forked from mirrors/gecko-dev
Backed out changeset 1099d6f15f9f (bug 1265824) Backed out changeset b5ba15b1a70f (bug 1265824) Backed out changeset 51795de4adaf (bug 1265824) Backed out changeset be68741ff4ce (bug 1265824) Backed out changeset 4731dc56702d (bug 1265824) Backed out changeset 984133e9614b (bug 1265824) Backed out changeset efce316a4425 (bug 1265824) Backed out changeset 367abce30668 (bug 1265824)
547 lines
16 KiB
C++
547 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTUREOGL_H
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#define MOZILLA_GFX_TEXTUREOGL_H
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#include <stddef.h> // for size_t
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#include <stdint.h> // for uint64_t
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#include "CompositableHost.h"
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#include "GLContextTypes.h" // for GLContext
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#include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
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#include "GLTextureImage.h" // for TextureImage
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#include "gfxTypes.h"
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#include "mozilla/GfxMessageUtils.h" // for gfxContentType
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
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#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
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#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
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#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsDebug.h" // for NS_WARNING
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#include "nsISupportsImpl.h" // for TextureImage::Release, etc
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#include "nsRegionFwd.h" // for nsIntRegion
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#include "OGLShaderProgram.h" // for ShaderProgramType, etc
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#ifdef MOZ_WIDGET_ANDROID
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#include "GeneratedJNIWrappers.h"
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#include "AndroidSurfaceTexture.h"
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#endif
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namespace mozilla {
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namespace gfx {
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class DataSourceSurface;
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} // namespace gfx
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namespace layers {
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class Compositor;
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class CompositorOGL;
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class TextureImageTextureSourceOGL;
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class GLTextureSource;
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inline void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL,
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gfx::SamplingFilter aSamplingFilter,
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GLuint aTarget = LOCAL_GL_TEXTURE_2D)
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{
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GLenum filter =
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(aSamplingFilter == gfx::SamplingFilter::POINT ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
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aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
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}
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/*
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* TextureHost implementations for the OpenGL backend.
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*
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* Note that it is important to be careful about the ownership model with
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* the OpenGL backend, due to some widget limitation on Linux: before
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* the nsBaseWidget associated with our OpenGL context has been completely
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* deleted, every resource belonging to the OpenGL context MUST have been
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* released. At the moment the teardown sequence happens in the middle of
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* the nsBaseWidget's destructor, meaning that at a given moment we must be
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* able to easily find and release all the GL resources.
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* The point is: be careful about the ownership model and limit the number
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* of objects sharing references to GL resources to make the tear down
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* sequence as simple as possible.
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*/
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/**
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* TextureSourceOGL provides the necessary API for CompositorOGL to composite
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* a TextureSource.
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*/
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class TextureSourceOGL
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{
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public:
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TextureSourceOGL()
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: mHasCachedSamplingFilter(false)
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{}
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virtual bool IsValid() const = 0;
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virtual void BindTexture(GLenum aTextureUnit,
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gfx::SamplingFilter aSamplingFilter) = 0;
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virtual gfx::IntSize GetSize() const = 0;
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virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
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virtual gfx::SurfaceFormat GetFormat() const = 0;
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virtual GLenum GetWrapMode() const = 0;
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virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }
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virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return nullptr; }
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virtual GLTextureSource* AsGLTextureSource() { return nullptr; }
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void SetSamplingFilter(gl::GLContext* aGL, gfx::SamplingFilter aSamplingFilter)
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{
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if (mHasCachedSamplingFilter &&
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mCachedSamplingFilter == aSamplingFilter) {
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return;
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}
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mHasCachedSamplingFilter = true;
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mCachedSamplingFilter = aSamplingFilter;
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ApplySamplingFilterToBoundTexture(aGL, aSamplingFilter, GetTextureTarget());
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}
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void ClearCachedFilter() { mHasCachedSamplingFilter = false; }
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private:
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gfx::SamplingFilter mCachedSamplingFilter;
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bool mHasCachedSamplingFilter;
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};
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/**
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* A TextureSource backed by a TextureImage.
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*
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* Depending on the underlying TextureImage, may support texture tiling, so
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* make sure to check AsBigImageIterator() and use the texture accordingly.
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*
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* This TextureSource can be used without a TextureHost and manage it's own
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* GL texture(s).
