forked from mirrors/gecko-dev
902 lines
32 KiB
C++
902 lines
32 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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Static case
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===========
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When we see a new content node with @dir=auto from the parser, we set the
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NodeHasDirAuto flag on the node. We won't have enough information to
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decide the directionality of the node at this point.
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When we bind a new content node to the document, if its parent has either of
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the NodeAncestorHasDirAuto or NodeHasDirAuto flags, we set the
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NodeAncestorHasDirAuto flag on the node.
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When a new input with @type=text/search/tel/url/email and @dir=auto is added
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from the parser, we resolve the directionality based on its @value.
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When a new text node with non-neutral content is appended to a textarea
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element with NodeHasDirAuto, if the directionality of the textarea element
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is still unresolved, it is resolved based on the value of the text node.
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Elements with unresolved directionality behave as Ltr.
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When a new text node with non-neutral content is appended to an element that
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is not a textarea but has either of the NodeAncestorHasDirAuto or
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NodeHasDirAuto flags, we walk up the parent chain while the
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NodeAncestorHasDirAuto flag is present, and when we reach an element with
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NodeHasDirAuto and no resolved directionality, we resolve the directionality
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based on the contents of the text node and cease walking the parent chain.
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Note that we should ignore elements with NodeHasDirAuto with resolved
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directionality, so that the second text node in this example tree doesn't
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affect the directionality of the div:
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<div dir=auto>
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<span>foo</span>
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<span>بار</span>
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</div>
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The parent chain walk will be aborted if we hit a script or style element, or
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if we hit an element with @dir=ltr or @dir=rtl.
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I will call this algorithm "upward propagation".
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Each text node keeps a flag if it might determine the directionality of any
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ancestor. This is useful to make dynamic changes more efficient.
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Handling dynamic changes
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========================
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We need to handle the following cases:
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1. When the value of an input element with @type=text/search/tel/url/email is
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changed, if it has NodeHasDirAuto, we update the resolved directionality.
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2. When the dir attribute is changed from something else (including the case
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where it doesn't exist) to auto on a textarea or an input element with
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@type=text/search/tel/url/email, we set the NodeHasDirAuto flag and resolve
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the directionality based on the value of the element.
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3. When the dir attribute is changed from something else (including the case
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where it doesn't exist) to auto on any element except case 1 above and the bdi
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element, we run the following algorithm:
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* We set the NodeHasDirAuto flag.
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* If the element doesn't have the NodeAncestorHasDirAuto flag, we set the
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NodeAncestorHasDirAuto flag on all of its child nodes. (Note that if the
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element does have NodeAncestorHasDirAuto, all of its children should
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already have this flag too. We can assert this in debug builds.)
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* To resolve the directionality of the element, we run the algorithm explained
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in
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http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-dir-attribute
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(I'll call this the "downward propagation algorithm".) by walking the child
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subtree in tree order. Note that an element with @dir=auto should not affect
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other elements in its document with @dir=auto. So there is no need to walk up
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the parent chain in this case.
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3a. When the dir attribute is set to any valid value on an element that didn't
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have a valid dir attribute before, this means that any descendant of that
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element will not affect the directionality of any of its ancestors. So we need
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to check whether any text node descendants of the element can set the dir of
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any ancestor, and whether the elements whose direction they set are ancestors
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of the element. If so, we need to rerun the downward propagation algorithm for
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those ancestors. That's done by OnSetDirAttr.
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4. When the dir attribute is changed from auto to something else (including
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the case where it gets removed) on a textarea or an input element with
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@type=text/search/tel/url/email, we unset the NodeHasDirAuto flag and
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resolve the directionality based on the directionality of the value of the
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@dir attribute on element itself or its parent element.
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5. When the dir attribute is changed from auto to something else (including
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the case where it gets removed) on any element except case 4 above and the bdi
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element, we run the following algorithm:
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* We unset the NodeHasDirAuto flag.
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* If the element does not have the NodeAncestorHasDirAuto flag, we unset
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the NodeAncestorHasDirAuto flag on all of its child nodes, except those
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who are a descendant of another element with NodeHasDirAuto. (Note that if
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the element has the NodeAncestorHasDirAuto flag, all of its child nodes
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should still retain the same flag.)
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* We resolve the directionality of the element based on the value of the @dir
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attribute on the element itself or its parent element.
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5a. When the dir attribute is removed or set to an invalid value on any
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element (except a bdi element) with the NodeAncestorHasDirAuto flag which
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previously had a valid dir attribute, it might have a text node descendant
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that did not previously affect the directionality of any of its ancestors but
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should now begin to affect them. We run OnSetDirAttr.
