forked from mirrors/gecko-dev
		
	 4f8808ae6f
			
		
	
	
		4f8808ae6f
		
	
	
	
	
		
			
			SVGSVGElement::SetCurrentScaleTranslate checks that things have changed but if we manage to update both translate values before we get here then we'll skip the screen update that we need. Also - introduces a tear off for SVGSVGElement.currentTranslate so we hand out the same object as required by the SVG idl - removes SVGSVGElement::SetCurrentTranslate as dead code - removes mPreviousScale and mPreviousTranslate from SVGSVGElement as they are no longer necessary Differential Revision: https://phabricator.services.mozilla.com/D84796
		
			
				
	
	
		
			416 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "DOMSVGPointList.h"
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| 
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| #include "nsContentUtils.h"
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| #include "DOMSVGPoint.h"
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| #include "nsError.h"
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| #include "SVGAnimatedPointList.h"
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| #include "SVGAttrTearoffTable.h"
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| #include "mozilla/dom/SVGElement.h"
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| #include "mozilla/dom/SVGPointListBinding.h"
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| #include <algorithm>
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| 
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| // See the comment in this file's header.
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| 
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| // local helper functions
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| namespace {
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| 
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| void UpdateListIndicesFromIndex(
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|     FallibleTArray<mozilla::dom::DOMSVGPoint*>& aItemsArray,
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|     uint32_t aStartingIndex) {
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|   uint32_t length = aItemsArray.Length();
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| 
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|   for (uint32_t i = aStartingIndex; i < length; ++i) {
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|     if (aItemsArray[i]) {
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|       aItemsArray[i]->UpdateListIndex(i);
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|     }
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|   }
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| }
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| 
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| }  // namespace
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| 
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| namespace mozilla {
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| namespace dom {
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| 
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| static inline SVGAttrTearoffTable<void, DOMSVGPointList>&
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| SVGPointListTearoffTable() {
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|   static SVGAttrTearoffTable<void, DOMSVGPointList> sSVGPointListTearoffTable;
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|   return sSVGPointListTearoffTable;
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| }
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| 
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| NS_IMPL_CYCLE_COLLECTION_CLASS(DOMSVGPointList)
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| 
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| NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(DOMSVGPointList)
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|   // No unlinking of mElement, we'd need to null out the value pointer (the
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|   // object it points to is held by the element) and null-check it everywhere.
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|   tmp->RemoveFromTearoffTable();
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|   NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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| NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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| NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(DOMSVGPointList)
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|   NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mElement)
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| NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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| NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(DOMSVGPointList)
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|   NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
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| NS_IMPL_CYCLE_COLLECTION_TRACE_END
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| 
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| NS_IMPL_CYCLE_COLLECTING_ADDREF(DOMSVGPointList)
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| NS_IMPL_CYCLE_COLLECTING_RELEASE(DOMSVGPointList)
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| 
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| NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(DOMSVGPointList)
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|   NS_INTERFACE_MAP_ENTRY_CONCRETE(DOMSVGPointList)
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|   NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
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|   NS_INTERFACE_MAP_ENTRY(nsISupports)
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| NS_INTERFACE_MAP_END
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| 
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| /* static */
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| already_AddRefed<DOMSVGPointList> DOMSVGPointList::GetDOMWrapper(
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|     void* aList, SVGElement* aElement, bool aIsAnimValList) {
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|   RefPtr<DOMSVGPointList> wrapper =
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|       SVGPointListTearoffTable().GetTearoff(aList);
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|   if (!wrapper) {
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|     wrapper = new DOMSVGPointList(aElement, aIsAnimValList);
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|     SVGPointListTearoffTable().AddTearoff(aList, wrapper);
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|   }
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|   return wrapper.forget();
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| }
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| 
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| /* static */
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| DOMSVGPointList* DOMSVGPointList::GetDOMWrapperIfExists(void* aList) {
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|   return SVGPointListTearoffTable().GetTearoff(aList);
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| }
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| 
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| void DOMSVGPointList::RemoveFromTearoffTable() {
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|   // Called from Unlink and the destructor.
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|   //
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|   // There are now no longer any references to us held by script or list items.
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|   // Note we must use GetAnimValKey/GetBaseValKey here, NOT InternalList()!
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|   void* key = mIsAnimValList ? InternalAList().GetAnimValKey()
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|                              : InternalAList().GetBaseValKey();
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|   SVGPointListTearoffTable().RemoveTearoff(key);
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| }
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| 
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| DOMSVGPointList::~DOMSVGPointList() { RemoveFromTearoffTable(); }
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| 
