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	 2ab455c28d
			
		
	
	
		2ab455c28d
		
	
	
	
	
		
			
			Differential Revision: https://phabricator.services.mozilla.com/D3240 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			3028 lines
		
	
	
	
		
			111 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			3028 lines
		
	
	
	
		
			111 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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| /* vim: set ts=8 sts=4 et sw=4 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "GLContext.h"
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| 
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| #include <algorithm>
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| #include <stdio.h>
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| #include <string.h>
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| #include <ctype.h>
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| #include <regex>
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| #include <string>
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| #include <vector>
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| #ifdef MOZ_WIDGET_ANDROID
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| #include <sys/mman.h>
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| #endif
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| 
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| #include "GLBlitHelper.h"
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| #include "GLReadTexImageHelper.h"
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| #include "GLScreenBuffer.h"
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| 
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| #include "gfxCrashReporterUtils.h"
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| #include "gfxEnv.h"
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| #include "gfxUtils.h"
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| #include "GLContextProvider.h"
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| #include "GLTextureImage.h"
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| #include "nsPrintfCString.h"
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| #include "nsThreadUtils.h"
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| #include "prenv.h"
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| #include "prlink.h"
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| #include "ScopedGLHelpers.h"
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| #include "SharedSurfaceGL.h"
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| #include "GfxTexturesReporter.h"
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| #include "gfx2DGlue.h"
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| #include "gfxPrefs.h"
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| #include "mozilla/IntegerPrintfMacros.h"
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| #include "mozilla/gfx/Logging.h"
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| 
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| #include "OGLShaderProgram.h" // for ShaderProgramType
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| 
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| #include "mozilla/DebugOnly.h"
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| 
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| #ifdef XP_MACOSX
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| #include <CoreServices/CoreServices.h>
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| #endif
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| 
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| #if defined(MOZ_WIDGET_COCOA)
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| #include "nsCocoaFeatures.h"
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| #endif
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| 
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| #ifdef MOZ_WIDGET_ANDROID
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| #include "mozilla/jni/Utils.h"
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| #endif
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| 
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| namespace mozilla {
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| namespace gl {
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| 
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| using namespace mozilla::gfx;
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| using namespace mozilla::layers;
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| 
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| MOZ_THREAD_LOCAL(uintptr_t) GLContext::sCurrentContext;
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| 
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| // If adding defines, don't forget to undefine symbols. See #undef block below.
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| #define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, { #x, nullptr } }
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| #define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x, #x #y, #x #z, nullptr } }
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| #define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, nullptr } }
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| #define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, #x #w, nullptr } }
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| #define END_SYMBOLS { nullptr, { nullptr } }
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| 
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| // should match the order of GLExtensions, and be null-terminated.
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| static const char* const sExtensionNames[] = {
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|     "NO_EXTENSION",
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|     "GL_AMD_compressed_ATC_texture",
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|     "GL_ANGLE_depth_texture",
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|     "GL_ANGLE_framebuffer_blit",
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|     "GL_ANGLE_framebuffer_multisample",
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|     "GL_ANGLE_instanced_arrays",
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|     "GL_ANGLE_texture_compression_dxt3",
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|     "GL_ANGLE_texture_compression_dxt5",
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|     "GL_ANGLE_timer_query",
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|     "GL_APPLE_client_storage",
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|     "GL_APPLE_fence",
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|     "GL_APPLE_framebuffer_multisample",
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|     "GL_APPLE_sync",
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|     "GL_APPLE_texture_range",
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|     "GL_APPLE_vertex_array_object",
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|     "GL_ARB_ES2_compatibility",
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|     "GL_ARB_ES3_compatibility",
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|     "GL_ARB_color_buffer_float",
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|     "GL_ARB_compatibility",
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|     "GL_ARB_copy_buffer",
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|     "GL_ARB_depth_texture",
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|     "GL_ARB_draw_buffers",
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|     "GL_ARB_draw_instanced",
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|     "GL_ARB_framebuffer_object",
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|     "GL_ARB_framebuffer_sRGB",
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|     "GL_ARB_geometry_shader4",
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|     "GL_ARB_half_float_pixel",
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|     "GL_ARB_instanced_arrays",
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|     "GL_ARB_internalformat_query",
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|     "GL_ARB_invalidate_subdata",
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|     "GL_ARB_map_buffer_range",
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|     "GL_ARB_occlusion_query2",
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|     "GL_ARB_pixel_buffer_object",
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|     "GL_ARB_robust_buffer_access_behavior",
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|     "GL_ARB_robustness",
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|     "GL_ARB_sampler_objects",
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|     "GL_ARB_seamless_cube_map",
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|     "GL_ARB_shader_texture_lod",
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|     "GL_ARB_sync",
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|     "GL_ARB_texture_compression",
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|     "GL_ARB_texture_float",
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|     "GL_ARB_texture_non_power_of_two",
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|     "GL_ARB_texture_rectangle",
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|     "GL_ARB_texture_rg",
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|     "GL_ARB_texture_storage",
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|     "GL_ARB_texture_swizzle",
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|     "GL_ARB_timer_query",
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|     "GL_ARB_transform_feedback2",
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|     "GL_ARB_uniform_buffer_object",
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|     "GL_ARB_vertex_array_object",
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|     "GL_EXT_bgra",
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|     "GL_EXT_blend_minmax",
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|     "GL_EXT_color_buffer_float",
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|     "GL_EXT_color_buffer_half_float",
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|     "GL_EXT_copy_texture",
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|     "GL_EXT_disjoint_timer_query",
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|     "GL_EXT_draw_buffers",
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|     "GL_EXT_draw_buffers2",
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|     "GL_EXT_draw_instanced",
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|     "GL_EXT_draw_range_elements",
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|     "GL_EXT_frag_depth",
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|     "GL_EXT_framebuffer_blit",
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|     "GL_EXT_framebuffer_multisample",
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|     "GL_EXT_framebuffer_object",
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|     "GL_EXT_framebuffer_sRGB",
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|     "GL_EXT_gpu_shader4",
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|     "GL_EXT_multisampled_render_to_texture",
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|     "GL_EXT_occlusion_query_boolean",
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|     "GL_EXT_packed_depth_stencil",
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|     "GL_EXT_read_format_bgra",
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|     "GL_EXT_robustness",
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|     "GL_EXT_sRGB",
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|     "GL_EXT_sRGB_write_control",
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|     "GL_EXT_shader_texture_lod",
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|     "GL_EXT_texture3D",
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|     "GL_EXT_texture_compression_dxt1",
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|     "GL_EXT_texture_compression_s3tc",
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|     "GL_EXT_texture_compression_s3tc_srgb",
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|     "GL_EXT_texture_filter_anisotropic",
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|     "GL_EXT_texture_format_BGRA8888",
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|     "GL_EXT_texture_sRGB",
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|     "GL_EXT_texture_storage",
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|     "GL_EXT_timer_query",
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|     "GL_EXT_transform_feedback",
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|     "GL_EXT_unpack_subimage",
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|     "GL_IMG_read_format",
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|     "GL_IMG_texture_compression_pvrtc",
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|     "GL_IMG_texture_npot",
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|     "GL_KHR_debug",
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|     "GL_KHR_robust_buffer_access_behavior",
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|     "GL_KHR_robustness",
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|     "GL_KHR_texture_compression_astc_hdr",
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|     "GL_KHR_texture_compression_astc_ldr",
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|     "GL_NV_draw_instanced",
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|     "GL_NV_fence",
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|     "GL_NV_framebuffer_blit",
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|     "GL_NV_geometry_program4",
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|     "GL_NV_half_float",
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|     "GL_NV_instanced_arrays",
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|     "GL_NV_primitive_restart",
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|     "GL_NV_texture_barrier",
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|     "GL_NV_transform_feedback",
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|     "GL_NV_transform_feedback2",
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|     "GL_OES_EGL_image",
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|     "GL_OES_EGL_image_external",
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|     "GL_OES_EGL_sync",
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|     "GL_OES_compressed_ETC1_RGB8_texture",
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|     "GL_OES_depth24",
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|     "GL_OES_depth32",
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|     "GL_OES_depth_texture",
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|     "GL_OES_element_index_uint",
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|     "GL_OES_framebuffer_object",
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|     "GL_OES_packed_depth_stencil",
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|     "GL_OES_rgb8_rgba8",
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|     "GL_OES_standard_derivatives",
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|     "GL_OES_stencil8",
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|     "GL_OES_texture_3D",
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|     "GL_OES_texture_float",
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|     "GL_OES_texture_float_linear",
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|     "GL_OES_texture_half_float",
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|     "GL_OES_texture_half_float_linear",
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|     "GL_OES_texture_npot",
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|     "GL_OES_vertex_array_object"
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| };
 | |
| 
 | |
| static bool
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| ShouldUseTLSIsCurrent(bool useTLSIsCurrent)
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| {
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|     if (gfxPrefs::UseTLSIsCurrent() == 0)
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|         return useTLSIsCurrent;
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| 
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|     return gfxPrefs::UseTLSIsCurrent() > 0;
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| }
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| 
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| static bool
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| ParseVersion(const std::string& versionStr, uint32_t* const out_major,
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|              uint32_t* const out_minor)
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| {
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|     static const std::regex kVersionRegex("([0-9]+)\\.([0-9]+)");
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|     std::smatch match;
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|     if (!std::regex_search(versionStr, match, kVersionRegex))
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|         return false;
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| 
 | |
|     const auto& majorStr = match.str(1);
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|     const auto& minorStr = match.str(2);
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|     *out_major = atoi(majorStr.c_str());
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|     *out_minor = atoi(minorStr.c_str());
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|     return true;
 | |
| }
 | |
| 
 | |
| /*static*/ uint8_t
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| GLContext::ChooseDebugFlags(const CreateContextFlags createFlags)
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| {
 | |
|     uint8_t debugFlags = 0;
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| 
 | |
| #ifdef MOZ_GL_DEBUG
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|     if (gfxEnv::GlDebug()) {
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|         debugFlags |= GLContext::DebugFlagEnabled;
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|     }
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| 
 | |
|     // Enables extra verbose output, informing of the start and finish of every GL call.
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|     // Useful e.g. to record information to investigate graphics system crashes/lockups
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|     if (gfxEnv::GlDebugVerbose()) {
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|         debugFlags |= GLContext::DebugFlagTrace;
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|     }
 | |
| 
 | |
|     // Aborts on GL error. Can be useful to debug quicker code that is known not to
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|     // generate any GL error in principle.
