fune/gfx/layers/client/TextureClient.h
Margareta Eliza Balazs b1e7992b82 Backed out 8 changesets (bug 1265824) for bustage in /builds/worker/workspace/build/src/gfx/layers/opengl/CompositorOGL.cpp on a CLOSED TREE
Backed out changeset 1099d6f15f9f (bug 1265824)
Backed out changeset b5ba15b1a70f (bug 1265824)
Backed out changeset 51795de4adaf (bug 1265824)
Backed out changeset be68741ff4ce (bug 1265824)
Backed out changeset 4731dc56702d (bug 1265824)
Backed out changeset 984133e9614b (bug 1265824)
Backed out changeset efce316a4425 (bug 1265824)
Backed out changeset 367abce30668 (bug 1265824)
2018-07-19 09:33:28 +03:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint8_t, uint64_t
#include "GLTextureImage.h" // for TextureImage
#include "ImageTypes.h" // for StereoMode
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Atomics.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/DebugOnly.h"
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Types.h" // for SurfaceFormat
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/gfx/CriticalSection.h"
#include "mozilla/webrender/WebRenderTypes.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsISupportsImpl.h" // for TextureImage::AddRef, etc
#include "GfxTexturesReporter.h"
#include "pratom.h"
#include "nsThreadUtils.h"
class gfxImageSurface;
struct ID3D11Device;
namespace mozilla {
// When defined, we track which pool the tile came from and test for
// any inconsistencies. This can be defined in release build as well.
#ifdef DEBUG
#define GFX_DEBUG_TRACK_CLIENTS_IN_POOL 1
#endif
namespace layers {
class AsyncTransactionWaiter;
class BufferTextureData;
class CompositableForwarder;
class KnowsCompositor;
class LayersIPCChannel;
class CompositableClient;
struct PlanarYCbCrData;
class Image;
class PTextureChild;
class TextureChild;
class TextureData;
class GPUVideoTextureData;
struct RawTextureBuffer;
class RawYCbCrTextureBuffer;
class TextureClient;
class ITextureClientRecycleAllocator;
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
class TextureClientPool;
#endif
class TextureForwarder;
class KeepAlive;
class SyncObjectClient;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
*/
enum TextureAllocationFlags {
ALLOC_DEFAULT = 0,
ALLOC_CLEAR_BUFFER = 1 << 1, // Clear the buffer to whatever is best for the draw target
ALLOC_CLEAR_BUFFER_WHITE = 1 << 2, // explicit all white
ALLOC_CLEAR_BUFFER_BLACK = 1 << 3, // explicit all black
ALLOC_DISALLOW_BUFFERTEXTURECLIENT = 1 << 4,
// Allocate the texture for out-of-band content updates. This is mostly for
// TextureClientD3D11, which may otherwise choose D3D10 or non-KeyedMutex
// surfaces when used on the main thread.
ALLOC_FOR_OUT_OF_BAND_CONTENT = 1 << 5,
// Disable any cross-device synchronization. This is also for TextureClientD3D11,
// and creates a texture without KeyedMutex.
ALLOC_MANUAL_SYNCHRONIZATION = 1 << 6,
// The texture is going to be updated using UpdateFromSurface and needs to support
// that call.
ALLOC_UPDATE_FROM_SURFACE = 1 << 7,
};
/**
* This class may be used to asynchronously receive an update when the content
* drawn to this texture client is available for reading in CPU memory. This
* can only be used on texture clients that support draw target creation.
*/
class TextureReadbackSink
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadbackSink)
public:
/**
* Callback function to implement in order to receive a DataSourceSurface
* containing the data read back from the texture client. This will always
* be called on the main thread, and this may not hold on to the
* DataSourceSurface beyond the execution of this function.
*/
virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface) = 0;
protected:
virtual ~TextureReadbackSink() {}
};
enum class BackendSelector
{
Content,
Canvas
};
/// Temporary object providing direct access to a Texture's memory.