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| JSObject* DOMSVGPointList::WrapObject(JSContext* cx,
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|                                       JS::Handle<JSObject*> aGivenProto) {
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|   return mozilla::dom::SVGPointList_Binding::Wrap(cx, this, aGivenProto);
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| }
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| 
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| void DOMSVGPointList::InternalListWillChangeTo(const SVGPointList& aNewValue) {
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|   // When the number of items in our internal counterpart changes, we MUST stay
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|   // in sync. Everything in the scary comment in
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|   // DOMSVGLengthList::InternalBaseValListWillChangeTo applies here too!
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| 
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|   uint32_t oldLength = mItems.Length();
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| 
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|   uint32_t newLength = aNewValue.Length();
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|   if (newLength > DOMSVGPoint::MaxListIndex()) {
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|     // It's safe to get out of sync with our internal list as long as we have
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|     // FEWER items than it does.
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|     newLength = DOMSVGPoint::MaxListIndex();
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|   }
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| 
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|   RefPtr<DOMSVGPointList> kungFuDeathGrip;
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|   if (newLength < oldLength) {
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|     // RemovingFromList() might clear last reference to |this|.
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|     // Retain a temporary reference to keep from dying before returning.
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|     kungFuDeathGrip = this;
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|   }
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| 
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|   // If our length will decrease, notify the items that will be removed:
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|   for (uint32_t i = newLength; i < oldLength; ++i) {
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|     if (mItems[i]) {
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|       mItems[i]->RemovingFromList();
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|     }
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|   }
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| 
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|   if (!mItems.SetLength(newLength, fallible)) {
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|     // We silently ignore SetLength OOM failure since being out of sync is safe
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|     // so long as we have *fewer* items than our internal list.
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|     mItems.Clear();
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|     return;
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|   }
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| 
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|   // If our length has increased, null out the new pointers:
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|   for (uint32_t i = oldLength; i < newLength; ++i) {
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|     mItems[i] = nullptr;
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|   }
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| }
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| 
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| bool DOMSVGPointList::AttrIsAnimating() const {
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|   return InternalAList().IsAnimating();
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| }
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| 
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| bool DOMSVGPointList::AnimListMirrorsBaseList() const {
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|   return GetDOMWrapperIfExists(InternalAList().GetAnimValKey()) &&
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|          !AttrIsAnimating();
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| }
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| 
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| SVGPointList& DOMSVGPointList::InternalList() const {
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|   SVGAnimatedPointList* alist = mElement->GetAnimatedPointList();
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|   return mIsAnimValList && alist->IsAnimating() ? *alist->mAnimVal
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|                                                 : alist->mBaseVal;
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| }
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| 
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| SVGAnimatedPointList& DOMSVGPointList::InternalAList() const {
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|   MOZ_ASSERT(mElement->GetAnimatedPointList(), "Internal error");
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|   return *mElement->GetAnimatedPointList();
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| }
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| 
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| // ----------------------------------------------------------------------------
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| // nsIDOMSVGPointList implementation:
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| 
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| void DOMSVGPointList::Clear(ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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|     return;
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|   }
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| 
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|   if (LengthNoFlush() > 0) {
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|     AutoChangePointListNotifier notifier(this);
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|     // DOM list items that are to be removed must be removed before we change
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|     // the internal list, otherwise they wouldn't be able to copy their
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|     // internal counterparts' values!
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| 
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|     InternalListWillChangeTo(SVGPointList());  // clears mItems
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| 
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|     if (!AttrIsAnimating()) {
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|       // The anim val list is in sync with the base val list
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|       DOMSVGPointList* animList =
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|           GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
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|       if (animList) {
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|         animList->InternalListWillChangeTo(
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|             SVGPointList());  // clears its mItems
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|       }
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|     }
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| 
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|     InternalList().Clear();
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|   }
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::Initialize(DOMSVGPoint& aNewItem,
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|                                                           ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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|     return nullptr;
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|   }
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| 
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|   // If aNewItem is already in a list we should insert a clone of aNewItem,
