fune/devtools/server/tests/browser/browser_animation_reconstructState.js
Julian Descottes 640fe52298 Bug 1454696 - Run eslint --fix for prefer-const;r=yulia
MozReview-Commit-ID: F6xUXCgdRE4

--HG--
extra : rebase_source : 65de1b0aba412d9044b5196115f74276caa058f2
2018-06-01 12:36:09 +02:00

38 lines
1.3 KiB
JavaScript

/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that, even though the AnimationPlayerActor only sends the bits of its
// state that change, the front reconstructs the whole state everytime.
add_task(async function() {
const {client, walker, animations} =
await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
await playerHasCompleteStateAtAllTimes(walker, animations);
await client.close();
gBrowser.removeCurrentTab();
});
async function playerHasCompleteStateAtAllTimes(walker, animations) {
const node = await walker.querySelector(walker.rootNode, ".simple-animation");
const [player] = await animations.getAnimationPlayersForNode(node);
await player.ready();
// Get the list of state key names from the initialstate.
const keys = Object.keys(player.initialState);
// Get the state over and over again and check that the object returned
// contains all keys.
// Normally, only the currentTime will have changed in between 2 calls.
for (let i = 0; i < 10; i++) {
await player.refreshState();
keys.forEach(key => {
ok(typeof player.state[key] !== "undefined",
"The state retrieved has key " + key);
});
}
}