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|     bool abortOnError = false;
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| 
 | |
|     if (createFlags & CreateContextFlags::NO_VALIDATION) {
 | |
|         abortOnError = true;
 | |
| 
 | |
|         const auto fnStringsMatch = [](const char* a, const char* b) {
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|             return strcmp(a, b) == 0;
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|         };
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| 
 | |
|         const char* envAbortOnError = PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR");
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|         if (envAbortOnError && fnStringsMatch(envAbortOnError, "0")) {
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|            abortOnError = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (abortOnError) {
 | |
|         debugFlags |= GLContext::DebugFlagAbortOnError;
 | |
|     }
 | |
| #endif
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| 
 | |
|     return debugFlags;
 | |
| }
 | |
| 
 | |
| GLContext::GLContext(CreateContextFlags flags, const SurfaceCaps& caps,
 | |
|                      GLContext* sharedContext, bool isOffscreen, bool useTLSIsCurrent)
 | |
|   : mUseTLSIsCurrent(ShouldUseTLSIsCurrent(useTLSIsCurrent)),
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|     mIsOffscreen(isOffscreen),
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|     mDebugFlags(ChooseDebugFlags(flags)),
 | |
|     mSharedContext(sharedContext),
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|     mCaps(caps)
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| {
 | |
|     mOwningThreadId = PlatformThread::CurrentId();
 | |
|     MOZ_ALWAYS_TRUE( sCurrentContext.init() );
 | |
|     sCurrentContext.set(0);
 | |
| }
 | |
| 
 | |
| GLContext::~GLContext() {
 | |
|     NS_ASSERTION(IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!");
 | |
| #ifdef MOZ_GL_DEBUG
 | |
|     if (mSharedContext) {
 | |
|         GLContext* tip = mSharedContext;
 | |
|         while (tip->mSharedContext)
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|             tip = tip->mSharedContext;
 | |
|         tip->SharedContextDestroyed(this);
 | |
|         tip->ReportOutstandingNames();
 | |
|     } else {
 | |
|         ReportOutstandingNames();
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| /*static*/ void
 | |
| GLContext::StaticDebugCallback(GLenum source,
 | |
|                                GLenum type,
 | |
|                                GLuint id,
 | |
|                                GLenum severity,
 | |
|                                GLsizei length,
 | |
|                                const GLchar* message,
 | |
|                                const GLvoid* userParam)
 | |
| {
 | |
|     GLContext* gl = (GLContext*)userParam;
 | |
|     gl->DebugCallback(source, type, id, severity, length, message);
 | |
| }
 | |
| 
 | |
| static void
 | |
| ClearSymbols(const GLLibraryLoader::SymLoadStruct* symbols)
 | |
| {
 | |
|     while (symbols->symPointer) {
 | |
|         *symbols->symPointer = nullptr;
 | |
|         symbols++;
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::InitWithPrefix(const char* prefix, bool trygl)
 | |
| {
 | |
|     MOZ_RELEASE_ASSERT(!mSymbols.fBindFramebuffer,
 | |
|                        "GFX: InitWithPrefix should only be called once.");
 | |
| 
 | |
|     ScopedGfxFeatureReporter reporter("GL Context");
 | |
| 
 | |
|     if (!InitWithPrefixImpl(prefix, trygl)) {
 | |
|         // If initialization fails, zero the symbols to avoid hard-to-understand bugs.
 | |
|         mSymbols = {};
 | |
|         NS_WARNING("GLContext::InitWithPrefix failed!");
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     reporter.SetSuccessful();
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| static bool
 | |
| LoadGLSymbols(GLContext* gl, const char* prefix, bool trygl,
 | |
|               const GLLibraryLoader::SymLoadStruct* list, const char* desc)
 | |
| {
 | |
|     if (gl->LoadSymbols(list, trygl, prefix))
 | |
|         return true;
 | |
| 
 | |
|     ClearSymbols(list);
 | |
| 
 | |
|     if (desc) {
 | |
|         const nsPrintfCString err("Failed to load symbols for %s.", desc);
 | |
|         NS_ERROR(err.BeginReading());
 | |
|     }
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::LoadExtSymbols(const char* prefix, bool trygl, const SymLoadStruct* list,
 | |
|                           GLExtensions ext)
 | |
| {
 | |
|     const char* extName = sExtensionNames[size_t(ext)];
 | |
|     if (!LoadGLSymbols(this, prefix, trygl, list, extName)) {
 | |
|         MarkExtensionUnsupported(ext);
 | |
|         return false;
 | |
|     }
 | |
|     return true;
 | |
| };
 | |
| 
 | |
| bool
 | |
| GLContext::LoadFeatureSymbols(const char* prefix, bool trygl, const SymLoadStruct* list,
 | |
|                               GLFeature feature)
 | |
| {
 | |
|     const char* featureName = GetFeatureName(feature);
 | |
|     if (!LoadGLSymbols(this, prefix, trygl, list, featureName)) {
 | |
|         MarkUnsupported(feature);
 | |
|         return false;
 | |
|     }
 | |
|     return true;
 | |
| };
 | |
| 
 | |
| bool
 | |
| GLContext::InitWithPrefixImpl(const char* prefix, bool trygl)
 | |
| {
 | |
|     mWorkAroundDriverBugs = gfxPrefs::WorkAroundDriverBugs();
 | |
| 
 | |
|     const SymLoadStruct coreSymbols[] = {
 | |
|         { (PRFuncPtr*) &mSymbols.fActiveTexture, { "ActiveTexture", "ActiveTextureARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fAttachShader, { "AttachShader", "AttachShaderARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBindBuffer, { "BindBuffer", "BindBufferARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBindTexture, { "BindTexture", "BindTextureARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBlendColor, { "BlendColor", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBlendEquation, { "BlendEquation", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBlendFunc, { "BlendFunc", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBufferData, { "BufferData", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fBufferSubData, { "BufferSubData", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fClear, { "Clear", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fClearColor, { "ClearColor", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fClearStencil, { "ClearStencil", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fColorMask, { "ColorMask", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {"CompressedTexImage2D", nullptr} },
 | |
|         { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {"CompressedTexSubImage2D", nullptr} },
 | |
|         { (PRFuncPtr*) &mSymbols.fCullFace, { "CullFace", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDetachShader, { "DetachShader", "DetachShaderARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDepthFunc, { "DepthFunc", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDepthMask, { "DepthMask", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDisable, { "Disable", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDrawArrays, { "DrawArrays", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDrawElements, { "DrawElements", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fEnable, { "Enable", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fFinish, { "Finish", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fFlush, { "Flush", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fFrontFace, { "FrontFace", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetIntegerv, { "GetIntegerv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetFloatv, { "GetFloatv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetBooleanv, { "GetBooleanv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetError, { "GetError", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetProgramiv, { "GetProgramiv", "GetProgramivARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fTexParameteri, { "TexParameteri", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fTexParameteriv, { "TexParameteriv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fTexParameterf, { "TexParameterf", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetString, { "GetString", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, { "GetTexParameterfv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, { "GetTexParameteriv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetUniformiv, { "GetUniformiv", "GetUniformivARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, { "GetVertexAttribPointerv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fHint, { "Hint", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fIsBuffer, { "IsBuffer", "IsBufferARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fIsEnabled, { "IsEnabled", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fIsProgram, { "IsProgram", "IsProgramARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fIsShader, { "IsShader", "IsShaderARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fIsTexture, { "IsTexture", "IsTextureARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fLineWidth, { "LineWidth", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fLinkProgram, { "LinkProgram", "LinkProgramARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fPixelStorei, { "PixelStorei", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fPolygonOffset, { "PolygonOffset", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fReadPixels, { "ReadPixels", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fSampleCoverage, { "SampleCoverage", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fScissor, { "Scissor", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilFunc, { "StencilFunc", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilMask, { "StencilMask", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilOp, { "StencilOp", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fTexImage2D, { "TexImage2D", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fTexSubImage2D, { "TexSubImage2D", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform1f, { "Uniform1f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform1fv, { "Uniform1fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform1i, { "Uniform1i", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform1iv, { "Uniform1iv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform2f, { "Uniform2f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform2fv, { "Uniform2fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform2i, { "Uniform2i", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform2iv, { "Uniform2iv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform3f, { "Uniform3f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform3fv, { "Uniform3fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform3i, { "Uniform3i", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform3iv, { "Uniform3iv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform4f, { "Uniform4f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform4fv, { "Uniform4fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform4i, { "Uniform4i", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniform4iv, { "Uniform4iv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, { "UniformMatrix2fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, { "UniformMatrix3fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, { "UniformMatrix4fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fUseProgram, { "UseProgram", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fValidateProgram, { "ValidateProgram", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, { "VertexAttrib1f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, { "VertexAttrib2f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, { "VertexAttrib3f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, { "VertexAttrib4f", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, { "VertexAttrib1fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, { "VertexAttrib2fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, { "VertexAttrib3fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, { "VertexAttrib4fv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fViewport, { "Viewport", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCompileShader, { "CompileShader", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, { "CopyTexImage2D", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, { "CopyTexSubImage2D", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetShaderiv, { "GetShaderiv", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, { "GetShaderInfoLog", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGetShaderSource, { "GetShaderSource", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fShaderSource, { "ShaderSource", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } },
 | |
| 
 | |
|         { (PRFuncPtr*) &mSymbols.fGenBuffers, { "GenBuffers", "GenBuffersARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fGenTextures, { "GenTextures", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCreateProgram, { "CreateProgram", "CreateProgramARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fCreateShader, { "CreateShader", "CreateShaderARB", nullptr } },
 | |
| 
 | |
|         { (PRFuncPtr*) &mSymbols.fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", nullptr } },
 | |
|         { (PRFuncPtr*) &mSymbols.fDeleteShader, { "DeleteShader", "DeleteShaderARB", nullptr } },
 | |
| 
 | |
|         END_SYMBOLS
 | |
|     };
 | |
| 
 | |
|     if (!LoadGLSymbols(this, prefix, trygl, coreSymbols, "GL"))
 | |
|         return false;
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     if (!MakeCurrent()) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     const std::string versionStr = (const char*)fGetString(LOCAL_GL_VERSION);
 | |
|     if (versionStr.find("OpenGL ES") == 0) {
 | |
|         mProfile = ContextProfile::OpenGLES;
 | |
|     }
 | |
| 
 | |
|     uint32_t majorVer, minorVer;
 | |
|     if (!ParseVersion(versionStr, &majorVer, &minorVer)) {
 | |
|         MOZ_ASSERT(false, "Failed to parse GL_VERSION");
 | |
|         return false;
 | |
|     }
 | |
|     MOZ_ASSERT(majorVer < 10);
 | |
|     MOZ_ASSERT(minorVer < 10);
 | |
|     mVersion = majorVer*100 + minorVer*10;
 | |
|     if (mVersion < 200)
 | |
|         return false;
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     const auto glslVersionStr = (const char*)fGetString(LOCAL_GL_SHADING_LANGUAGE_VERSION);
 | |
|     if (!glslVersionStr) {
 | |
|         // This happens on the Android emulators. We'll just return 100
 | |
|         mShadingLanguageVersion = 100;
 | |
|     } else if (ParseVersion(glslVersionStr, &majorVer, &minorVer)) {
 | |
|         MOZ_ASSERT(majorVer < 10);
 | |
|         MOZ_ASSERT(minorVer < 100);
 | |
|         mShadingLanguageVersion = majorVer*100 + minorVer;
 | |
|     } else {
 | |
|         MOZ_ASSERT(false, "Failed to parse GL_SHADING_LANGUAGE_VERSION");
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     if (ShouldSpew()) {
 | |
|         printf_stderr("GL version detected: %u\n", mVersion);
 | |
|         printf_stderr("GLSL version detected: %u\n", mShadingLanguageVersion);
 | |
|         printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR));
 | |
|         printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER));
 | |
|     }
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2.
