fune/devtools/server/tests/browser/browser_animation_setCurrentTime.js
Julian Descottes 640fe52298 Bug 1454696 - Run eslint --fix for prefer-const;r=yulia
MozReview-Commit-ID: F6xUXCgdRE4

--HG--
extra : rebase_source : 65de1b0aba412d9044b5196115f74276caa058f2
2018-06-01 12:36:09 +02:00

74 lines
2.9 KiB
JavaScript

/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Check that a player's currentTime can be changed and that the AnimationsActor
// allows changing many players' currentTimes at once.
add_task(async function() {
const {client, walker, animations} =
await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
await testSetCurrentTime(walker, animations);
await testSetCurrentTimes(walker, animations);
await client.close();
gBrowser.removeCurrentTab();
});
async function testSetCurrentTime(walker, animations) {
info("Retrieve an animated node");
const node = await walker.querySelector(walker.rootNode, ".simple-animation");
info("Retrieve the animation player for the node");
const [player] = await animations.getAnimationPlayersForNode(node);
ok(player.setCurrentTime, "Player has the setCurrentTime method");
info("Check that the setCurrentTime method can be called");
// Note that we don't check that it sets the animation to the right time here,
// this is too prone to intermittent failures, we'll do this later after
// pausing the animation. Here we merely test that the method doesn't fail.
await player.setCurrentTime(player.initialState.currentTime + 1000);
info("Pause the animation so we can really test if setCurrentTime works");
await player.pause();
const pausedState = await player.getCurrentState();
info("Set the current time to currentTime + 5s");
await player.setCurrentTime(pausedState.currentTime + 5000);
const updatedState1 = await player.getCurrentState();
is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000,
"The currentTime was updated to +5s");
info("Set the current time to currentTime - 2s");
await player.setCurrentTime(updatedState1.currentTime - 2000);
const updatedState2 = await player.getCurrentState();
is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000,
"The currentTime was updated to -2s");
}
async function testSetCurrentTimes(walker, animations) {
ok(animations.setCurrentTimes, "The AnimationsActor has the right method");
info("Retrieve multiple animated node and its animation players");
const nodeMulti = await walker.querySelector(walker.rootNode,
".multiple-animations");
const players = (await animations.getAnimationPlayersForNode(nodeMulti));
ok(players.length > 1, "Node has more than 1 animation player");
info("Try to set multiple current times at once");
await animations.setCurrentTimes(players, 500, true);
info("Get the states of players and verify their correctness");
for (let i = 0; i < players.length; i++) {
const state = await players[i].getCurrentState();
is(state.playState, "paused", `Player ${i + 1} is paused`);
is(state.currentTime, 500, `Player ${i + 1} has the right currentTime`);
}
}