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Backed out changeset 40351b5987a5 (bug 1799258) Backed out changeset 87f3532bfbcd (bug 1799258) Backed out changeset 9c1d9405e8bf (bug 1799258) Backed out changeset 60a0351d9092 (bug 1799258) Backed out changeset 5f911de66ec0 (bug 1799258) Backed out changeset 294a00d1c7b7 (bug 1799258) Backed out changeset 228200dcaf93 (bug 1799258) Backed out changeset b25110652394 (bug 1799258) Backed out changeset 3c3c7366cc40 (bug 1799258)
229 lines
6.7 KiB
C++
229 lines
6.7 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// We are going to be doing so, so many transforms, so descriptive labels are
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// critical.
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#include "Colorspaces.h"
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namespace mozilla::color {
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// tf = { k * linear | linear < b
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// { a * pow(linear, 1/g) - (1-a) | linear >= b
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float TfFromLinear(const PiecewiseGammaDesc& desc, const float linear) {
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if (linear < desc.b) {
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return linear * desc.k;
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}
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float ret = linear;
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ret = powf(ret, 1.0f / desc.g);
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ret *= desc.a;
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ret -= (desc.a - 1);
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return ret;
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}
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float LinearFromTf(const PiecewiseGammaDesc& desc, const float tf) {
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const auto linear_if_low = tf / desc.k;
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if (linear_if_low < desc.b) {
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return linear_if_low;
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}
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float ret = tf;
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ret += (desc.a - 1);
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ret /= desc.a;
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ret = powf(ret, 1.0f * desc.g);
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return ret;
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}
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// -
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mat3 YuvFromRgb(const YuvLumaCoeffs& yc) {
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// Y is always [0,1]
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// U and V are signed, and could be either [-1,+1] or [-0.5,+0.5].
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// Specs generally use [-0.5,+0.5], so we use that too.
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// E.g.
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// y = 0.2126*r + 0.7152*g + 0.0722*b
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// u = (b - y) / (u_range = u_max - u_min) // u_min = -u_max
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// = (b - y) / (u(0,0,1) - u(1,1,0))
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// = (b - y) / (2 * u(0,0,1))
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// = (b - y) / (2 * u.b))
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// = (b - y) / (2 * (1 - 0.0722))
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// = (-0.2126*r + -0.7152*g + (1-0.0722)*b) / 1.8556
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// v = (r - y) / 1.5748;
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// = ((1-0.2126)*r + -0.7152*g + -0.0722*b) / 1.5748
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const auto y = vec3({yc.r, yc.g, yc.b});
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const auto u = vec3({0, 0, 1}) - y;
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const auto v = vec3({1, 0, 0}) - y;
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// From rows:
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return mat3({y, u / (2 * u.z()), v / (2 * v.x())});
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}
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mat4 YuvFromYcbcr(const YcbcrDesc& d) {
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// E.g.
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// y = (yy - 16) / (235 - 16); // 16->0, 235->1
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// u = (cb - 128) / (240 - 16); // 16->-0.5, 128->0, 240->+0.5
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// v = (cr - 128) / (240 - 16);
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const auto yRange = d.y1 - d.y0;
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const auto uHalfRange = d.uPlusHalf - d.u0;
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const auto uRange = 2 * uHalfRange;
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const auto ycbcrFromYuv = mat4{{vec4{{yRange, 0, 0, d.y0}},
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{{0, uRange, 0, d.u0}},
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{{0, 0, uRange, d.u0}},
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{{0, 0, 0, 1}}}};
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const auto yuvFromYcbcr = inverse(ycbcrFromYuv);
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return yuvFromYcbcr;
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}
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mat3 XyzFromLinearRgb(const Chromaticities& c) {
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// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
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// Given red (xr, yr), green (xg, yg), blue (xb, yb),
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// and whitepoint (XW, YW, ZW)
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// [ X ] [ R ]
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// [ Y ] = M x [ G ]
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// [ Z ] [ B ]
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// [ Sr*Xr Sg*Xg Sb*Xb ]
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// M = [ Sr*Yr Sg*Yg Sb*Yb ]
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// [ Sr*Zr Sg*Zg Sb*Zb ]
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// Xr = xr / yr
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// Yr = 1
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// Zr = (1 - xr - yr) / yr
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// Xg = xg / yg
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// Yg = 1
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// Zg = (1 - xg - yg) / yg
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// Xb = xb / yb
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// Yb = 1
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// Zb = (1 - xb - yb) / yb
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// [ Sr ] [ Xr Xg Xb ]^-1 [ XW ]
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// [ Sg ] = [ Yr Yg Yb ] x [ YW ]
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// [ Sb ] [ Zr Zg Zb ] [ ZW ]
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const auto xrgb = vec3({c.rx, c.gx, c.bx});
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const auto yrgb = vec3({c.ry, c.gy, c.by});
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const auto Xrgb = xrgb / yrgb;
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const auto Yrgb = vec3(1);
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const auto Zrgb = (vec3(1) - xrgb - yrgb) / yrgb;
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const auto XYZrgb = mat3({Xrgb, Yrgb, Zrgb});
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const auto XYZrgb_inv = inverse(XYZrgb);