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6. When an element with @dir=auto is added to the document, we should handle
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it similar to the case 2/3 above.
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7. When an element with NodeHasDirAuto or NodeAncestorHasDirAuto is
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removed from the document, we should handle it similar to the case 4/5 above,
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except that we don't need to handle anything in the child subtree.
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8. When the contents of a text node is changed either from script or by the
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user, we need to run TextNode{WillChange,Changed}Direction, see inline docs
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for details.
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9. When a new text node is injected into a document, we need to run
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SetDirectionFromNewTextNode.
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10. When a text node is removed from a document, we need to run
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ResetDirectionSetByTextNode.
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11. If the value of the @dir attribute on a bdi element is changed to an
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invalid value (or if it's removed), determine the new directionality similar
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to the case 3 above.
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== Implemention Notes ==
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When a new node gets bound to the tree, the BindToTree function gets called.
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The reverse case is UnbindFromTree.
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When the contents of a text node change, CharacterData::SetTextInternal
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gets called.
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*/
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#include "mozilla/dom/DirectionalityUtils.h"
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#include "nsINode.h"
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#include "nsIContent.h"
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#include "nsIContentInlines.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/HTMLInputElement.h"
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#include "mozilla/dom/HTMLSlotElement.h"
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#include "mozilla/dom/ShadowRoot.h"
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#include "mozilla/dom/UnbindContext.h"
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#include "mozilla/intl/UnicodeProperties.h"
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#include "nsUnicodeProperties.h"
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#include "nsTextFragment.h"
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#include "nsAttrValue.h"
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#include "nsTextNode.h"
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namespace mozilla {
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using mozilla::dom::Element;
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using mozilla::dom::HTMLInputElement;
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using mozilla::dom::HTMLSlotElement;
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using mozilla::dom::ShadowRoot;
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static nsIContent* GetParentOrHostOrSlot(const nsIContent* aContent) {
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if (HTMLSlotElement* slot = aContent->GetAssignedSlot()) {
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return slot;
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}
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if (nsIContent* parent = aContent->GetParent()) {
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return parent;
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}
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if (const ShadowRoot* sr = ShadowRoot::FromNode(aContent)) {
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return sr->GetHost();
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}
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return nullptr;
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}
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/**
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* Returns true if aElement is one of the elements whose text content should
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* affect its own direction, or the direction of ancestors with dir=auto.
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*
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* Note that this does not include <bdi>, whose content does affect its own
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* direction when it has dir=auto (which it has by default), so one needs to
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* test for it separately, e.g. with AffectsDirectionOfAncestors.
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* It *does* include textarea, because even if a textarea has dir=auto, it has
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* unicode-bidi: plaintext and is handled automatically in bidi resolution.
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* It also includes `input`, because it takes the `dir` value from its value
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* attribute, instead of the child nodes.
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*/
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static bool ParticipatesInAutoDirection(const nsIContent* aContent) {
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if (aContent->IsInNativeAnonymousSubtree()) {
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return false;
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}
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if (aContent->IsShadowRoot()) {
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return true;
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}
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return !aContent->IsAnyOfHTMLElements(nsGkAtoms::script, nsGkAtoms::style,
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nsGkAtoms::input, nsGkAtoms::textarea);
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}
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/**
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* Returns true if aElement is one of the element whose text should affect the
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* direction of ancestors with dir=auto (though note that even if it returns
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* false it may affect its own direction, e.g. <bdi> or dir=auto itself)
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*/
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static bool AffectsDirectionOfAncestors(const Element* aElement) {
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return ParticipatesInAutoDirection(aElement) &&
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!aElement->IsHTMLElement(nsGkAtoms::bdi) && !aElement->HasFixedDir() &&
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!aElement->HasDirAuto();
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}
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/**
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* Returns the directionality of a Unicode character
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*/
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static Directionality GetDirectionFromChar(uint32_t ch) {
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switch (intl::UnicodeProperties::GetBidiClass(ch)) {
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case intl::BidiClass::RightToLeft:
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case intl::BidiClass::RightToLeftArabic:
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return Directionality::Rtl;
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case intl::BidiClass::LeftToRight:
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return Directionality::Ltr;
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default:
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return Directionality::Unset;
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}
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}
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inline static bool TextChildrenAffectDirAutoAncestor(nsIContent* aContent) {
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return ParticipatesInAutoDirection(aContent) &&
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aContent->NodeOrAncestorHasDirAuto();
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}
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inline static bool NodeAffectsDirAutoAncestor(nsTextNode* aTextNode) {
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nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
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return parent && TextChildrenAffectDirAutoAncestor(parent) &&
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!aTextNode->IsInNativeAnonymousSubtree();
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}
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Directionality GetDirectionFromText(const char16_t* aText,
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const uint32_t aLength,
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uint32_t* aFirstStrong) {
