fune/devtools/server/tests/browser/browser_animation_getSubTreeAnimations.js
Julian Descottes 640fe52298 Bug 1454696 - Run eslint --fix for prefer-const;r=yulia
MozReview-Commit-ID: F6xUXCgdRE4

--HG--
extra : rebase_source : 65de1b0aba412d9044b5196115f74276caa058f2
2018-06-01 12:36:09 +02:00

38 lines
1.6 KiB
JavaScript

/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that the AnimationsActor can retrieve all animations inside a node's
// subtree (but not going into iframes).
const URL = MAIN_DOMAIN + "animation.html";
add_task(async function() {
info("Creating a test document with 2 iframes containing animated nodes");
const {client, walker, animations} = await initAnimationsFrontForUrl(
"data:text/html;charset=utf-8," +
"<iframe id='iframe' src='" + URL + "'></iframe>");
info("Try retrieving all animations from the root doc's <body> node");
const rootBody = await walker.querySelector(walker.rootNode, "body");
let players = await animations.getAnimationPlayersForNode(rootBody);
is(players.length, 0, "The node has no animation players");
info("Retrieve all animations from the iframe's <body> node");
const iframe = await walker.querySelector(walker.rootNode, "#iframe");
const {nodes} = await walker.children(iframe);
const frameBody = await walker.querySelector(nodes[0], "body");
players = await animations.getAnimationPlayersForNode(frameBody);
// Testing for a hard-coded number of animations here would intermittently
// fail depending on how fast or slow the test is (indeed, the test page
// contains short transitions, and delayed animations). So just make sure we
// at least have the infinitely running animations.
ok(players.length >= 4, "All subtree animations were retrieved");
await client.close();
gBrowser.removeCurrentTab();
});