forked from mirrors/gecko-dev
		
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		be2b512750
		
	
	
	
	
		
			
			The rustup is needed for https://github.com/rust-lang/rust/pull/40039. Source-Repo: https://github.com/servo/servo Source-Revision: a204c4176dcccdad8ec99d74055c66794c3f64ba --HG-- rename : servo/components/domobject_derive/Cargo.toml => servo/components/dom_struct/Cargo.toml extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 2cad140c3d6b99837f0bd15a6f3ccba0f353e049
		
			
				
	
	
		
			375 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			375 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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| use canvas_traits::CanvasMsg;
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| use dom::bindings::cell::DOMRefCell;
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| use dom::bindings::codegen::Bindings::WebGLFramebufferBinding;
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| use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextConstants as constants;
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| use dom::bindings::js::{JS, Root};
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| use dom::bindings::reflector::reflect_dom_object;
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| use dom::webglobject::WebGLObject;
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| use dom::webglrenderbuffer::WebGLRenderbuffer;
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| use dom::webgltexture::WebGLTexture;
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| use dom::window::Window;
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| use dom_struct::dom_struct;
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| use ipc_channel::ipc::IpcSender;
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| use std::cell::Cell;
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| use webrender_traits;
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| use webrender_traits::{WebGLCommand, WebGLFramebufferBindingRequest, WebGLFramebufferId, WebGLResult, WebGLError};
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| 
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| #[must_root]
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| #[derive(JSTraceable, Clone, HeapSizeOf)]
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| enum WebGLFramebufferAttachment {
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|     Renderbuffer(JS<WebGLRenderbuffer>),
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|     Texture { texture: JS<WebGLTexture>, level: i32 },
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| }
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| 
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| #[dom_struct]
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| pub struct WebGLFramebuffer {
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|     webgl_object: WebGLObject,
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|     id: WebGLFramebufferId,
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|     /// target can only be gl::FRAMEBUFFER at the moment
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|     target: Cell<Option<u32>>,
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|     is_deleted: Cell<bool>,
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|     size: Cell<Option<(i32, i32)>>,
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|     status: Cell<u32>,
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|     #[ignore_heap_size_of = "Defined in ipc-channel"]
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|     renderer: IpcSender<CanvasMsg>,
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| 
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|     // The attachment points for textures and renderbuffers on this
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|     // FBO.
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|     color: DOMRefCell<Option<WebGLFramebufferAttachment>>,
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|     depth: DOMRefCell<Option<WebGLFramebufferAttachment>>,
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|     stencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
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|     depthstencil: DOMRefCell<Option<WebGLFramebufferAttachment>>,
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| }
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| 
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| impl WebGLFramebuffer {
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|     fn new_inherited(renderer: IpcSender<CanvasMsg>,
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|                      id: WebGLFramebufferId)
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|                      -> WebGLFramebuffer {
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|         WebGLFramebuffer {
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|             webgl_object: WebGLObject::new_inherited(),
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|             id: id,
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|             target: Cell::new(None),
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|             is_deleted: Cell::new(false),
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|             renderer: renderer,
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|             size: Cell::new(None),
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|             status: Cell::new(constants::FRAMEBUFFER_UNSUPPORTED),
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|             color: DOMRefCell::new(None),
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|             depth: DOMRefCell::new(None),
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|             stencil: DOMRefCell::new(None),
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|             depthstencil: DOMRefCell::new(None),
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|         }
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|     }
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| 
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|     pub fn maybe_new(window: &Window, renderer: IpcSender<CanvasMsg>)
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|                      -> Option<Root<WebGLFramebuffer>> {
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|         let (sender, receiver) = webrender_traits::channel::msg_channel().unwrap();
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|         renderer.send(CanvasMsg::WebGL(WebGLCommand::CreateFramebuffer(sender))).unwrap();
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| 
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|         let result = receiver.recv().unwrap();
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|         result.map(|fb_id| WebGLFramebuffer::new(window, renderer, fb_id))
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|     }
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| 
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|     pub fn new(window: &Window,
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|                renderer: IpcSender<CanvasMsg>,
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|                id: WebGLFramebufferId)
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|                -> Root<WebGLFramebuffer> {
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|         reflect_dom_object(box WebGLFramebuffer::new_inherited(renderer, id),
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|                            window,
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|                            WebGLFramebufferBinding::Wrap)
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|     }
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| }
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| 
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| 
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| impl WebGLFramebuffer {
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|     pub fn id(&self) -> WebGLFramebufferId {
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|         self.id
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|     }
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| 
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|     pub fn bind(&self, target: u32) {
