fune/layout/base/MobileViewportManager.cpp
Emilio Cobos Álvarez f43b9d5fe9 Bug 1696717 - Ignore viewport meta in fullscreen. r=botond
This seems to match Chrome, and makes our fullscreen implementation more
consistent between desktop and mobile.

Do you know how to best test this? This repros in RDM, but all
fullscreen tests seem disabled on Android...

Differential Revision: https://phabricator.services.mozilla.com/D107365
2021-03-09 03:28:02 +00:00

746 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MobileViewportManager.h"
#include "mozilla/PresShell.h"
#include "mozilla/ToString.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/Event.h"
#include "mozilla/dom/EventTarget.h"
#include "nsIFrame.h"
#include "nsLayoutUtils.h"
#include "nsViewManager.h"
#include "nsViewportInfo.h"
#include "UnitTransforms.h"
static mozilla::LazyLogModule sApzMvmLog("apz.mobileviewport");
#define MVM_LOG(...) MOZ_LOG(sApzMvmLog, LogLevel::Debug, (__VA_ARGS__))
NS_IMPL_ISUPPORTS(MobileViewportManager, nsIDOMEventListener, nsIObserver)
#define DOM_META_ADDED u"DOMMetaAdded"_ns
#define DOM_META_CHANGED u"DOMMetaChanged"_ns
#define FULLSCREEN_CHANGED u"fullscreenchange"_ns
#define LOAD u"load"_ns
#define BEFORE_FIRST_PAINT "before-first-paint"_ns
using namespace mozilla;
using namespace mozilla::dom;
using namespace mozilla::layers;
MobileViewportManager::MobileViewportManager(MVMContext* aContext,
ManagerType aType)
: mContext(aContext),
mManagerType(aType),
mIsFirstPaint(false),
mPainted(false) {
MOZ_ASSERT(mContext);
MVM_LOG("%p: creating with context %p\n", this, mContext.get());
mContext->AddEventListener(DOM_META_ADDED, this, false);
mContext->AddEventListener(DOM_META_CHANGED, this, false);
mContext->AddEventListener(FULLSCREEN_CHANGED, this, false);
mContext->AddEventListener(LOAD, this, true);
mContext->AddObserver(this, BEFORE_FIRST_PAINT.Data(), false);
}
MobileViewportManager::~MobileViewportManager() = default;
void MobileViewportManager::Destroy() {
MVM_LOG("%p: destroying\n", this);
mContext->RemoveEventListener(DOM_META_ADDED, this, false);
mContext->RemoveEventListener(DOM_META_CHANGED, this, false);
mContext->RemoveEventListener(FULLSCREEN_CHANGED, this, false);
mContext->RemoveEventListener(LOAD, this, true);
mContext->RemoveObserver(this, BEFORE_FIRST_PAINT.Data());
mContext->Destroy();
mContext = nullptr;
}
void MobileViewportManager::SetRestoreResolution(
float aResolution, LayoutDeviceIntSize aDisplaySize) {
SetRestoreResolution(aResolution);
ScreenIntSize restoreDisplaySize = ViewAs<ScreenPixel>(
aDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
mRestoreDisplaySize = Some(restoreDisplaySize);
}
void MobileViewportManager::SetRestoreResolution(float aResolution) {
mRestoreResolution = Some(aResolution);
}
float MobileViewportManager::ComputeIntrinsicResolution() const {
if (!mContext) {
return 1.f;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
CSSToScreenScale intrinsicScale = ComputeIntrinsicScale(
mContext->GetViewportInfo(displaySize), displaySize, mMobileViewportSize);
CSSToLayoutDeviceScale cssToDev = mContext->CSSToDevPixelScale();
return (intrinsicScale / cssToDev).scale;
}
mozilla::CSSToScreenScale MobileViewportManager::ComputeIntrinsicScale(
const nsViewportInfo& aViewportInfo,
const mozilla::ScreenIntSize& aDisplaySize,
const mozilla::CSSSize& aViewportOrContentSize) const {
CSSToScreenScale intrinsicScale =
aViewportOrContentSize.IsEmpty()
? CSSToScreenScale(1.0)
: MaxScaleRatio(ScreenSize(aDisplaySize), aViewportOrContentSize);
MVM_LOG("%p: Intrinsic computed zoom is %f\n", this, intrinsicScale.scale);