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const char16_t* start = aText;
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const char16_t* end = aText + aLength;
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while (start < end) {
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uint32_t current = start - aText;
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uint32_t ch = *start++;
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if (start < end && NS_IS_SURROGATE_PAIR(ch, *start)) {
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ch = SURROGATE_TO_UCS4(ch, *start++);
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current++;
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}
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// Just ignore lone surrogates
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if (!IS_SURROGATE(ch)) {
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Directionality dir = GetDirectionFromChar(ch);
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if (dir != Directionality::Unset) {
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if (aFirstStrong) {
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*aFirstStrong = current;
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}
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return dir;
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}
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}
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}
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if (aFirstStrong) {
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*aFirstStrong = UINT32_MAX;
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}
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return Directionality::Unset;
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}
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static Directionality GetDirectionFromText(const char* aText,
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const uint32_t aLength,
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uint32_t* aFirstStrong = nullptr) {
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const char* start = aText;
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const char* end = aText + aLength;
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while (start < end) {
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uint32_t current = start - aText;
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unsigned char ch = (unsigned char)*start++;
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Directionality dir = GetDirectionFromChar(ch);
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if (dir != Directionality::Unset) {
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if (aFirstStrong) {
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*aFirstStrong = current;
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}
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return dir;
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}
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}
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if (aFirstStrong) {
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*aFirstStrong = UINT32_MAX;
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}
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return Directionality::Unset;
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}
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static Directionality GetDirectionFromText(const mozilla::dom::Text* aTextNode,
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uint32_t* aFirstStrong = nullptr) {
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const nsTextFragment* frag = &aTextNode->TextFragment();
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if (frag->Is2b()) {
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return GetDirectionFromText(frag->Get2b(), frag->GetLength(), aFirstStrong);
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}
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return GetDirectionFromText(frag->Get1b(), frag->GetLength(), aFirstStrong);
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}
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static nsTextNode* WalkDescendantsAndGetDirectionFromText(
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nsINode* aRoot, Directionality* aDirectionality) {
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nsIContent* child = aRoot->GetFirstChild();
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while (child) {
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if ((child->IsElement() &&
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!AffectsDirectionOfAncestors(child->AsElement())) ||
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child->GetAssignedSlot()) {
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child = child->GetNextNonChildNode(aRoot);
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continue;
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}
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if (auto* slot = HTMLSlotElement::FromNode(child)) {
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const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
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for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
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nsIContent* assignedNode = assignedNodes[i]->AsContent();
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if (assignedNode->NodeType() == nsINode::TEXT_NODE) {
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auto* text = static_cast<nsTextNode*>(assignedNode);
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Directionality textNodeDir = GetDirectionFromText(text);
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if (textNodeDir != Directionality::Unset) {
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*aDirectionality = textNodeDir;
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return text;
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}
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} else if (assignedNode->IsElement() &&
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AffectsDirectionOfAncestors(assignedNode->AsElement())) {
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nsTextNode* text = WalkDescendantsAndGetDirectionFromText(
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assignedNode, aDirectionality);
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if (text) {
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return text;
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}
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}
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}
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}
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if (child->NodeType() == nsINode::TEXT_NODE) {
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auto* text = static_cast<nsTextNode*>(child);
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Directionality textNodeDir = GetDirectionFromText(text);
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if (textNodeDir != Directionality::Unset) {
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*aDirectionality = textNodeDir;
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return text;
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}
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}
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child = child->GetNextNode(aRoot);
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}
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return nullptr;
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}
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/**
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* Set the directionality of a node with dir=auto as defined in
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* http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality
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*
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* @return the text node containing the character that determined the direction
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*/
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static nsTextNode* WalkDescendantsSetDirectionFromText(Element* aElement,
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bool aNotify) {
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MOZ_ASSERT(aElement, "Must have an element");
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MOZ_ASSERT(aElement->HasDirAuto(), "Element must have dir=auto");
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if (!ParticipatesInAutoDirection(aElement)) {
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return nullptr;
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}
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Directionality textNodeDir = Directionality::Unset;
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// Check the text in Shadow DOM.
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if (ShadowRoot* shadowRoot = aElement->GetShadowRoot()) {
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nsTextNode* text =
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WalkDescendantsAndGetDirectionFromText(shadowRoot, &textNodeDir);
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if (text) {
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aElement->SetDirectionality(textNodeDir, aNotify);
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return text;
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}
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}
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// Check the text in light DOM.
