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	 a955ca9592
			
		
	
	
		a955ca9592
		
	
	
	
	
		
			
			The definitions can't be entirely removed yet because NSS still needs them. Differential Revision: https://phabricator.services.mozilla.com/D23454 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			109 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef nsMathUtils_h__
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| #define nsMathUtils_h__
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| 
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| #include "nscore.h"
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| #include <cmath>
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| #include <float.h>
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| 
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| #if defined(XP_SOLARIS)
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| #  include <ieeefp.h>
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| #endif
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| 
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| /*
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|  * round
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|  */
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| inline double NS_round(double aNum) {
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|   return aNum >= 0.0 ? floor(aNum + 0.5) : ceil(aNum - 0.5);
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| }
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| inline float NS_roundf(float aNum) {
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|   return aNum >= 0.0f ? floorf(aNum + 0.5f) : ceilf(aNum - 0.5f);
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| }
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| inline int32_t NS_lround(double aNum) {
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|   return aNum >= 0.0 ? int32_t(aNum + 0.5) : int32_t(aNum - 0.5);
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| }
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| 
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| /* NS_roundup30 rounds towards infinity for positive and       */
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| /* negative numbers.                                           */
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| 
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| #if defined(XP_WIN) && defined(_M_IX86) && !defined(__GNUC__) && \
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|     !defined(__clang__)
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| inline int32_t NS_lroundup30(float x) {
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|   /* Code derived from Laurent de Soras' paper at             */
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|   /* http://ldesoras.free.fr/doc/articles/rounding_en.pdf     */
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| 
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|   /* Rounding up on Windows is expensive using the float to   */
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|   /* int conversion and the floor function. A faster          */
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|   /* approach is to use f87 rounding while assuming the       */
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|   /* default rounding mode of rounding to the nearest         */
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|   /* integer. This rounding mode, however, actually rounds    */
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|   /* to the nearest integer so we add the floating point      */
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|   /* number to itself and add our rounding factor before      */
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|   /* doing the conversion to an integer. We then do a right   */
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|   /* shift of one bit on the integer to divide by two.        */
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| 
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|   /* This routine doesn't handle numbers larger in magnitude  */
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|   /* than 2^30 but this is fine for NSToCoordRound because    */
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|   /* Coords are limited to 2^30 in magnitude.                 */
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| 
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|   static const double round_to_nearest = 0.5f;
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|   int i;
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| 
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|   __asm {
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|     fld     x                   ; load fp argument
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|     fadd    st, st(0)           ; double it
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|     fadd    round_to_nearest    ; add the rounding factor
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|     fistp   dword ptr i         ; convert the result to int
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|   }
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|   return i >> 1; /* divide by 2 */
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| }
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| #endif /* XP_WIN && _M_IX86 && !__GNUC__ */
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| 
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| inline int32_t NS_lroundf(float aNum) {
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|   return aNum >= 0.0f ? int32_t(aNum + 0.5f) : int32_t(aNum - 0.5f);
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| }
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| 
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| /*
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|  * hypot.  We don't need a super accurate version of this, if a platform
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|  * turns up with none of the possibilities below it would be okay to fall
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|  * back to sqrt(x*x + y*y).
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|  */
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| inline double NS_hypot(double aNum1, double aNum2) {
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| #ifdef __GNUC__
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|   return __builtin_hypot(aNum1, aNum2);
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| #elif defined _WIN32
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|   return _hypot(aNum1, aNum2);
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| #else
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|   return hypot(aNum1, aNum2);
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| #endif
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| }
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| 
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| /**
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|  * Check whether a floating point number is finite (not +/-infinity and not a
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|  * NaN value).
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|  */
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| inline bool NS_finite(double aNum) {
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| #ifdef WIN32
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|   // NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
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|   return !!_finite(aNum);
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| #else
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|   return std::isfinite(aNum);
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| #endif
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| }
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| 
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| /**
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|  * Returns the result of the modulo of x by y using a floored division.
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|  * fmod(x, y) is using a truncated division.
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|  * The main difference is that the result of this method will have the sign of
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|  * y while the result of fmod(x, y) will have the sign of x.
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|  */
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| inline double NS_floorModulo(double aNum1, double aNum2) {
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|   return (aNum1 - aNum2 * floor(aNum1 / aNum2));
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| }
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| 
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| #endif
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