forked from mirrors/gecko-dev
		
	 640fe52298
			
		
	
	
		640fe52298
		
	
	
	
	
		
			
			MozReview-Commit-ID: F6xUXCgdRE4 --HG-- extra : rebase_source : 65de1b0aba412d9044b5196115f74276caa058f2
		
			
				
	
	
		
			56 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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| /* Any copyright is dedicated to the Public Domain.
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|    http://creativecommons.org/publicdomain/zero/1.0/ */
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| /* eslint-disable mozilla/no-arbitrary-setTimeout */
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| 
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| "use strict";
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| 
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| // Check the animation player's updated state
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| 
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| add_task(async function() {
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|   const {client, walker, animations} =
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|     await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html");
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| 
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|   await playStateIsUpdatedDynamically(walker, animations);
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| 
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|   await client.close();
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|   gBrowser.removeCurrentTab();
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| });
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| 
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| async function playStateIsUpdatedDynamically(walker, animations) {
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|   info("Getting the test node (which runs a very long animation)");
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|   // The animation lasts for 100s, to avoid intermittents.
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|   const node = await walker.querySelector(walker.rootNode, ".long-animation");
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| 
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|   info("Getting the animation player front for this node");
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|   const [player] = await animations.getAnimationPlayersForNode(node);
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|   await player.ready();
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| 
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|   let state = await player.getCurrentState();
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|   is(state.playState, "running",
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|     "The playState is running while the animation is running");
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| 
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|   info("Change the animation's currentTime to be near the end and wait for " +
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|        "it to finish");
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|   const onFinished = waitForAnimationPlayState(player, "finished");
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|   // Set the currentTime to 98s, knowing that the animation lasts for 100s.
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|   await player.setCurrentTime(98 * 1000);
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|   state = await onFinished;
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|   is(state.playState, "finished",
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|     "The animation has ended and the state has been updated");
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|   ok(state.currentTime > player.initialState.currentTime,
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|     "The currentTime has been updated");
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| }
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| 
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| async function waitForAnimationPlayState(player, playState) {
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|   let state = {};
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|   while (state.playState !== playState) {
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|     state = await player.getCurrentState();
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|     await wait(500);
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|   }
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|   return state;
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| }
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| 
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| function wait(ms) {
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|   return new Promise(r => setTimeout(r, ms));
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| }
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