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*/
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class TextureImageTextureSourceOGL final : public DataTextureSource
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, public TextureSourceOGL
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, public BigImageIterator
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{
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public:
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explicit TextureImageTextureSourceOGL(CompositorOGL *aCompositor,
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TextureFlags aFlags = TextureFlags::DEFAULT)
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: mGL(aCompositor->gl())
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, mFlags(aFlags)
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, mIterating(false)
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{}
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virtual const char* Name() const override { return "TextureImageTextureSourceOGL"; }
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// DataTextureSource
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virtual bool Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion = nullptr,
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gfx::IntPoint* aSrcOffset = nullptr) override;
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void EnsureBuffer(const gfx::IntSize& aSize,
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gfxContentType aContentType);
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virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() override { return this; }
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// TextureSource
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virtual void DeallocateDeviceData() override
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{
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mTexImage = nullptr;
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SetUpdateSerial(0);
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}
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virtual TextureSourceOGL* AsSourceOGL() override { return this; }
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virtual void BindTexture(GLenum aTextureUnit,
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gfx::SamplingFilter aSamplingFilter) override;
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virtual gfx::IntSize GetSize() const override;
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual bool IsValid() const override { return !!mTexImage; }
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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virtual GLenum GetWrapMode() const override
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{
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return mTexImage->GetWrapMode();
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}
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// BigImageIterator
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virtual BigImageIterator* AsBigImageIterator() override { return this; }
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virtual void BeginBigImageIteration() override
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{
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mTexImage->BeginBigImageIteration();
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mIterating = true;
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}
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virtual void EndBigImageIteration() override
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{
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mIterating = false;
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}
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virtual gfx::IntRect GetTileRect() override;
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virtual size_t GetTileCount() override
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{
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return mTexImage->GetTileCount();
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}
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virtual bool NextTile() override
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{
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return mTexImage->NextTile();
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}
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protected:
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RefPtr<gl::TextureImage> mTexImage;
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RefPtr<gl::GLContext> mGL;
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TextureFlags mFlags;
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bool mIterating;
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};
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/**
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* A texture source for GL textures.
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*
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* It does not own any GL texture, and attaches its shared handle to one of
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* the compositor's temporary textures when binding.
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*
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* The shared texture handle is owned by the TextureHost.
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*/
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class GLTextureSource : public TextureSource
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, public TextureSourceOGL
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{
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public:
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GLTextureSource(TextureSourceProvider* aProvider,
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GLuint aTextureHandle,
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GLenum aTarget,
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gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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bool aExternallyOwned = false);
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~GLTextureSource();
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virtual const char* Name() const override { return "GLTextureSource"; }
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virtual GLTextureSource* AsGLTextureSource() override { return this; }
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virtual TextureSourceOGL* AsSourceOGL() override { return this; }
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virtual void BindTexture(GLenum activetex,
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gfx::SamplingFilter aSamplingFilter) override;
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virtual bool IsValid() const override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual GLenum GetTextureTarget() const override { return mTextureTarget; }
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virtual GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }
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virtual void DeallocateDeviceData() override;
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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void SetSize(gfx::IntSize aSize) { mSize = aSize; }
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void SetFormat(gfx::SurfaceFormat aFormat) { mFormat = aFormat; }
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GLuint GetTextureHandle() const { return mTextureHandle; }
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gl::GLContext* gl() const {
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return mGL;
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}
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protected:
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void DeleteTextureHandle();
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RefPtr<gl::GLContext> mGL;
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RefPtr<CompositorOGL> mCompositor;
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GLuint mTextureHandle;
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GLenum mTextureTarget;
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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// If the texture is externally owned, the gl handle will not be deleted
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// in the destructor.
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bool mExternallyOwned;
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};
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class GLTextureHost : public TextureHost
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{
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public:
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GLTextureHost(TextureFlags aFlags,
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GLuint aTextureHandle,
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GLenum aTarget,
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GLsync aSync,
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gfx::IntSize aSize,
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bool aHasAlpha);
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virtual ~GLTextureHost();
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// We don't own anything.