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|         // Update the framebuffer status on binding.  It may have
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|         // changed if its attachments were resized or deleted while
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|         // we've been unbound.
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|         self.update_status();
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| 
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|         self.target.set(Some(target));
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|         let cmd = WebGLCommand::BindFramebuffer(target, WebGLFramebufferBindingRequest::Explicit(self.id));
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|         self.renderer.send(CanvasMsg::WebGL(cmd)).unwrap();
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|     }
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| 
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|     pub fn delete(&self) {
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|         if !self.is_deleted.get() {
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|             self.is_deleted.set(true);
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|             let _ = self.renderer.send(CanvasMsg::WebGL(WebGLCommand::DeleteFramebuffer(self.id)));
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|         }
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|     }
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| 
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|     pub fn is_deleted(&self) -> bool {
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|         self.is_deleted.get()
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|     }
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| 
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|     pub fn size(&self) -> Option<(i32, i32)> {
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|         self.size.get()
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|     }
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| 
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|     fn update_status(&self) {
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|         let c = self.color.borrow();
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|         let z = self.depth.borrow();
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|         let s = self.stencil.borrow();
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|         let zs = self.depthstencil.borrow();
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|         let has_c = c.is_some();
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|         let has_z = z.is_some();
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|         let has_s = s.is_some();
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|         let has_zs = zs.is_some();
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|         let attachments = [&*c, &*z, &*s, &*zs];
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| 
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|         // From the WebGL spec, 6.6 ("Framebuffer Object Attachments"):
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|         //
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|         //    "In the WebGL API, it is an error to concurrently attach
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|         //     renderbuffers to the following combinations of
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|         //     attachment points:
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|         //
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|         //     DEPTH_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
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|         //     STENCIL_ATTACHMENT + DEPTH_STENCIL_ATTACHMENT
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|         //     DEPTH_ATTACHMENT + STENCIL_ATTACHMENT
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|         //
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|         //     If any of the constraints above are violated, then:
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|         //
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|         //     checkFramebufferStatus must return FRAMEBUFFER_UNSUPPORTED."
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|         if (has_zs && (has_z || has_s)) ||
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|             (has_z && has_s) {
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|             self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
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|             return;
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|         }
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| 
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|         let mut fb_size = None;
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|         for attachment in &attachments {
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|             // Get the size of this attachment.
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|             let size = match **attachment {
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|                 Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb)) => {
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|                     att_rb.size()
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|                 }
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|                 Some(WebGLFramebufferAttachment::Texture { texture: ref att_tex, level } ) => {
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|                     let info = att_tex.image_info_at_face(0, level as u32);
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|                     Some((info.width() as i32, info.height() as i32))
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|                 }
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|                 None => None,
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|             };
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| 
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|             // Make sure that, if we've found any other attachment,
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|             // that the size matches.
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|             if size.is_some() {
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|                 if fb_size.is_some() && size != fb_size {
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|                     self.status.set(constants::FRAMEBUFFER_INCOMPLETE_DIMENSIONS);
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|                     return;
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|                 } else {
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|                     fb_size = size;
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|                 }
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|             }
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|         }
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|         self.size.set(fb_size);
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| 
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|         if has_c || has_z || has_zs || has_s {
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|             self.status.set(constants::FRAMEBUFFER_COMPLETE);
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|         } else {
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|             self.status.set(constants::FRAMEBUFFER_UNSUPPORTED);
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|         }
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|     }
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| 
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|     pub fn check_status(&self) -> u32 {
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|         return self.status.get();
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|     }
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| 
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|     pub fn renderbuffer(&self, attachment: u32, rb: Option<&WebGLRenderbuffer>) -> WebGLResult<()> {
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|         let binding = match attachment {