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|   // and for consistency, this should happen even if *this* is the list that
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|   // aNewItem is currently in. Note that in the case of aNewItem being in this
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|   // list, the Clear() call before the InsertItemBefore() call would remove it
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|   // from this list, and so the InsertItemBefore() call would not insert a
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|   // clone of aNewItem, it would actually insert aNewItem. To prevent that
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|   // from happening we have to do the clone here, if necessary.
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| 
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|   RefPtr<DOMSVGPoint> domItem = &aNewItem;
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|   if (domItem->HasOwner()) {
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|     domItem = domItem->Copy();  // must do this before changing anything!
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|   }
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| 
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|   ErrorResult rv;
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|   Clear(rv);
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|   MOZ_ASSERT(!rv.Failed());
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|   return InsertItemBefore(*domItem, 0, aError);
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::GetItem(uint32_t index,
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|                                                        ErrorResult& error) {
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|   bool found;
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|   RefPtr<DOMSVGPoint> item = IndexedGetter(index, found, error);
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|   if (!found) {
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|     error.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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|   }
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|   return item.forget();
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::IndexedGetter(
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|     uint32_t aIndex, bool& aFound, ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     Element()->FlushAnimations();
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|   }
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|   aFound = aIndex < LengthNoFlush();
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|   if (aFound) {
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|     return GetItemAt(aIndex);
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|   }
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|   return nullptr;
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::InsertItemBefore(
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|     DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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|     return nullptr;
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|   }
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| 
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|   aIndex = std::min(aIndex, LengthNoFlush());
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|   if (aIndex >= DOMSVGPoint::MaxListIndex()) {
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|     aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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|     return nullptr;
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|   }
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| 
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|   RefPtr<DOMSVGPoint> domItem = &aNewItem;
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|   if (domItem->HasOwner()) {
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|     domItem = domItem->Copy();  // must do this before changing anything!
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|   }
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| 
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|   // Ensure we have enough memory so we can avoid complex error handling below:
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|   if (!mItems.SetCapacity(mItems.Length() + 1, fallible) ||
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|       !InternalList().SetCapacity(InternalList().Length() + 1)) {
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|     aError.Throw(NS_ERROR_OUT_OF_MEMORY);
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|     return nullptr;
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|   }
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|   if (AnimListMirrorsBaseList()) {
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|     DOMSVGPointList* animVal =
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|         GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
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|     MOZ_ASSERT(animVal, "animVal must be a valid pointer");
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|     if (!animVal->mItems.SetCapacity(animVal->mItems.Length() + 1, fallible)) {
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|       aError.Throw(NS_ERROR_OUT_OF_MEMORY);
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|       return nullptr;
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|     }
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|   }
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| 
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|   AutoChangePointListNotifier notifier(this);
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|   // Now that we know we're inserting, keep animVal list in sync as necessary.
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|   MaybeInsertNullInAnimValListAt(aIndex);
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| 
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|   InternalList().InsertItem(aIndex, domItem->ToSVGPoint());
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|   MOZ_ALWAYS_TRUE(mItems.InsertElementAt(aIndex, domItem, fallible));
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| 
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|   // This MUST come after the insertion into InternalList(), or else under the
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|   // insertion into InternalList() the values read from domItem would be bad
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|   // data from InternalList() itself!:
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|   domItem->InsertingIntoList(this, aIndex, IsAnimValList());
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| 
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|   UpdateListIndicesFromIndex(mItems, aIndex + 1);
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| 
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|   return domItem.forget();
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::ReplaceItem(
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|     DOMSVGPoint& aNewItem, uint32_t aIndex, ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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|     return nullptr;
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|   }
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| 
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|   if (aIndex >= LengthNoFlush()) {
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|     aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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|     return nullptr;
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|   }
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| 
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|   RefPtr<DOMSVGPoint> domItem = &aNewItem;
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|   if (domItem->HasOwner()) {
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|     domItem = domItem->Copy();  // must do this before changing anything!
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|   }
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| 
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|   AutoChangePointListNotifier notifier(this);
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|   if (mItems[aIndex]) {
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|     // Notify any existing DOM item of removal *before* modifying the lists so
