fune/widget/windows/AudioSession.cpp
Sandor Molnar a1bf4a20be Backed out 5 changesets (bug 1869053) for causing build bustages. CLOSED TREE
Backed out changeset 0a1ec143adbc (bug 1869053)
Backed out changeset 687e7683752c (bug 1869053)
Backed out changeset 59d9b136a3f2 (bug 1869053)
Backed out changeset 6ab85972356d (bug 1869053)
Backed out changeset 6addaa9e88be (bug 1869053)
2023-12-20 19:42:52 +02:00

351 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <atomic>
#include <audiopolicy.h>
#include <windows.h>
#include <mmdeviceapi.h>
#include "mozilla/ClearOnShutdown.h"
#include "mozilla/RefPtr.h"
#include "mozilla/ScopeExit.h"
#include "mozilla/StaticPtr.h"
#include "nsIStringBundle.h"
#include "nsCOMPtr.h"
#include "nsID.h"
#include "nsServiceManagerUtils.h"
#include "nsString.h"
#include "nsThreadUtils.h"
#include "nsXULAppAPI.h"
#include "mozilla/Attributes.h"
#include "mozilla/mscom/AgileReference.h"
#include "mozilla/mscom/Utils.h"
#include "mozilla/Mutex.h"
#include "mozilla/WindowsVersion.h"
namespace mozilla {
namespace widget {
/*
* To take advantage of what Vista+ have to offer with respect to audio,
* we need to maintain an audio session. This class wraps IAudioSessionControl
* and implements IAudioSessionEvents (for callbacks from Windows)
*/
class AudioSession final : public IAudioSessionEvents {
public:
AudioSession();
static AudioSession* GetSingleton();
// COM IUnknown
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP QueryInterface(REFIID, void**);
STDMETHODIMP_(ULONG) Release();
// IAudioSessionEvents
STDMETHODIMP OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext);
STDMETHODIMP OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext);
STDMETHODIMP OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext);
STDMETHODIMP OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext);
STDMETHODIMP OnSessionDisconnected(AudioSessionDisconnectReason aReason);
STDMETHODIMP OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext);
STDMETHODIMP OnStateChanged(AudioSessionState aState);
void Start();
void Stop(bool shouldRestart = false);
nsresult GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath);
nsresult SetSessionData(const nsID& aID, const nsString& aSessionName,
const nsString& aIconPath);
private:
~AudioSession() = default;
void StopInternal(const MutexAutoLock& aProofOfLock,
bool shouldRestart = false);
protected:
RefPtr<IAudioSessionControl> mAudioSessionControl;
nsString mDisplayName;
nsString mIconPath;
nsID mSessionGroupingParameter;
// Guards the IAudioSessionControl
mozilla::Mutex mMutex MOZ_UNANNOTATED;
ThreadSafeAutoRefCnt mRefCnt;
NS_DECL_OWNINGTHREAD
};
StaticRefPtr<AudioSession> sService;
void StartAudioSession() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sService);
sService = new AudioSession();
// Destroy AudioSession only after any background task threads have been
// stopped or abandoned.
ClearOnShutdown(&sService, ShutdownPhase::XPCOMShutdownFinal);
NS_DispatchBackgroundTask(
NS_NewCancelableRunnableFunction("StartAudioSession", []() -> void {
MOZ_ASSERT(AudioSession::GetSingleton(),
"AudioSession should outlive background threads");
AudioSession::GetSingleton()->Start();
}));
}
void StopAudioSession() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(sService);
NS_DispatchBackgroundTask(
NS_NewRunnableFunction("StopAudioSession", []() -> void {
MOZ_ASSERT(AudioSession::GetSingleton(),
"AudioSession should outlive background threads");
AudioSession::GetSingleton()->Stop();
}));
}
AudioSession* AudioSession::GetSingleton() {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
return sService;
}
// It appears Windows will use us on a background thread ...
NS_IMPL_ADDREF(AudioSession)
NS_IMPL_RELEASE(AudioSession)
STDMETHODIMP
AudioSession::QueryInterface(REFIID iid, void** ppv) {
const IID IID_IAudioSessionEvents = __uuidof(IAudioSessionEvents);
if ((IID_IUnknown == iid) || (IID_IAudioSessionEvents == iid)) {
*ppv = static_cast<IAudioSessionEvents*>(this);
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
AudioSession::AudioSession() : mMutex("AudioSessionControl") {
// This func must be run on the main thread as
// nsStringBundle is not thread safe otherwise
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(XRE_IsParentProcess(),
"Should only get here in a chrome process!");
nsCOMPtr<nsIStringBundleService> bundleService =
do_GetService(NS_STRINGBUNDLE_CONTRACTID);
MOZ_ASSERT(bundleService);
nsCOMPtr<nsIStringBundle> bundle;
bundleService->CreateBundle("chrome://branding/locale/brand.properties",
getter_AddRefs(bundle));
MOZ_ASSERT(bundle);
bundle->GetStringFromName("brandFullName", mDisplayName);
wchar_t* buffer;
mIconPath.GetMutableData(&buffer, MAX_PATH);
::GetModuleFileNameW(nullptr, buffer, MAX_PATH);
[[maybe_unused]] nsresult rv =
nsID::GenerateUUIDInPlace(mSessionGroupingParameter);
MOZ_ASSERT(rv == NS_OK);
}
// Once we are started Windows will hold a reference to us through our
// IAudioSessionEvents interface that will keep us alive until the appshell
// calls Stop.
