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	 21f973ed5c
			
		
	
	
		21f973ed5c
		
	
	
	
	
		
			
			# ignore-this-changeset Differential Revision: https://phabricator.services.mozilla.com/D207867
		
			
				
	
	
		
			76 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef GPU_RenderBundleEncoder_H_
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| #define GPU_RenderBundleEncoder_H_
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| 
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| #include "mozilla/dom/TypedArray.h"
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| #include "ObjectModel.h"
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| 
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| namespace mozilla::webgpu {
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| namespace ffi {
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| struct WGPURenderBundleEncoder;
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| }  // namespace ffi
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| 
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| class Device;
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| class RenderBundle;
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| 
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| struct ffiWGPURenderBundleEncoderDeleter {
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|   void operator()(ffi::WGPURenderBundleEncoder*);
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| };
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| 
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| class RenderBundleEncoder final : public ObjectBase, public ChildOf<Device> {
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|  public:
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|   GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder)
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|   GPU_DECL_JS_WRAP(RenderBundleEncoder)
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| 
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|   RenderBundleEncoder(Device* const aParent, WebGPUChild* const aBridge,
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|                       const dom::GPURenderBundleEncoderDescriptor& aDesc);
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| 
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|  private:
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|   ~RenderBundleEncoder();
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|   void Cleanup();
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| 
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|   std::unique_ptr<ffi::WGPURenderBundleEncoder,
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|                   ffiWGPURenderBundleEncoderDeleter>
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|       mEncoder;
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|   // keep all the used objects alive while the encoder is finished
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|   nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
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|   nsTArray<RefPtr<const Buffer>> mUsedBuffers;
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|   nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines;
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|   nsTArray<RefPtr<const TextureView>> mUsedTextureViews;
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| 
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|  public:
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|   // programmable pass encoder
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|   void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
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|                     const dom::Sequence<uint32_t>& aDynamicOffsets);
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|   // render encoder base
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|   void SetPipeline(const RenderPipeline& aPipeline);
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|   void SetIndexBuffer(const Buffer& aBuffer,
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|                       const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset,
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|                       uint64_t aSize);
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|   void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset,
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|                        uint64_t aSize);
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|   void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
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|             uint32_t aFirstVertex, uint32_t aFirstInstance);
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|   void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
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|                    uint32_t aFirstIndex, int32_t aBaseVertex,
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|                    uint32_t aFirstInstance);
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|   void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset);
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|   void DrawIndexedIndirect(const Buffer& aIndirectBuffer,
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|                            uint64_t aIndirectOffset);
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| 
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|   void PushDebugGroup(const nsAString& aString);
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|   void PopDebugGroup();
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|   void InsertDebugMarker(const nsAString& aString);
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| 
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|   // self
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|   already_AddRefed<RenderBundle> Finish(
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|       const dom::GPURenderBundleDescriptor& aDesc);
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| };
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| 
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| }  // namespace mozilla::webgpu
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| 
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| #endif  // GPU_RenderBundleEncoder_H_
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