forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			331 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			331 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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|  *
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|  * This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "nscore.h"
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| #include <stdio.h>
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| #include "nsString.h"
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| #include <windows.h>
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| 
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| // mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
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| #include <mmsystem.h>
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| 
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| #include "HeadlessSound.h"
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| #include "nsSound.h"
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| #include "nsIURL.h"
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| #include "nsNetUtil.h"
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| #include "nsIChannel.h"
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| #include "nsContentUtils.h"
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| #include "nsCRT.h"
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| #include "nsIObserverService.h"
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| 
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| #include "mozilla/Logging.h"
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| #include "prtime.h"
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| 
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| #include "nsNativeCharsetUtils.h"
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| #include "nsThreadUtils.h"
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| #include "mozilla/ClearOnShutdown.h"
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| #include "gfxPlatform.h"
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| 
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| using mozilla::LogLevel;
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| 
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| #ifdef DEBUG
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| static mozilla::LazyLogModule gWin32SoundLog("nsSound");
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| #endif
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| 
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| // Hackaround for bug 1644240
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| // When we call PlaySound for the first time in the process, winmm.dll creates
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| // a new thread and starts a message loop in winmm!mciwindow.  After that,
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| // every call of PlaySound communicates with that thread via Window messages.
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| // It seems that Warsaw application hooks USER32!GetMessageA, and there is
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| // a timing window where they free their trampoline region without reverting
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| // the hook on USER32!GetMessageA, resulting in crash when winmm!mciwindow
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| // receives a message because it tries to jump to a freed buffer.
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| // Based on the crash reports, it happened on all versions of Windows x64, and
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| // the possible condition was wslbdhm64.dll was loaded but wslbscrwh64.dll was
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| // unloaded.  Therefore we suppress playing a sound under such a condition.
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| static bool ShouldSuppressPlaySound() {
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| #if defined(_M_AMD64)
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|   if (::GetModuleHandle(L"wslbdhm64.dll") &&
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|       !::GetModuleHandle(L"wslbscrwh64.dll")) {
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|     return true;
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|   }
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| #endif  // defined(_M_AMD64)
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|   return false;
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| }
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| 
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| class nsSoundPlayer : public mozilla::Runnable {
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|  public:
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|   explicit nsSoundPlayer(const nsAString& aSoundName)
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|       : mozilla::Runnable("nsSoundPlayer"),
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|         mSoundName(aSoundName),
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|         mSoundData(nullptr) {}
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| 
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|   nsSoundPlayer(const uint8_t* aData, size_t aSize)
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|       : mozilla::Runnable("nsSoundPlayer"), mSoundName(u""_ns) {
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|     MOZ_ASSERT(aSize > 0, "Size should not be zero");
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|     MOZ_ASSERT(aData, "Data shoud not be null");
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| 
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|     // We will disptach nsSoundPlayer to playerthread, so keep a data copy
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|     mSoundData = new uint8_t[aSize];
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|     memcpy(mSoundData, aData, aSize);
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|   }
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| 
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|   NS_DECL_NSIRUNNABLE
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| 
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|  protected:
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|   ~nsSoundPlayer();
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| 
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|   nsString mSoundName;
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|   uint8_t* mSoundData;
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| };
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| 
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| NS_IMETHODIMP
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| nsSoundPlayer::Run() {
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|   if (ShouldSuppressPlaySound()) {
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|     return NS_OK;
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|   }
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| 
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|   MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData,
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|              "Sound name or sound data should be specified");
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|   DWORD flags = SND_NODEFAULT | SND_ASYNC;
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| 
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|   if (mSoundData) {
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|     flags |= SND_MEMORY;
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|     ::PlaySoundW(reinterpret_cast<LPCWSTR>(mSoundData), nullptr, flags);
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|   } else {
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|     flags |= SND_ALIAS;
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|     ::PlaySoundW(mSoundName.get(), nullptr, flags);
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|   }
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|   return NS_OK;
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| }
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| 
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| nsSoundPlayer::~nsSoundPlayer() { delete[] mSoundData; }
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| 
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| mozilla::StaticRefPtr<nsISound> nsSound::sInstance;
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| 
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| /* static */
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| already_AddRefed<nsISound> nsSound::GetInstance() {
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|   if (!sInstance) {
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|     if (gfxPlatform::IsHeadless()) {
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|       sInstance = new mozilla::widget::HeadlessSound();
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|     } else {
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|       RefPtr<nsSound> sound = new nsSound();
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|       nsresult rv = sound->CreatePlayerThread();
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|       if (NS_WARN_IF(NS_FAILED(rv))) {
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|         return nullptr;
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|       }
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|       sInstance = sound.forget();
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|     }
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|     ClearOnShutdown(&sInstance);
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|   }
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| 
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|   RefPtr<nsISound> service = sInstance;
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|   return service.forget();
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| }
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| 
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| #ifndef SND_PURGE
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| // Not available on Windows CE, and according to MSDN
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| // doesn't do anything on recent windows either.
