forked from mirrors/gecko-dev
This reduces a lot the boilerplate that's needed in order to add simple binding functions. This starts using &Foo and Option<&Foo> instead, and as a result we need to remove the servo_function_signatures test, which is a bit unfortunate. I think it's worth though, this causes problems on some platforms (see bug 1534844), and messing up the functions signature is not something that I've ever seen (other than bug 1308234, which already had all the FooBorrowed mess which I'm removing). Also, cbindgen understands references and Option<&Foo>, so it will be the way to go in the future. After this patch we can also remove HasSimpleFFI, but I've kept it for now since I still use it in a few places, and this patch is quite big on its own. Differential Revision: https://phabricator.services.mozilla.com/D24092 --HG-- extra : moz-landing-system : lando
688 lines
20 KiB
C++
688 lines
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/DOMMatrix.h"
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#include "mozilla/dom/BindingUtils.h"
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#include "mozilla/dom/DOMMatrixBinding.h"
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#include "mozilla/dom/DOMPoint.h"
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#include "mozilla/dom/DOMPointBinding.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/ServoCSSParser.h"
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#include "nsGlobalWindowInner.h"
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#include "nsStyleTransformMatrix.h"
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#include "nsGlobalWindowInner.h"
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#include <math.h>
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namespace mozilla {
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namespace dom {
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template <typename T>
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static void SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData,
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int aLength, ErrorResult& aRv);
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static const double radPerDegree = 2.0 * M_PI / 360.0;
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release)
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JSObject* DOMMatrixReadOnly::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return DOMMatrixReadOnly_Binding::Wrap(aCx, this, aGivenProto);
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}
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already_AddRefed<DOMMatrixReadOnly> DOMMatrixReadOnly::Constructor(
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const GlobalObject& aGlobal,
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const Optional<StringOrUnrestrictedDoubleSequence>& aArg,
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ErrorResult& aRv) {
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RefPtr<DOMMatrixReadOnly> rval =
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new DOMMatrixReadOnly(aGlobal.GetAsSupports());
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if (!aArg.WasPassed()) {
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return rval.forget();
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}
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const auto& arg = aArg.Value();
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if (arg.IsString()) {
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nsCOMPtr<nsPIDOMWindowInner> win =
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do_QueryInterface(aGlobal.GetAsSupports());
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if (!win) {
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aRv.ThrowTypeError<MSG_ILLEGAL_CONSTRUCTOR>();
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return nullptr;
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}
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rval->SetMatrixValue(arg.GetAsString(), aRv);
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} else {
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const auto& sequence = arg.GetAsUnrestrictedDoubleSequence();
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SetDataInMatrix(rval, sequence.Elements(), sequence.Length(), aRv);
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}
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return rval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Translate(double aTx, double aTy,
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double aTz) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->TranslateSelf(aTx, aTy, aTz);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Scale(double aScale,
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double aOriginX,
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double aOriginY) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleSelf(aScale, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Scale3d(double aScale,
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double aOriginX,
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double aOriginY,
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double aOriginZ) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::ScaleNonUniform(
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double aScaleX, double aScaleY, double aScaleZ, double aOriginX,
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double aOriginY, double aOriginZ) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY,
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aOriginZ);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Rotate(double aAngle,
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double aOriginX,
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double aOriginY) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateSelf(aAngle, aOriginX, aOriginY);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::RotateFromVector(
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double x, double y) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateFromVectorSelf(x, y);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::RotateAxisAngle(
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double aX, double aY, double aZ, double aAngle) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::SkewX(double aSx) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewXSelf(aSx);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::SkewY(double aSy) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->SkewYSelf(aSy);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Multiply(
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const DOMMatrix& other) const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->MultiplySelf(other);
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::FlipX() const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._11 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._11 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::FlipY() const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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if (mMatrix3D) {
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gfx::Matrix4x4 m;
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m._22 = -1;
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retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
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} else {
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gfx::Matrix m;
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m._22 = -1;
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retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
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}
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return retval.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrixReadOnly::Inverse() const {
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RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
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retval->InvertSelf();