 | |
|     if (mProfile == ContextProfile::OpenGLES) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetShaderPrecisionFormat, { "GetShaderPrecisionFormat", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClearDepthf, { "ClearDepthf", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDepthRangef, { "DepthRangef", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
| 
 | |
|         if (!LoadGLSymbols(this, prefix, trygl, symbols, "OpenGL ES"))
 | |
|             return false;
 | |
|     } else {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fClearDepth, { "ClearDepth", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDepthRange, { "DepthRange", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fMapBuffer, { "MapBuffer", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPointParameterf, { "PointParameterf", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawBuffer, { "DrawBuffer", nullptr } },
 | |
|             // The following functions are only used by Skia/GL in desktop mode.
 | |
|             // Other parts of Gecko should avoid using these
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClientActiveTexture, { "ClientActiveTexture", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDisableClientState, { "DisableClientState", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEnableClientState, { "EnableClientState", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fLoadIdentity, { "LoadIdentity", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fLoadMatrixf, { "LoadMatrixf", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fMatrixMode, { "MatrixMode", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPolygonMode, { "PolygonMode", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexGeni, { "TexGeni", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexGenf, { "TexGenf", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexGenfv, { "TexGenfv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexPointer, { "VertexPointer", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
| 
 | |
|         if (!LoadGLSymbols(this, prefix, trygl, symbols, "Desktop OpenGL"))
 | |
|             return false;
 | |
|     }
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     const char* glVendorString = (const char*)fGetString(LOCAL_GL_VENDOR);
 | |
|     const char* glRendererString = (const char*)fGetString(LOCAL_GL_RENDERER);
 | |
|     if (!glVendorString || !glRendererString)
 | |
|         return false;
 | |
| 
 | |
|     // The order of these strings must match up with the order of the enum
 | |
|     // defined in GLContext.h for vendor IDs.
 | |
|     const char* vendorMatchStrings[size_t(GLVendor::Other) + 1] = {
 | |
|         "Intel",
 | |
|         "NVIDIA",
 | |
|         "ATI",
 | |
|         "Qualcomm",
 | |
|         "Imagination",
 | |
|         "nouveau",
 | |
|         "Vivante",
 | |
|         "VMware, Inc.",
 | |
|         "ARM",
 | |
|         "Unknown"
 | |
|     };
 | |
| 
 | |
|     mVendor = GLVendor::Other;
 | |
|     for (size_t i = 0; i < size_t(GLVendor::Other); ++i) {
 | |
|         if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) {
 | |
|             mVendor = GLVendor(i);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // The order of these strings must match up with the order of the enum
 | |
|     // defined in GLContext.h for renderer IDs.
 | |
|     const char* rendererMatchStrings[size_t(GLRenderer::Other) + 1] = {
 | |
|         "Adreno 200",
 | |
|         "Adreno 205",
 | |
|         "Adreno (TM) 200",
 | |
|         "Adreno (TM) 205",
 | |
|         "Adreno (TM) 305",
 | |
|         "Adreno (TM) 320",
 | |
|         "Adreno (TM) 330",
 | |
|         "Adreno (TM) 420",
 | |
|         "Mali-400 MP",
 | |
|         "Mali-450 MP",
 | |
|         "PowerVR SGX 530",
 | |
|         "PowerVR SGX 540",
 | |
|         "PowerVR SGX 544MP",
 | |
|         "NVIDIA Tegra",
 | |
|         "Android Emulator",
 | |
|         "Gallium 0.4 on llvmpipe",
 | |
|         "Intel HD Graphics 3000 OpenGL Engine",
 | |
|         "Microsoft Basic Render Driver",
 | |
|         "Unknown"
 | |
|     };
 | |
| 
 | |
|     mRenderer = GLRenderer::Other;
 | |
|     for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) {
 | |
|         if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) {
 | |
|             mRenderer = GLRenderer(i);
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (ShouldSpew()) {
 | |
|         printf_stderr("GL_VENDOR: %s\n", glVendorString);
 | |
|         printf_stderr("mVendor: %s\n", vendorMatchStrings[size_t(mVendor)]);
 | |
|         printf_stderr("GL_RENDERER: %s\n", glRendererString);
 | |
|         printf_stderr("mRenderer: %s\n", rendererMatchStrings[size_t(mRenderer)]);
 | |
|     }
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     if (mVersion >= 300) { // Both GL3 and ES3.
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetStringi, { "GetStringi", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
| 
 | |
|         if (!LoadGLSymbols(this, prefix, trygl, symbols, "GetStringi")) {
 | |
|             MOZ_RELEASE_ASSERT(false, "GFX: GetStringi is required!");
 | |
|             return false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     InitExtensions();
 | |
|     if (mProfile != ContextProfile::OpenGLES) {
 | |
|         if (mVersion >= 310 && !IsExtensionSupported(ARB_compatibility)) {
 | |
|             mProfile = ContextProfile::OpenGLCore;
 | |
|         } else {
 | |
|             mProfile = ContextProfile::OpenGLCompatibility;
 | |
|         }
 | |
|     }
 | |
|     MOZ_ASSERT(mProfile != ContextProfile::Unknown);
 | |
| 
 | |
|     if (ShouldSpew()) {
 | |
|         const char* profileStr = "";
 | |
|         if (mProfile == ContextProfile::OpenGLES) {
 | |
|             profileStr = " es";
 | |
|         } else if (mProfile == ContextProfile::OpenGLCore) {
 | |
|             profileStr = " core";
 | |
|         }
 | |
|         printf_stderr("Detected profile: %u%s\n", mVersion, profileStr);
 | |
|     }
 | |
| 
 | |
|     InitFeatures();
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     // Disable extensions with partial or incorrect support.
 | |
|     if (WorkAroundDriverBugs()) {
 | |
|         if (Renderer() == GLRenderer::AdrenoTM320) {
 | |
|             MarkUnsupported(GLFeature::standard_derivatives);
 | |
|         }
 | |
| 
 | |
|         if (Vendor() == GLVendor::Vivante) {
 | |
|             // bug 958256
 | |
|             MarkUnsupported(GLFeature::standard_derivatives);
 | |
|         }
 | |
| 
 | |
|         if (Renderer() == GLRenderer::MicrosoftBasicRenderDriver) {
 | |
|             // Bug 978966: on Microsoft's "Basic Render Driver" (software renderer)
 | |
|             // multisampling hardcodes blending with the default blendfunc, which breaks WebGL.
 | |
|             MarkUnsupported(GLFeature::framebuffer_multisample);
 | |
|         }
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
|         // The Mac Nvidia driver, for versions up to and including 10.8,
 | |
|         // don't seem to properly support this.  See 814839
 | |
|         // this has been fixed in Mac OS X 10.9. See 907946
 | |
|         // and it also works in 10.8.3 and higher.  See 1094338.
 | |
|         if (Vendor() == gl::GLVendor::NVIDIA &&
 | |
|             !nsCocoaFeatures::IsAtLeastVersion(10,8,3))
 | |
|         {
 | |
|             MarkUnsupported(GLFeature::depth_texture);
 | |
|         }
 | |
| #endif
 | |
| 
 | |
|         const auto versionStr = (const char*)fGetString(LOCAL_GL_VERSION);
 | |
|         if (strstr(versionStr, "Mesa")) {
 | |
|             // DrawElementsInstanced hangs the driver.
 | |
|             MarkUnsupported(GLFeature::robust_buffer_access_behavior);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) {
 | |
|         MOZ_ASSERT((mSymbols.fMapBuffer && mSymbols.fUnmapBuffer),
 | |
|                    "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer"
 | |
|                    " being available!");
 | |
|     }
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
|     const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list,
 | |
|                                                         GLFeature feature)
 | |
|     {
 | |
|         return this->LoadFeatureSymbols(prefix, trygl, list, feature);
 | |
|     };
 | |
| 
 | |
|     // Check for ARB_framebuffer_objects
 | |
|     if (IsSupported(GLFeature::framebuffer_object)) {
 | |
|         // https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             CORE_SYMBOL(IsRenderbuffer),
 | |
|             CORE_SYMBOL(BindRenderbuffer),
 | |
|             CORE_SYMBOL(DeleteRenderbuffers),
 | |
|             CORE_SYMBOL(GenRenderbuffers),
 | |
|             CORE_SYMBOL(RenderbufferStorage),
 | |
|             CORE_SYMBOL(RenderbufferStorageMultisample),
 | |
|             CORE_SYMBOL(GetRenderbufferParameteriv),
 | |
|             CORE_SYMBOL(IsFramebuffer),
 | |
|             CORE_SYMBOL(BindFramebuffer),
 | |
|             CORE_SYMBOL(DeleteFramebuffers),
 | |
|             CORE_SYMBOL(GenFramebuffers),
 | |
|             CORE_SYMBOL(CheckFramebufferStatus),
 | |
|             CORE_SYMBOL(FramebufferTexture2D),
 | |
|             CORE_SYMBOL(FramebufferTextureLayer),
 | |
|             CORE_SYMBOL(FramebufferRenderbuffer),
 | |
|             CORE_SYMBOL(GetFramebufferAttachmentParameteriv),
 | |
|             CORE_SYMBOL(BlitFramebuffer),
 | |
|             CORE_SYMBOL(GenerateMipmap),
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::framebuffer_object);
 | |
|     }
 | |
| 
 | |
|     if (!IsSupported(GLFeature::framebuffer_object)) {
 | |
|         // Check for aux symbols based on extensions
 | |
|         if (IsSupported(GLFeature::framebuffer_object_EXT_OES)) {
 | |
|             const SymLoadStruct symbols[] = {
 | |
|                 CORE_EXT_SYMBOL2(IsRenderbuffer, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(BindRenderbuffer, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(DeleteRenderbuffers, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(GenRenderbuffers, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(RenderbufferStorage, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(GetRenderbufferParameteriv, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(IsFramebuffer, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(BindFramebuffer, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(DeleteFramebuffers, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(GenFramebuffers, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(CheckFramebufferStatus, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(FramebufferTexture2D, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(FramebufferRenderbuffer, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(GetFramebufferAttachmentParameteriv, EXT, OES),
 | |
|                 CORE_EXT_SYMBOL2(GenerateMipmap, EXT, OES),
 | |
|                 END_SYMBOLS
 | |
|             };
 | |
|             fnLoadForFeature(symbols, GLFeature::framebuffer_object_EXT_OES);
 | |
|         }
 | |
| 
 | |
|         if (IsSupported(GLFeature::framebuffer_blit)) {
 | |
|             const SymLoadStruct symbols[] = {
 | |
|                 EXT_SYMBOL3(BlitFramebuffer, ANGLE, EXT, NV),
 | |
|                 END_SYMBOLS
 | |
|             };
 | |
|             fnLoadForFeature(symbols, GLFeature::framebuffer_blit);
 | |
|         }
 | |
| 
 | |
|         if (IsSupported(GLFeature::framebuffer_multisample)) {
 | |
|             const SymLoadStruct symbols[] = {
 | |
|                 EXT_SYMBOL3(RenderbufferStorageMultisample, ANGLE, APPLE, EXT),
 | |
|                 END_SYMBOLS
 | |
|             };
 | |
|             fnLoadForFeature(symbols, GLFeature::framebuffer_multisample);
 | |
|         }
 | |
| 
 | |
|         if (IsExtensionSupported(GLContext::ARB_geometry_shader4) ||
 | |
|             IsExtensionSupported(GLContext::NV_geometry_program4))
 | |
|         {
 | |
|             const SymLoadStruct symbols[] = {
 | |
|                 EXT_SYMBOL2(FramebufferTextureLayer, ARB, EXT),
 | |
|                 END_SYMBOLS
 | |
|             };
 | |
|             if (!LoadGLSymbols(this, prefix, trygl, symbols,
 | |
|                                "ARB_geometry_shader4/NV_geometry_program4"))
 | |
|             {
 | |
|                 MarkExtensionUnsupported(GLContext::ARB_geometry_shader4);
 | |
|                 MarkExtensionUnsupported(GLContext::NV_geometry_program4);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!IsSupported(GLFeature::framebuffer_object) &&
 | |
|         !IsSupported(GLFeature::framebuffer_object_EXT_OES))
 | |
|     {
 | |
|         NS_ERROR("GLContext requires support for framebuffer objects.");
 | |
|         return false;
 | |
|     }
 | |
|     MOZ_RELEASE_ASSERT(mSymbols.fBindFramebuffer, "GFX: mSymbols.fBindFramebuffer zero or not set.");
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     const auto err = mSymbols.fGetError();
 | |
|     MOZ_RELEASE_ASSERT(!err);
 | |
|     if (err)
 | |
|         return false;
 | |
| 
 | |
|     LoadMoreSymbols(prefix, trygl);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
|     raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect);
 | |
|     raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect);
 | |
|     raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
 | |
|     raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize);
 | |
|     raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize);
 | |
|     raw_fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
|     if (mWorkAroundDriverBugs &&
 | |
|         nsCocoaFeatures::OSXVersionMajor() == 10 &&
 | |
|         nsCocoaFeatures::OSXVersionMinor() < 12)
 | |
|     {
 | |
|         if (mVendor == GLVendor::Intel) {
 | |
|             // see bug 737182 for 2D textures, bug 684882 for cube map textures.