return ClampZoom(intrinsicScale, aViewportInfo);
}
void MobileViewportManager::RequestReflow(bool aForceAdjustResolution) {
MVM_LOG("%p: got a reflow request with force resolution: %d\n", this,
aForceAdjustResolution);
RefreshViewportSize(aForceAdjustResolution);
}
void MobileViewportManager::ResolutionUpdated(
mozilla::ResolutionChangeOrigin aOrigin) {
MVM_LOG("%p: resolution updated\n", this);
if (!mContext) {
return;
}
if ((!mPainted &&
aOrigin == mozilla::ResolutionChangeOrigin::MainThreadRestore) ||
aOrigin == mozilla::ResolutionChangeOrigin::Test) {
// Save the value, so our default zoom calculation
// can take it into account later on.
SetRestoreResolution(mContext->GetResolution());
}
RefreshVisualViewportSize();
}
NS_IMETHODIMP
MobileViewportManager::HandleEvent(dom::Event* event) {
nsAutoString type;
event->GetType(type);
if (type.Equals(DOM_META_ADDED)) {
HandleDOMMetaAdded();
} else if (type.Equals(DOM_META_CHANGED)) {
MVM_LOG("%p: got a dom-meta-changed event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(FULLSCREEN_CHANGED)) {
MVM_LOG("%p: got a fullscreenchange event\n", this);
RefreshViewportSize(mPainted);
} else if (type.Equals(LOAD)) {
MVM_LOG("%p: got a load event\n", this);
if (!mPainted) {
// Load event got fired before the before-first-paint message
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::HandleDOMMetaAdded() {
MVM_LOG("%p: got a dom-meta-added event\n", this);
if (mPainted && mContext->IsDocumentLoading()) {
// It's possible that we get a DOMMetaAdded event after the page
// has already been painted, but before the document finishes loading.
// In such a case, we've already run SetInitialViewport() on
// "before-first-paint", and won't run it again on "load" (because
// mPainted=true). But that SetInitialViewport() call didn't know the
// "initial-scale" from this meta viewport tag. To ensure we respect
// the "initial-scale", call SetInitialViewport() again.
// Note: It's important that we only do this if mPainted=true. In the
// usual case, we get the DOMMetaAdded before the first paint, sometimes
// even before we have a frame tree, and calling SetInitialViewport()
// before we have a frame tree will skip some important steps (e.g.
// updating display port margins).
SetInitialViewport();
} else {
RefreshViewportSize(mPainted);
}
}
NS_IMETHODIMP
MobileViewportManager::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (!mContext) {
return NS_OK;
}
if (mContext->SubjectMatchesDocument(aSubject) &&
BEFORE_FIRST_PAINT.EqualsASCII(aTopic)) {
MVM_LOG("%p: got a before-first-paint event\n", this);
if (!mPainted) {
// before-first-paint message arrived before load event
SetInitialViewport();
}
}
return NS_OK;
}
void MobileViewportManager::SetInitialViewport() {
MVM_LOG("%p: setting initial viewport\n", this);
mIsFirstPaint = true;
mPainted = true;
RefreshViewportSize(false);
}
CSSToScreenScale MobileViewportManager::ClampZoom(
const CSSToScreenScale& aZoom, const nsViewportInfo& aViewportInfo) const {
CSSToScreenScale zoom = aZoom;
if (IsNaN(zoom.scale)) {
NS_ERROR("Don't pass NaN to ClampZoom; check caller for 0/0 division");
zoom = CSSToScreenScale(1.0);
}
if (zoom < aViewportInfo.GetMinZoom()) {
zoom = aViewportInfo.GetMinZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
if (zoom > aViewportInfo.GetMaxZoom()) {
zoom = aViewportInfo.GetMaxZoom();
MVM_LOG("%p: Clamped to %f\n", this, zoom.scale);
}
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor. Just for good
// measure, we check our min/max as well as the final clamped value.
