forked from mirrors/gecko-dev
Moved mozilla::WidgetMosueEventBase::buttonType in MouseEvents.h to mozilla::MouseButton in EventForwards.h, and mozilla::WidgetMouseEventBase::buttonsFlag to mozilla::MouseButtonsFlag so that any referer in header files do not need to include MouseEvents.h only for referring them. Instead, they just need to include EventForwards.h. Now when MouseEvents.h is changed, the rebuild speed becomes faster. Differential Revision: https://phabricator.services.mozilla.com/D25325 --HG-- extra : moz-landing-system : lando
272 lines
8 KiB
C++
272 lines
8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//
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// Eric Vaughan
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// Netscape Communications
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//
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// See documentation in associated header file
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//
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#include "nsScrollbarButtonFrame.h"
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#include "nsPresContext.h"
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#include "nsIContent.h"
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#include "nsCOMPtr.h"
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#include "nsNameSpaceManager.h"
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#include "nsGkAtoms.h"
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#include "nsSliderFrame.h"
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#include "nsScrollbarFrame.h"
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#include "nsIScrollbarMediator.h"
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#include "nsRepeatService.h"
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#include "mozilla/LookAndFeel.h"
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#include "mozilla/MouseEvents.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/Telemetry.h"
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using namespace mozilla;
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//
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// NS_NewToolbarFrame
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//
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// Creates a new Toolbar frame and returns it
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//
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nsIFrame* NS_NewScrollbarButtonFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell)
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nsScrollbarButtonFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsScrollbarButtonFrame)
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nsresult nsScrollbarButtonFrame::HandleEvent(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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NS_ENSURE_ARG_POINTER(aEventStatus);
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// If a web page calls event.preventDefault() we still want to
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// scroll when scroll arrow is clicked. See bug 511075.
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if (!mContent->IsInNativeAnonymousSubtree() &&
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nsEventStatus_eConsumeNoDefault == *aEventStatus) {
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return NS_OK;
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}
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switch (aEvent->mMessage) {
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case eMouseDown:
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mCursorOnThis = true;
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// if we didn't handle the press ourselves, pass it on to the superclass
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if (HandleButtonPress(aPresContext, aEvent, aEventStatus)) {
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return NS_OK;
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}
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break;
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case eMouseUp:
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HandleRelease(aPresContext, aEvent, aEventStatus);
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break;
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case eMouseOut:
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mCursorOnThis = false;
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break;
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case eMouseMove: {
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nsPoint cursor =
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nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, this);
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nsRect frameRect(nsPoint(0, 0), GetSize());
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mCursorOnThis = frameRect.Contains(cursor);
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break;
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}
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default:
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break;
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}
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return nsButtonBoxFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
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}
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bool nsScrollbarButtonFrame::HandleButtonPress(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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// Get the desired action for the scrollbar button.
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LookAndFeel::IntID tmpAction;
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uint16_t button = aEvent->AsMouseEvent()->mButton;
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if (button == MouseButton::eLeft) {
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tmpAction = LookAndFeel::eIntID_ScrollButtonLeftMouseButtonAction;
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} else if (button == MouseButton::eMiddle) {
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tmpAction = LookAndFeel::eIntID_ScrollButtonMiddleMouseButtonAction;
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} else if (button == MouseButton::eRight) {
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tmpAction = LookAndFeel::eIntID_ScrollButtonRightMouseButtonAction;
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} else {
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return false;
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}
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// Get the button action metric from the pres. shell.