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return retval.forget();
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}
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bool DOMMatrixReadOnly::Is2D() const { return !mMatrix3D; }
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bool DOMMatrixReadOnly::IsIdentity() const {
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if (mMatrix3D) {
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return mMatrix3D->IsIdentity();
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}
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return mMatrix2D->IsIdentity();
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}
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already_AddRefed<DOMPoint> DOMMatrixReadOnly::TransformPoint(
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const DOMPointInit& point) const {
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RefPtr<DOMPoint> retval = new DOMPoint(mParent);
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if (mMatrix3D) {
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = mMatrix3D->TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else if (point.mZ != 0 || point.mW != 1.0) {
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gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D));
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gfx::Point4D transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint.z = point.mZ;
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transformedPoint.w = point.mW;
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transformedPoint = tempMatrix.TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(transformedPoint.z);
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retval->SetW(transformedPoint.w);
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} else {
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gfx::Point transformedPoint;
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transformedPoint.x = point.mX;
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transformedPoint.y = point.mY;
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transformedPoint = mMatrix2D->TransformPoint(transformedPoint);
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retval->SetX(transformedPoint.x);
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retval->SetY(transformedPoint.y);
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retval->SetZ(point.mZ);
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retval->SetW(point.mW);
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}
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return retval.forget();
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}
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template <typename T>
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void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData) {
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aData[0] = static_cast<T>(aMatrix->M11());
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aData[1] = static_cast<T>(aMatrix->M12());
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aData[2] = static_cast<T>(aMatrix->M13());
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aData[3] = static_cast<T>(aMatrix->M14());
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aData[4] = static_cast<T>(aMatrix->M21());
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aData[5] = static_cast<T>(aMatrix->M22());
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aData[6] = static_cast<T>(aMatrix->M23());
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aData[7] = static_cast<T>(aMatrix->M24());
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aData[8] = static_cast<T>(aMatrix->M31());
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aData[9] = static_cast<T>(aMatrix->M32());
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aData[10] = static_cast<T>(aMatrix->M33());
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aData[11] = static_cast<T>(aMatrix->M34());
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aData[12] = static_cast<T>(aMatrix->M41());
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aData[13] = static_cast<T>(aMatrix->M42());
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aData[14] = static_cast<T>(aMatrix->M43());
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aData[15] = static_cast<T>(aMatrix->M44());
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}
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void DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx,
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JS::MutableHandle<JSObject*> aResult,
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ErrorResult& aRv) const {
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AutoTArray<float, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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void DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx,
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JS::MutableHandle<JSObject*> aResult,
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ErrorResult& aRv) const {
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AutoTArray<double, 16> arr;
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arr.SetLength(16);
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GetDataFromMatrix(this, arr.Elements());
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JS::Rooted<JS::Value> value(aCx);
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if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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aResult.set(&value.toObject());
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}
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// Convenient way to append things as floats, not doubles. We use this because
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// we only want to output about 6 digits of precision for our matrix()
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// functions, to preserve the behavior we used to have when we used
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// AppendPrintf.
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static void AppendFloat(nsAString& aStr, float f) { aStr.AppendFloat(f); }
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void DOMMatrixReadOnly::Stringify(nsAString& aResult) {
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nsAutoString matrixStr;
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if (mMatrix3D) {
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// We can't use AppendPrintf here, because it does locale-specific
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// formatting of floating-point values.
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matrixStr.AssignLiteral("matrix3d(");
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AppendFloat(matrixStr, M11());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M12());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M13());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M14());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M21());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M22());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M23());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M24());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M31());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M32());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M33());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M34());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M41());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M42());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M43());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, M44());
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matrixStr.AppendLiteral(")");
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} else {
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// We can't use AppendPrintf here, because it does locale-specific
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// formatting of floating-point values.
