forked from mirrors/gecko-dev
		
	 91ab854fc8
			
		
	
	
		91ab854fc8
		
	
	
	
	
		
			
			Our goal here is to just be fast enough that we don't need to cache. Differential Revision: https://phabricator.services.mozilla.com/D64215 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			125 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef WEBGL_VERTEX_ARRAY_H_
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| #define WEBGL_VERTEX_ARRAY_H_
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| 
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| #include <array>
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| #include <bitset>
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| #include <vector>
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| 
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| #include "mozilla/IntegerRange.h"
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| 
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| #include "CacheInvalidator.h"
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| #include "WebGLObjectModel.h"
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| #include "WebGLStrongTypes.h"
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| 
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| namespace mozilla {
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| 
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| class WebGLBuffer;
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| class WebGLVertexArrayFake;
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| 
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| namespace webgl {
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| struct LinkedProgramInfo;
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| 
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| struct VertAttribLayoutData final {
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|   // Keep this packed tightly!
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|   uint32_t divisor = 0;
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|   bool isArray = false;
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|   uint8_t byteSize = 0;
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|   uint8_t byteStride = 0;  // at-most 255
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|   webgl::AttribBaseType baseType = webgl::AttribBaseType::Float;
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|   uint64_t byteOffset = 0;
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| };
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| 
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| struct VertAttribBindingData final {
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|   VertAttribLayoutData layout;
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|   RefPtr<WebGLBuffer> buffer;
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| };
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| 
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| }  // namespace webgl
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| 
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| void DoVertexAttribPointer(gl::GLContext&, uint32_t index,
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|                            const webgl::VertAttribPointerDesc&);
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| 
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| class WebGLVertexArray : public WebGLContextBoundObject {
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|   friend class ScopedDrawHelper;
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|   friend class WebGLContext;
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|   friend class WebGLVertexArrayFake;
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|   friend class WebGL2Context;
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|   friend struct webgl::LinkedProgramInfo;
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| 
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|   static constexpr size_t kMaxAttribs = 32;  // gpuinfo.org says so
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| 
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|   MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(WebGLVertexArray, override)
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| 
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|   RefPtr<WebGLBuffer> mElementArrayBuffer;
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| 
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|   std::bitset<kMaxAttribs> mAttribIsArray;
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|   std::array<webgl::VertAttribBindingData, kMaxAttribs> mBindings;  // Hot data.
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|   std::array<webgl::VertAttribPointerDesc, kMaxAttribs>
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|       mDescs;  // cold data, parallel to mBindings.
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| 
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|   std::bitset<kMaxAttribs> mAttribIsArrayWithNullBuffer;
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|   bool mHasBeenBound = false;
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| 
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|  public:
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|   static WebGLVertexArray* Create(WebGLContext* webgl);
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| 
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|  protected:
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|   explicit WebGLVertexArray(WebGLContext* webgl);
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|   ~WebGLVertexArray();
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| 
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|  public:
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|   virtual void BindVertexArray() = 0;
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| 
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|   void SetAttribIsArray(const uint32_t index, const bool val) {
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|     auto& binding = mBindings[index];
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|     binding.layout.isArray = val;
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|     mAttribIsArrayWithNullBuffer[index] =
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|         binding.layout.isArray && !binding.buffer;
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|   }
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| 
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|   void AttribDivisor(const uint32_t index, const uint32_t val) {
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|     auto& binding = mBindings[index];
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|     binding.layout.divisor = val;
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|   }
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| 
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|   void AttribPointer(const uint32_t index, WebGLBuffer* const buffer,
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|                      const webgl::VertAttribPointerDesc& desc,
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|                      const webgl::VertAttribPointerCalculated& calc) {
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|     mDescs[index] = desc;
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| 
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|     auto& binding = mBindings[index];
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|     binding.buffer = buffer;
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|     binding.layout.byteSize = calc.byteSize;
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|     binding.layout.byteStride = calc.byteStride;
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|     binding.layout.baseType = calc.baseType;
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|     binding.layout.byteOffset = desc.byteOffset;
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| 
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|     mAttribIsArrayWithNullBuffer[index] =
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|         binding.layout.isArray && !binding.buffer;
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|   }
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| 
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|   const auto& AttribBinding(const uint32_t index) const {
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|     return mBindings[index];
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|   }
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|   const auto& AttribDesc(const uint32_t index) const { return mDescs[index]; }
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| 
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|   Maybe<uint32_t> GetAttribIsArrayWithNullBuffer() const {
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|     const auto& bitset = mAttribIsArrayWithNullBuffer;
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|     if (MOZ_LIKELY(bitset.none())) return {};
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|     for (const auto i : IntegerRange(bitset.size())) {
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|       if (bitset[i]) return Some(i);
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|     }
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|     MOZ_CRASH();
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|   }
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| 
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|   Maybe<double> GetVertexAttrib(uint32_t index, GLenum pname) const;
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| };
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| 
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| }  // namespace mozilla
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| 
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| #endif  // WEBGL_VERTEX_ARRAY_H_
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