 | |
|             mMaxTextureSize        = std::min(mMaxTextureSize,        4096);
 | |
|             mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512);
 | |
|             // for good measure, we align renderbuffers on what we do for 2D textures
 | |
|             mMaxRenderbufferSize   = std::min(mMaxRenderbufferSize,   4096);
 | |
|             mNeedsTextureSizeChecks = true;
 | |
|         } else if (mVendor == GLVendor::NVIDIA) {
 | |
|             // See bug 879656.  8192 fails, 8191 works.
 | |
|             mMaxTextureSize = std::min(mMaxTextureSize, 8191);
 | |
|             mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191);
 | |
| 
 | |
|             // Part of the bug 879656, but it also doesn't hurt the 877949
 | |
|             mNeedsTextureSizeChecks = true;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| #ifdef MOZ_X11
 | |
|     if (mWorkAroundDriverBugs) {
 | |
|         if (mVendor == GLVendor::Nouveau) {
 | |
|             // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau.
 | |
|             mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 2048);
 | |
|             mNeedsTextureSizeChecks = true;
 | |
|         } else if (mVendor == GLVendor::Intel) {
 | |
|             // Bug 1199923. Driver seems to report a larger max size than
 | |
|             // actually supported.
 | |
|             mMaxTextureSize /= 2;
 | |
|             mMaxRenderbufferSize /= 2;
 | |
|             mNeedsTextureSizeChecks = true;
 | |
|         }
 | |
|         // Bug 1367570. Explicitly set vertex attributes [1,3] to opaque
 | |
|         // black because Nvidia doesn't do it for us.
 | |
|         if (mVendor == GLVendor::NVIDIA) {
 | |
|             for (size_t i = 1; i <= 3; ++i) {
 | |
|                 mSymbols.fVertexAttrib4f(i, 0, 0, 0, 1);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     if (mWorkAroundDriverBugs &&
 | |
|         Renderer() == GLRenderer::AdrenoTM420) {
 | |
|         // see bug 1194923. Calling glFlush before glDeleteFramebuffers
 | |
|         // prevents occasional driver crash.
 | |
|         mNeedsFlushBeforeDeleteFB = true;
 | |
|     }
 | |
| #ifdef MOZ_WIDGET_ANDROID
 | |
|     if (mWorkAroundDriverBugs &&
 | |
|         (Renderer() == GLRenderer::AdrenoTM305 ||
 | |
|          Renderer() == GLRenderer::AdrenoTM320 ||
 | |
|          Renderer() == GLRenderer::AdrenoTM330) &&
 | |
|         jni::GetAPIVersion() < 21) {
 | |
|         // Bug 1164027. Driver crashes when functions such as
 | |
|         // glTexImage2D fail due to virtual memory exhaustion.
 | |
|         mTextureAllocCrashesOnMapFailure = true;
 | |
|     }
 | |
| #endif
 | |
| #if MOZ_WIDGET_ANDROID
 | |
|     if (mWorkAroundDriverBugs &&
 | |
|         Renderer() == GLRenderer::SGX540 &&
 | |
|         jni::GetAPIVersion() <= 15) {
 | |
|         // Bug 1288446. Driver sometimes crashes when uploading data to a
 | |
|         // texture if the render target has changed since the texture was
 | |
|         // rendered from. Calling glCheckFramebufferStatus after
 | |
|         // glFramebufferTexture2D prevents the crash.
 | |
|         mNeedsCheckAfterAttachTextureToFb = true;
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     mMaxTextureImageSize = mMaxTextureSize;
 | |
| 
 | |
|     if (IsSupported(GLFeature::framebuffer_multisample)) {
 | |
|         fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples);
 | |
|     }
 | |
| 
 | |
|     mMaxTexOrRbSize = std::min(mMaxTextureSize, mMaxRenderbufferSize);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
|     // We're ready for final setup.
 | |
|     fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
 | |
| 
 | |
|     // TODO: Remove SurfaceCaps::any.
 | |
|     if (mCaps.any) {
 | |
|         mCaps.any = false;
 | |
|         mCaps.color = true;
 | |
|         mCaps.alpha = false;
 | |
|     }
 | |
| 
 | |
|     MOZ_ASSERT(IsCurrent());
 | |
| 
 | |
|     if (ShouldSpew() && IsExtensionSupported(KHR_debug)) {
 | |
|         fEnable(LOCAL_GL_DEBUG_OUTPUT);
 | |
|         fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS);
 | |
|         fDebugMessageCallback(&StaticDebugCallback, (void*)this);
 | |
|         fDebugMessageControl(LOCAL_GL_DONT_CARE,
 | |
|                              LOCAL_GL_DONT_CARE,
 | |
|                              LOCAL_GL_DONT_CARE,
 | |
|                              0, nullptr,
 | |
|                              true);
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::LoadMoreSymbols(const char* prefix, bool trygl)
 | |
| {
 | |
|     const auto fnLoadForExt = [this, prefix, trygl](const SymLoadStruct* list,
 | |
|                                                     GLExtensions ext)
 | |
|     {
 | |
|         return this->LoadExtSymbols(prefix, trygl, list, ext);
 | |
|     };
 | |
| 
 | |
|     const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list,
 | |
|                                                         GLFeature feature)
 | |
|     {
 | |
|         return this->LoadFeatureSymbols(prefix, trygl, list, feature);
 | |
|     };
 | |
| 
 | |
|     const auto fnLoadFeatureByCore = [this, fnLoadForFeature](const SymLoadStruct* coreList,
 | |
|                                                               const SymLoadStruct* extList,
 | |
|                                                               GLFeature feature)
 | |
|     {
 | |
|         const bool useCore = this->IsFeatureProvidedByCoreSymbols(feature);
 | |
|         const auto list = useCore ? coreList : extList;
 | |
|         return fnLoadForFeature(list, feature);
 | |
|     };
 | |
| 
 | |
|     if (IsSupported(GLFeature::robustness)) {
 | |
|         const auto resetStrategy = GetIntAs<GLuint>(LOCAL_GL_RESET_NOTIFICATION_STRATEGY);
 | |
|         if (resetStrategy != LOCAL_GL_LOSE_CONTEXT_ON_RESET) {
 | |
|             NS_WARNING("Robustness supported, strategy is not LOSE_CONTEXT_ON_RESET!");
 | |
|             if (ShouldSpew()) {
 | |
|                 const bool isDisabled = (resetStrategy == LOCAL_GL_NO_RESET_NOTIFICATION);
 | |
|                 printf_stderr("Strategy: %s (0x%04x)",
 | |
|                               (isDisabled ? "disabled" : "unrecognized"),
 | |
|                               resetStrategy);
 | |
|             }
 | |
|             MarkUnsupported(GLFeature::robustness);
 | |
|         }
 | |
|     }
 | |
|     if (IsSupported(GLFeature::robustness)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatus",
 | |
|                                                                 "GetGraphicsResetStatusARB",
 | |
|                                                                 "GetGraphicsResetStatusKHR",
 | |
|                                                                 "GetGraphicsResetStatusEXT",
 | |
|                                                                 nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         if (fnLoadForFeature(symbols, GLFeature::robustness)) {
 | |
|             const auto status = mSymbols.fGetGraphicsResetStatus();
 | |
|             MOZ_ALWAYS_TRUE(!status);
 | |
| 
 | |
|             const auto err = mSymbols.fGetError();
 | |
|             MOZ_ALWAYS_TRUE(!err);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::sync)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fFenceSync,      { "FenceSync",      nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsSync,         { "IsSync",         nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteSync,     { "DeleteSync",     nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClientWaitSync, { "ClientWaitSync", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fWaitSync,       { "WaitSync",       nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetInteger64v,  { "GetInteger64v",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetSynciv,      { "GetSynciv",      nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::sync);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(OES_EGL_image)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fEGLImageTargetTexture2D, { "EGLImageTargetTexture2DOES", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEGLImageTargetRenderbufferStorage, { "EGLImageTargetRenderbufferStorageOES", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, OES_EGL_image);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(APPLE_texture_range)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTextureRangeAPPLE, { "TextureRangeAPPLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, APPLE_texture_range);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(APPLE_fence)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fFinishObjectAPPLE, { "FinishObjectAPPLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTestObjectAPPLE, { "TestObjectAPPLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, APPLE_fence);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::vertex_array_object)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArray", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArrays", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArray", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArrays", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArrayARB", "IsVertexArrayOES", "IsVertexArrayAPPLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArraysARB", "GenVertexArraysOES", "GenVertexArraysAPPLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArrayARB", "BindVertexArrayOES", "BindVertexArrayAPPLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArraysARB", "DeleteVertexArraysOES", "DeleteVertexArraysAPPLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::vertex_array_object);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::draw_instanced)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstanced", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstanced", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstancedARB", "DrawArraysInstancedEXT", "DrawArraysInstancedNV", "DrawArraysInstancedANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstancedARB", "DrawElementsInstancedEXT", "DrawElementsInstancedNV", "DrawElementsInstancedANGLE", nullptr }
 | |
|             },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_instanced);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::instanced_arrays)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisor", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisorARB", "VertexAttribDivisorNV", "VertexAttribDivisorANGLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::instanced_arrays);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::texture_storage)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2D", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3D", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2DEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3DEXT", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::sampler_objects)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGenSamplers, { "GenSamplers", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteSamplers, { "DeleteSamplers", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsSampler, { "IsSampler", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindSampler, { "BindSampler", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fSamplerParameteri, { "SamplerParameteri", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fSamplerParameteriv, { "SamplerParameteriv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fSamplerParameterf, { "SamplerParameterf", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fSamplerParameterfv, { "SamplerParameterfv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, { "GetSamplerParameteriv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, { "GetSamplerParameterfv", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::sampler_objects);
 | |
|     }
 | |
| 
 | |
|     // ARB_transform_feedback2/NV_transform_feedback2 is a
 | |
|     // superset of EXT_transform_feedback/NV_transform_feedback
 | |
|     // and adds glPauseTransformFeedback &
 | |
|     // glResumeTransformFeedback, which are required for WebGL2.