///
/// see TextureClient::CanExposeMappedData() and TextureClient::BorrowMappedData().
struct MappedTextureData
{
uint8_t* data;
gfx::IntSize size;
int32_t stride;
gfx::SurfaceFormat format;
};
struct MappedYCbCrChannelData
{
uint8_t* data;
gfx::IntSize size;
int32_t stride;
int32_t skip;
uint32_t bytesPerPixel;
bool CopyInto(MappedYCbCrChannelData& aDst);
};
struct MappedYCbCrTextureData {
MappedYCbCrChannelData y;
MappedYCbCrChannelData cb;
MappedYCbCrChannelData cr;
// Sad but because of how SharedPlanarYCbCrData is used we have to expose this for now.
uint8_t* metadata;
StereoMode stereoMode;
bool CopyInto(MappedYCbCrTextureData& aDst)
{
return y.CopyInto(aDst.y)
&& cb.CopyInto(aDst.cb)
&& cr.CopyInto(aDst.cr);
}
};
class ReadLockDescriptor;
class NonBlockingTextureReadLock;
// A class to help implement copy-on-write semantics for shared textures.
//
// A TextureClient/Host pair can opt into using a ReadLock by calling
// TextureClient::EnableReadLock. This will equip the TextureClient with a
// ReadLock object that will be automatically ReadLock()'ed by the texture itself
// when it is written into (see TextureClient::Unlock).
// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the
// lock is destroyed. See ShmemTextureReadLock for explanations about why we use
// 1 instead of 0 as the initial state.
// TextureReadLock is mostly internally managed by the TextureClient/Host pair,
// and the compositable only has to forward it during updates. If an update message
// contains a null_t lock, it means that the texture was not written into on the
// content side, and there is no synchronization required on the compositor side
// (or it means that the texture pair did not opt into using ReadLocks).
// On the compositor side, the TextureHost can receive a ReadLock during a
// transaction, and will both ReadUnlock() it and drop it as soon as the shared
// data is available again for writing (the texture upload is done, or the compositor
// not reading the texture anymore). The lock is dropped to make sure it is
// ReadUnlock()'ed only once.
class TextureReadLock {
protected:
virtual ~TextureReadLock() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureReadLock)
virtual bool ReadLock() = 0;
virtual bool TryReadLock(TimeDuration aTimeout) { return ReadLock(); }
virtual int32_t ReadUnlock() = 0;
virtual bool IsValid() const = 0;
static already_AddRefed<TextureReadLock>
Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator);
virtual bool Serialize(ReadLockDescriptor& aOutput, base::ProcessId aOther) = 0;
enum LockType {
TYPE_NONBLOCKING_MEMORY,
TYPE_NONBLOCKING_SHMEM,
TYPE_CROSS_PROCESS_SEMAPHORE
};
virtual LockType GetType() = 0;
virtual NonBlockingTextureReadLock* AsNonBlockingLock() { return nullptr; }
protected:
NS_DECL_OWNINGTHREAD
};
class NonBlockingTextureReadLock : public TextureReadLock {
public:
virtual int32_t GetReadCount() = 0;
static already_AddRefed<TextureReadLock>
Create(LayersIPCChannel* aAllocator);
virtual NonBlockingTextureReadLock* AsNonBlockingLock() override { return this; }
};
#ifdef XP_WIN
class D3D11TextureData;
class DXGIYCbCrTextureData;
#endif
class TextureData {
public:
struct Info {
gfx::IntSize size;
gfx::SurfaceFormat format;
bool hasIntermediateBuffer;
bool hasSynchronization;
bool supportsMoz2D;
bool canExposeMappedData;
bool canConcurrentlyReadLock;
Info()
: format(gfx::SurfaceFormat::UNKNOWN)
, hasIntermediateBuffer(false)
, hasSynchronization(false)
, supportsMoz2D(false)
, canExposeMappedData(false)
, canConcurrentlyReadLock(true)
{}
};
TextureData() { MOZ_COUNT_CTOR(TextureData); }
virtual ~TextureData() { MOZ_COUNT_DTOR(TextureData); }
virtual void FillInfo(TextureData::Info& aInfo) const = 0;
virtual bool Lock(OpenMode aMode) = 0;
virtual void Unlock() = 0;
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() { return nullptr; }
virtual bool BorrowMappedData(MappedTextureData&) { return false; }
virtual bool BorrowMappedYCbCrData(MappedYCbCrTextureData&) { return false; }
virtual void Deallocate(LayersIPCChannel* aAllocator) = 0;
/// Depending on the texture's flags either Deallocate or Forget is called.
