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	 e1d0fe64bb
			
		
	
	
		e1d0fe64bb
		
	
	
	
	
		
			
			* Context loss using RAII * Move Program reflection Client-side Depends on D54018 Differential Revision: https://phabricator.services.mozilla.com/D54019 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			51 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "WebGLExtensions.h"
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| 
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| #include "GLContext.h"
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| #include "mozilla/dom/WebGLRenderingContextBinding.h"
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| #include "WebGLContext.h"
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| 
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| namespace mozilla {
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| 
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| WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(
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|     WebGLContext* const webgl)
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|     : WebGLExtensionBase(webgl) {
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|   auto& fua = webgl->mFormatUsage;
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| 
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|   const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat,
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|                             GLenum unpackFormat, GLenum unpackType) {
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|     auto usage = fua->EditUsage(effFormat);
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|     MOZ_ASSERT(usage->isFilterable);
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|     MOZ_ASSERT(usage->IsRenderable());
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| 
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|     const webgl::PackingInfo pi = {unpackFormat, unpackType};
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|     const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat,
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|                                          unpackType};
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|     fua->AddTexUnpack(usage, pi, dui);
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|     fua->AllowUnsizedTexFormat(pi, usage);
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|   };
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| 
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|   fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT,
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|         LOCAL_GL_UNSIGNED_SHORT);
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|   fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT,
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|         LOCAL_GL_UNSIGNED_INT);
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|   fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL,
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|         LOCAL_GL_UNSIGNED_INT_24_8);
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| }
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| 
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| bool WebGLExtensionDepthTexture::IsSupported(const WebGLContext* const webgl) {
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|   if (webgl->IsWebGL2()) return false;
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| 
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|   // WEBGL_depth_texture supports DEPTH_STENCIL textures
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|   const auto& gl = webgl->gl;
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|   if (!gl->IsSupported(gl::GLFeature::packed_depth_stencil)) return false;
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| 
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|   return gl->IsSupported(gl::GLFeature::depth_texture) ||
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|          gl->IsExtensionSupported(gl::GLContext::ANGLE_depth_texture);
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| }
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| 
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| }  // namespace mozilla
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