MOZ_ASSERT(aViewportInfo.GetMinZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(aViewportInfo.GetMaxZoom() > CSSToScreenScale(0.0f),
"zoom factor must be positive");
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
return zoom;
}
CSSToScreenScale MobileViewportManager::ScaleZoomWithDisplayWidth(
const CSSToScreenScale& aZoom, const float& aDisplayWidthChangeRatio,
const CSSSize& aNewViewport, const CSSSize& aOldViewport) {
float inverseCssWidthChangeRatio =
(aNewViewport.width == 0) ? 1.0f
: aOldViewport.width / aNewViewport.width;
CSSToScreenScale newZoom(aZoom.scale * aDisplayWidthChangeRatio *
inverseCssWidthChangeRatio);
MVM_LOG("%p: Old zoom was %f, changed by %f * %f to %f\n", this, aZoom.scale,
aDisplayWidthChangeRatio, inverseCssWidthChangeRatio, newZoom.scale);
return newZoom;
}
CSSToScreenScale MobileViewportManager::ResolutionToZoom(
const LayoutDeviceToLayerScale& aResolution) const {
return ViewTargetAs<ScreenPixel>(
mContext->CSSToDevPixelScale() * aResolution / ParentLayerToLayerScale(1),
PixelCastJustification::ScreenIsParentLayerForRoot);
}
LayoutDeviceToLayerScale MobileViewportManager::ZoomToResolution(
const CSSToScreenScale& aZoom) const {
return ViewTargetAs<ParentLayerPixel>(
aZoom, PixelCastJustification::ScreenIsParentLayerForRoot) /
mContext->CSSToDevPixelScale() * ParentLayerToLayerScale(1);
}
void MobileViewportManager::UpdateResolutionForFirstPaint(
const CSSSize& aViewportSize) {
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
ScreenIntSize compositionSize = GetCompositionSize(displaySize);
if (mRestoreResolution) {
LayoutDeviceToLayerScale restoreResolution(*mRestoreResolution);
CSSToScreenScale restoreZoom = ResolutionToZoom(restoreResolution);
if (mRestoreDisplaySize) {
CSSSize prevViewport =
mContext->GetViewportInfo(*mRestoreDisplaySize).GetSize();
float restoreDisplayWidthChangeRatio =
(mRestoreDisplaySize->width > 0)
? (float)compositionSize.width / (float)mRestoreDisplaySize->width
: 1.0f;
restoreZoom =
ScaleZoomWithDisplayWidth(restoreZoom, restoreDisplayWidthChangeRatio,
aViewportSize, prevViewport);
}
MVM_LOG("%p: restored zoom is %f\n", this, restoreZoom.scale);
restoreZoom = ClampZoom(restoreZoom, viewportInfo);
ApplyNewZoom(displaySize, restoreZoom);
return;
}
CSSToScreenScale defaultZoom = viewportInfo.GetDefaultZoom();
MVM_LOG("%p: default zoom from viewport is %f\n", this, defaultZoom.scale);
if (!viewportInfo.IsDefaultZoomValid()) {
CSSSize contentSize = aViewportSize;
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
contentSize = scrollableRect->Size();
}
defaultZoom =
ComputeIntrinsicScale(viewportInfo, compositionSize, contentSize);
}
MOZ_ASSERT(viewportInfo.GetMinZoom() <= defaultZoom &&
defaultZoom <= viewportInfo.GetMaxZoom());
ApplyNewZoom(displaySize, defaultZoom);
}
void MobileViewportManager::UpdateResolutionForViewportSizeChange(
const CSSSize& aViewportSize,
const Maybe<float>& aDisplayWidthChangeRatio) {
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
CSSToScreenScale zoom = GetZoom();
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
MOZ_ASSERT(!mIsFirstPaint);
// If this is not a first paint, then in some cases we want to update the
// pre- existing resolution so as to maintain how much actual content is
// visible within the display width. Note that "actual content" may be
// different with respect to CSS pixels because of the CSS viewport size
// changing.
