fune/dom/webgpu/RenderPassEncoder.cpp
Cristian Tuns b428472b9e Backed out 3 changesets (bug 1861985, bug 1860958) for causing build bustages in RefPtr.h CLOSED TREE
Backed out changeset 13f07117425f (bug 1861985)
Backed out changeset 0bdc4c60018e (bug 1861985)
Backed out changeset 5e6f2b2e19c6 (bug 1860958)
2023-11-21 14:07:35 -05:00

330 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/WebGPUBinding.h"
#include "RenderPassEncoder.h"
#include "BindGroup.h"
#include "CommandEncoder.h"
#include "RenderBundle.h"
#include "RenderPipeline.h"
#include "mozilla/webgpu/ffi/wgpu.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups,
mUsedBuffers, mUsedPipelines, mUsedTextureViews,
mUsedRenderBundles)
GPU_IMPL_JS_WRAP(RenderPassEncoder)
ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; }
void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) {
if (raw) {
ffi::wgpu_render_pass_destroy(raw);
}
}
static ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) {
switch (aOp) {
case dom::GPULoadOp::Load:
return ffi::WGPULoadOp_Load;
case dom::GPULoadOp::Clear:
return ffi::WGPULoadOp_Clear;
case dom::GPULoadOp::EndGuard_:
break;
}
MOZ_CRASH("bad GPULoadOp");
}
static ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) {
switch (aOp) {
case dom::GPUStoreOp::Store:
return ffi::WGPUStoreOp_Store;
case dom::GPUStoreOp::Discard:
return ffi::WGPUStoreOp_Discard;
case dom::GPUStoreOp::EndGuard_:
break;
}
MOZ_CRASH("bad GPUStoreOp");
}
static ffi::WGPUColor ConvertColor(const dom::Sequence<double>& aSeq) {
ffi::WGPUColor color;
color.r = aSeq.SafeElementAt(0, 0.0);
color.g = aSeq.SafeElementAt(1, 0.0);
color.b = aSeq.SafeElementAt(2, 0.0);
color.a = aSeq.SafeElementAt(3, 1.0);
return color;
}
static ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) {
ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA};
return color;
}
static ffi::WGPUColor ConvertColor(
const dom::DoubleSequenceOrGPUColorDict& aColor) {
if (aColor.IsDoubleSequence()) {
return ConvertColor(aColor.GetAsDoubleSequence());
}
if (aColor.IsGPUColorDict()) {
return ConvertColor(aColor.GetAsGPUColorDict());
}
MOZ_ASSERT_UNREACHABLE(
"Unexpected dom::DoubleSequenceOrGPUColorDict variant");
return ffi::WGPUColor();
}
static ffi::WGPUColor ConvertColor(
const dom::OwningDoubleSequenceOrGPUColorDict& aColor) {
if (aColor.IsDoubleSequence()) {
return ConvertColor(aColor.GetAsDoubleSequence());
}
if (aColor.IsGPUColorDict()) {
return ConvertColor(aColor.GetAsGPUColorDict());
}
MOZ_ASSERT_UNREACHABLE(
"Unexpected dom::OwningDoubleSequenceOrGPUColorDict variant");
return ffi::WGPUColor();
}
ffi::WGPURenderPass* BeginRenderPass(
CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc) {
ffi::WGPURenderPassDescriptor desc = {};
webgpu::StringHelper label(aDesc.mLabel);
desc.label = label.Get();
ffi::WGPURenderPassDepthStencilAttachment dsDesc = {};
if (aDesc.mDepthStencilAttachment.WasPassed()) {
const auto& dsa = aDesc.mDepthStencilAttachment.Value();
dsDesc.view = dsa.mView->mId;
// -
if (dsa.mDepthClearValue.WasPassed()) {
dsDesc.depth.clear_value = dsa.mDepthClearValue.Value();
}
if (dsa.mDepthLoadOp.WasPassed()) {
dsDesc.depth.load_op = ConvertLoadOp(dsa.mDepthLoadOp.Value());
}
if (dsa.mDepthStoreOp.WasPassed()) {
dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp.Value());
}
dsDesc.depth.read_only = dsa.mDepthReadOnly;
// -
dsDesc.stencil.clear_value = dsa.mStencilClearValue;
if (dsa.mStencilLoadOp.WasPassed()) {
dsDesc.stencil.load_op = ConvertLoadOp(dsa.mStencilLoadOp.Value());
}
if (dsa.mStencilStoreOp.WasPassed()) {
dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp.Value());
}
dsDesc.stencil.read_only = dsa.mStencilReadOnly;
// -
desc.depth_stencil_attachment = &dsDesc;
}
if (aDesc.mColorAttachments.Length() > WGPUMAX_COLOR_ATTACHMENTS) {
aParent->GetDevice()->GenerateValidationError(nsLiteralCString(
"Too many color attachments in GPURenderPassDescriptor"));
return nullptr;
}
std::array<ffi::WGPURenderPassColorAttachment, WGPUMAX_COLOR_ATTACHMENTS>
colorDescs = {};
desc.color_attachments = colorDescs.data();
desc.color_attachments_length = aDesc.mColorAttachments.Length();
for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) {
const auto& ca = aDesc.mColorAttachments[i];
ffi::WGPURenderPassColorAttachment& cd = colorDescs[i];
cd.view = ca.mView->mId;
cd.channel.store_op = ConvertStoreOp(ca.mStoreOp);
if (ca.mResolveTarget.WasPassed()) {
cd.resolve_target = ca.mResolveTarget.Value().mId;
}
cd.channel.load_op = ConvertLoadOp(ca.mLoadOp);