virtual void Forget(LayersIPCChannel* aAllocator) {}
virtual bool Serialize(SurfaceDescriptor& aDescriptor) = 0;
virtual void GetSubDescriptor(GPUVideoSubDescriptor* aOutDesc) { }
virtual void OnForwardedToHost() {}
virtual TextureData*
CreateSimilar(LayersIPCChannel* aAllocator,
LayersBackend aLayersBackend,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const { return nullptr; }
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) { return false; };
virtual bool ReadBack(TextureReadbackSink* aReadbackSink) { return false; }
virtual void SyncWithObject(SyncObjectClient* aSyncObject) {};
virtual TextureFlags GetTextureFlags() const { return TextureFlags::NO_FLAGS; }
#ifdef XP_WIN
virtual D3D11TextureData* AsD3D11TextureData() {
return nullptr;
}
virtual DXGIYCbCrTextureData* AsDXGIYCbCrTextureData() {
return nullptr;
}
#endif
virtual BufferTextureData* AsBufferTextureData() { return nullptr; }
virtual GPUVideoTextureData* AsGPUVideoTextureData() { return nullptr; }
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use two Texture pairs).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient
: public AtomicRefCountedWithFinalize<TextureClient>
{
public:
explicit TextureClient(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
virtual ~TextureClient();
static already_AddRefed<TextureClient>
CreateWithData(TextureData* aData, TextureFlags aFlags, LayersIPCChannel* aAllocator);
// Creates and allocates a TextureClient usable with Moz2D.
static already_AddRefed<TextureClient>
CreateForDrawing(KnowsCompositor* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
static already_AddRefed<TextureClient>
CreateFromSurface(KnowsCompositor* aAllocator,
gfx::SourceSurface* aSurface,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags);
// Creates and allocates a TextureClient supporting the YCbCr format.
static already_AddRefed<TextureClient>
CreateForYCbCr(KnowsCompositor* aAllocator,
gfx::IntSize aYSize,
uint32_t aYStride,
gfx::IntSize aCbCrSize,
uint32_t aCbCrStride,
StereoMode aStereoMode,
YUVColorSpace aYUVColorSpace,
uint32_t aBitDepth,
TextureFlags aTextureFlags);
// Creates and allocates a TextureClient (can be accessed through raw
// pointers).
static already_AddRefed<TextureClient>
CreateForRawBufferAccess(KnowsCompositor* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2dBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
// Creates and allocates a TextureClient (can beaccessed through raw
// pointers) with a certain buffer size. It's unfortunate that we need this.
// providing format and sizes could let us do more optimization.
static already_AddRefed<TextureClient>
CreateForYCbCrWithBufferSize(KnowsCompositor* aAllocator,
size_t aSize,
YUVColorSpace aYUVColorSpace,
uint32_t aBitDepth,
TextureFlags aTextureFlags);
// Creates and allocates a TextureClient of the same type.
already_AddRefed<TextureClient>
CreateSimilar(LayersBackend aLayersBackend = LayersBackend::LAYERS_NONE,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const;
/**
* Locks the shared data, allowing the caller to get access to it.
*
* Please always lock/unlock when accessing the shared data.
* If Lock() returns false, you should not attempt to access the shared data.
*/
bool Lock(OpenMode aMode);
void Unlock();
bool IsLocked() const { return mIsLocked; }
gfx::IntSize GetSize() const { return mInfo.size; }
gfx::SurfaceFormat GetFormat() const { return mInfo.format; }
/**
* Returns true if this texture has a synchronization mechanism (mutex, fence, etc.).
* Textures that do not implement synchronization should be immutable or should
* use immediate uploads (see TextureFlags in CompositorTypes.h)
* Even if a texture does not implement synchronization, Lock and Unlock need
* to be used appropriately since the latter are also there to map/numap data.