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| #  define SND_PURGE 0
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| #endif
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| 
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| NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver, nsIObserver)
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| 
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| nsSound::nsSound() : mInited(false) {}
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| 
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| nsSound::~nsSound() {}
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| 
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| void nsSound::PurgeLastSound() {
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|   // Halt any currently playing sound.
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|   if (mSoundPlayer) {
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|     if (mPlayerThread) {
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|       mPlayerThread->Dispatch(
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|           NS_NewRunnableFunction("nsSound::PurgeLastSound",
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|                                  [player = std::move(mSoundPlayer)]() {
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|                                    // Capture move mSoundPlayer to lambda then
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|                                    // PlaySoundW(nullptr, nullptr, SND_PURGE)
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|                                    // will be called before freeing the
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|                                    // nsSoundPlayer.
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|                                    if (ShouldSuppressPlaySound()) {
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|                                      return;
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|                                    }
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|                                    ::PlaySoundW(nullptr, nullptr, SND_PURGE);
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|                                  }),
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|           NS_DISPATCH_NORMAL);
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|     }
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|   }
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| }
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| 
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| NS_IMETHODIMP nsSound::Beep() {
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|   ::MessageBeep(0);
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader* aLoader,
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|                                         nsISupports* context, nsresult aStatus,
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|                                         uint32_t dataLen, const uint8_t* data) {
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   // print a load error on bad status
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|   if (NS_FAILED(aStatus)) {
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| #ifdef DEBUG
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|     if (aLoader) {
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|       nsCOMPtr<nsIRequest> request;
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|       nsCOMPtr<nsIChannel> channel;
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|       aLoader->GetRequest(getter_AddRefs(request));
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|       if (request) channel = do_QueryInterface(request);
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|       if (channel) {
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|         nsCOMPtr<nsIURI> uri;
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|         channel->GetURI(getter_AddRefs(uri));
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|         if (uri) {
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|           nsAutoCString uriSpec;
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|           uri->GetSpec(uriSpec);
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|           MOZ_LOG(gWin32SoundLog, LogLevel::Info,
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|                   ("Failed to load %s\n", uriSpec.get()));
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|         }
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|       }
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|     }
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| #endif
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|     return aStatus;
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|   }
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| 
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|   PurgeLastSound();
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| 
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|   if (data && dataLen > 0) {
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|     MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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|     mSoundPlayer = new nsSoundPlayer(data, dataLen);
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|     MOZ_ASSERT(mSoundPlayer, "Could not create player");
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| 
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|     nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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|     if (NS_WARN_IF(FAILED(rv))) {
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|       return rv;
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|     }
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|   }
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::Play(nsIURL* aURL) {
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|   nsresult rv;
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| 
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| #ifdef DEBUG_SOUND
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|   char* url;
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|   aURL->GetSpec(&url);
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|   MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("%s\n", url));
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| #endif
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| 
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|   nsCOMPtr<nsIStreamLoader> loader;
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|   rv = NS_NewStreamLoader(
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|       getter_AddRefs(loader), aURL,
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|       this,  // aObserver
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|       nsContentUtils::GetSystemPrincipal(),
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|       nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_SEC_CONTEXT_IS_NULL,
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|       nsIContentPolicy::TYPE_OTHER);
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|   return rv;
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| }
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| 
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| nsresult nsSound::CreatePlayerThread() {
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|   if (mPlayerThread) {
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|     return NS_OK;