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nsTextNode* text =
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WalkDescendantsAndGetDirectionFromText(aElement, &textNodeDir);
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if (text) {
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aElement->SetDirectionality(textNodeDir, aNotify);
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return text;
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}
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// We walked all the descendants without finding a text node with strong
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// directional characters. Set the directionality to Ltr
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aElement->SetDirectionality(Directionality::Ltr, aNotify);
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return nullptr;
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}
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Directionality GetParentDirectionality(const Element* aElement) {
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if (nsIContent* parent = GetParentOrHostOrSlot(aElement)) {
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if (ShadowRoot* shadow = ShadowRoot::FromNode(parent)) {
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parent = shadow->GetHost();
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}
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if (parent && parent->IsElement()) {
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// If the node doesn't have an explicit dir attribute with a valid value,
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// the directionality is the same as the parent element (but don't
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// propagate the parent directionality if it isn't set yet).
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Directionality parentDir = parent->AsElement()->GetDirectionality();
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if (parentDir != Directionality::Unset) {
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return parentDir;
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}
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}
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}
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return Directionality::Ltr;
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}
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Directionality RecomputeDirectionality(Element* aElement, bool aNotify) {
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MOZ_ASSERT(!aElement->HasDirAuto(),
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"RecomputeDirectionality called with dir=auto");
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if (aElement->HasValidDir()) {
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return aElement->GetDirectionality();
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}
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// https://html.spec.whatwg.org/multipage/dom.html#the-directionality:
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//
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// If the element is an input element whose type attribute is in the
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// Telephone state, and the dir attribute is not in a defined state
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// (i.e. it is not present or has an invalid value)
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//
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// The directionality of the element is 'ltr'.
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if (auto* input = HTMLInputElement::FromNode(*aElement)) {
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if (input->ControlType() == FormControlType::InputTel) {
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aElement->SetDirectionality(Directionality::Ltr, aNotify);
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return Directionality::Ltr;
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}
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}
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const Directionality dir = GetParentDirectionality(aElement);
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aElement->SetDirectionality(dir, aNotify);
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return dir;
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}
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// Whether the element establishes its own directionality and the one of its
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// descendants.
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static inline bool IsBoundary(const Element& aElement) {
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return aElement.HasValidDir() || aElement.HasDirAuto();
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}
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static void SetDirectionalityOnDescendantsInternal(nsINode* aNode,
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Directionality aDir,
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bool aNotify) {
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if (auto* element = Element::FromNode(aNode)) {
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if (ShadowRoot* shadow = element->GetShadowRoot()) {
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SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
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}
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}
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for (nsIContent* child = aNode->GetFirstChild(); child;) {
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auto* element = Element::FromNode(child);
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if (!element) {
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child = child->GetNextNode(aNode);
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continue;
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}
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if (IsBoundary(*element) || element->GetAssignedSlot() ||
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element->GetDirectionality() == aDir) {
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// If the element is a directionality boundary, or it's assigned to a slot
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// (in which case it doesn't inherit the directionality from its direct
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// parent), or already has the right directionality, then we can skip the
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// whole subtree.
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child = child->GetNextNonChildNode(aNode);
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continue;
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}
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if (ShadowRoot* shadow = element->GetShadowRoot()) {
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SetDirectionalityOnDescendantsInternal(shadow, aDir, aNotify);
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}
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if (auto* slot = HTMLSlotElement::FromNode(child)) {
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for (const RefPtr<nsINode>& assignedNode : slot->AssignedNodes()) {
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auto* assignedElement = Element::FromNode(*assignedNode);
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if (assignedElement && !IsBoundary(*assignedElement)) {
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assignedElement->SetDirectionality(aDir, aNotify);
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SetDirectionalityOnDescendantsInternal(assignedElement, aDir,
|
|
aNotify);
|
|
}
|
|
}
|
|
}
|
|
|
|
element->SetDirectionality(aDir, aNotify);
|
|
child = child->GetNextNode(aNode);
|
|
}
|
|
}
|
|
|
|
// We want the public version of this only to acc
|
|
void SetDirectionalityOnDescendants(Element* aElement, Directionality aDir,
|
|
bool aNotify) {
|
|
return SetDirectionalityOnDescendantsInternal(aElement, aDir, aNotify);
|
|
}
|
|
|
|
static void ResetAutoDirection(Element* aElement, bool aNotify) {
|
|
MOZ_ASSERT(aElement->HasDirAuto());
|
|
nsTextNode* setByNode =
|
|
WalkDescendantsSetDirectionFromText(aElement, aNotify);
|
|
if (setByNode) {
|
|
setByNode->SetMaySetDirAuto();
|
|
}
|
|
SetDirectionalityOnDescendants(aElement, aElement->GetDirectionality(),
|
|
aNotify);
|
|
}
|
|
|
|
/**
|
|
* Walk the parent chain of a text node whose dir attribute has been removed or
|
|
* added and reset the direction of any of its ancestors which have dir=auto and
|
|
* whose directionality is determined by a text node descendant.