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matrixStr.AssignLiteral("matrix(");
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AppendFloat(matrixStr, A());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, B());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, C());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, D());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, E());
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matrixStr.AppendLiteral(", ");
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AppendFloat(matrixStr, F());
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matrixStr.AppendLiteral(")");
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}
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aResult = matrixStr;
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(const GlobalObject& aGlobal,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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return obj.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(
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const GlobalObject& aGlobal, const nsAString& aTransformList,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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obj = obj->SetMatrixValue(aTransformList, aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(
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const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther);
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return obj.forget();
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}
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template <typename T>
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static void SetDataInMatrix(DOMMatrixReadOnly* aMatrix, const T* aData,
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int aLength, ErrorResult& aRv) {
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if (aLength == 16) {
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aMatrix->SetM11(aData[0]);
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aMatrix->SetM12(aData[1]);
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aMatrix->SetM13(aData[2]);
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aMatrix->SetM14(aData[3]);
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aMatrix->SetM21(aData[4]);
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aMatrix->SetM22(aData[5]);
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aMatrix->SetM23(aData[6]);
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aMatrix->SetM24(aData[7]);
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aMatrix->SetM31(aData[8]);
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aMatrix->SetM32(aData[9]);
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aMatrix->SetM33(aData[10]);
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aMatrix->SetM34(aData[11]);
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aMatrix->SetM41(aData[12]);
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aMatrix->SetM42(aData[13]);
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aMatrix->SetM43(aData[14]);
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aMatrix->SetM44(aData[15]);
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} else if (aLength == 6) {
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aMatrix->SetA(aData[0]);
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aMatrix->SetB(aData[1]);
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aMatrix->SetC(aData[2]);
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aMatrix->SetD(aData[3]);
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aMatrix->SetE(aData[4]);
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aMatrix->SetF(aData[5]);
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} else {
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nsAutoString lengthStr;
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lengthStr.AppendInt(aLength);
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aRv.ThrowTypeError<MSG_MATRIX_INIT_LENGTH_WRONG>(lengthStr);
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}
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(const GlobalObject& aGlobal,
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const Float32Array& aArray32,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray32.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(const GlobalObject& aGlobal,
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const Float64Array& aArray64,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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aArray64.ComputeLengthAndData();
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SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv);
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return obj.forget();
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}
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already_AddRefed<DOMMatrix> DOMMatrix::Constructor(
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const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence,
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ErrorResult& aRv) {
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RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
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SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(),
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aRv);
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return obj.forget();
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}
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void DOMMatrixReadOnly::Ensure3DMatrix() {
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if (!mMatrix3D) {
