forked from mirrors/gecko-dev
<!-- Please describe your changes on the following line: --> Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;) --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #10977 <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
61 lines
2.1 KiB
Rust
61 lines
2.1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use dom::bindings::cell::DOMRefCell;
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use dom::bindings::codegen::Bindings::GamepadListBinding;
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use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
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use dom::bindings::js::{JS, Root};
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::gamepad::Gamepad;
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use dom::globalscope::GlobalScope;
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use dom_struct::dom_struct;
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// https://www.w3.org/TR/gamepad/
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#[dom_struct]
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pub struct GamepadList {
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reflector_: Reflector,
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list: DOMRefCell<Vec<JS<Gamepad>>>
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}
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impl GamepadList {
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fn new_inherited(list: &[&Gamepad]) -> GamepadList {
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GamepadList {
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reflector_: Reflector::new(),
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list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect())
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}
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}
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pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root<GamepadList> {
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reflect_dom_object(box GamepadList::new_inherited(list),
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global,
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GamepadListBinding::Wrap)
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}
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pub fn add_if_not_exists(&self, gamepads: &[Root<Gamepad>]) {
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for gamepad in gamepads {
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if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
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self.list.borrow_mut().push(JS::from_ref(&*gamepad));
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// Ensure that the gamepad has the correct index
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gamepad.update_index(self.list.borrow().len() as i32 - 1);
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}
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}
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}
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}
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impl GamepadListMethods for GamepadList {
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn Length(&self) -> u32 {
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self.list.borrow().len() as u32
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}
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn Item(&self, index: u32) -> Option<Root<Gamepad>> {
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self.list.borrow().get(index as usize).map(|gamepad| Root::from_ref(&**gamepad))
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}
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// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
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fn IndexedGetter(&self, index: u32) -> Option<Root<Gamepad>> {
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self.Item(index)
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}
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}
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