//
// aDisplayWidthChangeRatio is non-empty if:
// (a) The meta-viewport tag information changes, and so the CSS viewport
// might change as a result. If this happens after the content has
// been painted, we want to adjust the zoom to compensate. OR
// (b) The display size changed from a nonzero value to another
// nonzero value. This covers the case where e.g. the device was
// rotated, and again we want to adjust the zoom to compensate.
// Note in particular that aDisplayWidthChangeRatio will be None if all
// that happened was a change in the full-zoom. In this case, we still
// want to compute a new CSS and visual viewport, but we don't want to update
// the resolution.
//
// Given the above, the algorithm below accounts for all types of changes
// I can conceive of:
// 1. screen size changes, CSS viewport does not (pages with no meta
// viewport or a fixed size viewport)
// 2. screen size changes, CSS viewport also does (pages with a
// device-width viewport)
// 3. screen size remains constant, but CSS viewport changes (meta
// viewport tag is added or removed)
// 4. neither screen size nor CSS viewport changes
if (!aDisplayWidthChangeRatio) {
UpdateVisualViewportSize(displaySize, zoom);
return;
}
// One more complication is that our current zoom level may be the
// result of clamping to either the minimum or maximum zoom level
// allowed by the viewport. If we naively scale the zoom level with
// the change in the display width, we might be scaling one of these
// previously clamped values. What we really want to do is to make
// scaling of the zoom aware of these minimum and maximum clamping
// points for the existing content size, so that we keep display
// width changes completely reversible.
// We don't consider here if we are scaling to a zoom value outside
// of our viewport limits, because we'll clamp to the viewport limits
// as a final step.
// Because of the behavior of ShrinkToDisplaySizeIfNeeded, we are
// choosing zoom clamping points based on the content size of the
// scrollable rect, which might different from aViewportSize.
CSSSize contentSize = aViewportSize;
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
contentSize = scrollableRect->Size();
}
// We scale the sizes, though we only care about the scaled widths.
ScreenSize minZoomDisplaySize = contentSize * viewportInfo.GetMinZoom();
ScreenSize maxZoomDisplaySize = contentSize * viewportInfo.GetMaxZoom();
ScreenSize newDisplaySize(displaySize);
ScreenSize oldDisplaySize = newDisplaySize / *aDisplayWidthChangeRatio;
// To calculate an adjusted ratio, we use some combination of these
// four values:
float a(minZoomDisplaySize.width);
float b(maxZoomDisplaySize.width);
float c(oldDisplaySize.width);
float d(newDisplaySize.width);
// The oldDisplaySize value is in one of three "zones":
// 1) Less than or equal to minZoomDisplaySize.
// 2) Between minZoomDisplaySize and maxZoomDisplaySize.
// 3) Greater than or equal to maxZoomDisplaySize.