|
|
*/
|
|
void WalkAncestorsResetAutoDirection(Element* aElement, bool aNotify) {
|
|
for (nsIContent* parent = GetParentOrHostOrSlot(aElement);
|
|
parent && parent->NodeOrAncestorHasDirAuto();
|
|
parent = GetParentOrHostOrSlot(parent)) {
|
|
auto* parentElement = Element::FromNode(*parent);
|
|
if (!parentElement || !parentElement->HasDirAuto()) {
|
|
continue;
|
|
}
|
|
nsTextNode* setByNode =
|
|
WalkDescendantsSetDirectionFromText(parentElement, aNotify);
|
|
if (setByNode) {
|
|
setByNode->SetMaySetDirAuto();
|
|
}
|
|
SetDirectionalityOnDescendants(parentElement,
|
|
parentElement->GetDirectionality(), aNotify);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecomputeSlottedNodeDirection(HTMLSlotElement& aSlot,
|
|
nsINode& aNode) {
|
|
auto* assignedElement = Element::FromNode(aNode);
|
|
if (!assignedElement) {
|
|
return;
|
|
}
|
|
|
|
if (assignedElement->HasValidDir() || assignedElement->HasDirAuto()) {
|
|
return;
|
|
}
|
|
|
|
// Try to optimize out state changes when possible.
|
|
if (assignedElement->GetDirectionality() == aSlot.GetDirectionality()) {
|
|
return;
|
|
}
|
|
|
|
assignedElement->SetDirectionality(aSlot.GetDirectionality(), true);
|
|
SetDirectionalityOnDescendantsInternal(assignedElement,
|
|
aSlot.GetDirectionality(), true);
|
|
}
|
|
|
|
void SlotAssignedNodeChanged(HTMLSlotElement* aSlot,
|
|
nsIContent& aAssignedNode) {
|
|
if (!aSlot) {
|
|
return;
|
|
}
|
|
|
|
if (aSlot->NodeOrAncestorHasDirAuto()) {
|
|
// The directionality of the assigned node may impact the directionality of
|
|
// the slot. So recompute everything.
|
|
SlotStateChanged(aSlot, /* aAllAssignedNodesChanged = */ false);
|
|
}
|
|
|
|
if (aAssignedNode.GetAssignedSlot() == aSlot) {
|
|
RecomputeSlottedNodeDirection(*aSlot, aAssignedNode);
|
|
}
|
|
}
|
|
|
|
void SlotStateChanged(HTMLSlotElement* aSlot, bool aAllAssignedNodesChanged) {
|
|
if (!aSlot) {
|
|
return;
|
|
}
|
|
|
|
Directionality oldDir = aSlot->GetDirectionality();
|
|
|
|
if (aSlot->HasDirAuto()) {
|
|
ResetAutoDirection(aSlot, true);
|
|
}
|
|
|
|
if (aSlot->NodeOrAncestorHasDirAuto()) {
|
|
WalkAncestorsResetAutoDirection(aSlot, true);
|
|
}
|
|
|
|
if (aAllAssignedNodesChanged || oldDir != aSlot->GetDirectionality()) {
|
|
for (nsINode* node : aSlot->AssignedNodes()) {
|
|
RecomputeSlottedNodeDirection(*aSlot, *node);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot);
|
|
|
|
static void MaybeSetAncestorHasDirAutoOnShadowDOM(nsINode* aNode) {
|
|
if (aNode->IsElement()) {
|
|
if (ShadowRoot* sr = aNode->AsElement()->GetShadowRoot()) {
|
|
sr->SetAncestorHasDirAuto();
|
|
SetAncestorHasDirAutoOnDescendants(sr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetAncestorHasDirAutoOnDescendants(nsINode* aRoot) {
|
|
MaybeSetAncestorHasDirAutoOnShadowDOM(aRoot);
|
|
|
|
nsIContent* child = aRoot->GetFirstChild();
|
|
while (child) {
|
|
if (child->IsElement() &&
|
|
!AffectsDirectionOfAncestors(child->AsElement())) {
|
|
child = child->GetNextNonChildNode(aRoot);
|
|
continue;
|
|
}
|
|
|
|
// If the child is assigned to a slot, it should inherit the state from
|
|
// that.