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int32_t pressedButtonAction;
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if (NS_FAILED(LookAndFeel::GetInt(tmpAction, &pressedButtonAction))) {
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return false;
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}
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// get the scrollbar control
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nsIFrame* scrollbar;
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GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
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if (scrollbar == nullptr) return false;
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static Element::AttrValuesArray strings[] = {nsGkAtoms::increment,
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nsGkAtoms::decrement, nullptr};
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int32_t index = mContent->AsElement()->FindAttrValueIn(
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kNameSpaceID_None, nsGkAtoms::type, strings, eCaseMatters);
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int32_t direction;
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if (index == 0)
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direction = 1;
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else if (index == 1)
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direction = -1;
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else
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return false;
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bool repeat = pressedButtonAction != 2;
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// set this attribute so we can style it later
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AutoWeakFrame weakFrame(this);
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mContent->AsElement()->SetAttr(kNameSpaceID_None, nsGkAtoms::active,
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NS_LITERAL_STRING("true"), true);
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nsIPresShell::SetCapturingContent(mContent, CAPTURE_IGNOREALLOWED);
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if (!weakFrame.IsAlive()) {
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return false;
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}
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nsScrollbarFrame* sb = do_QueryFrame(scrollbar);
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if (sb) {
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nsIScrollbarMediator* m = sb->GetScrollbarMediator();
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switch (pressedButtonAction) {
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case 0:
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sb->SetIncrementToLine(direction);
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if (m) {
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m->ScrollByLine(sb, direction, nsIScrollbarMediator::ENABLE_SNAP);
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}
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break;
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case 1:
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sb->SetIncrementToPage(direction);
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if (m) {
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m->ScrollByPage(sb, direction, nsIScrollbarMediator::ENABLE_SNAP);
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}
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break;
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case 2:
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sb->SetIncrementToWhole(direction);
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if (m) {
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m->ScrollByWhole(sb, direction, nsIScrollbarMediator::ENABLE_SNAP);
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}
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break;
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case 3:
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default:
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// We were told to ignore this click, or someone assigned a non-standard
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// value to the button's action.
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return false;
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}
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if (!weakFrame.IsAlive()) {
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return false;
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}
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if (!m) {
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sb->MoveToNewPosition();
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if (!weakFrame.IsAlive()) {
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return false;
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}
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}
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}
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if (repeat) {
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StartRepeat();
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}
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return true;
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}
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NS_IMETHODIMP
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nsScrollbarButtonFrame::HandleRelease(nsPresContext* aPresContext,
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WidgetGUIEvent* aEvent,
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nsEventStatus* aEventStatus) {
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nsIPresShell::SetCapturingContent(nullptr, 0);
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// we're not active anymore
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mContent->AsElement()->UnsetAttr(kNameSpaceID_None, nsGkAtoms::active, true);
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StopRepeat();
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nsIFrame* scrollbar;
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GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
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nsScrollbarFrame* sb = do_QueryFrame(scrollbar);
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if (sb) {
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nsIScrollbarMediator* m = sb->GetScrollbarMediator();
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if (m) {
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m->ScrollbarReleased(sb);
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}
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}
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return NS_OK;
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}
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void nsScrollbarButtonFrame::Notify() {
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if (mCursorOnThis ||
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LookAndFeel::GetInt(LookAndFeel::eIntID_ScrollbarButtonAutoRepeatBehavior,
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0)) {
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// get the scrollbar control
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nsIFrame* scrollbar;
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GetParentWithTag(nsGkAtoms::scrollbar, this, scrollbar);
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nsScrollbarFrame* sb = do_QueryFrame(scrollbar);
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if (sb) {
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nsIScrollbarMediator* m = sb->GetScrollbarMediator();
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if (m) {
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m->RepeatButtonScroll(sb);
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} else {
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sb->MoveToNewPosition();
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}
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}
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}
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}
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nsresult nsScrollbarButtonFrame::GetChildWithTag(nsAtom* atom, nsIFrame* start,
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nsIFrame*& result) {
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// recursively search our children
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for (nsIFrame* childFrame : start->PrincipalChildList()) {
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// get the content node
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nsIContent* child = childFrame->GetContent();
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if (child) {
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// see if it is the child
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if (child->IsXULElement(atom)) {
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result = childFrame;
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return NS_OK;
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}
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}
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// recursive search the child
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GetChildWithTag(atom, childFrame, result);
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if (result != nullptr) return NS_OK;
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}
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result = nullptr;
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return NS_OK;
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}
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nsresult nsScrollbarButtonFrame::GetParentWithTag(nsAtom* toFind,
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nsIFrame* start,
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nsIFrame*& result) {
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while (start) {
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start = start->GetParent();
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if (start) {
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// get the content node
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nsIContent* child = start->GetContent();
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if (child && child->IsXULElement(toFind)) {
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result = start;
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return NS_OK;
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}
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}
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}
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result = nullptr;
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return NS_OK;
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}
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void nsScrollbarButtonFrame::DestroyFrom(nsIFrame* aDestructRoot,
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PostDestroyData& aPostDestroyData) {
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// Ensure our repeat service isn't going... it's possible that a scrollbar can
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// disappear out from under you while you're in the process of scrolling.
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StopRepeat();
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nsButtonBoxFrame::DestroyFrom(aDestructRoot, aPostDestroyData);
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}
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