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	 126bd9e1a4
			
		
	
	
		126bd9e1a4
		
	
	
	
	
		
			
			This patch was generated automatically by the "modeline.py" script, available here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py For every file that is modified in this patch, the changes are as follows: (1) The patch changes the file to use the exact C++ mode lines from the Mozilla coding style guide, available here: https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line (2) The patch deletes any blank lines between the mode line & the MPL boilerplate comment. (3) If the file previously had the mode lines and MPL boilerplate in a single contiguous C++ comment, then the patch splits them into separate C++ comments, to match the boilerplate in the coding style. MozReview-Commit-ID: 77D61xpSmIl --HG-- extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
		
			
				
	
	
		
			399 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "RadialGradientEffectD2D1.h"
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| 
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| #include "Logging.h"
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| 
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| #include "ShadersD2D1.h"
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| #include "HelpersD2D.h"
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| 
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| #include <vector>
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| 
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| #define TEXTW(x) L##x
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| #define XML(X) TEXTW(#X) // This macro creates a single string from multiple lines of text.
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| 
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| static const PCWSTR kXmlDescription =
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|     XML(
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|         <?xml version='1.0'?>
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|         <Effect>
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|             <!-- System Properties -->
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|             <Property name='DisplayName' type='string' value='RadialGradientEffect'/>
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|             <Property name='Author' type='string' value='Mozilla'/>
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|             <Property name='Category' type='string' value='Pattern effects'/>
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|             <Property name='Description' type='string' value='This effect is used to render radial gradients in a manner compliant with the 2D Canvas specification.'/>
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|             <Inputs>
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|                 <Input name='Geometry'/>
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|             </Inputs>
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|             <Property name='StopCollection' type='iunknown'>
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|               <Property name='DisplayName' type='string' value='Gradient stop collection'/>
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|             </Property>
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|             <Property name='Center1' type='vector2'>
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|               <Property name='DisplayName' type='string' value='Inner circle center'/>
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|             </Property>
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|             <Property name='Center2' type='vector2'>
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|               <Property name='DisplayName' type='string' value='Outer circle center'/>
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|             </Property>
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|             <Property name='Radius1' type='float'>
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|               <Property name='DisplayName' type='string' value='Inner circle radius'/>
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|             </Property>
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|             <Property name='Radius2' type='float'>
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|               <Property name='DisplayName' type='string' value='Outer circle radius'/>
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|             </Property>
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|             <Property name='Transform' type='matrix3x2'>
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|               <Property name='DisplayName' type='string' value='Transform applied to the pattern'/>
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|             </Property>
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| 
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|         </Effect>
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|         );
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| 
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| // {FB947CDA-718E-40CC-AE7B-D255830D7D14}
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| static const GUID GUID_SampleRadialGradientPS =
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|   {0xfb947cda, 0x718e, 0x40cc, {0xae, 0x7b, 0xd2, 0x55, 0x83, 0xd, 0x7d, 0x14}};
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| // {2C468128-6546-453C-8E25-F2DF0DE10A0F}
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| static const GUID GUID_SampleRadialGradientA0PS =
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|   {0x2c468128, 0x6546, 0x453c, {0x8e, 0x25, 0xf2, 0xdf, 0xd, 0xe1, 0xa, 0xf}};
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| 
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| namespace mozilla {
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| namespace gfx {
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| 
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| RadialGradientEffectD2D1::RadialGradientEffectD2D1()
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|   : mRefCount(0)
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|   , mCenter1(D2D1::Vector2F(0, 0))
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|   , mCenter2(D2D1::Vector2F(0, 0))
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|   , mRadius1(0)
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|   , mRadius2(0)
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|   , mTransform(D2D1::IdentityMatrix())
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| 
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| {
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::Initialize(ID2D1EffectContext* pContextInternal, ID2D1TransformGraph* pTransformGraph)
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| {
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|   HRESULT hr;
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|   
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|   hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientPS, SampleRadialGradientPS, sizeof(SampleRadialGradientPS));
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   hr = pContextInternal->LoadPixelShader(GUID_SampleRadialGradientA0PS, SampleRadialGradientA0PS, sizeof(SampleRadialGradientA0PS));
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   hr = pTransformGraph->SetSingleTransformNode(this);