 | |
|     if (IsSupported(GLFeature::transform_feedback2)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBase", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRange", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacks", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedback", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacks", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedback", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedback", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedback", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryings", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVarying", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedback", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedback", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBaseEXT", "BindBufferBaseNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRangeEXT", "BindBufferRangeNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacksNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedbackNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacksNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedbackNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedbackEXT", "BeginTransformFeedbackNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedbackEXT", "EndTransformFeedbackNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryingsEXT", "TransformFeedbackVaryingsNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVaryingEXT", "GetTransformFeedbackVaryingNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedbackNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedbackNV", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage)) {
 | |
|             // Also mark bind_buffer_offset as unsupported.
 | |
|             MarkUnsupported(GLFeature::bind_buffer_offset);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::bind_buffer_offset)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferOffset, { "BindBufferOffset", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBindBufferOffset,
 | |
|               { "BindBufferOffsetEXT", "BindBufferOffsetNV", nullptr }
 | |
|             },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::bind_buffer_offset);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::query_counter)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounter", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounterEXT", "QueryCounterANGLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_counter);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::query_objects)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQuery", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueries", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueries", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQuery", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryiv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuiv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQuery", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQueryEXT", "BeginQueryANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueriesEXT", "GenQueriesANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueriesEXT", "DeleteQueriesANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQueryEXT", "EndQueryANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryivEXT", "GetQueryivANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuivEXT", "GetQueryObjectuivANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQueryEXT", "IsQueryANGLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_objects)) {
 | |
|             MarkUnsupported(GLFeature::get_query_object_i64v);
 | |
|             MarkUnsupported(GLFeature::get_query_object_iv);
 | |
|             MarkUnsupported(GLFeature::occlusion_query);
 | |
|             MarkUnsupported(GLFeature::occlusion_query_boolean);
 | |
|             MarkUnsupported(GLFeature::occlusion_query2);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::get_query_object_i64v)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64v", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64v", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64vEXT", "GetQueryObjecti64vANGLE", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64vEXT", "GetQueryObjectui64vANGLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_i64v)) {
 | |
|             MarkUnsupported(GLFeature::query_counter);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::get_query_object_iv)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectiv", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectivEXT", "GetQueryObjectivANGLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_iv);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::clear_buffers)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fClearBufferfi,  { "ClearBufferfi",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClearBufferfv,  { "ClearBufferfv",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClearBufferiv,  { "ClearBufferiv",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fClearBufferuiv, { "ClearBufferuiv", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::clear_buffers);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::copy_buffer)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fCopyBufferSubData, { "CopyBufferSubData", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::copy_buffer);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::draw_buffers)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffersARB", "DrawBuffersEXT", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_buffers);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::draw_range_elements)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElements", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElementsEXT", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_range_elements);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::get_integer_indexed)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegeri_v", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] ={
 | |
|             { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegerIndexedvEXT", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_integer_indexed);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::get_integer64_indexed)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetInteger64i_v, { "GetInteger64i_v", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::get_integer64_indexed);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::gpu_shader4)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, { "GetVertexAttribIiv", "GetVertexAttribIivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, { "GetVertexAttribIuiv", "GetVertexAttribIuivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribI4i, { "VertexAttribI4i", "VertexAttribI4iEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, { "VertexAttribI4iv","VertexAttribI4ivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, { "VertexAttribI4ui", "VertexAttribI4uiEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, { "VertexAttribI4uiv", "VertexAttribI4uivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, { "VertexAttribIPointer", "VertexAttribIPointerEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform1ui,  { "Uniform1ui", "Uniform1uiEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform2ui,  { "Uniform2ui", "Uniform2uiEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform3ui,  { "Uniform3ui", "Uniform3uiEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform4ui,  { "Uniform4ui", "Uniform4uiEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform1uiv, { "Uniform1uiv", "Uniform1uivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform2uiv, { "Uniform2uiv", "Uniform2uivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform3uiv, { "Uniform3uiv", "Uniform3uivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniform4uiv, { "Uniform4uiv", "Uniform4uivEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetFragDataLocation, { "GetFragDataLocation", "GetFragDataLocationEXT", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetUniformuiv, { "GetUniformuiv", "GetUniformuivEXT", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::gpu_shader4);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::map_buffer_range)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fMapBufferRange, { "MapBufferRange", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, { "FlushMappedBufferRange", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::map_buffer_range);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::texture_3D)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTexImage3D, { "TexImage3D", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3D", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3DEXT", "TexSubImage3DOES", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::texture_3D_compressed)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3D", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3D", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3DARB", "CompressedTexImage3DOES", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3DARB", "CompressedTexSubImage3DOES", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_compressed);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::texture_3D_copy)) {
 | |
|         const SymLoadStruct coreSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3D", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         const SymLoadStruct extSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3DEXT", "CopyTexSubImage3DOES", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_copy);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::uniform_buffer_object)) {
 | |
|         // Note: Don't query for glGetActiveUniformName because it is not
 | |
|         // supported by GL ES 3.
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetUniformIndices, { "GetUniformIndices", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, { "GetActiveUniformsiv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, { "GetUniformBlockIndex", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, { "GetActiveUniformBlockiv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, { "GetActiveUniformBlockName", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformBlockBinding, { "UniformBlockBinding", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::uniform_buffer_object);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::uniform_matrix_nonsquare)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, { "UniformMatrix2x3fv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, { "UniformMatrix2x4fv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, { "UniformMatrix3x2fv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, { "UniformMatrix3x4fv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, { "UniformMatrix4x2fv", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, { "UniformMatrix4x3fv", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::uniform_matrix_nonsquare);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::internalformat_query)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             CORE_SYMBOL(GetInternalformativ),
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::internalformat_query);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::invalidate_framebuffer)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer,    { "InvalidateFramebuffer", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, { "InvalidateSubFramebuffer", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::invalidate_framebuffer);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::prim_restart)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex,    { "PrimitiveRestartIndex", "PrimitiveRestartIndexNV", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::prim_restart);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(KHR_debug)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fDebugMessageControl,  { "DebugMessageControl",  "DebugMessageControlKHR",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDebugMessageInsert,   { "DebugMessageInsert",   "DebugMessageInsertKHR",   nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, { "DebugMessageCallback", "DebugMessageCallbackKHR", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog,   { "GetDebugMessageLog",   "GetDebugMessageLogKHR",   nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetPointerv,          { "GetPointerv",          "GetPointervKHR",          nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPushDebugGroup,       { "PushDebugGroup",       "PushDebugGroupKHR",       nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fPopDebugGroup,        { "PopDebugGroup",        "PopDebugGroupKHR",        nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fObjectLabel,          { "ObjectLabel",          "ObjectLabelKHR",          nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetObjectLabel,       { "GetObjectLabel",       "GetObjectLabelKHR",       nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fObjectPtrLabel,       { "ObjectPtrLabel",       "ObjectPtrLabelKHR",       nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel,    { "GetObjectPtrLabel",    "GetObjectPtrLabelKHR",    nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, KHR_debug);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(NV_fence)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGenFences,    { "GenFencesNV",    nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fDeleteFences, { "DeleteFencesNV", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fSetFence,     { "SetFenceNV",     nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fTestFence,    { "TestFenceNV",    nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fFinishFence,  { "FinishFenceNV",  nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fIsFence,      { "IsFenceNV",      nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetFenceiv,   { "GetFenceivNV",   nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, NV_fence);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(NV_texture_barrier)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fTextureBarrier, { "TextureBarrierNV", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, NV_texture_barrier);
 | |
|     }
 | |
| 
 | |
|     if (IsSupported(GLFeature::read_buffer)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForFeature(symbols, GLFeature::read_buffer);
 | |
|     }
 | |
| 
 | |
|     if (IsExtensionSupported(APPLE_framebuffer_multisample)) {
 | |
|         const SymLoadStruct symbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fResolveMultisampleFramebufferAPPLE, { "ResolveMultisampleFramebufferAPPLE", nullptr } },
 | |
|             END_SYMBOLS
 | |
|         };
 | |
|         fnLoadForExt(symbols, APPLE_framebuffer_multisample);
 | |
|     }
 | |
| 
 | |
|     // Load developer symbols, don't fail if we can't find them.
 | |
|     const SymLoadStruct devSymbols[] = {
 | |
|             { (PRFuncPtr*) &mSymbols.fGetTexImage, { "GetTexImage", nullptr } },
 | |
|             { (PRFuncPtr*) &mSymbols.fGetTexLevelParameteriv, { "GetTexLevelParameteriv", nullptr } },
 | |
|             END_SYMBOLS
 | |
|     };
 | |
|     const bool warnOnFailures = ShouldSpew();
 | |
|     LoadSymbols(devSymbols, trygl, prefix, warnOnFailures);
 | |
| }
 | |
| 
 | |
| #undef CORE_SYMBOL
 | |
| #undef CORE_EXT_SYMBOL2
 | |
| #undef EXT_SYMBOL2
 | |
| #undef EXT_SYMBOL3
 | |
| #undef END_SYMBOLS
 | |
| 
 | |
| void
 | |
| GLContext::DebugCallback(GLenum source,
 | |
|                          GLenum type,
 | |
|                          GLuint id,
 | |
|                          GLenum severity,
 | |
|                          GLsizei length,
 | |
|                          const GLchar* message)
 | |
| {
 | |
|     nsAutoCString sourceStr;
 | |
|     switch (source) {
 | |
|     case LOCAL_GL_DEBUG_SOURCE_API:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_API");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_WINDOW_SYSTEM");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_SHADER_COMPILER");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_THIRD_PARTY");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SOURCE_APPLICATION:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_APPLICATION");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SOURCE_OTHER:
 | |
|         sourceStr = NS_LITERAL_CSTRING("SOURCE_OTHER");
 | |
|         break;
 | |
|     default:
 | |
|         sourceStr = nsPrintfCString("<source 0x%04x>", source);
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     nsAutoCString typeStr;
 | |
|     switch (type) {
 | |
|     case LOCAL_GL_DEBUG_TYPE_ERROR:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_ERROR");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_DEPRECATED_BEHAVIOR");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_UNDEFINED_BEHAVIOR");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_PORTABILITY:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_PORTABILITY");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_PERFORMANCE:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_PERFORMANCE");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_OTHER:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_OTHER");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_TYPE_MARKER:
 | |
|         typeStr = NS_LITERAL_CSTRING("TYPE_MARKER");
 | |
|         break;
 | |
|     default:
 | |
|         typeStr = nsPrintfCString("<type 0x%04x>", type);
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     nsAutoCString sevStr;
 | |
|     switch (severity) {
 | |
|     case LOCAL_GL_DEBUG_SEVERITY_HIGH:
 | |
|         sevStr = NS_LITERAL_CSTRING("SEVERITY_HIGH");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SEVERITY_MEDIUM:
 | |
|         sevStr = NS_LITERAL_CSTRING("SEVERITY_MEDIUM");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SEVERITY_LOW:
 | |
|         sevStr = NS_LITERAL_CSTRING("SEVERITY_LOW");
 | |
|         break;
 | |
|     case LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION:
 | |
|         sevStr = NS_LITERAL_CSTRING("SEVERITY_NOTIFICATION");
 | |
|         break;
 | |
|     default:
 | |
|         sevStr = nsPrintfCString("<severity 0x%04x>", severity);
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     printf_stderr("[KHR_debug: 0x%" PRIxPTR "] ID %u: %s, %s, %s:\n    %s\n",
 | |
|                   (uintptr_t)this,
 | |
|                   id,
 | |
|                   sourceStr.BeginReading(),
 | |
|                   typeStr.BeginReading(),
 | |
|                   sevStr.BeginReading(),
 | |
|                   message);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::InitExtensions()
 | |
| {
 | |
|     MOZ_ASSERT(IsCurrent());
 | |
| 
 | |
|     std::vector<nsCString> driverExtensionList;
 | |
| 
 | |
|     [&]() {
 | |
|         if (mSymbols.fGetStringi) {
 | |
|             GLuint count = 0;
 | |
|             if (GetPotentialInteger(LOCAL_GL_NUM_EXTENSIONS, (GLint*)&count)) {
 | |
|                 for (GLuint i = 0; i < count; i++) {
 | |
|                     // This is UTF-8.