|
|
if (!child->GetAssignedSlot()) {
|
|
MaybeSetAncestorHasDirAutoOnShadowDOM(child);
|
|
child->SetAncestorHasDirAuto();
|
|
if (auto* slot = HTMLSlotElement::FromNode(child)) {
|
|
const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
|
|
for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
|
|
assignedNodes[i]->SetAncestorHasDirAuto();
|
|
SetAncestorHasDirAutoOnDescendants(assignedNodes[i]);
|
|
}
|
|
}
|
|
}
|
|
child = child->GetNextNode(aRoot);
|
|
}
|
|
}
|
|
|
|
void WalkDescendantsSetDirAuto(Element* aElement, bool aNotify) {
|
|
// Only test for ParticipatesInAutoDirection -- in other words, if aElement is
|
|
// a <bdi> which is having its dir attribute set to auto (or
|
|
// removed or set to an invalid value, which are equivalent to dir=auto for
|
|
// <bdi>, we *do* want to set AncestorHasDirAuto on its descendants, unlike
|
|
// in SetDirOnBind where we don't propagate AncestorHasDirAuto to a <bdi>
|
|
// being bound to an existing node with dir=auto.
|
|
if (ParticipatesInAutoDirection(aElement) &&
|
|
!aElement->AncestorHasDirAuto()) {
|
|
SetAncestorHasDirAutoOnDescendants(aElement);
|
|
}
|
|
|
|
nsTextNode* textNode = WalkDescendantsSetDirectionFromText(aElement, aNotify);
|
|
if (textNode) {
|
|
textNode->SetMaySetDirAuto();
|
|
}
|
|
}
|
|
|
|
void WalkDescendantsClearAncestorDirAuto(nsIContent* aContent) {
|
|
if (aContent->IsElement()) {
|
|
if (ShadowRoot* shadowRoot = aContent->AsElement()->GetShadowRoot()) {
|
|
shadowRoot->ClearAncestorHasDirAuto();
|
|
WalkDescendantsClearAncestorDirAuto(shadowRoot);
|
|
}
|
|
}
|
|
|
|
nsIContent* child = aContent->GetFirstChild();
|
|
while (child) {
|
|
if (child->GetAssignedSlot()) {
|
|
// If the child node is assigned to a slot, nodes state is inherited from
|
|
// the slot, not from element's parent.
|
|
child = child->GetNextNonChildNode(aContent);
|
|
continue;
|
|
}
|
|
if (child->IsElement()) {
|
|
if (child->AsElement()->HasDirAuto()) {
|
|
child = child->GetNextNonChildNode(aContent);
|
|
continue;
|
|
}
|
|
|
|
if (auto* slot = HTMLSlotElement::FromNode(child)) {
|
|
const nsTArray<RefPtr<nsINode>>& assignedNodes = slot->AssignedNodes();
|
|
for (uint32_t i = 0; i < assignedNodes.Length(); ++i) {
|
|
if (assignedNodes[i]->IsElement()) {
|
|
Element* slottedElement = assignedNodes[i]->AsElement();
|
|
if (slottedElement->HasDirAuto()) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
nsIContent* content = assignedNodes[i]->AsContent();
|
|
content->ClearAncestorHasDirAuto();
|
|
WalkDescendantsClearAncestorDirAuto(content);
|
|
}
|
|
}
|
|
}
|
|
|
|
child->ClearAncestorHasDirAuto();
|
|
child = child->GetNextNode(aContent);
|
|
}
|
|
}
|
|
|
|
struct DirAutoElementResult {
|
|
Element* mElement = nullptr;
|
|
// This is false when we hit the top of the ancestor chain without finding a
|
|
// dir=auto element or an element with a fixed direction. This is useful when
|
|
// processing node removals, since we might need to look at the subtree we're
|
|
// removing from.