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virtual void DeallocateDeviceData() override {}
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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virtual bool Lock() override;
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virtual void Unlock() override {}
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override
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{
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aTexture = mTextureSource;
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return !!aTexture;
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}
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
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}
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gl::GLContext* gl() const;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual const char* Name() override { return "GLTextureHost"; }
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protected:
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const GLuint mTexture;
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const GLenum mTarget;
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GLsync mSync;
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const gfx::IntSize mSize;
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const bool mHasAlpha;
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RefPtr<GLTextureSource> mTextureSource;
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};
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////////////////////////////////////////////////////////////////////////
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// SurfaceTexture
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#ifdef MOZ_WIDGET_ANDROID
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class SurfaceTextureSource : public TextureSource
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, public TextureSourceOGL
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{
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public:
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SurfaceTextureSource(TextureSourceProvider* aProvider,
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java::GeckoSurfaceTexture::Ref& aSurfTex,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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GLenum aWrapMode,
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gfx::IntSize aSize,
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bool aIgnoreTransform);
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virtual const char* Name() const override { return "SurfaceTextureSource"; }
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virtual TextureSourceOGL* AsSourceOGL() override { return this; }
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virtual void BindTexture(GLenum activetex,
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gfx::SamplingFilter aSamplingFilter) override;
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virtual bool IsValid() const override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual gfx::Matrix4x4 GetTextureTransform() override;
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virtual GLenum GetTextureTarget() const override { return mTextureTarget; }
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virtual GLenum GetWrapMode() const override { return mWrapMode; }
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virtual void DeallocateDeviceData() override;
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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gl::GLContext* gl() const {
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return mGL;
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}
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protected:
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RefPtr<gl::GLContext> mGL;
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mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
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const gfx::SurfaceFormat mFormat;
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const GLenum mTextureTarget;
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const GLenum mWrapMode;
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const gfx::IntSize mSize;
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const bool mIgnoreTransform;
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};
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class SurfaceTextureHost : public TextureHost
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{
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public:
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SurfaceTextureHost(TextureFlags aFlags,
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mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
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gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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bool aContinuousUpdate,
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bool aIgnoreTransform);
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virtual ~SurfaceTextureHost();
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virtual void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
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virtual void DeallocateDeviceData() override;
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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virtual bool Lock() override;
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual void NotifyNotUsed() override;
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override
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{
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aTexture = mTextureSource;
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return !!aTexture;
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}
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
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}
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gl::GLContext* gl() const;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual const char* Name() override { return "SurfaceTextureHost"; }
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protected:
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bool EnsureAttached();
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mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
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const gfx::IntSize mSize;
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const gfx::SurfaceFormat mFormat;
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bool mContinuousUpdate;
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const bool mIgnoreTransform;
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RefPtr<CompositorOGL> mCompositor;
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RefPtr<SurfaceTextureSource> mTextureSource;
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};
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#endif // MOZ_WIDGET_ANDROID
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////////////////////////////////////////////////////////////////////////
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// EGLImage
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class EGLImageTextureSource : public TextureSource
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, public TextureSourceOGL
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{
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public:
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EGLImageTextureSource(TextureSourceProvider* aProvider,
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EGLImage aImage,
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gfx::SurfaceFormat aFormat,
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GLenum aTarget,
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GLenum aWrapMode,
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gfx::IntSize aSize);
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virtual const char* Name() const override { return "EGLImageTextureSource"; }
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virtual TextureSourceOGL* AsSourceOGL() override { return this; }
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virtual void BindTexture(GLenum activetex,
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gfx::SamplingFilter aSamplingFilter) override;
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virtual bool IsValid() const override;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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virtual gfx::Matrix4x4 GetTextureTransform() override;
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virtual GLenum GetTextureTarget() const override { return mTextureTarget; }
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virtual GLenum GetWrapMode() const override { return mWrapMode; }
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// We don't own anything.
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virtual void DeallocateDeviceData() override {}
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virtual void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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gl::GLContext* gl() const {
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return mGL;
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}
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protected:
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RefPtr<gl::GLContext> mGL;
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RefPtr<CompositorOGL> mCompositor;
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const EGLImage mImage;
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const gfx::SurfaceFormat mFormat;
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const GLenum mTextureTarget;
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const GLenum mWrapMode;
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const gfx::IntSize mSize;
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};
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class EGLImageTextureHost final : public TextureHost
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{
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public:
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EGLImageTextureHost(TextureFlags aFlags,
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EGLImage aImage,
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EGLSync aSync,
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gfx::IntSize aSize,
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bool hasAlpha);
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virtual ~EGLImageTextureHost();
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// We don't own anything.
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virtual void DeallocateDeviceData() override {}
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void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual gfx::SurfaceFormat GetFormat() const override;
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virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override
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{
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aTexture = mTextureSource;
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return !!aTexture;
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}
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override
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{
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return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
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}
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gl::GLContext* gl() const;
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virtual gfx::IntSize GetSize() const override { return mSize; }
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virtual const char* Name() override { return "EGLImageTextureHost"; }
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protected:
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const EGLImage mImage;
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const EGLSync mSync;
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const gfx::IntSize mSize;
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const bool mHasAlpha;
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RefPtr<EGLImageTextureSource> mTextureSource;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* MOZILLA_GFX_TEXTUREOGL_H */
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