if (ca.mClearValue.WasPassed()) {
cd.channel.clear_value = ConvertColor(ca.mClearValue.Value());
}
}
return ffi::wgpu_command_encoder_begin_render_pass(aParent->mId, &desc);
}
RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent,
const dom::GPURenderPassDescriptor& aDesc)
: ChildOf(aParent), mPass(BeginRenderPass(aParent, aDesc)) {
if (!mPass) {
mValid = false;
return;
}
for (const auto& at : aDesc.mColorAttachments) {
mUsedTextureViews.AppendElement(at.mView);
}
if (aDesc.mDepthStencilAttachment.WasPassed()) {
mUsedTextureViews.AppendElement(
aDesc.mDepthStencilAttachment.Value().mView);
}
}
RenderPassEncoder::~RenderPassEncoder() {
if (mValid) {
mValid = false;
}
}
void RenderPassEncoder::SetBindGroup(
uint32_t aSlot, const BindGroup& aBindGroup,
const dom::Sequence<uint32_t>& aDynamicOffsets) {
if (mValid) {
mUsedBindGroups.AppendElement(&aBindGroup);
ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId,
aDynamicOffsets.Elements(),
aDynamicOffsets.Length());
}
}
void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) {
if (mValid) {
mUsedPipelines.AppendElement(&aPipeline);
ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId);
}
}
void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer,
const dom::GPUIndexFormat& aIndexFormat,
uint64_t aOffset, uint64_t aSize) {
if (mValid) {
mUsedBuffers.AppendElement(&aBuffer);
const auto iformat = aIndexFormat == dom::GPUIndexFormat::Uint32
? ffi::WGPUIndexFormat_Uint32
: ffi::WGPUIndexFormat_Uint16;
ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, iformat, aOffset,
aSize);
}
}
void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer,
uint64_t aOffset, uint64_t aSize) {
if (mValid) {
mUsedBuffers.AppendElement(&aBuffer);
ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset,
aSize);
}
}
void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
uint32_t aFirstVertex, uint32_t aFirstInstance) {
if (mValid) {
ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount,
aFirstVertex, aFirstInstance);
}
}
void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount,
uint32_t aInstanceCount,
uint32_t aFirstIndex, int32_t aBaseVertex,
uint32_t aFirstInstance) {
if (mValid) {
ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount,
aFirstIndex, aBaseVertex,
aFirstInstance);
}
}
void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer,
uint64_t aIndirectOffset) {
if (mValid) {
ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId,
aIndirectOffset);
}
}
void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer,
uint64_t aIndirectOffset) {
if (mValid) {
ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId,
aIndirectOffset);
}
}
void RenderPassEncoder::SetViewport(float x, float y, float width, float height,
float minDepth, float maxDepth) {
if (mValid) {
ffi::wgpu_render_pass_set_viewport(mPass, x, y, width, height, minDepth,
maxDepth);
}
}
void RenderPassEncoder::SetScissorRect(uint32_t x, uint32_t y, uint32_t width,
uint32_t height) {
if (mValid) {
ffi::wgpu_render_pass_set_scissor_rect(mPass, x, y, width, height);
}
}
void RenderPassEncoder::SetBlendConstant(
const dom::DoubleSequenceOrGPUColorDict& color) {
if (mValid) {
ffi::WGPUColor aColor = ConvertColor(color);
ffi::wgpu_render_pass_set_blend_constant(mPass, &aColor);
}
}
void RenderPassEncoder::SetStencilReference(uint32_t reference) {
if (mValid) {
ffi::wgpu_render_pass_set_stencil_reference(mPass, reference);
}
}
void RenderPassEncoder::ExecuteBundles(
const dom::Sequence<OwningNonNull<RenderBundle>>& aBundles) {
if (mValid) {
nsTArray<ffi::WGPURenderBundleId> renderBundles(aBundles.Length());
for (const auto& bundle : aBundles) {
mUsedRenderBundles.AppendElement(bundle);
renderBundles.AppendElement(bundle->mId);
}
ffi::wgpu_render_pass_execute_bundles(mPass, renderBundles.Elements(),
renderBundles.Length());
}
}
void RenderPassEncoder::PushDebugGroup(const nsAString& aString) {
if (mValid) {
const NS_ConvertUTF16toUTF8 utf8(aString);
ffi::wgpu_render_pass_push_debug_group(mPass, utf8.get(), 0);
}
}
void RenderPassEncoder::PopDebugGroup() {
if (mValid) {
ffi::wgpu_render_pass_pop_debug_group(mPass);
}
}
void RenderPassEncoder::InsertDebugMarker(const nsAString& aString) {
if (mValid) {
const NS_ConvertUTF16toUTF8 utf8(aString);
ffi::wgpu_render_pass_insert_debug_marker(mPass, utf8.get(), 0);
}
}
void RenderPassEncoder::End(ErrorResult& aRv) {
if (mValid) {
mValid = false;
auto* pass = mPass.forget();
MOZ_ASSERT(pass);
mParent->EndRenderPass(*pass, aRv);
}
}
} // namespace mozilla::webgpu