*/
bool HasSynchronization() const { return mInfo.hasSynchronization; }
/**
* Indicates whether the TextureClient implementation is backed by an
* in-memory buffer. The consequence of this is that locking the
* TextureClient does not contend with locking the texture on the host side.
*/
bool HasIntermediateBuffer() const { return mInfo.hasIntermediateBuffer; }
bool CanExposeDrawTarget() const { return mInfo.supportsMoz2D; }
bool CanExposeMappedData() const { return mInfo.canExposeMappedData; }
/**
* Returns a DrawTarget to draw into the TextureClient.
* This function should never be called when not on the main thread!
*
* This must never be called on a TextureClient that is not sucessfully locked.
* When called several times within one Lock/Unlock pair, this method should
* return the same DrawTarget.
* The DrawTarget is automatically flushed by the TextureClient when the latter
* is unlocked, and the DrawTarget that will be returned within the next
* lock/unlock pair may or may not be the same object.
* Do not keep references to the DrawTarget outside of the lock/unlock pair.
*
* This is typically used as follows:
*
* if (!texture->Lock(OpenMode::OPEN_READ_WRITE)) {
* return false;
* }
* {
* // Restrict this code's scope to ensure all references to dt are gone
* // when Unlock is called.
* DrawTarget* dt = texture->BorrowDrawTarget();
* // use the draw target ...
* }
* texture->Unlock();
*
*/
gfx::DrawTarget* BorrowDrawTarget();
/**
* Similar to BorrowDrawTarget but provides direct access to the texture's bits
* instead of a DrawTarget.
*/
bool BorrowMappedData(MappedTextureData&);
bool BorrowMappedYCbCrData(MappedYCbCrTextureData&);
/**
* This function can be used to update the contents of the TextureClient
* off the main thread.
*/
void UpdateFromSurface(gfx::SourceSurface* aSurface);
/**
* This method is strictly for debugging. It causes locking and
* needless copies.
*/
already_AddRefed<gfx::DataSourceSurface> GetAsSurface();
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
/**
* Copies a rectangle from this texture client to a position in aTarget.
* It is assumed that the necessary locks are in place; so this should at
* least have a read lock and aTarget should at least have a write lock.
*/
bool CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint);
/**
* Allocate and deallocate a TextureChild actor.
*
* TextureChild is an implementation detail of TextureClient that is not
* exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
* are for use with the managing IPDL protocols only (so that they can
* implement AllocPextureChild and DeallocPTextureChild).
*/
static PTextureChild* CreateIPDLActor();
static bool DestroyIPDLActor(PTextureChild* actor);
/**
* Get the TextureClient corresponding to the actor passed in parameter.
*/
static already_AddRefed<TextureClient> AsTextureClient(PTextureChild* actor);
/**
* TextureFlags contain important information about various aspects
* of the texture, like how its liferime is managed, and how it
* should be displayed.
* See TextureFlags in CompositorTypes.h.
*/
TextureFlags GetFlags() const { return mFlags; }
bool HasFlags(TextureFlags aFlags) const
{
return (mFlags & aFlags) == aFlags;
}
void AddFlags(TextureFlags aFlags);
void RemoveFlags(TextureFlags aFlags);
// Must not be called when TextureClient is in use by CompositableClient.
void RecycleTexture(TextureFlags aFlags);
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return !!(mFlags & TextureFlags::IMMUTABLE); }
void MarkImmutable() { AddFlags(TextureFlags::IMMUTABLE); }
bool IsSharedWithCompositor() const;
/**
* If this method returns false users of TextureClient are not allowed
* to access the shared data.
*/
bool IsValid() const { return !!mData; }
/**
* Called when TextureClient is added to CompositableClient.
*/
void SetAddedToCompositableClient();
/**
* If this method retuns false, TextureClient is already added to CompositableClient,
* since its creation or recycling.
*/
bool IsAddedToCompositableClient() const { return mAddedToCompositableClient; }
/**
* Create and init the TextureChild/Parent IPDL actor pair
* with a CompositableForwarder.
*
* Should be called only once per TextureClient.
* The TextureClient must not be locked when calling this method.