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   mEffectContext = pContextInternal;
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| 
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::PrepareForRender(D2D1_CHANGE_TYPE changeType)
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| {
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|   if (changeType == D2D1_CHANGE_TYPE_NONE) {
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|     return S_OK;
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|   }
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| 
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|   // We'll need to inverse transform our pixel, precompute inverse here.
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|   Matrix mat = ToMatrix(mTransform);
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|   if (!mat.Invert()) {
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|     // Singular
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|     return S_OK;
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|   }
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| 
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|   if (!mStopCollection) {
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|     return S_OK;
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|   }
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| 
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|   D2D1_POINT_2F dc = D2D1::Point2F(mCenter2.x - mCenter1.x, mCenter2.y - mCenter1.y);
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|   float dr = mRadius2 - mRadius1;
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|   float A = dc.x * dc.x + dc.y * dc.y - dr * dr;
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|  
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|   HRESULT hr;
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|   
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|   if (A == 0) {
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|     hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientA0PS);
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|   } else {
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|     hr = mDrawInfo->SetPixelShader(GUID_SampleRadialGradientPS);
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|   }
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   RefPtr<ID2D1ResourceTexture> tex = CreateGradientTexture();
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|   hr = mDrawInfo->SetResourceTexture(1, tex);
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   struct PSConstantBuffer
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|   {
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|     float diff[3];
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|     float padding;
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|     float center1[2];
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|     float A;
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|     float radius1;
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|     float sq_radius1;
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|     float repeat_correct;
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|     float allow_odd;
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|     float padding2[1];
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|     float transform[8];
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|   };
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| 
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|   PSConstantBuffer buffer = { { dc.x, dc.y, dr }, 0.0f,
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|                               { mCenter1.x, mCenter1.y },
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|                               A, mRadius1, mRadius1 * mRadius1,
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|                               mStopCollection->GetExtendMode() != D2D1_EXTEND_MODE_CLAMP ? 1.0f : 0.0f,
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|                               mStopCollection->GetExtendMode() == D2D1_EXTEND_MODE_MIRROR ? 1.0f : 0.0f,
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|                               { 0.0f }, { mat._11, mat._21, mat._31, 0.0f,
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|                                              mat._12, mat._22, mat._32, 0.0f } };
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| 
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|   hr = mDrawInfo->SetPixelShaderConstantBuffer((BYTE*)&buffer, sizeof(buffer));
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| 
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|   if (FAILED(hr)) {
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|     return hr;
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|   }
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| 
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::SetGraph(ID2D1TransformGraph* pGraph)
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| {
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|   return pGraph->SetSingleTransformNode(this);
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| }
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| 
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| IFACEMETHODIMP_(ULONG)
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| RadialGradientEffectD2D1::AddRef()
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| {
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|   return ++mRefCount;
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| }
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| 
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| IFACEMETHODIMP_(ULONG)
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| RadialGradientEffectD2D1::Release()
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| {
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|   if (!--mRefCount) {
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|     delete this;
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|     return 0;
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|   }
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|   return mRefCount;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::QueryInterface(const IID &aIID, void **aPtr)
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| {
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|   if (!aPtr) {
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|     return E_POINTER;
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|   }
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| 
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|   if (aIID == IID_IUnknown) {
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|     *aPtr = static_cast<IUnknown*>(static_cast<ID2D1EffectImpl*>(this));
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|   } else if (aIID == IID_ID2D1EffectImpl) {
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|     *aPtr = static_cast<ID2D1EffectImpl*>(this);
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|   } else if (aIID == IID_ID2D1DrawTransform) {
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|     *aPtr = static_cast<ID2D1DrawTransform*>(this);
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|   } else if (aIID == IID_ID2D1Transform) {
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|     *aPtr = static_cast<ID2D1Transform*>(this);
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|   } else if (aIID == IID_ID2D1TransformNode) {