 | |
|                     const char* rawExt = (const char*)fGetStringi(LOCAL_GL_EXTENSIONS, i);
 | |
| 
 | |
|                     // We CANNOT use nsDependentCString here, because the spec doesn't guarantee
 | |
|                     // that the pointers returned are different, only that their contents are.
 | |
|                     // On Flame, each of these index string queries returns the same address.
 | |
|                     driverExtensionList.push_back(nsCString(rawExt));
 | |
|                 }
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         const char* rawExts = (const char*)fGetString(LOCAL_GL_EXTENSIONS);
 | |
|         if (rawExts) {
 | |
|             nsDependentCString exts(rawExts);
 | |
|             SplitByChar(exts, ' ', &driverExtensionList);
 | |
|         }
 | |
|     }();
 | |
|     const auto err = fGetError();
 | |
|     MOZ_ALWAYS_TRUE(!err);
 | |
| 
 | |
|     const bool shouldDumpExts = ShouldDumpExts();
 | |
|     if (shouldDumpExts) {
 | |
|         printf_stderr("%i GL driver extensions: (*: recognized)\n",
 | |
|                       (uint32_t)driverExtensionList.size());
 | |
|     }
 | |
| 
 | |
|     MarkBitfieldByStrings(driverExtensionList, shouldDumpExts, sExtensionNames,
 | |
|                           &mAvailableExtensions);
 | |
| 
 | |
|     if (WorkAroundDriverBugs()) {
 | |
|         if (Vendor() == GLVendor::Qualcomm) {
 | |
|             // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do support it.
 | |
|             MarkExtensionSupported(OES_EGL_sync);
 | |
|         }
 | |
| 
 | |
|         if (Vendor() == GLVendor::ATI) {
 | |
|             // ATI drivers say this extension exists, but we can't
 | |
|             // actually find the EGLImageTargetRenderbufferStorageOES
 | |
|             // extension function pointer in the drivers.
 | |
|             MarkExtensionUnsupported(OES_EGL_image);
 | |
|         }
 | |
| 
 | |
|         if (Vendor() == GLVendor::Imagination &&
 | |
|             Renderer() == GLRenderer::SGX540)
 | |
|         {
 | |
|             // Bug 980048
 | |
|             MarkExtensionUnsupported(OES_EGL_sync);
 | |
|         }
 | |
| 
 | |
| #ifdef MOZ_WIDGET_ANDROID
 | |
|         if (Vendor() == GLVendor::Imagination &&
 | |
|             Renderer() == GLRenderer::SGX544MP &&
 | |
|             jni::GetAPIVersion() < 21)
 | |
|         {
 | |
|             // Bug 1026404
 | |
|             MarkExtensionUnsupported(OES_EGL_image);
 | |
|             MarkExtensionUnsupported(OES_EGL_image_external);
 | |
|         }
 | |
| #endif
 | |
| 
 | |
|         if (Vendor() == GLVendor::ARM &&
 | |
|             (Renderer() == GLRenderer::Mali400MP ||
 | |
|              Renderer() == GLRenderer::Mali450MP))
 | |
|         {
 | |
|             // Bug 1264505
 | |
|             MarkExtensionUnsupported(OES_EGL_image_external);
 | |
|         }
 | |
| 
 | |
|         if (Renderer() == GLRenderer::AndroidEmulator) {
 | |
|             // the Android emulator, which we use to run B2G reftests on,
 | |
|             // doesn't expose the OES_rgb8_rgba8 extension, but it seems to
 | |
|             // support it (tautologically, as it only runs on desktop GL).
 | |
|             MarkExtensionSupported(OES_rgb8_rgba8);
 | |
|         }
 | |
| 
 | |
|         if (Vendor() == GLVendor::VMware &&
 | |
|             Renderer() == GLRenderer::GalliumLlvmpipe)
 | |
|         {
 | |
|             // The llvmpipe driver that is used on linux try servers appears to have
 | |
|             // buggy support for s3tc/dxt1 compressed textures.
 | |
|             // See Bug 975824.
 | |
|             MarkExtensionUnsupported(EXT_texture_compression_s3tc);
 | |
|             MarkExtensionUnsupported(EXT_texture_compression_dxt1);
 | |
|             MarkExtensionUnsupported(ANGLE_texture_compression_dxt3);
 | |
|             MarkExtensionUnsupported(ANGLE_texture_compression_dxt5);
 | |
|         }
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
|         // Bug 1009642: On OSX Mavericks (10.9), the driver for Intel HD
 | |
|         // 3000 appears to be buggy WRT updating sub-images of S3TC
 | |
|         // textures with glCompressedTexSubImage2D. Works on Intel HD 4000
 | |
|         // and Intel HD 5000/Iris that I tested.
 | |
|         // Bug 1124996: Appears to be the same on OSX Yosemite (10.10)
 | |
|         if (nsCocoaFeatures::OSXVersionMajor() == 10 &&
 | |
|             nsCocoaFeatures::OSXVersionMinor() >= 9 &&
 | |
|             Renderer() == GLRenderer::IntelHD3000)
 | |
|         {
 | |
|             MarkExtensionUnsupported(EXT_texture_compression_s3tc);
 | |
|         }
 | |
| 
 | |
|         // OSX supports EXT_texture_sRGB in Legacy contexts, but not in Core contexts.
 | |
|         // Though EXT_texture_sRGB was included into GL2.1, it *excludes* the interactions
 | |
|         // with s3tc. Strictly speaking, you must advertize support for EXT_texture_sRGB
 | |
|         // in order to allow for srgb+s3tc on desktop GL. The omission of EXT_texture_sRGB
 | |
|         // in OSX Core contexts appears to be a bug.
 | |
|         MarkExtensionSupported(EXT_texture_sRGB);
 | |
| #endif
 | |
|     }
 | |
| 
 | |
|     if (shouldDumpExts) {
 | |
|         printf_stderr("\nActivated extensions:\n");
 | |
| 
 | |
|         for (size_t i = 0; i < mAvailableExtensions.size(); i++) {
 | |
|             if (!mAvailableExtensions[i])
 | |
|                 continue;
 | |
| 
 | |
|             const char* ext = sExtensionNames[i];
 | |
|             printf_stderr("[%i] %s\n", (uint32_t)i, ext);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::PlatformStartup()
 | |
| {
 | |
|     RegisterStrongMemoryReporter(new GfxTexturesReporter());
 | |
| }
 | |
| 
 | |
| // Common code for checking for both GL extensions and GLX extensions.
 | |
| bool
 | |
| GLContext::ListHasExtension(const GLubyte* extensions, const char* extension)
 | |
| {
 | |
|     // fix bug 612572 - we were crashing as we were calling this function with extensions==null
 | |
|     if (extensions == nullptr || extension == nullptr)
 | |
|         return false;
 | |
| 
 | |
|     const GLubyte* start;
 | |
|     GLubyte* where;
 | |
|     GLubyte* terminator;
 | |
| 
 | |
|     /* Extension names should not have spaces. */
 | |
|     where = (GLubyte*) strchr(extension, ' ');
 | |
|     if (where || *extension == '\0')
 | |
|         return false;
 | |
| 
 | |
|     /*
 | |
|      * It takes a bit of care to be fool-proof about parsing the
 | |
|      * OpenGL extensions string. Don't be fooled by sub-strings,
 | |
|      * etc.
 | |
|      */
 | |
|     start = extensions;
 | |
|     for (;;) {
 | |
|         where = (GLubyte*) strstr((const char*) start, extension);
 | |
|         if (!where) {
 | |
|             break;
 | |
|         }
 | |
|         terminator = where + strlen(extension);
 | |
|         if (where == start || *(where - 1) == ' ') {
 | |
|             if (*terminator == ' ' || *terminator == '\0') {
 | |
|                 return true;
 | |
|             }
 | |
|         }
 | |
|         start = terminator;
 | |
|     }
 | |
|     return false;
 | |
| }
 | |
| 
 | |
| GLFormats
 | |
| GLContext::ChooseGLFormats(const SurfaceCaps& caps) const
 | |
| {
 | |
|     GLFormats formats;
 | |
| 
 | |
|     // If we're on ES2 hardware and we have an explicit request for 16 bits of color or less
 | |
|     // OR we don't support full 8-bit color, return a 4444 or 565 format.
 | |
|     bool bpp16 = caps.bpp16;
 | |
|     if (IsGLES()) {
 | |
|         if (!IsExtensionSupported(OES_rgb8_rgba8))
 | |
|             bpp16 = true;
 | |
|     } else {
 | |
|         // RGB565 is uncommon on desktop, requiring ARB_ES2_compatibility.
 | |
|         // Since it's also vanishingly useless there, let's not support it.