void AudioSession::Start() {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
const CLSID CLSID_MMDeviceEnumerator = __uuidof(MMDeviceEnumerator);
const IID IID_IMMDeviceEnumerator = __uuidof(IMMDeviceEnumerator);
const IID IID_IAudioSessionManager = __uuidof(IAudioSessionManager);
MutexAutoLock lock(mMutex);
MOZ_ASSERT(!mAudioSessionControl);
MOZ_ASSERT(!mDisplayName.IsEmpty() || !mIconPath.IsEmpty(),
"Should never happen ...");
auto scopeExit = MakeScopeExit([&] { StopInternal(lock); });
RefPtr<IMMDeviceEnumerator> enumerator;
HRESULT hr =
::CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL,
IID_IMMDeviceEnumerator, getter_AddRefs(enumerator));
if (FAILED(hr)) {
return;
}
RefPtr<IMMDevice> device;
hr = enumerator->GetDefaultAudioEndpoint(
EDataFlow::eRender, ERole::eMultimedia, getter_AddRefs(device));
if (FAILED(hr)) {
return;
}
RefPtr<IAudioSessionManager> manager;
hr = device->Activate(IID_IAudioSessionManager, CLSCTX_ALL, nullptr,
getter_AddRefs(manager));
if (FAILED(hr)) {
return;
}
hr = manager->GetAudioSessionControl(&GUID_NULL, 0,
getter_AddRefs(mAudioSessionControl));
if (FAILED(hr) || !mAudioSessionControl) {
return;
}
// Increments refcount of 'this'.
hr = mAudioSessionControl->RegisterAudioSessionNotification(this);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetGroupingParam(
(LPGUID) & (mSessionGroupingParameter), nullptr);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetDisplayName(mDisplayName.get(), nullptr);
if (FAILED(hr)) {
return;
}
hr = mAudioSessionControl->SetIconPath(mIconPath.get(), nullptr);
if (FAILED(hr)) {
return;
}
scopeExit.release();
}
void AudioSession::Stop(bool shouldRestart) {
MOZ_ASSERT(mscom::IsCurrentThreadMTA());
MutexAutoLock lock(mMutex);
StopInternal(lock, shouldRestart);
}
void AudioSession::StopInternal(const MutexAutoLock& aProofOfLock,
bool shouldRestart) {
if (!mAudioSessionControl) {
return;
}
// Decrement refcount of 'this'
mAudioSessionControl->UnregisterAudioSessionNotification(this);
// Deleting the IAudioSessionControl COM object requires the STA/main thread.
// Audio code may concurrently be running on the main thread and it may
// block waiting for this to complete, creating deadlock. So we destroy the
// IAudioSessionControl on the main thread instead. In order to do that, we
// need to marshall the object to the main thread's apartment with an
// AgileReference.
const IID IID_IAudioSessionControl = __uuidof(IAudioSessionControl);
auto agileAsc = MakeUnique<mozilla::mscom::AgileReference>(
IID_IAudioSessionControl, mAudioSessionControl);
mAudioSessionControl = nullptr;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"FreeAudioSession", [agileAsc = std::move(agileAsc),
IID_IAudioSessionControl, shouldRestart] {
RefPtr<IAudioSessionControl> toDelete;
[[maybe_unused]] HRESULT hr = agileAsc->Resolve(
IID_IAudioSessionControl, getter_AddRefs(toDelete));
MOZ_ASSERT(SUCCEEDED(hr));
// Now release the AgileReference which holds our only reference to the
// IAudioSessionControl, then maybe restart.
if (shouldRestart) {
NS_DispatchBackgroundTask(
NS_NewCancelableRunnableFunction("RestartAudioSession", [] {
AudioSession* as = AudioSession::GetSingleton();
MOZ_ASSERT(as);
as->Start();
}));
}
}));
}
void CopynsID(nsID& lhs, const nsID& rhs) {
lhs.m0 = rhs.m0;
lhs.m1 = rhs.m1;
lhs.m2 = rhs.m2;
for (int i = 0; i < 8; i++) {
lhs.m3[i] = rhs.m3[i];
}
}
nsresult AudioSession::GetSessionData(nsID& aID, nsString& aSessionName,
nsString& aIconPath) {
CopynsID(aID, mSessionGroupingParameter);
aSessionName = mDisplayName;
aIconPath = mIconPath;
return NS_OK;
}
nsresult AudioSession::SetSessionData(const nsID& aID,
const nsString& aSessionName,
const nsString& aIconPath) {
MOZ_ASSERT(!XRE_IsParentProcess(),
"Should never get here in a chrome process!");
CopynsID(mSessionGroupingParameter, aID);
mDisplayName = aSessionName;
mIconPath = aIconPath;
return NS_OK;
}
STDMETHODIMP
AudioSession::OnChannelVolumeChanged(DWORD aChannelCount,
float aChannelVolumeArray[],
DWORD aChangedChannel, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnDisplayNameChanged(LPCWSTR aDisplayName, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnGroupingParamChanged(LPCGUID aGroupingParam, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnIconPathChanged(LPCWSTR aIconPath, LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnSessionDisconnected(AudioSessionDisconnectReason aReason) {
Stop(true /* shouldRestart */);
return S_OK;
}
STDMETHODIMP
AudioSession::OnSimpleVolumeChanged(float aVolume, BOOL aMute,
LPCGUID aContext) {
return S_OK; // NOOP
}
STDMETHODIMP
AudioSession::OnStateChanged(AudioSessionState aState) {
return S_OK; // NOOP
}
} // namespace widget
} // namespace mozilla