fune/servo/components/script/dom/vrpose.rs
Imanol Fernandez 952fe5d9e8 servo: Merge #14618 - WebVR API Implementation (from MortimerGoro:webvr_api); r=larsbergstrom,emilio,jdm,nox,asajeffrey,cvan
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WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;)

Info about the architecture:
https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/
---
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- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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- [X] There are tests for these changes OR
- [ ] These changes do not require tests because _____

Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run:

mach run tests/html/webvr/room-scale.html

Source-Repo: https://github.com/servo/servo
Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
2017-01-09 06:39:45 -08:00

133 lines
4.9 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use core::nonzero::NonZero;
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::VRPoseBinding;
use dom::bindings::codegen::Bindings::VRPoseBinding::VRPoseMethods;
use dom::bindings::conversions::{slice_to_array_buffer_view, update_array_buffer_view};
use dom::bindings::js::Root;
use dom::bindings::reflector::{DomObject, Reflector, reflect_dom_object};
use dom::globalscope::GlobalScope;
use js::jsapi::{Heap, JSContext, JSObject};
use std::ptr;
use webvr_traits::webvr;
#[dom_struct]
pub struct VRPose {
reflector_: Reflector,
position: DOMRefCell<Heap<*mut JSObject>>,
orientation: DOMRefCell<Heap<*mut JSObject>>,
linear_vel: DOMRefCell<Heap<*mut JSObject>>,
angular_vel: DOMRefCell<Heap<*mut JSObject>>,
linear_acc: DOMRefCell<Heap<*mut JSObject>>,
angular_acc: DOMRefCell<Heap<*mut JSObject>>
}
#[allow(unsafe_code)]
unsafe fn update_or_create_typed_array(cx: *mut JSContext,
src: Option<&[f32]>,
dst: &DOMRefCell<Heap<*mut JSObject>>) {
let mut dst = dst.borrow_mut();
match src {
Some(ref data) => {
if dst.get().is_null() {
dst.set(slice_to_array_buffer_view(cx, &data));
} else {
update_array_buffer_view(dst.get(), &data);
}
},
None => {
if !dst.get().is_null() {
dst.set(ptr::null_mut());
}
}
}
}
#[inline]
#[allow(unsafe_code)]
fn heap_to_option(heap: &DOMRefCell<Heap<*mut JSObject>>) -> Option<NonZero<*mut JSObject>> {
let js_object = heap.borrow_mut().get();
if js_object.is_null() {
None
} else {
unsafe {
Some(NonZero::new(js_object))
}
}
}
impl VRPose {
fn new_inherited() -> VRPose {
VRPose {
reflector_: Reflector::new(),
position: DOMRefCell::new(Heap::default()),
orientation: DOMRefCell::new(Heap::default()),
linear_vel: DOMRefCell::new(Heap::default()),
angular_vel: DOMRefCell::new(Heap::default()),
linear_acc: DOMRefCell::new(Heap::default()),
angular_acc: DOMRefCell::new(Heap::default())
}
}
pub fn new(global: &GlobalScope, pose: &webvr::VRPose) -> Root<VRPose> {
let root = reflect_dom_object(box VRPose::new_inherited(),
global,
VRPoseBinding::Wrap);
root.update(&pose);
root
}
#[allow(unsafe_code)]
pub fn update(&self, pose: &webvr::VRPose) {
let cx = self.global().get_cx();
unsafe {
update_or_create_typed_array(cx, pose.position.as_ref().map(|v| &v[..]), &self.position);
update_or_create_typed_array(cx, pose.orientation.as_ref().map(|v| &v[..]), &self.orientation);
update_or_create_typed_array(cx, pose.linear_velocity.as_ref().map(|v| &v[..]), &self.linear_vel);
update_or_create_typed_array(cx, pose.angular_velocity.as_ref().map(|v| &v[..]), &self.angular_vel);
update_or_create_typed_array(cx, pose.linear_acceleration.as_ref().map(|v| &v[..]), &self.linear_acc);
update_or_create_typed_array(cx, pose.angular_acceleration.as_ref().map(|v| &v[..]), &self.angular_acc);
}
}
}
impl VRPoseMethods for VRPose {
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-position
unsafe fn GetPosition(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.position)
}
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-linearvelocity
unsafe fn GetLinearVelocity(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.linear_vel)
}
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-linearacceleration
unsafe fn GetLinearAcceleration(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.linear_acc)
}
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-orientation
unsafe fn GetOrientation(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.orientation)
}
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-angularvelocity
unsafe fn GetAngularVelocity(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.angular_vel)
}
#[allow(unsafe_code)]
// https://w3c.github.io/webvr/#dom-vrpose-angularacceleration
unsafe fn GetAngularAcceleration(&self, _cx: *mut JSContext) -> Option<NonZero<*mut JSObject>> {
heap_to_option(&self.angular_acc)
}
}