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const auto XYZwhitepoint = vec3({c.wx, c.wy, 1 - c.wx - c.wy});
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const auto Srgb = XYZrgb_inv * XYZwhitepoint;
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const auto M = mat3({Srgb * Xrgb, Srgb * Yrgb, Srgb * Zrgb});
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return M;
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}
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// -
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ColorspaceTransform ColorspaceTransform::Create(const ColorspaceDesc& src,
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const ColorspaceDesc& dst) {
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auto ct = ColorspaceTransform{src, dst};
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ct.srcTf = src.tf;
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ct.dstTf = dst.tf;
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const auto RgbTfFrom = [&](const ColorspaceDesc& cs) {
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auto rgbFrom = mat4::Identity();
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if (cs.yuv) {
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const auto yuvFromYcbcr = YuvFromYcbcr(cs.yuv->ycbcr);
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const auto yuvFromRgb = YuvFromRgb(cs.yuv->yCoeffs);
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const auto rgbFromYuv = inverse(yuvFromRgb);
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const auto rgbFromYuv4 = mat4(rgbFromYuv);
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const auto rgbFromYcbcr = rgbFromYuv4 * yuvFromYcbcr;
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rgbFrom = rgbFromYcbcr;
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}
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return rgbFrom;
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};
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ct.srcRgbTfFromSrc = RgbTfFrom(src);
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const auto dstRgbTfFromDst = RgbTfFrom(dst);
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ct.dstFromDstRgbTf = inverse(dstRgbTfFromDst);
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// -
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ct.dstRgbLinFromSrcRgbLin = mat3::Identity();
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if (!(src.chrom == dst.chrom)) {
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const auto xyzFromSrcRgbLin = XyzFromLinearRgb(src.chrom);
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const auto xyzFromDstRgbLin = XyzFromLinearRgb(dst.chrom);
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const auto dstRgbLinFromXyz = inverse(xyzFromDstRgbLin);
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ct.dstRgbLinFromSrcRgbLin = dstRgbLinFromXyz * xyzFromSrcRgbLin;
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}
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return ct;
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}
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vec3 ColorspaceTransform::DstFromSrc(const vec3 src) const {
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const auto srcRgbTf = srcRgbTfFromSrc * vec4(src, 1);
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auto srcRgbLin = srcRgbTf;
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if (srcTf) {
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srcRgbLin.x(LinearFromTf(*srcTf, srcRgbTf.x()));
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srcRgbLin.y(LinearFromTf(*srcTf, srcRgbTf.y()));
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srcRgbLin.z(LinearFromTf(*srcTf, srcRgbTf.z()));
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}
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const auto dstRgbLin = dstRgbLinFromSrcRgbLin * vec3(srcRgbLin);
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auto dstRgbTf = dstRgbLin;
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if (dstTf) {
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dstRgbTf.x(TfFromLinear(*dstTf, dstRgbLin.x()));
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dstRgbTf.y(TfFromLinear(*dstTf, dstRgbLin.y()));
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dstRgbTf.z(TfFromLinear(*dstTf, dstRgbLin.z()));
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}
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const auto dst4 = dstFromDstRgbTf * vec4(dstRgbTf, 1);
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return vec3(dst4);
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}
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// -
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std::optional<mat4> ColorspaceTransform::ToMat4() const {
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mat4 fromSrc = srcRgbTfFromSrc;
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if (srcTf) return {};
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fromSrc = mat4(dstRgbLinFromSrcRgbLin) * fromSrc;
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if (dstTf) return {};
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fromSrc = dstFromDstRgbTf * fromSrc;
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return fromSrc;
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}
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Lut3 ColorspaceTransform::ToLut3(const ivec3 size) const {
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auto lut = Lut3::Create(size);
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lut.SetMap([&](const vec3& srcVal) { return DstFromSrc(srcVal); });
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return lut;
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}
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vec3 Lut3::Sample(const vec3 in01) const {
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const auto coord = vec3(size - 1) * in01;
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const auto p0 = floor(coord);
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const auto dp = coord - p0;
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const auto ip0 = ivec3(p0);
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// Trilinear
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const auto f000 = Fetch(ip0 + ivec3({0, 0, 0}));
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const auto f100 = Fetch(ip0 + ivec3({1, 0, 0}));
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const auto f010 = Fetch(ip0 + ivec3({0, 1, 0}));
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const auto f110 = Fetch(ip0 + ivec3({1, 1, 0}));
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const auto f001 = Fetch(ip0 + ivec3({0, 0, 1}));
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const auto f101 = Fetch(ip0 + ivec3({1, 0, 1}));
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const auto f011 = Fetch(ip0 + ivec3({0, 1, 1}));
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const auto f111 = Fetch(ip0 + ivec3({1, 1, 1}));
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const auto fx00 = mix(f000, f100, dp.x());
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const auto fx10 = mix(f010, f110, dp.x());
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const auto fx01 = mix(f001, f101, dp.x());
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const auto fx11 = mix(f011, f111, dp.x());
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const auto fxy0 = mix(fx00, fx10, dp.y());
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const auto fxy1 = mix(fx01, fx11, dp.y());
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const auto fxyz = mix(fxy0, fxy1, dp.z());
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return fxyz;
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}
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} // namespace mozilla::color
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