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|     *aPtr = static_cast<ID2D1TransformNode*>(this);
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|   } else {
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|     return E_NOINTERFACE;
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|   }
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| 
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|   static_cast<IUnknown*>(*aPtr)->AddRef();
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::MapInputRectsToOutputRect(const D2D1_RECT_L* pInputRects,
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|                                                     const D2D1_RECT_L* pInputOpaqueSubRects,
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|                                                     UINT32 inputRectCount,
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|                                                     D2D1_RECT_L* pOutputRect,
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|                                                     D2D1_RECT_L* pOutputOpaqueSubRect)
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| {
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|   if (inputRectCount != 1) {
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|     return E_INVALIDARG;
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|   }
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| 
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|   *pOutputRect = *pInputRects;
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|   *pOutputOpaqueSubRect = *pInputOpaqueSubRects;
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::MapOutputRectToInputRects(const D2D1_RECT_L* pOutputRect,
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|                                                     D2D1_RECT_L* pInputRects,
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|                                                     UINT32 inputRectCount) const
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| {
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|   if (inputRectCount != 1) {
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|       return E_INVALIDARG;
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|   }
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| 
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|   *pInputRects = *pOutputRect;
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::MapInvalidRect(UINT32 inputIndex,
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|                                          D2D1_RECT_L invalidInputRect,
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|                                          D2D1_RECT_L* pInvalidOutputRect) const
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| {
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|   MOZ_ASSERT(inputIndex == 0);
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| 
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|   *pInvalidOutputRect = invalidInputRect;
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|   return S_OK;
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| }
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| 
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| IFACEMETHODIMP
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| RadialGradientEffectD2D1::SetDrawInfo(ID2D1DrawInfo *pDrawInfo)
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| {
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|   mDrawInfo = pDrawInfo;
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|   return S_OK;
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| }
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| 
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| HRESULT
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| RadialGradientEffectD2D1::Register(ID2D1Factory1 *aFactory)
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| {
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|   D2D1_PROPERTY_BINDING bindings[] = {
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|     D2D1_VALUE_TYPE_BINDING(L"StopCollection", &RadialGradientEffectD2D1::SetStopCollection,
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|                             &RadialGradientEffectD2D1::GetStopCollection),
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|     D2D1_VALUE_TYPE_BINDING(L"Center1", &RadialGradientEffectD2D1::SetCenter1, &RadialGradientEffectD2D1::GetCenter1),
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|     D2D1_VALUE_TYPE_BINDING(L"Center2", &RadialGradientEffectD2D1::SetCenter2, &RadialGradientEffectD2D1::GetCenter2),
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|     D2D1_VALUE_TYPE_BINDING(L"Radius1", &RadialGradientEffectD2D1::SetRadius1, &RadialGradientEffectD2D1::GetRadius1),
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|     D2D1_VALUE_TYPE_BINDING(L"Radius2", &RadialGradientEffectD2D1::SetRadius2, &RadialGradientEffectD2D1::GetRadius2),
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|     D2D1_VALUE_TYPE_BINDING(L"Transform", &RadialGradientEffectD2D1::SetTransform, &RadialGradientEffectD2D1::GetTransform)
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|   };
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|   HRESULT hr = aFactory->RegisterEffectFromString(CLSID_RadialGradientEffect, kXmlDescription, bindings, ARRAYSIZE(bindings), CreateEffect);
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| 
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to register radial gradient effect.";
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|   }
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|   return hr;
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| }
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| 
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| void
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| RadialGradientEffectD2D1::Unregister(ID2D1Factory1 *aFactory)
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| {
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|   aFactory->UnregisterEffect(CLSID_RadialGradientEffect);
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| }
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| 
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| HRESULT __stdcall
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| RadialGradientEffectD2D1::CreateEffect(IUnknown **aEffectImpl)
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| {
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|   *aEffectImpl = static_cast<ID2D1EffectImpl*>(new RadialGradientEffectD2D1());
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|   (*aEffectImpl)->AddRef();
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| 
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|   return S_OK;
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| }
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| 
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| HRESULT
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| RadialGradientEffectD2D1::SetStopCollection(IUnknown *aStopCollection)
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| {
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|   if (SUCCEEDED(aStopCollection->QueryInterface((ID2D1GradientStopCollection**)getter_AddRefs(mStopCollection)))) {
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|     return S_OK;
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|   }
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| 
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|   return E_INVALIDARG;
