forked from mirrors/gecko-dev
		
	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			100 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifdef WIN32
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| #ifndef MOZILLA_GFX_TASKSCHEDULER_WIN32_H_
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| #define MOZILLA_GFX_TASKSCHEDULER_WIN32_H_
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| 
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| #include <windows.h>
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| #include <list>
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| 
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| #include "mozilla/RefPtr.h"
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| #include "mozilla/gfx/CriticalSection.h"
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| #include "mozilla/RefCounted.h"
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| 
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| namespace mozilla {
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| namespace gfx {
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| 
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| class WorkerThread;
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| class Job;
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| 
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| // The public interface of this class must remain identical to its equivalent
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| // in JobScheduler_posix.h
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| class MultiThreadedJobQueue {
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| public:
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|   enum AccessType {
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|     BLOCKING,
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|     NON_BLOCKING
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|   };
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| 
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|   MultiThreadedJobQueue()
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|   : mThreadsCount(0)
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|   , mShuttingDown(false)
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|   {
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|     mAvailableEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr);
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|     mShutdownEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr);
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|   }
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| 
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|   ~MultiThreadedJobQueue()
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|   {
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|     ::CloseHandle(mAvailableEvent);
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|     ::CloseHandle(mShutdownEvent);
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|   }
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| 
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|   bool WaitForJob(Job*& aOutJob) { return PopJob(aOutJob, BLOCKING); }
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| 
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|   bool PopJob(Job*& aOutJob, AccessType aAccess);
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| 
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|   void SubmitJob(Job* aJob);
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| 
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|   void ShutDown();
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| 
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|   size_t NumJobs();
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| 
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|   bool IsEmpty();
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| 
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|   void RegisterThread();
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| 
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|   void UnregisterThread();
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| 
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| protected:
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|   std::list<Job*> mJobs;
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|   CriticalSection mSection;
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|   HANDLE mAvailableEvent;
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|   HANDLE mShutdownEvent;
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|   int32_t mThreadsCount;
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|   bool mShuttingDown;
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| 
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|   friend class WorkerThread;
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| };
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| 
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| 
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| // The public interface of this class must remain identical to its equivalent
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| // in JobScheduler_posix.h
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| class EventObject : public external::AtomicRefCounted<EventObject>
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| {
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| public:
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|   MOZ_DECLARE_REFCOUNTED_TYPENAME(EventObject)
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| 
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|   EventObject() { mEvent = ::CreateEventW(nullptr, TRUE, FALSE, nullptr); }
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| 
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|   ~EventObject() { ::CloseHandle(mEvent); }
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| 
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|   void Wait() { ::WaitForSingleObject(mEvent, INFINITE); }
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| 
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|   bool Peak() { return ::WaitForSingleObject(mEvent, 0) == WAIT_OBJECT_0; }
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| 
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|   void Set() { ::SetEvent(mEvent); }
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| protected:
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|   // TODO: it's expensive to create events so we should try to reuse them
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|   HANDLE mEvent;
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| };
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| 
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| } // namespace
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| } // namespace
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| 
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| #endif
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| #endif
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