// Depending on which zone each are in, the adjusted ratio is shown in
// the table below (using the a-b-c-d coding from above):
// c +---+
// | d |
// 1 | a |
// +---+
// | d |
// 2 | c |
// +---+
// | d |
// 3 | b |
// +---+
// Conveniently, the denominator is c clamped to a..b.
float denominator = clamped(c, a, b);
float adjustedRatio = d / denominator;
CSSToScreenScale adjustedZoom = ScaleZoomWithDisplayWidth(
zoom, adjustedRatio, aViewportSize, mMobileViewportSize);
CSSToScreenScale newZoom = ClampZoom(adjustedZoom, viewportInfo);
ApplyNewZoom(displaySize, newZoom);
}
void MobileViewportManager::UpdateResolutionForContentSizeChange(
const CSSSize& aContentSize) {
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
CSSToScreenScale zoom = GetZoom();
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(zoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
ScreenIntSize compositionSize = GetCompositionSize(displaySize);
CSSToScreenScale intrinsicScale =
ComputeIntrinsicScale(viewportInfo, compositionSize, aContentSize);
// We try to scale down the contents only IF the document has no
// initial-scale AND IF it's not restored documents AND IF the resolution
// has never been changed by APZ.
if (!mRestoreResolution && !mContext->IsResolutionUpdatedByApz() &&
!viewportInfo.IsDefaultZoomValid()) {
if (zoom != intrinsicScale) {
ApplyNewZoom(displaySize, intrinsicScale);
}
return;
}
// Even in other scenarios, we want to ensure that zoom level is
// not _smaller_ than the intrinsic scale, otherwise we might be
// trying to show regions where there is no content to show.
CSSToScreenScale clampedZoom = zoom;
if (clampedZoom < intrinsicScale) {
clampedZoom = intrinsicScale;
}
// Also clamp to the restrictions imposed by viewportInfo.
clampedZoom = ClampZoom(clampedZoom, viewportInfo);
if (clampedZoom != zoom) {
ApplyNewZoom(displaySize, clampedZoom);
}
}
void MobileViewportManager::ApplyNewZoom(const ScreenIntSize& aDisplaySize,
const CSSToScreenScale& aNewZoom) {
// If the zoom has changed, update the pres shell resolution accordingly.
// We characterize this as MainThreadAdjustment, because we don't want our
// change here to be remembered as a restore resolution.
// Non-positive zoom factors can produce NaN or negative viewport sizes,
// so we better be sure we've got a positive zoom factor.
MOZ_ASSERT(aNewZoom > CSSToScreenScale(0.0f), "zoom factor must be positive");
LayoutDeviceToLayerScale resolution = ZoomToResolution(aNewZoom);
MVM_LOG("%p: setting resolution %f\n", this, resolution.scale);
mContext->SetResolutionAndScaleTo(
resolution.scale, ResolutionChangeOrigin::MainThreadAdjustment);
MVM_LOG("%p: New zoom is %f\n", this, aNewZoom.scale);
UpdateVisualViewportSize(aDisplaySize, aNewZoom);
}
ScreenIntSize MobileViewportManager::GetCompositionSize(
const ScreenIntSize& aDisplaySize) const {
if (!mContext) {
return ScreenIntSize();
}
// FIXME: Bug 1586986 - To update VisualViewport in response to the dynamic
// toolbar transition we probably need to include the dynamic toolbar
// _current_ height.
ScreenIntSize compositionSize(aDisplaySize);
ScreenMargin scrollbars =
mContext->ScrollbarAreaToExcludeFromCompositionBounds()
// Scrollbars are not subject to resolution scaling, so LD pixels =
// Screen pixels for them.