*/
bool InitIPDLActor(CompositableForwarder* aForwarder);
/**
* Create and init the TextureChild/Parent IPDL actor pair
* with a TextureForwarder.
*
* Should be called only once per TextureClient.
* The TextureClient must not be locked when calling this method.
*/
bool InitIPDLActor(KnowsCompositor* aForwarder);
/**
* Return a pointer to the IPDLActor.
*
* This is to be used with IPDL messages only. Do not store the returned
* pointer.
*/
PTextureChild* GetIPDLActor();
/**
* Triggers the destruction of the shared data and the corresponding TextureHost.
*
* If the texture flags contain TextureFlags::DEALLOCATE_CLIENT, the destruction
* will be synchronously coordinated with the compositor side, otherwise it
* will be done asynchronously.
*/
void Destroy();
/**
* Track how much of this texture is wasted.
* For example we might allocate a 256x256 tile but only use 10x10.
*/
void SetWaste(int aWasteArea) {
mWasteTracker.Update(aWasteArea, BytesPerPixel(GetFormat()));
}
/**
* This sets the readback sink that this texture is to use. This will
* receive the data for this texture as soon as it becomes available after
* texture unlock.
*/
virtual void SetReadbackSink(TextureReadbackSink* aReadbackSink) {
mReadbackSink = aReadbackSink;
}
void SyncWithObject(SyncObjectClient* aSyncObject) { mData->SyncWithObject(aSyncObject); }
LayersIPCChannel* GetAllocator() { return mAllocator; }
ITextureClientRecycleAllocator* GetRecycleAllocator() { return mRecycleAllocator; }
void SetRecycleAllocator(ITextureClientRecycleAllocator* aAllocator);
/// If you add new code that uses this method, you are probably doing something wrong.
TextureData* GetInternalData() { return mData; }
const TextureData* GetInternalData() const { return mData; }
uint64_t GetSerial() const { return mSerial; }
void GPUVideoDesc(SurfaceDescriptorGPUVideo* aOutDesc);
void CancelWaitForRecycle();
/**
* Set last transaction id of CompositableForwarder.
*
* Called when TextureClient has TextureFlags::RECYCLE flag.
* When CompositableForwarder forwards the TextureClient with
* TextureFlags::RECYCLE, it holds TextureClient's ref until host side
* releases it. The host side sends TextureClient release message.
* The id is used to check if the message is for the last TextureClient
* forwarding.
*/
void SetLastFwdTransactionId(uint64_t aTransactionId)
{
MOZ_ASSERT(mFwdTransactionId <= aTransactionId);
mFwdTransactionId = aTransactionId;
}
uint64_t GetLastFwdTransactionId() { return mFwdTransactionId; }
TextureReadLock* GetReadLock() { return mReadLock; }
bool IsReadLocked() const;
bool TryReadLock();
void ReadUnlock();
bool OnForwardedToHost();
// Mark that the TextureClient will be used by the paint thread, and should not
// free its underlying texture data. This must only be called from the main
// thread.
void AddPaintThreadRef();
// Mark that the TextureClient is no longer in use by the PaintThread. This
// must only be called from the PaintThread.
void DropPaintThreadRef();
wr::MaybeExternalImageId GetExternalImageKey() { return mExternalImageId; }
private:
static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure);
// Internal helpers for creating texture clients using the actual forwarder instead
// of KnowsCompositor. TextureClientPool uses these to let it cache texture clients
// per-process instead of per ShadowLayerForwarder, but everyone else should
// use the public functions instead.
friend class TextureClientPool;
static already_AddRefed<TextureClient>
CreateForDrawing(TextureForwarder* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
LayersBackend aLayersBackend,
int32_t aMaxTextureSize,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT);
static already_AddRefed<TextureClient>
CreateForRawBufferAccess(LayersIPCChannel* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2dBackend,
LayersBackend aLayersBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags flags = ALLOC_DEFAULT);
void EnableReadLock();
void EnableBlockingReadLock();
/**
* Called once, during the destruction of the Texture, on the thread in which
* texture's reference count reaches 0 (could be any thread).
*
* Here goes the shut-down code that uses virtual methods.
* Must only be called by Release().