 | |
|         bpp16 = false;
 | |
|     }
 | |
| 
 | |
|     if (bpp16) {
 | |
|         MOZ_ASSERT(IsGLES());
 | |
|         if (caps.alpha) {
 | |
|             formats.color_texInternalFormat = LOCAL_GL_RGBA;
 | |
|             formats.color_texFormat = LOCAL_GL_RGBA;
 | |
|             formats.color_texType   = LOCAL_GL_UNSIGNED_SHORT_4_4_4_4;
 | |
|             formats.color_rbFormat  = LOCAL_GL_RGBA4;
 | |
|         } else {
 | |
|             formats.color_texInternalFormat = LOCAL_GL_RGB;
 | |
|             formats.color_texFormat = LOCAL_GL_RGB;
 | |
|             formats.color_texType   = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
 | |
|             formats.color_rbFormat  = LOCAL_GL_RGB565;
 | |
|         }
 | |
|     } else {
 | |
|         formats.color_texType = LOCAL_GL_UNSIGNED_BYTE;
 | |
| 
 | |
|         if (caps.alpha) {
 | |
|             formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGBA : LOCAL_GL_RGBA8;
 | |
|             formats.color_texFormat = LOCAL_GL_RGBA;
 | |
|             formats.color_rbFormat  = LOCAL_GL_RGBA8;
 | |
|         } else {
 | |
|             formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGB : LOCAL_GL_RGB8;
 | |
|             formats.color_texFormat = LOCAL_GL_RGB;
 | |
|             formats.color_rbFormat  = LOCAL_GL_RGB8;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     uint32_t msaaLevel = gfxPrefs::MSAALevel();
 | |
|     GLsizei samples = msaaLevel * msaaLevel;
 | |
|     samples = std::min(samples, mMaxSamples);
 | |
| 
 | |
|     // Bug 778765.
 | |
|     if (WorkAroundDriverBugs() && samples == 1) {
 | |
|         samples = 0;
 | |
|     }
 | |
|     formats.samples = samples;
 | |
| 
 | |
| 
 | |
|     // Be clear that these are 0 if unavailable.
 | |
|     formats.depthStencil = 0;
 | |
|     if (IsSupported(GLFeature::packed_depth_stencil)) {
 | |
|         formats.depthStencil = LOCAL_GL_DEPTH24_STENCIL8;
 | |
|     }
 | |
| 
 | |
|     formats.depth = 0;
 | |
|     if (IsGLES()) {
 | |
|         if (IsExtensionSupported(OES_depth24)) {
 | |
|             formats.depth = LOCAL_GL_DEPTH_COMPONENT24;
 | |
|         } else {
 | |
|             formats.depth = LOCAL_GL_DEPTH_COMPONENT16;
 | |
|         }
 | |
|     } else {
 | |
|         formats.depth = LOCAL_GL_DEPTH_COMPONENT24;
 | |
|     }
 | |
| 
 | |
|     formats.stencil = LOCAL_GL_STENCIL_INDEX8;
 | |
| 
 | |
|     return formats;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus)
 | |
| {
 | |
|     MOZ_ASSERT(fb);
 | |
| 
 | |
|     ScopedBindFramebuffer autoFB(this, fb);
 | |
|     MOZ_ASSERT(fIsFramebuffer(fb));
 | |
| 
 | |
|     GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | |
|     if (pStatus)
 | |
|         *pStatus = status;
 | |
| 
 | |
|     return status == LOCAL_GL_FRAMEBUFFER_COMPLETE;
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
 | |
|                              GLuint depthRB, GLuint stencilRB,
 | |
|                              GLuint fb, GLenum target)
 | |
| {
 | |
|     MOZ_ASSERT(fb);
 | |
|     MOZ_ASSERT( !(colorTex && colorRB) );
 | |
| 
 | |
|     ScopedBindFramebuffer autoFB(this, fb);
 | |
|     MOZ_ASSERT(fIsFramebuffer(fb)); // It only counts after being bound.
 | |
| 
 | |
|     if (colorTex) {
 | |
|         MOZ_ASSERT(fIsTexture(colorTex));
 | |
|         MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D ||
 | |
|                    target == LOCAL_GL_TEXTURE_RECTANGLE_ARB);
 | |
|         fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
 | |
|                               LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                               target,
 | |
|                               colorTex,
 | |
|                               0);
 | |
|     } else if (colorRB) {
 | |
|         // On the Android 4.3 emulator, IsRenderbuffer may return false incorrectly.
 | |
|         MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(colorRB));
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  colorRB);
 | |
|     }
 | |
| 
 | |
|     if (depthRB) {
 | |
|         MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(depthRB));
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_DEPTH_ATTACHMENT,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  depthRB);
 | |
|     }
 | |
| 
 | |
|     if (stencilRB) {
 | |
|         MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(stencilRB));
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_STENCIL_ATTACHMENT,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  stencilRB);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::AssembleOffscreenFBs(const GLuint colorMSRB,
 | |
|                                 const GLuint depthRB,
 | |
|                                 const GLuint stencilRB,
 | |
|                                 const GLuint texture,
 | |
|                                 GLuint* drawFB_out,
 | |
|                                 GLuint* readFB_out)
 | |
| {
 | |
|     if (!colorMSRB && !texture) {
 | |
|         MOZ_ASSERT(!depthRB && !stencilRB);
 | |
| 
 | |
|         if (drawFB_out)
 | |
|             *drawFB_out = 0;
 | |
|         if (readFB_out)
 | |
|             *readFB_out = 0;
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     ScopedBindFramebuffer autoFB(this);
 | |
| 
 | |
|     GLuint drawFB = 0;
 | |
|     GLuint readFB = 0;
 | |
| 
 | |
|     if (texture) {
 | |
|         readFB = 0;
 | |
|         fGenFramebuffers(1, &readFB);
 | |
|         BindFB(readFB);
 | |
|         fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
 | |
|                               LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                               LOCAL_GL_TEXTURE_2D,
 | |
|                               texture,
 | |
|                               0);
 | |
|     }
 | |
| 
 | |
|     if (colorMSRB) {
 | |
|         drawFB = 0;
 | |
|         fGenFramebuffers(1, &drawFB);
 | |
|         BindFB(drawFB);
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  colorMSRB);
 | |
|     } else {
 | |
|         drawFB = readFB;
 | |
|     }
 | |
|     MOZ_ASSERT(GetFB() == drawFB);
 | |
| 
 | |
|     if (depthRB) {
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_DEPTH_ATTACHMENT,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  depthRB);
 | |
|     }
 | |
| 
 | |
|     if (stencilRB) {
 | |
|         fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
 | |
|                                  LOCAL_GL_STENCIL_ATTACHMENT,
 | |
|                                  LOCAL_GL_RENDERBUFFER,
 | |
|                                  stencilRB);
 | |
|     }
 | |
| 
 | |
|     // We should be all resized.  Check for framebuffer completeness.
 | |
|     GLenum status;
 | |
|     bool isComplete = true;
 | |
| 
 | |
|     if (!IsFramebufferComplete(drawFB, &status)) {
 | |
|         NS_WARNING("DrawFBO: Incomplete");
 | |
|   #ifdef MOZ_GL_DEBUG
 | |
|         if (ShouldSpew()) {
 | |
|             printf_stderr("Framebuffer status: %X\n", status);
 | |
|         }
 | |
|   #endif
 | |
|         isComplete = false;
 | |
|     }
 | |
| 
 | |
|     if (!IsFramebufferComplete(readFB, &status)) {
 | |
|         NS_WARNING("ReadFBO: Incomplete");
 | |
|   #ifdef MOZ_GL_DEBUG
 | |
|         if (ShouldSpew()) {
 | |
|             printf_stderr("Framebuffer status: %X\n", status);
 | |
|         }
 | |
|   #endif
 | |
|         isComplete = false;
 | |
|     }
 | |
| 
 | |
|     if (drawFB_out) {
 | |
|         *drawFB_out = drawFB;
 | |
|     } else if (drawFB) {
 | |
|         MOZ_CRASH("drawFB created when not requested!");
 | |
|     }
 | |
| 
 | |
|     if (readFB_out) {
 | |
|         *readFB_out = readFB;
 | |
|     } else if (readFB) {
 | |
|         MOZ_CRASH("readFB created when not requested!");
 | |
|     }
 | |
| 
 | |
|     return isComplete;
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::MarkDestroyed()
 | |
| {
 | |
|     if (IsDestroyed())
 | |
|         return;
 | |
| 
 | |
|     // Null these before they're naturally nulled after dtor, as we want GLContext to
 | |
|     // still be alive in *their* dtors.
 | |
|     mScreen = nullptr;
 | |
|     mBlitHelper = nullptr;
 | |
|     mReadTexImageHelper = nullptr;
 | |
| 
 | |
|     if (!MakeCurrent()) {
 | |
|         NS_WARNING("MakeCurrent() failed during MarkDestroyed! Skipping GL object teardown.");
 | |
|     }
 | |
| 
 | |
|     mSymbols = {};
 | |
| }
 | |
| 
 | |
| #ifdef MOZ_GL_DEBUG
 | |
| /* static */ void
 | |
| GLContext::AssertNotPassingStackBufferToTheGL(const void* ptr)
 | |
| {
 | |
|   int somethingOnTheStack;
 | |
|   const void* someStackPtr = &somethingOnTheStack;
 | |
|   const int page_bits = 12;
 | |
|   intptr_t page = reinterpret_cast<uintptr_t>(ptr) >> page_bits;
 | |
|   intptr_t someStackPage = reinterpret_cast<uintptr_t>(someStackPtr) >> page_bits;
 | |
|   uintptr_t pageDistance = std::abs(page - someStackPage);
 | |
| 
 | |
|   // Explanation for the "distance <= 1" check here as opposed to just
 | |
|   // an equality check.
 | |
|   //
 | |
|   // Here we assume that pages immediately adjacent to the someStackAddress page,
 | |
|   // are also stack pages. That allows to catch the case where the calling frame put
 | |
|   // a buffer on the stack, and we just crossed the page boundary. That is likely
 | |
|   // to happen, precisely, when using stack arrays. I hit that specifically
 | |
|   // with CompositorOGL::Initialize.
 | |
|   //
 | |
|   // In theory we could be unlucky and wrongly assert here. If that happens,
 | |
|   // it will only affect debug builds, and looking at stacks we'll be able to
 | |
|   // see that this assert is wrong and revert to the conservative and safe
 | |
|   // approach of only asserting when address and someStackAddress are
 | |
|   // on the same page.