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|             constants::COLOR_ATTACHMENT0 => &self.color,
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|             constants::DEPTH_ATTACHMENT => &self.depth,
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|             constants::STENCIL_ATTACHMENT => &self.stencil,
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|             constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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|             _ => return Err(WebGLError::InvalidEnum),
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|         };
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| 
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|         let rb_id = match rb {
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|             Some(rb) => {
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|                 *binding.borrow_mut() = Some(WebGLFramebufferAttachment::Renderbuffer(JS::from_ref(rb)));
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|                 Some(rb.id())
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|             }
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| 
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|             _ => {
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|                 *binding.borrow_mut() = None;
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|                 None
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|             }
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|         };
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| 
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferRenderbuffer(constants::FRAMEBUFFER,
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|                                                                                   attachment,
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|                                                                                   constants::RENDERBUFFER,
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|                                                                                   rb_id))).unwrap();
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| 
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|         self.update_status();
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|         Ok(())
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|     }
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| 
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|     pub fn texture2d(&self, attachment: u32, textarget: u32, texture: Option<&WebGLTexture>,
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|                      level: i32) -> WebGLResult<()> {
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|         let binding = match attachment {
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|             constants::COLOR_ATTACHMENT0 => &self.color,
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|             constants::DEPTH_ATTACHMENT => &self.depth,
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|             constants::STENCIL_ATTACHMENT => &self.stencil,
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|             constants::DEPTH_STENCIL_ATTACHMENT => &self.depthstencil,
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|             _ => return Err(WebGLError::InvalidEnum),
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|         };
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| 
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|         let tex_id = match texture {
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|             // Note, from the GLES 2.0.25 spec, page 113:
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|             //      "If texture is zero, then textarget and level are ignored."
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|             Some(texture) => {
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|                 // From the GLES 2.0.25 spec, page 113:
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|                 //
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|                 //     "level specifies the mipmap level of the texture image
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|                 //      to be attached to the framebuffer and must be
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|                 //      0. Otherwise, INVALID_VALUE is generated."
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|                 if level != 0 {
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|                     return Err(WebGLError::InvalidValue);
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|                 }
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| 
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|                 //     "If texture is not zero, then texture must either
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|                 //      name an existing texture object with an target of
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|                 //      textarget, or texture must name an existing cube
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|                 //      map texture and textarget must be one of:
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|                 //      TEXTURE_CUBE_MAP_POSITIVE_X,
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|                 //      TEXTURE_CUBE_MAP_POSITIVE_Y,
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|                 //      TEXTURE_CUBE_MAP_POSITIVE_Z,
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|                 //      TEXTURE_CUBE_MAP_NEGATIVE_X,
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|                 //      TEXTURE_CUBE_MAP_NEGATIVE_Y, or
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|                 //      TEXTURE_CUBE_MAP_NEGATIVE_Z. Otherwise,
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|                 //      INVALID_OPERATION is generated."
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|                 let is_cube = match textarget {
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|                     constants::TEXTURE_2D => false,
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| 
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|                     constants::TEXTURE_CUBE_MAP_POSITIVE_X => true,
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|                     constants::TEXTURE_CUBE_MAP_POSITIVE_Y => true,
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|                     constants::TEXTURE_CUBE_MAP_POSITIVE_Z => true,
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|                     constants::TEXTURE_CUBE_MAP_NEGATIVE_X => true,
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|                     constants::TEXTURE_CUBE_MAP_NEGATIVE_Y => true,
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|                     constants::TEXTURE_CUBE_MAP_NEGATIVE_Z => true,
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| 
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|                     _ => return Err(WebGLError::InvalidEnum),
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|                 };
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| 
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|                 match texture.target() {
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|                     Some(constants::TEXTURE_CUBE_MAP) if is_cube => {}
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|                     Some(_) if !is_cube => {}
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|                     _ => return Err(WebGLError::InvalidOperation),
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|                 }
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| 
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|                 *binding.borrow_mut() = Some(WebGLFramebufferAttachment::Texture {
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|                     texture: JS::from_ref(texture),
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|                     level: level }
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|                 );
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| 
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|                 Some(texture.id())