|
|
bool mAnswerIsDefinitive = false;
|
|
};
|
|
|
|
static DirAutoElementResult FindDirAutoElementFrom(nsIContent* aContent) {
|
|
for (nsIContent* parent = aContent;
|
|
parent && parent->NodeOrAncestorHasDirAuto();
|
|
parent = GetParentOrHostOrSlot(parent)) {
|
|
auto* parentElement = Element::FromNode(*parent);
|
|
if (!parentElement) {
|
|
continue;
|
|
}
|
|
if (!ParticipatesInAutoDirection(parentElement) ||
|
|
parentElement->HasFixedDir()) {
|
|
return {nullptr, true};
|
|
}
|
|
if (parentElement->HasDirAuto()) {
|
|
return {parentElement, true};
|
|
}
|
|
}
|
|
return {nullptr, false};
|
|
}
|
|
|
|
static DirAutoElementResult FindDirAutoElementForText(nsTextNode* aTextNode) {
|
|
MOZ_ASSERT(aTextNode->NodeType() == nsINode::TEXT_NODE,
|
|
"Must be a text node");
|
|
return FindDirAutoElementFrom(GetParentOrHostOrSlot(aTextNode));
|
|
}
|
|
|
|
static DirAutoElementResult SetAncestorDirectionIfAuto(nsTextNode* aTextNode,
|
|
Directionality aDir,
|
|
bool aNotify = true) {
|
|
auto result = FindDirAutoElementForText(aTextNode);
|
|
if (Element* parentElement = result.mElement) {
|
|
if (parentElement->GetDirectionality() == aDir) {
|
|
// If we know that the directionality is already correct, we don't need to
|
|
// reset it. But we might be responsible for the directionality of
|
|
// parentElement.
|
|
MOZ_ASSERT(aDir != Directionality::Unset);
|
|
aTextNode->SetMaySetDirAuto();
|
|
} else {
|
|
// Otherwise recompute the directionality of parentElement.
|
|
ResetAutoDirection(parentElement, aNotify);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool TextNodeWillChangeDirection(nsTextNode* aTextNode, Directionality* aOldDir,
|
|
uint32_t aOffset) {
|
|
if (!NodeAffectsDirAutoAncestor(aTextNode)) {
|
|
return false;
|
|
}
|
|
|
|
// If the change has happened after the first character with strong
|
|
// directionality in the text node, do nothing.
|
|
uint32_t firstStrong;
|
|
*aOldDir = GetDirectionFromText(aTextNode, &firstStrong);
|
|
return (aOffset <= firstStrong);
|
|
}
|
|
|
|
void TextNodeChangedDirection(nsTextNode* aTextNode, Directionality aOldDir,
|
|
bool aNotify) {
|
|
MOZ_ASSERT(NodeAffectsDirAutoAncestor(aTextNode), "Caller should check");
|
|
Directionality newDir = GetDirectionFromText(aTextNode);
|
|
if (newDir == aOldDir) {
|
|
return;
|
|
}
|
|
// If the old directionality is Unset, we might determine now dir=auto
|
|
// ancestor direction now, even if we don't have the MaySetDirAuto flag.
|
|
//
|
|
// Otherwise we used to have a strong directionality and either no longer
|
|
// does, or it changed. We might need to reset the direction.
|
|
if (aOldDir == Directionality::Unset || aTextNode->MaySetDirAuto()) {
|
|
SetAncestorDirectionIfAuto(aTextNode, newDir, aNotify);
|
|
}
|
|
}
|
|
|
|
void SetDirectionFromNewTextNode(nsTextNode* aTextNode) {
|
|
if (!NodeAffectsDirAutoAncestor(aTextNode)) {
|
|
return;
|
|
}
|
|
|
|
nsIContent* parent = GetParentOrHostOrSlot(aTextNode);
|
|
if (parent && parent->NodeOrAncestorHasDirAuto()) {
|
|
aTextNode->SetAncestorHasDirAuto();
|
|
}
|
|
|
|
Directionality dir = GetDirectionFromText(aTextNode);
|
|
if (dir != Directionality::Unset) {
|
|
SetAncestorDirectionIfAuto(aTextNode, dir);
|
|
}
|
|
}
|
|
|
|
void ResetDirectionSetByTextNode(nsTextNode* aTextNode,
|
|
dom::UnbindContext& aContext) {
|
|
MOZ_ASSERT(!aTextNode->IsInComposedDoc(), "Should be disconnected already");
|
|
if (!aTextNode->MaySetDirAuto()) {
|
|
return;
|
|
}
|
|
auto result = FindDirAutoElementForText(aTextNode);
|
|
if (result.mAnswerIsDefinitive) {
|
|
// The dir=auto element is in our (now detached) subtree. We're done, as
|
|
// nothing really changed for our purposes.
|
|
return;
|
|
}
|
|
MOZ_ASSERT(!result.mElement);
|
|
// The dir=auto element might have been on the element we're unbinding from.
|
|
// In any case, this text node is clearly no longer what determines its
|
|
// directionality.
