fune/servo/components/script/dom/gamepadlist.rs
Imanol Fernandez 975fde609c servo: Merge #16260 - Gamepad API implementation (from MortimerGoro:gamepad); r=nox,larsbergstrom
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #10977

<!-- Either: -->
- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a  open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.

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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
2017-04-13 16:10:42 -05:00

61 lines
2.1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use dom::bindings::cell::DOMRefCell;
use dom::bindings::codegen::Bindings::GamepadListBinding;
use dom::bindings::codegen::Bindings::GamepadListBinding::GamepadListMethods;
use dom::bindings::js::{JS, Root};
use dom::bindings::reflector::{Reflector, reflect_dom_object};
use dom::gamepad::Gamepad;
use dom::globalscope::GlobalScope;
use dom_struct::dom_struct;
// https://www.w3.org/TR/gamepad/
#[dom_struct]
pub struct GamepadList {
reflector_: Reflector,
list: DOMRefCell<Vec<JS<Gamepad>>>
}
impl GamepadList {
fn new_inherited(list: &[&Gamepad]) -> GamepadList {
GamepadList {
reflector_: Reflector::new(),
list: DOMRefCell::new(list.iter().map(|g| JS::from_ref(&**g)).collect())
}
}
pub fn new(global: &GlobalScope, list: &[&Gamepad]) -> Root<GamepadList> {
reflect_dom_object(box GamepadList::new_inherited(list),
global,
GamepadListBinding::Wrap)
}
pub fn add_if_not_exists(&self, gamepads: &[Root<Gamepad>]) {
for gamepad in gamepads {
if !self.list.borrow().iter().any(|g| g.gamepad_id() == gamepad.gamepad_id()) {
self.list.borrow_mut().push(JS::from_ref(&*gamepad));
// Ensure that the gamepad has the correct index
gamepad.update_index(self.list.borrow().len() as i32 - 1);
}
}
}
}
impl GamepadListMethods for GamepadList {
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Length(&self) -> u32 {
self.list.borrow().len() as u32
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn Item(&self, index: u32) -> Option<Root<Gamepad>> {
self.list.borrow().get(index as usize).map(|gamepad| Root::from_ref(&**gamepad))
}
// https://w3c.github.io/gamepad/#dom-navigator-getgamepads
fn IndexedGetter(&self, index: u32) -> Option<Root<Gamepad>> {
self.Item(index)
}
}