAttribute == nsGkAtoms::transform) {
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|       SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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|       nsSVGUtils::NotifyChildrenOfSVGChange(this,
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|                                             nsSVGDisplayableFrame::TRANSFORM_CHANGED);
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|     }
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|     if (aAttribute == nsGkAtoms::clipPathUnits) {
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|       SVGObserverUtils::InvalidateDirectRenderingObservers(this);
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|     }
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|   }
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| 
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|   return nsSVGContainerFrame::AttributeChanged(aNameSpaceID,
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|                                                aAttribute, aModType);
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| }
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| 
 | |
| void
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| nsSVGClipPathFrame::Init(nsIContent*       aContent,
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|                          nsContainerFrame* aParent,
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|                          nsIFrame*         aPrevInFlow)
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| {
 | |
|   NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
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|                "Content is not an SVG clipPath!");
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| 
 | |
|   AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
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|   nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
 | |
| }
 | |
| 
 | |
| gfxMatrix
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| nsSVGClipPathFrame::GetCanvasTM()
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| {
 | |
|   return mMatrixForChildren;
 | |
| }
 | |
| 
 | |
| gfxMatrix
 | |
| nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
 | |
| {
 | |
|   SVGClipPathElement *content = static_cast<SVGClipPathElement*>(GetContent());
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| 
 | |
|   gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
 | |
| 
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|   nsSVGEnum* clipPathUnits =
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|     &content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
 | |
| 
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|   uint32_t flags =
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|     nsSVGUtils::eBBoxIncludeFillGeometry |
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|     (aClippedFrame->StyleBorder()->mBoxDecorationBreak == StyleBoxDecorationBreak::Clone
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|       ? nsSVGUtils::eIncludeOnlyCurrentFrameForNonSVGElement
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|       : 0);
 | |
| 
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|   return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits,
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|                                           aClippedFrame, flags);
 | |
| }
 | |
| 
 | |
| SVGBBox
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| nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
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|                                             const gfxMatrix &aMatrix,
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|                                             uint32_t aFlags)
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| {
 | |
|   nsIContent* node = GetContent()->GetFirstChild();
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|   SVGBBox unionBBox, tmpBBox;
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|   for (; node; node = node->GetNextSibling()) {
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|     nsSVGElement* svgNode = static_cast<nsSVGElement*>(node);
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|     nsIFrame* frame = svgNode->GetPrimaryFrame();
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|     if (frame) {
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|       nsSVGDisplayableFrame* svg = do_QueryFrame(frame);
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|       if (svg) {
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|         gfxMatrix matrix = svgNode->PrependLocalTransformsTo(aMatrix, eUserSpaceToParent);
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|         tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(matrix),
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|                                            nsSVGUtils::eBBoxIncludeFill);
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|         SVGObserverUtils::EffectProperties effectProperties =
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|                               SVGObserverUtils::GetEffectProperties(frame);
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|         if (effectProperties.HasNoOrValidClipPath()) {
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|           nsSVGClipPathFrame *clipPathFrame =
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|             effectProperties.GetClipPathFrame();
 | |
|           if (clipPathFrame) {
 | |
|             tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix, aFlags);
 | |
|           }
 | |
|         }
 | |
|         if (!(aFlags & nsSVGUtils::eDoNotClipToBBoxOfContentInsideClipPath)) {
 | |
|           tmpBBox.Intersect(aBBox);
 | |
|         }
 | |
|         unionBBox.UnionEdges(tmpBBox);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   SVGObserverUtils::EffectProperties props =
 | |
|     SVGObserverUtils::GetEffectProperties(this);
 | |
|   if (props.mClipPath) {
 | |
|     if (props.HasInvalidClipPath()) {
 | |
|       unionBBox = SVGBBox();
 | |
|     } else  {
 | |
|       nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame();
 | |
|       if (clipPathFrame) {
 | |
|         tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix, aFlags);
 | |
|         unionBBox.Intersect(tmpBBox);
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   return unionBBox;
 | |
| }
 | 