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|     // that the DOM item can copy the *old* value at its index:
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|     mItems[aIndex]->RemovingFromList();
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|   }
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| 
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|   InternalList()[aIndex] = domItem->ToSVGPoint();
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|   mItems[aIndex] = domItem;
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| 
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|   // This MUST come after the ToSVGPoint() call, otherwise that call
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|   // would end up reading bad data from InternalList()!
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|   domItem->InsertingIntoList(this, aIndex, IsAnimValList());
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| 
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|   return domItem.forget();
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::RemoveItem(uint32_t aIndex,
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|                                                           ErrorResult& aError) {
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|   if (IsAnimValList()) {
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|     aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR);
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|     return nullptr;
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|   }
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| 
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|   if (aIndex >= LengthNoFlush()) {
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|     aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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|     return nullptr;
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|   }
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| 
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|   AutoChangePointListNotifier notifier(this);
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|   // Now that we know we're removing, keep animVal list in sync as necessary.
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|   // Do this *before* touching InternalList() so the removed item can get its
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|   // internal value.
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|   MaybeRemoveItemFromAnimValListAt(aIndex);
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| 
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|   // We have to return the removed item, so get it, creating it if necessary:
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|   RefPtr<DOMSVGPoint> result = GetItemAt(aIndex);
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| 
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|   // Notify the DOM item of removal *before* modifying the lists so that the
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|   // DOM item can copy its *old* value:
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|   mItems[aIndex]->RemovingFromList();
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| 
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|   InternalList().RemoveItem(aIndex);
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|   mItems.RemoveElementAt(aIndex);
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| 
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|   UpdateListIndicesFromIndex(mItems, aIndex);
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| 
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|   return result.forget();
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| }
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| 
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| already_AddRefed<DOMSVGPoint> DOMSVGPointList::GetItemAt(uint32_t aIndex) {
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|   MOZ_ASSERT(aIndex < mItems.Length());
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| 
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|   if (!mItems[aIndex]) {
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|     mItems[aIndex] = new DOMSVGPoint(this, aIndex, IsAnimValList());
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|   }
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|   RefPtr<DOMSVGPoint> result = mItems[aIndex];
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|   return result.forget();
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| }
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| 
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| void DOMSVGPointList::MaybeInsertNullInAnimValListAt(uint32_t aIndex) {
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|   MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
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| 
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|   if (!AnimListMirrorsBaseList()) {
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|     return;
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|   }
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| 
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|   // The anim val list is in sync with the base val list
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|   DOMSVGPointList* animVal =
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|       GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
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| 
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|   MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
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|   MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
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|              "animVal list not in sync!");
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|   MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt(aIndex, nullptr, fallible));
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| 
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|   UpdateListIndicesFromIndex(animVal->mItems, aIndex + 1);
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| }
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| 
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| void DOMSVGPointList::MaybeRemoveItemFromAnimValListAt(uint32_t aIndex) {
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|   MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal");
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| 
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|   if (!AnimListMirrorsBaseList()) {
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|     return;
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|   }
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| 
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|   // This needs to be a strong reference; otherwise, the RemovingFromList call
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|   // below might drop the last reference to animVal before we're done with it.
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|   RefPtr<DOMSVGPointList> animVal =
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|       GetDOMWrapperIfExists(InternalAList().GetAnimValKey());
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| 
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|   MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal");
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|   MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(),
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|              "animVal list not in sync!");
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| 
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|   if (animVal->mItems[aIndex]) {
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|     animVal->mItems[aIndex]->RemovingFromList();
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|   }
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|   animVal->mItems.RemoveElementAt(aIndex);
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| 
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|   UpdateListIndicesFromIndex(animVal->mItems, aIndex);
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| }
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| 
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| }  // namespace dom
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| }  // namespace mozilla
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