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|             }
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| 
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|             _ => {
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|                 *binding.borrow_mut() = None;
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|                 None
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|             }
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|         };
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| 
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|         self.renderer.send(CanvasMsg::WebGL(WebGLCommand::FramebufferTexture2D(constants::FRAMEBUFFER,
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|                                                                                attachment,
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|                                                                                textarget,
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|                                                                                tex_id,
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|                                                                                level))).unwrap();
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| 
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|         self.update_status();
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|         Ok(())
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|     }
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| 
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|     fn with_matching_renderbuffers<F>(&self, rb: &WebGLRenderbuffer, mut closure: F)
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|         where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>)
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|     {
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|         let attachments = [&self.color,
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|                            &self.depth,
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|                            &self.stencil,
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|                            &self.depthstencil];
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| 
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|         for attachment in &attachments {
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|             let matched = {
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|                 match *attachment.borrow() {
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|                     Some(WebGLFramebufferAttachment::Renderbuffer(ref att_rb))
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|                         if rb.id() == att_rb.id() => true,
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|                     _ => false,
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|                 }
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|             };
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| 
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|             if matched {
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|                 closure(attachment);
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|             }
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|         }
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|     }
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| 
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|     fn with_matching_textures<F>(&self, texture: &WebGLTexture, mut closure: F)
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|         where F: FnMut(&DOMRefCell<Option<WebGLFramebufferAttachment>>)
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|     {
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|         let attachments = [&self.color,
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|                            &self.depth,
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|                            &self.stencil,
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|                            &self.depthstencil];
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| 
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|         for attachment in &attachments {
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|             let matched = {
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|                 match *attachment.borrow() {
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|                     Some(WebGLFramebufferAttachment::Texture { texture: ref att_texture, .. })
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|                         if texture.id() == att_texture.id() => true,
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|                     _ => false,
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|                 }
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|             };
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| 
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|             if matched {
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|                 closure(attachment);
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|             }
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|         }
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|     }
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| 
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|     pub fn detach_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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|         self.with_matching_renderbuffers(rb, |att| {
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|             *att.borrow_mut() = None;
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|             self.update_status();
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|         });
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|     }
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| 
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|     pub fn detach_texture(&self, texture: &WebGLTexture) {
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|         self.with_matching_textures(texture, |att| {
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|             *att.borrow_mut() = None;
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|             self.update_status();
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|         });
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|     }
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| 
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|     pub fn invalidate_renderbuffer(&self, rb: &WebGLRenderbuffer) {
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|         self.with_matching_renderbuffers(rb, |_att| {
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|             self.update_status();
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|         });
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|     }
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| 
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|     pub fn invalidate_texture(&self, texture: &WebGLTexture) {
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|         self.with_matching_textures(texture, |_att| {
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|             self.update_status();
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|         });
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|     }
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| 
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|     pub fn target(&self) -> Option<u32> {
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|         self.target.get()
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|     }
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| }
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| 
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| impl Drop for WebGLFramebuffer {
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|     fn drop(&mut self) {
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|         self.delete();
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|     }
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| }
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