fune/browser/components/loop/content/js/conversationAppStore.js

178 lines
5.7 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
var loop = loop || {};
loop.store = loop.store || {};
/**
* Manages the conversation window app controller view. Used to get
* the window data and store the window type.
*/
loop.store.ConversationAppStore = (function() {
"use strict";
/**
* Constructor
*
* @param {Object} options Options for the store. Should contain the
* activeRoomStore, dispatcher and mozLoop objects.
*/
var ConversationAppStore = function(options) {
if (!options.activeRoomStore) {
throw new Error("Missing option activeRoomStore");
}
if (!options.dispatcher) {
throw new Error("Missing option dispatcher");
}
if (!options.mozLoop) {
throw new Error("Missing option mozLoop");
}
this._activeRoomStore = options.activeRoomStore;
this._dispatcher = options.dispatcher;
this._mozLoop = options.mozLoop;
this._rootObj = ("rootObject" in options) ? options.rootObject : window;
this._storeState = this.getInitialStoreState();
// Start listening for specific events, coming from the window object.
this._eventHandlers = {};
["unload", "LoopHangupNow", "socialFrameAttached", "socialFrameDetached"]
.forEach(function(eventName) {
var handlerName = eventName + "Handler";
this._eventHandlers[eventName] = this[handlerName].bind(this);
this._rootObj.addEventListener(eventName, this._eventHandlers[eventName]);
}.bind(this));
this._dispatcher.register(this, [
"getWindowData",
"showFeedbackForm"
]);
};
ConversationAppStore.prototype = _.extend({
getInitialStoreState: function() {
return {
chatWindowDetached: false,
// How often to display the form. Convert seconds to ms.
feedbackPeriod: this._mozLoop.getLoopPref("feedback.periodSec") * 1000,
// Date when the feedback form was last presented. Convert to ms.
feedbackTimestamp: this._mozLoop
.getLoopPref("feedback.dateLastSeenSec") * 1000,
showFeedbackForm: false
};
},
/**
* Retrieves current store state.
*
* @return {Object}
*/
getStoreState: function() {
return this._storeState;
},
/**
* Updates store states and trigger a "change" event.
*
* @param {Object} state The new store state.
*/
setStoreState: function(state) {
this._storeState = _.extend({}, this._storeState, state);
this.trigger("change");
},
/**
* Sets store state which will result in the feedback form rendered.
* Saves a timestamp of when the feedback was last rendered.
*/
showFeedbackForm: function() {
var timestamp = Math.floor(new Date().getTime() / 1000);
this._mozLoop.setLoopPref("feedback.dateLastSeenSec", timestamp);
this.setStoreState({
showFeedbackForm: true
});
},
/**
* Handles the get window data action - obtains the window data,
* updates the store and notifies interested components.
*
* @param {sharedActions.GetWindowData} actionData The action data
*/
getWindowData: function(actionData) {
var windowData = this._mozLoop.getConversationWindowData(actionData.windowId);
if (!windowData) {
console.error("Failed to get the window data");
this.setStoreState({windowType: "failed"});
return;
}
this.setStoreState({windowType: windowData.type});
this._dispatcher.dispatch(new loop.shared.actions.SetupWindowData(_.extend({
windowId: actionData.windowId}, windowData)));
},
/**
* Event handler; invoked when the 'unload' event is dispatched from the
* window object.
* It will dispatch a 'WindowUnload' action that other stores may listen to
* and will remove all event handlers attached to the window object.
*/
unloadHandler: function() {
this._dispatcher.dispatch(new loop.shared.actions.WindowUnload());
// Unregister event handlers.
var eventNames = Object.getOwnPropertyNames(this._eventHandlers);
eventNames.forEach(function(eventName) {
this._rootObj.removeEventListener(eventName, this._eventHandlers[eventName]);
}.bind(this));
this._eventHandlers = null;
},
/**
* Event handler; invoked when the 'LoopHangupNow' event is dispatched from
* the window object.
* It'll attempt to gracefully disconnect from an active session, or close
* the window when no session is currently active.
*/
LoopHangupNowHandler: function() {
switch (this.getStoreState().windowType) {
case "room":
if (this._activeRoomStore.getStoreState().used &&
!this._storeState.showFeedbackForm) {
this._dispatcher.dispatch(new loop.shared.actions.LeaveRoom());
} else {
loop.shared.mixins.WindowCloseMixin.closeWindow();
}
break;
default:
loop.shared.mixins.WindowCloseMixin.closeWindow();
break;
}
},
/**
* Event handler; invoked when the 'socialFrameAttached' event is dispatched
* from the window object.
*/
socialFrameAttachedHandler: function() {
this.setStoreState({ chatWindowDetached: false });
},
/**
* Event handler; invoked when the 'socialFrameDetached' event is dispatched
* from the window object.
*/
socialFrameDetachedHandler: function() {
this.setStoreState({ chatWindowDetached: true });
}
}, Backbone.Events);
return ConversationAppStore;
})();