|
|
aTextNode->ClearMaySetDirAuto();
|
|
auto* unboundFrom =
|
|
nsIContent::FromNodeOrNull(aContext.GetOriginalSubtreeParent());
|
|
if (!unboundFrom || !TextChildrenAffectDirAutoAncestor(unboundFrom)) {
|
|
return;
|
|
}
|
|
|
|
Directionality dir = GetDirectionFromText(aTextNode);
|
|
if (dir == Directionality::Unset) {
|
|
return;
|
|
}
|
|
|
|
result = FindDirAutoElementFrom(unboundFrom);
|
|
if (!result.mElement || result.mElement->GetDirectionality() != dir) {
|
|
return;
|
|
}
|
|
ResetAutoDirection(result.mElement, /* aNotify = */ true);
|
|
}
|
|
|
|
void SetDirectionalityFromValue(Element* aElement, const nsAString& value,
|
|
bool aNotify) {
|
|
Directionality dir =
|
|
GetDirectionFromText(value.BeginReading(), value.Length());
|
|
if (dir == Directionality::Unset) {
|
|
dir = Directionality::Ltr;
|
|
}
|
|
|
|
if (aElement->GetDirectionality() != dir) {
|
|
aElement->SetDirectionality(dir, aNotify);
|
|
}
|
|
}
|
|
|
|
void OnSetDirAttr(Element* aElement, const nsAttrValue* aNewValue,
|
|
bool hadValidDir, bool hadDirAuto, bool aNotify) {
|
|
if (aElement->IsAnyOfHTMLElements(nsGkAtoms::input, nsGkAtoms::textarea)) {
|
|
return;
|
|
}
|
|
|
|
if (aElement->AncestorHasDirAuto()) {
|
|
// The element is a descendant of an element with dir = auto, is having its
|
|
// dir attribute changed. Reset the direction of any of its ancestors whose
|
|
// direction might be determined by a text node descendant
|
|
WalkAncestorsResetAutoDirection(aElement, aNotify);
|
|
} else if (hadDirAuto && !aElement->HasDirAuto()) {
|
|
// The element isn't a descendant of an element with dir = auto, and is
|
|
// having its dir attribute set to something other than auto.
|
|
// Walk the descendant tree and clear the AncestorHasDirAuto flag.
|
|
//
|
|
// N.B: For elements other than <bdi> it would be enough to test that the
|
|
// current value of dir was "auto" in BeforeSetAttr to know that we
|
|
// were unsetting dir="auto". For <bdi> things are more complicated,
|
|
// since it behaves like dir="auto" whenever the dir attribute is
|
|
// empty or invalid, so we would have to check whether the old value
|
|
// was not either "ltr" or "rtl", and the new value was either "ltr"
|
|
// or "rtl". Element::HasDirAuto() encapsulates all that, so doing it
|
|
// here is simpler.
|
|
WalkDescendantsClearAncestorDirAuto(aElement);
|
|
}
|
|
|
|
if (aElement->HasDirAuto()) {
|
|
WalkDescendantsSetDirAuto(aElement, aNotify);
|
|
} else {
|
|
SetDirectionalityOnDescendants(
|
|
aElement, RecomputeDirectionality(aElement, aNotify), aNotify);
|
|
}
|
|
}
|
|
|
|
void SetDirOnBind(Element* aElement, nsIContent* aParent) {
|
|
// Set the AncestorHasDirAuto flag, unless this element shouldn't affect
|
|
// ancestors that have dir=auto
|
|
if (ParticipatesInAutoDirection(aElement) &&
|
|
!aElement->IsHTMLElement(nsGkAtoms::bdi) && aParent &&
|
|
aParent->NodeOrAncestorHasDirAuto()) {
|
|
aElement->SetAncestorHasDirAuto();
|
|
|
|
SetAncestorHasDirAutoOnDescendants(aElement);
|
|
|
|
if (aElement->GetFirstChild() || aElement->GetShadowRoot()) {
|
|
// We may also need to reset the direction of an ancestor with dir=auto
|
|
WalkAncestorsResetAutoDirection(aElement, true);
|
|
}
|
|
}
|
|
|
|
if (!aElement->HasDirAuto()) {
|
|
// if the element doesn't have dir=auto, set its own directionality from
|
|
// the dir attribute or by inheriting from its ancestors.
|
|
RecomputeDirectionality(aElement, false);
|
|
}
|
|
}
|
|
|
|
void ResetDir(Element* aElement) {
|
|
if (!aElement->HasDirAuto()) {
|
|
RecomputeDirectionality(aElement, false);
|
|
}
|
|
}
|
|
|
|
} // end namespace mozilla
|