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|   }
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|   if (NS_WARN_IF(NS_FAILED(NS_NewNamedThread("PlayEventSound",
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|                                              getter_AddRefs(mPlayerThread))))) {
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|     return NS_ERROR_FAILURE;
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|   }
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| 
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|   // Add an observer for shutdown event to release the thread at that time
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|   nsCOMPtr<nsIObserverService> observerService =
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|       mozilla::services::GetObserverService();
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|   if (!observerService) {
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|     return NS_ERROR_FAILURE;
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|   }
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| 
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|   observerService->AddObserver(this, "xpcom-shutdown-threads", false);
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP
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| nsSound::Observe(nsISupports* aSubject, const char* aTopic,
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|                  const char16_t* aData) {
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|   if (!strcmp(aTopic, "xpcom-shutdown-threads")) {
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|     PurgeLastSound();
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| 
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|     if (mPlayerThread) {
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|       mPlayerThread->Shutdown();
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|       mPlayerThread = nullptr;
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|     }
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|   }
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::Init() {
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|   if (mInited) {
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|     return NS_OK;
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|   }
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| 
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   // This call halts a sound if it was still playing.
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|   // We have to use the sound library for something to make sure
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|   // it is initialized.
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|   // If we wait until the first sound is played, there will
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|   // be a time lag as the library gets loaded.
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|   // This should be done in player thread otherwise it will block main thread
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|   // at the first time loading sound library.
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|   mPlayerThread->Dispatch(
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|       NS_NewRunnableFunction("nsSound::Init",
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|                              []() {
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|                                if (ShouldSuppressPlaySound()) {
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|                                  return;
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|                                }
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|                                ::PlaySoundW(nullptr, nullptr, SND_PURGE);
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|                              }),
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|       NS_DISPATCH_NORMAL);
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| 
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|   mInited = true;
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| 
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|   return NS_OK;
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| }
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| 
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| NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId) {
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|   MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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|   PurgeLastSound();
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| 
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|   const wchar_t* sound = nullptr;
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|   switch (aEventId) {
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|     case EVENT_NEW_MAIL_RECEIVED:
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|       sound = L"MailBeep";
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|       break;
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|     case EVENT_ALERT_DIALOG_OPEN:
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|       sound = L"SystemExclamation";
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|       break;
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|     case EVENT_CONFIRM_DIALOG_OPEN:
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|       sound = L"SystemQuestion";
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|       break;
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|     case EVENT_MENU_EXECUTE:
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|       sound = L"MenuCommand";
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|       break;
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|     case EVENT_MENU_POPUP:
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|       sound = L"MenuPopup";
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|       break;
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|     case EVENT_EDITOR_MAX_LEN:
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|       sound = L".Default";
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|       break;
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|     default:
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|       // Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
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|       // NS_SYSSOUND_SELECT_DIALOG.
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|       return NS_OK;
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|   }
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|   NS_ASSERTION(sound, "sound is null");
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|   MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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|   mSoundPlayer = new nsSoundPlayer(nsDependentString(sound));
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|   MOZ_ASSERT(mSoundPlayer, "Could not create player");
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|   nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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|   if (NS_WARN_IF(NS_FAILED(rv))) {
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|     return rv;
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|   }
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|   return NS_OK;
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| }
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