* LayoutDeviceToScreenScale(1.0f);
compositionSize.width =
std::max(0.0f, compositionSize.width - scrollbars.LeftRight());
compositionSize.height =
std::max(0.0f, compositionSize.height - scrollbars.TopBottom());
return compositionSize;
}
void MobileViewportManager::UpdateVisualViewportSize(
const ScreenIntSize& aDisplaySize, const CSSToScreenScale& aZoom) {
if (!mContext) {
return;
}
ScreenSize compositionSize = ScreenSize(GetCompositionSize(aDisplaySize));
CSSSize compSize = compositionSize / aZoom;
MVM_LOG("%p: Setting VVPS %s\n", this, ToString(compSize).c_str());
mContext->SetVisualViewportSize(compSize);
}
CSSToScreenScale MobileViewportManager::GetZoom() const {
LayoutDeviceToLayerScale res(mContext->GetResolution());
return ResolutionToZoom(res);
}
void MobileViewportManager::UpdateVisualViewportSizeByDynamicToolbar(
ScreenIntCoord aToolbarHeight) {
if (!mContext) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
displaySize.height += aToolbarHeight;
CSSSize compSize = ScreenSize(GetCompositionSize(displaySize)) / GetZoom();
mVisualViewportSizeUpdatedByDynamicToolbar =
nsSize(nsPresContext::CSSPixelsToAppUnits(compSize.width),
nsPresContext::CSSPixelsToAppUnits(compSize.height));
mContext->PostVisualViewportResizeEventByDynamicToolbar();
}
void MobileViewportManager::
UpdateVisualViewportSizeForPotentialScrollbarChange() {
RefreshVisualViewportSize();
}
void MobileViewportManager::UpdateDisplayPortMargins() {
if (!mContext) {
return;
}
mContext->UpdateDisplayPortMargins();
}
void MobileViewportManager::RefreshVisualViewportSize() {
// This function is a subset of RefreshViewportSize, and only updates the
// visual viewport size.
if (!mContext) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
if (displaySize.width == 0 || displaySize.height == 0) {
return;
}
UpdateVisualViewportSize(displaySize, GetZoom());
}
void MobileViewportManager::UpdateSizesBeforeReflow() {
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
mContext->GetContentViewerSize()) {
if (mDisplaySize == *newDisplaySize) {
return;
}
mDisplaySize = *newDisplaySize;
MVM_LOG("%p: Reflow starting, display size updated to %s\n", this,
ToString(mDisplaySize).c_str());
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
mMobileViewportSize = viewportInfo.GetSize();
MVM_LOG("%p: MVSize updated to %s\n", this,
ToString(mMobileViewportSize).c_str());
}
}
void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
// This function gets called by the various triggers that may result in a
// change of the CSS viewport. In some of these cases (e.g. the meta-viewport
// tag changes) we want to update the resolution and in others (e.g. the full
// zoom changing) we don't want to update the resolution. See the comment in
// UpdateResolutionForViewportSizeChange for some more detail on this.
// An important assumption we
// make here is that this RefreshViewportSize function will be called
// separately for each trigger that changes. For instance it should never get
// called such that both the full zoom and the meta-viewport tag have changed;
// instead it would get called twice - once after each trigger changes. This
// assumption is what allows the aForceAdjustResolution parameter to work as
// intended; if this assumption is violated then we will need to add extra
// complicated logic in UpdateResolutionForViewportSizeChange to ensure we
// only do the resolution update in the right scenarios.
if (!mContext) {
return;
}
Maybe<float> displayWidthChangeRatio;
if (Maybe<LayoutDeviceIntSize> newDisplaySize =
mContext->GetContentViewerSize()) {
// See the comment in UpdateResolutionForViewportSizeChange for why we're
// doing this.
