forked from mirrors/gecko-dev
		
	 640fe52298
			
		
	
	
		640fe52298
		
	
	
	
	
		
			
			MozReview-Commit-ID: F6xUXCgdRE4 --HG-- extra : rebase_source : 65de1b0aba412d9044b5196115f74276caa058f2
		
			
				
	
	
		
			38 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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| /* Any copyright is dedicated to the Public Domain.
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|    http://creativecommons.org/publicdomain/zero/1.0/ */
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| 
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| "use strict";
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| 
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| // Check that, even though the AnimationPlayerActor only sends the bits of its
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| // state that change, the front reconstructs the whole state everytime.
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| 
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| add_task(async function() {
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|   const {client, walker, animations} =
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|     await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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| 
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|   await playerHasCompleteStateAtAllTimes(walker, animations);
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| 
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|   await client.close();
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|   gBrowser.removeCurrentTab();
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| });
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| 
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| async function playerHasCompleteStateAtAllTimes(walker, animations) {
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|   const node = await walker.querySelector(walker.rootNode, ".simple-animation");
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|   const [player] = await animations.getAnimationPlayersForNode(node);
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|   await player.ready();
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| 
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|   // Get the list of state key names from the initialstate.
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|   const keys = Object.keys(player.initialState);
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| 
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|   // Get the state over and over again and check that the object returned
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|   // contains all keys.
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|   // Normally, only the currentTime will have changed in between 2 calls.
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|   for (let i = 0; i < 10; i++) {
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|     await player.refreshState();
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|     keys.forEach(key => {
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|       ok(typeof player.state[key] !== "undefined",
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|          "The state retrieved has key " + key);
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|     });
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|   }
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| }
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