*/
void Finalize() {}
friend class AtomicRefCountedWithFinalize<TextureClient>;
protected:
/**
* Should only be called *once* per texture, in TextureClient::InitIPDLActor.
* Some texture implementations rely on the fact that the descriptor will be
* deserialized.
* Calling ToSurfaceDescriptor again after it has already returned true,
* or never constructing a TextureHost with aDescriptor may result in a memory
* leak (see TextureClientD3D9 for example).
*/
bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor);
void LockActor() const;
void UnlockActor() const;
TextureData::Info mInfo;
RefPtr<LayersIPCChannel> mAllocator;
RefPtr<TextureChild> mActor;
RefPtr<ITextureClientRecycleAllocator> mRecycleAllocator;
RefPtr<TextureReadLock> mReadLock;
TextureData* mData;
RefPtr<gfx::DrawTarget> mBorrowedDrawTarget;
TextureFlags mFlags;
gl::GfxTextureWasteTracker mWasteTracker;
OpenMode mOpenMode;
#ifdef DEBUG
uint32_t mExpectedDtRefs;
#endif
bool mIsLocked;
bool mIsReadLocked;
// This member tracks that the texture was written into until the update
// is sent to the compositor. We need this remember to lock mReadLock on
// behalf of the compositor just before sending the notification.
bool mUpdated;
// Used when TextureClient is recycled with TextureFlags::RECYCLE flag.
bool mAddedToCompositableClient;
bool mWorkaroundAnnoyingSharedSurfaceLifetimeIssues;
bool mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;
RefPtr<TextureReadbackSink> mReadbackSink;
uint64_t mFwdTransactionId;
// Serial id of TextureClient. It is unique in current process.
const uint64_t mSerial;
// When non-zero, texture data must not be freed.
mozilla::Atomic<uintptr_t> mPaintThreadRefs;
// External image id. It is unique if it is allocated.
// The id is allocated in TextureClient::InitIPDLActor().
// Its allocation is supported by
// CompositorBridgeChild and ImageBridgeChild for now.
wr::MaybeExternalImageId mExternalImageId;
// Used to assign serial ids of TextureClient.
static mozilla::Atomic<uint64_t> sSerialCounter;
friend class TextureChild;
friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
friend already_AddRefed<TextureHost> CreateTextureHostWithBackend(
TextureClient*, ISurfaceAllocator*, LayersBackend&);
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
public:
// Pointer to the pool this tile came from.
TextureClientPool* mPoolTracker;
#endif
};
/**
* Task that releases TextureClient pointer on a specified thread.
*/
class TextureClientReleaseTask : public Runnable
{
public:
explicit TextureClientReleaseTask(TextureClient* aClient)
: Runnable("layers::TextureClientReleaseTask")
, mTextureClient(aClient)
{
}
NS_IMETHOD Run() override
{
mTextureClient = nullptr;
return NS_OK;
}
private:
RefPtr<TextureClient> mTextureClient;
};
// Automatically lock and unlock a texture. Since texture locking is fallible,
// Succeeded() must be checked on the guard object before proceeding.
class MOZ_RAII TextureClientAutoLock
{
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER;
public:
TextureClientAutoLock(TextureClient* aTexture, OpenMode aMode
MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
: mTexture(aTexture),
mSucceeded(false)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
mSucceeded = mTexture->Lock(aMode);
#ifdef DEBUG
mChecked = false;
#endif
}
~TextureClientAutoLock() {
MOZ_ASSERT(mChecked);
if (mSucceeded) {
mTexture->Unlock();
}
}
bool Succeeded() {
#ifdef DEBUG
mChecked = true;
#endif
return mSucceeded;
}
private:
TextureClient* mTexture;
#ifdef DEBUG
bool mChecked;
#endif
bool mSucceeded;
};
class KeepAlive
{
public:
virtual ~KeepAlive() {}
};
template<typename T>
class TKeepAlive : public KeepAlive
{
public:
explicit TKeepAlive(T* aData) : mData(aData) {}
protected:
RefPtr<T> mData;
};
/// Convenience function to set the content of ycbcr texture.
bool UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData);
} // namespace layers
} // namespace mozilla
#endif