if (mDisplaySize.width > 0) {
if (aForceAdjustResolution ||
mDisplaySize.width != newDisplaySize->width) {
displayWidthChangeRatio =
Some((float)newDisplaySize->width / (float)mDisplaySize.width);
}
} else if (aForceAdjustResolution) {
displayWidthChangeRatio = Some(1.0f);
}
MVM_LOG("%p: Display width change ratio is %f\n", this,
displayWidthChangeRatio.valueOr(0.0f));
mDisplaySize = *newDisplaySize;
}
MVM_LOG("%p: Computing CSS viewport using %d,%d\n", this, mDisplaySize.width,
mDisplaySize.height);
if (mDisplaySize.width == 0 || mDisplaySize.height == 0) {
// We can't do anything useful here, we should just bail out
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
nsViewportInfo viewportInfo = mContext->GetViewportInfo(displaySize);
MVM_LOG("%p: viewport info has zooms min=%f max=%f default=%f,valid=%d\n",
this, viewportInfo.GetMinZoom().scale,
viewportInfo.GetMaxZoom().scale, viewportInfo.GetDefaultZoom().scale,
viewportInfo.IsDefaultZoomValid());
CSSSize viewport = viewportInfo.GetSize();
MVM_LOG("%p: Computed CSS viewport %s\n", this, ToString(viewport).c_str());
if (!mIsFirstPaint && mMobileViewportSize == viewport) {
// Nothing changed, so no need to do a reflow
return;
}
// If it's the first-paint or the viewport changed, we need to update
// various APZ properties (the zoom and some things that might depend on it)
MVM_LOG("%p: Updating properties because %d || %d\n", this, mIsFirstPaint,
mMobileViewportSize != viewport);
if (mManagerType == ManagerType::VisualAndMetaViewport &&
(aForceAdjustResolution || mContext->AllowZoomingForDocument())) {
MVM_LOG("%p: Updating resolution because %d || %d\n", this,
aForceAdjustResolution, mContext->AllowZoomingForDocument());
if (mIsFirstPaint) {
UpdateResolutionForFirstPaint(viewport);
} else {
UpdateResolutionForViewportSizeChange(viewport, displayWidthChangeRatio);
}
} else {
// Even without zoom, we need to update that the visual viewport size
// has changed.
MVM_LOG("%p: Updating VV size\n", this);
RefreshVisualViewportSize();
}
if (gfxPlatform::AsyncPanZoomEnabled()) {
UpdateDisplayPortMargins();
}
// Update internal state.
mMobileViewportSize = viewport;
if (mManagerType == ManagerType::VisualViewportOnly) {
MVM_LOG("%p: Visual-only, so aborting before reflow\n", this);
mIsFirstPaint = false;
return;
}
RefPtr<MobileViewportManager> strongThis(this);
// Kick off a reflow.
MVM_LOG("%p: Triggering reflow with viewport %s\n", this,
ToString(viewport).c_str());
mContext->Reflow(viewport);
// We are going to fit the content to the display width if the initial-scale
// is not specied and if the content is still wider than the display width.
ShrinkToDisplaySizeIfNeeded();
mIsFirstPaint = false;
}
void MobileViewportManager::ShrinkToDisplaySizeIfNeeded() {
if (!mContext) {
return;
}
if (mManagerType == ManagerType::VisualViewportOnly) {
MVM_LOG("%p: Visual-only, so aborting ShrinkToDisplaySizeIfNeeded\n", this);
return;
}
if (!mContext->AllowZoomingForDocument() || mContext->IsInReaderMode()) {
// If zoom is disabled, we don't scale down wider contents to fit them
// into device screen because users won't be able to zoom out the tiny
// contents.
// We special-case reader mode, because it doesn't allow zooming, but
// the restriction is often not yet in place at the time this logic
// runs.
return;
}
if (Maybe<CSSRect> scrollableRect =
mContext->CalculateScrollableRectForRSF()) {
MVM_LOG("%p: ShrinkToDisplaySize using scrollableRect %s\n", this,
ToString(scrollableRect->Size()).c_str());
UpdateResolutionForContentSizeChange(scrollableRect->Size());
}
}
CSSSize MobileViewportManager::GetIntrinsicCompositionSize() const {
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
ScreenIntSize compositionSize = GetCompositionSize(displaySize);
CSSToScreenScale intrinsicScale =
ComputeIntrinsicScale(mContext->GetViewportInfo(displaySize),
compositionSize, mMobileViewportSize);
return ScreenSize(compositionSize) / intrinsicScale;
}
ParentLayerSize MobileViewportManager::GetCompositionSizeWithoutDynamicToolbar()
const {
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
return ViewAs<ParentLayerPixel>(
ScreenSize(GetCompositionSize(displaySize)),
PixelCastJustification::ScreenIsParentLayerForRoot);
}