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mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D));
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mMatrix2D = nullptr;
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}
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}
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DOMMatrix* DOMMatrix::MultiplySelf(const DOMMatrix& aOther) {
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if (aOther.IsIdentity()) {
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return this;
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}
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if (aOther.Is2D()) {
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if (mMatrix3D) {
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*mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D;
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} else {
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*mMatrix2D = *aOther.mMatrix2D * *mMatrix2D;
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}
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} else {
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Ensure3DMatrix();
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*mMatrix3D = *aOther.mMatrix3D * *mMatrix3D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther) {
|
|
if (aOther.IsIdentity()) {
|
|
return this;
|
|
}
|
|
|
|
if (aOther.Is2D()) {
|
|
if (mMatrix3D) {
|
|
*mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D);
|
|
} else {
|
|
*mMatrix2D = *mMatrix2D * *aOther.mMatrix2D;
|
|
}
|
|
} else {
|
|
Ensure3DMatrix();
|
|
*mMatrix3D = *mMatrix3D * *aOther.mMatrix3D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::TranslateSelf(double aTx, double aTy, double aTz) {
|
|
if (aTx == 0 && aTy == 0 && aTz == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D || aTz != 0) {
|
|
Ensure3DMatrix();
|
|
mMatrix3D->PreTranslate(aTx, aTy, aTz);
|
|
} else {
|
|
mMatrix2D->PreTranslate(aTx, aTy);
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::ScaleSelf(double aScale, double aOriginX,
|
|
double aOriginY) {
|
|
ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::Scale3dSelf(double aScale, double aOriginX,
|
|
double aOriginY, double aOriginZ) {
|
|
ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::ScaleNonUniformSelf(double aScaleX, double aScaleY,
|
|
double aScaleZ, double aOriginX,
|
|
double aOriginY, double aOriginZ) {
|
|
if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY, aOriginZ);
|
|
|
|
if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) {
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
m._33 = aScaleZ;
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._11 = aScaleX;
|
|
m._22 = aScaleY;
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY, -aOriginZ);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::RotateFromVectorSelf(double aX, double aY) {
|
|
if (aX == 0.0 || aY == 0.0) {
|
|
return this;
|
|
}
|
|
|
|
RotateSelf(atan2(aY, aX) / radPerDegree);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::RotateSelf(double aAngle, double aOriginX,
|
|
double aOriginY) {
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
TranslateSelf(aOriginX, aOriginY);
|
|
|
|
if (mMatrix3D) {
|
|
RotateAxisAngleSelf(0, 0, 1, aAngle);
|
|
} else {
|
|
*mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree);
|
|
}
|
|
|
|
TranslateSelf(-aOriginX, -aOriginY);
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::RotateAxisAngleSelf(double aX, double aY, double aZ,
|
|
double aAngle) {
|
|
if (fmod(aAngle, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
aAngle *= radPerDegree;
|
|
|
|
Ensure3DMatrix();
|
|
gfx::Matrix4x4 m;
|
|
m.SetRotateAxisAngle(aX, aY, aZ, aAngle);
|
|
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::SkewXSelf(double aSx) {
|
|
if (fmod(aSx, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._21 = tan(aSx * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::SkewYSelf(double aSy) {
|
|
if (fmod(aSy, 360) == 0) {
|
|
return this;
|
|
}
|
|
|
|
if (mMatrix3D) {
|
|
gfx::Matrix4x4 m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix3D = m * *mMatrix3D;
|
|
} else {
|
|
gfx::Matrix m;
|
|
m._12 = tan(aSy * radPerDegree);
|
|
*mMatrix2D = m * *mMatrix2D;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::InvertSelf() {
|
|
if (mMatrix3D) {
|
|
if (!mMatrix3D->Invert()) {
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
} else if (!mMatrix2D->Invert()) {
|
|
mMatrix2D = nullptr;
|
|
|
|
mMatrix3D = new gfx::Matrix4x4();
|
|
mMatrix3D->SetNAN();
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrixReadOnly* DOMMatrixReadOnly::SetMatrixValue(
|
|
const nsAString& aTransformList, ErrorResult& aRv) {
|
|
// An empty string is a no-op.
|
|
if (aTransformList.IsEmpty()) {
|
|
return this;
|
|
}
|
|
|
|
gfx::Matrix4x4 transform;
|
|
bool contains3dTransform = false;
|
|
if (!ServoCSSParser::ParseTransformIntoMatrix(
|
|
aTransformList, contains3dTransform, transform)) {
|
|
aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
|
|
return nullptr;
|
|
}
|
|
|
|
if (!contains3dTransform) {
|
|
mMatrix3D = nullptr;
|
|
mMatrix2D = new gfx::Matrix();
|
|
|
|
SetA(transform._11);
|
|
SetB(transform._12);
|
|
SetC(transform._21);
|
|
SetD(transform._22);
|
|
SetE(transform._41);
|
|
SetF(transform._42);
|
|
} else {
|
|
mMatrix3D = new gfx::Matrix4x4(transform);
|
|
mMatrix2D = nullptr;
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
DOMMatrix* DOMMatrix::SetMatrixValue(const nsAString& aTransformList,
|
|
ErrorResult& aRv) {
|
|
DOMMatrixReadOnly::SetMatrixValue(aTransformList, aRv);
|
|
return this;
|
|
}
|
|
|
|
JSObject* DOMMatrix::WrapObject(JSContext* aCx,
|
|
JS::Handle<JSObject*> aGivenProto) {
|
|
return DOMMatrix_Binding::Wrap(aCx, this, aGivenProto);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|