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| }
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| 
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| already_AddRefed<ID2D1ResourceTexture>
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| RadialGradientEffectD2D1::CreateGradientTexture()
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| {
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|   std::vector<D2D1_GRADIENT_STOP> rawStops;
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|   rawStops.resize(mStopCollection->GetGradientStopCount());
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|   mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size());
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| 
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|   std::vector<unsigned char> textureData;
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|   textureData.resize(4096 * 4);
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|   unsigned char *texData = &textureData.front();
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| 
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|   float prevColorPos = 0;
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|   float nextColorPos = 1.0f;
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|   D2D1_COLOR_F prevColor = rawStops[0].color;
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|   D2D1_COLOR_F nextColor = prevColor;
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| 
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|   if (rawStops.size() >= 2) {
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|     nextColor = rawStops[1].color;
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|     nextColorPos = rawStops[1].position;
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|   }
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| 
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|   uint32_t stopPosition = 2;
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| 
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|   // Not the most optimized way but this will do for now.
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|   for (int i = 0; i < 4096; i++) {
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|     // The 4095 seems a little counter intuitive, but we want the gradient
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|     // color at offset 0 at the first pixel, and at offset 1.0f at the last
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|     // pixel.
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|     float pos = float(i) / 4095;
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| 
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|     while (pos > nextColorPos) {
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|       prevColor = nextColor;
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|       prevColorPos = nextColorPos;
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|       if (rawStops.size() > stopPosition) {
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|         nextColor = rawStops[stopPosition].color;
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|         nextColorPos = rawStops[stopPosition++].position;
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|       } else {
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|         nextColorPos = 1.0f;
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|       }
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|     }
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| 
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|     float interp;
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|     
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|     if (nextColorPos != prevColorPos) {
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|       interp = (pos - prevColorPos) / (nextColorPos - prevColorPos);
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|     } else {
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|       interp = 0;
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|     }
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| 
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|     Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp,
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|                     prevColor.g + (nextColor.g - prevColor.g) * interp,
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|                     prevColor.b + (nextColor.b - prevColor.b) * interp,
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|                     prevColor.a + (nextColor.a - prevColor.a) * interp);
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| 
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|     // Note D2D expects RGBA here!!
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|     texData[i * 4] = (char)(255.0f * newColor.r);
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|     texData[i * 4 + 1] = (char)(255.0f * newColor.g);
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|     texData[i * 4 + 2] = (char)(255.0f * newColor.b);
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|     texData[i * 4 + 3] = (char)(255.0f * newColor.a);
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|   }
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| 
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|   RefPtr<ID2D1ResourceTexture> tex;
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| 
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|   UINT32 width = 4096;
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|   UINT32 stride = 4096 * 4;
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|   D2D1_RESOURCE_TEXTURE_PROPERTIES props;
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|   // Older shader models do not support 1D textures. So just use a width x 1 texture.
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|   props.dimensions = 2;
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|   UINT32 dims[] = { width, 1 };
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|   props.extents = dims;
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|   props.channelDepth = D2D1_CHANNEL_DEPTH_4;
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|   props.bufferPrecision = D2D1_BUFFER_PRECISION_8BPC_UNORM;
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|   props.filter = D2D1_FILTER_MIN_MAG_MIP_LINEAR;
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|   D2D1_EXTEND_MODE extendMode[] = { mStopCollection->GetExtendMode(), mStopCollection->GetExtendMode() };
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|   props.extendModes = extendMode;
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| 
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|   HRESULT hr = mEffectContext->CreateResourceTexture(nullptr, &props, &textureData.front(), &stride, 4096 * 4, getter_AddRefs(tex));
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| 
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|   if (FAILED(hr)) {
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|     gfxWarning() << "Failed to create resource texture: " << hexa(hr);
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|   }
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| 
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|   return tex.forget();
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| }
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| 
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| }
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| }
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