 | |
|   bool isStackAddress = pageDistance <= 1;
 | |
|   MOZ_ASSERT(!isStackAddress,
 | |
|              "Please don't pass stack arrays to the GL. "
 | |
|              "Consider using HeapCopyOfStackArray. "
 | |
|              "See bug 1005658.");
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedProgram(GLContext* aOrigin, GLuint aName)
 | |
| {
 | |
|     mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName));
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedShader(GLContext* aOrigin, GLuint aName)
 | |
| {
 | |
|     mTrackedShaders.AppendElement(NamedResource(aOrigin, aName));
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedBuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames)
 | |
| {
 | |
|     for (GLsizei i = 0; i < aCount; ++i) {
 | |
|         mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedQueries(GLContext* aOrigin, GLsizei aCount, GLuint* aNames)
 | |
| {
 | |
|     for (GLsizei i = 0; i < aCount; ++i) {
 | |
|         mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i]));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedTextures(GLContext* aOrigin, GLsizei aCount, GLuint* aNames)
 | |
| {
 | |
|     for (GLsizei i = 0; i < aCount; ++i) {
 | |
|         mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i]));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames)
 | |
| {
 | |
|     for (GLsizei i = 0; i < aCount; ++i) {
 | |
|         mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames)
 | |
| {
 | |
|     for (GLsizei i = 0; i < aCount; ++i) {
 | |
|         mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i]));
 | |
|     }
 | |
| }
 | |
| 
 | |
| static void
 | |
| RemoveNamesFromArray(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames, nsTArray<GLContext::NamedResource>& aArray)
 | |
| {
 | |
|     for (GLsizei j = 0; j < aCount; ++j) {
 | |
|         GLuint name = aNames[j];
 | |
|         // name 0 can be ignored
 | |
|         if (name == 0)
 | |
|             continue;
 | |
| 
 | |
|         for (uint32_t i = 0; i < aArray.Length(); ++i) {
 | |
|             if (aArray[i].name == name) {
 | |
|                 aArray.RemoveElementAt(i);
 | |
|                 break;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedProgram(GLContext* aOrigin, GLuint aName)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedShader(GLContext* aOrigin, GLuint aName)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedBuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedQueries(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedTextures(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames)
 | |
| {
 | |
|     RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers);
 | |
| }
 | |
| 
 | |
| static void
 | |
| MarkContextDestroyedInArray(GLContext* aContext, nsTArray<GLContext::NamedResource>& aArray)
 | |
| {
 | |
|     for (uint32_t i = 0; i < aArray.Length(); ++i) {
 | |
|         if (aArray[i].origin == aContext)
 | |
|             aArray[i].originDeleted = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::SharedContextDestroyed(GLContext* aChild)
 | |
| {
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedPrograms);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedShaders);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedTextures);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedFramebuffers);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedBuffers);
 | |
|     MarkContextDestroyedInArray(aChild, mTrackedQueries);
 | |
| }
 | |
| 
 | |
| static void
 | |
| ReportArrayContents(const char* title, const nsTArray<GLContext::NamedResource>& aArray)
 | |
| {
 | |
|     if (aArray.Length() == 0)
 | |
|         return;
 | |
| 
 | |
|     printf_stderr("%s:\n", title);
 | |
| 
 | |
|     nsTArray<GLContext::NamedResource> copy(aArray);
 | |
|     copy.Sort();
 | |
| 
 | |
|     GLContext* lastContext = nullptr;
 | |
|     for (uint32_t i = 0; i < copy.Length(); ++i) {
 | |
|         if (lastContext != copy[i].origin) {
 | |
|             if (lastContext)
 | |
|                 printf_stderr("\n");
 | |
|             printf_stderr("  [%p - %s] ", copy[i].origin, copy[i].originDeleted ? "deleted" : "live");
 | |
|             lastContext = copy[i].origin;
 | |
|         }
 | |
|         printf_stderr("%d ", copy[i].name);
 | |
|     }
 | |
|     printf_stderr("\n");
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::ReportOutstandingNames()
 | |
| {
 | |
|     if (!ShouldSpew())
 | |
|         return;
 | |
| 
 | |
|     printf_stderr("== GLContext %p Outstanding ==\n", this);
 | |
| 
 | |
|     ReportArrayContents("Outstanding Textures", mTrackedTextures);
 | |
|     ReportArrayContents("Outstanding Buffers", mTrackedBuffers);
 | |
|     ReportArrayContents("Outstanding Queries", mTrackedQueries);
 | |
|     ReportArrayContents("Outstanding Programs", mTrackedPrograms);
 | |
|     ReportArrayContents("Outstanding Shaders", mTrackedShaders);
 | |
|     ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers);
 | |
|     ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers);
 | |
| }
 | |
| 
 | |
| #endif /* DEBUG */
 | |
| 
 | |
| void
 | |
| GLContext::GuaranteeResolve()
 | |
| {
 | |
|     if (mScreen) {
 | |
|         mScreen->AssureBlitted();
 | |
|     }
 | |
|     fFinish();
 | |
| }
 | |
| 
 | |
| const gfx::IntSize&
 | |
| GLContext::OffscreenSize() const
 | |
| {
 | |
|     MOZ_ASSERT(IsOffscreen());
 | |
|     return mScreen->Size();
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::CreateScreenBufferImpl(const IntSize& size, const SurfaceCaps& caps)
 | |
| {
 | |
|     UniquePtr<GLScreenBuffer> newScreen = GLScreenBuffer::Create(this, size, caps);
 | |
|     if (!newScreen)
 | |
|         return false;
 | |
| 
 | |
|     if (!newScreen->Resize(size)) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // This will rebind to 0 (Screen) if needed when
 | |
|     // it falls out of scope.
 | |
|     ScopedBindFramebuffer autoFB(this);
 | |
| 
 | |
|     mScreen = std::move(newScreen);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::ResizeScreenBuffer(const IntSize& size)
 | |
| {
 | |
|     if (!IsOffscreenSizeAllowed(size))
 | |
|         return false;
 | |
| 
 | |
|     return mScreen->Resize(size);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::ForceDirtyScreen()
 | |
| {
 | |
|     ScopedBindFramebuffer autoFB(0);
 | |
| 
 | |
|     BeforeGLDrawCall();
 | |
|     // no-op; just pretend we did something
 | |
|     AfterGLDrawCall();
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::CleanDirtyScreen()
 | |
| {
 | |
|     ScopedBindFramebuffer autoFB(0);
 | |
| 
 | |
|     BeforeGLReadCall();
 | |
|     // no-op; we just want to make sure the Read FBO is updated if it needs to be
 | |
|     AfterGLReadCall();
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const
 | |
| {
 | |
|     int32_t biggerDimension = std::max(aSize.width, aSize.height);
 | |
|     int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize);
 | |
|     return biggerDimension <= maxAllowed;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::IsOwningThreadCurrent()
 | |
| {
 | |
|     return PlatformThread::CurrentId() == mOwningThreadId;
 | |
| }
 | |
| 
 | |
| GLBlitHelper*
 | |
| GLContext::BlitHelper()
 | |
| {
 | |
|     if (!mBlitHelper) {
 | |
|         mBlitHelper.reset(new GLBlitHelper(this));
 | |
|     }
 | |
| 
 | |
|     return mBlitHelper.get();
 | |
| }
 | |
| 
 | |
| GLReadTexImageHelper*
 | |
| GLContext::ReadTexImageHelper()
 | |
| {
 | |
|     if (!mReadTexImageHelper) {
 | |
|         mReadTexImageHelper = MakeUnique<GLReadTexImageHelper>(this);
 | |
|     }
 | |
| 
 | |
|     return mReadTexImageHelper.get();
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::FlushIfHeavyGLCallsSinceLastFlush()
 | |
| {
 | |
|     if (!mHeavyGLCallsSinceLastFlush) {
 | |
|         return;
 | |
|     }
 | |
|     if (MakeCurrent()) {
 | |
|         fFlush();
 | |
|     }
 | |
| }
 | |
| 
 | |
| /*static*/ bool
 | |
| GLContext::ShouldDumpExts()
 | |
| {
 | |
|     return gfxEnv::GlDumpExtensions();
 | |
| }
 | |
| 
 | |
| bool
 | |
| DoesStringMatch(const char* aString, const char* aWantedString)
 | |
| {
 | |
|     if (!aString || !aWantedString)
 | |
|         return false;
 | |
| 
 | |
|     const char* occurrence = strstr(aString, aWantedString);
 | |
| 
 | |
|     // aWanted not found
 | |
|     if (!occurrence)
 | |
|         return false;
 | |
| 
 | |
|     // aWantedString preceded by alpha character
 | |
|     if (occurrence != aString && isalpha(*(occurrence-1)))
 | |
|         return false;
 | |
| 
 | |
|     // aWantedVendor followed by alpha character
 | |
|     const char* afterOccurrence = occurrence + strlen(aWantedString);
 | |
|     if (isalpha(*afterOccurrence))
 | |
|         return false;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| /*static*/ bool
 | |
| GLContext::ShouldSpew()
 | |
| {
 | |
|     return gfxEnv::GlSpew();
 | |
| }
 | |
| 
 | |
| void
 | |
| SplitByChar(const nsACString& str, const char delim, std::vector<nsCString>* const out)
 | |
| {
 | |
|     uint32_t start = 0;
 | |
|     while (true) {
 | |
|         int32_t end = str.FindChar(' ', start);
 | |
|         if (end == -1)
 | |
|             break;
 | |
| 
 | |
|         uint32_t len = (uint32_t)end - start;
 | |
|         nsDependentCSubstring substr(str, start, len);
 | |
|         out->push_back(nsCString(substr));
 | |
| 
 | |
|         start = end + 1;
 | |
|     }
 | |
| 
 | |
|     nsDependentCSubstring substr(str, start);
 | |
|     out->push_back(nsCString(substr));
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::Readback(SharedSurface* src, gfx::DataSourceSurface* dest)
 | |
| {
 | |
|     MOZ_ASSERT(src && dest);
 | |
|     MOZ_ASSERT(dest->GetSize() == src->mSize);
 | |
| 
 | |
|     if (!MakeCurrent()) {
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     SharedSurface* prev = GetLockedSurface();
 | |
| 
 | |
|     const bool needsSwap = src != prev;
 | |
|     if (needsSwap) {
 | |
|         if (prev)
 | |
|             prev->UnlockProd();
 | |
|         src->LockProd();
 | |
|     }
 | |
| 
 | |
|     GLuint tempFB = 0;
 | |
|     GLuint tempTex = 0;
 | |
| 
 | |
|     {
 | |
|         ScopedBindFramebuffer autoFB(this);
 | |
| 
 | |
|         // We're consuming from the producer side, so which do we use?
 | |
|         // Really, we just want a read-only lock, so ConsumerAcquire is the best match.
 | |
|         src->ProducerReadAcquire();
 | |
| 
 | |
|         if (src->mAttachType == AttachmentType::Screen) {
 | |
|             fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
 | |
|         } else {
 | |
|             fGenFramebuffers(1, &tempFB);
 | |
|             fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, tempFB);
 | |
| 
 | |
|             switch (src->mAttachType) {
 | |
|             case AttachmentType::GLTexture:
 | |
|                 fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                       src->ProdTextureTarget(), src->ProdTexture(), 0);
 | |
|                 break;
 | |
|             case AttachmentType::GLRenderbuffer:
 | |
|                 fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                          LOCAL_GL_RENDERBUFFER, src->ProdRenderbuffer());
 | |
|                 break;
 | |
|             default:
 | |
|                 MOZ_CRASH("GFX: bad `src->mAttachType`.");
 | |
|             }
 | |
| 
 | |
|             DebugOnly<GLenum> status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
 | |
|             MOZ_ASSERT(status == LOCAL_GL_FRAMEBUFFER_COMPLETE);
 | |
|         }
 | |
| 
 | |
|         if (src->NeedsIndirectReads()) {
 | |
|             fGenTextures(1, &tempTex);
 | |
|             {
 | |
|                 ScopedBindTexture autoTex(this, tempTex);
 | |
| 
 | |
|                 GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA
 | |
|                                                : LOCAL_GL_RGB;
 | |
|                 auto width = src->mSize.width;
 | |
|                 auto height = src->mSize.height;
 | |
|                 fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width,
 | |
|                                 height, 0);
 | |
|             }
 | |
| 
 | |
|             fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
 | |
|                                   LOCAL_GL_COLOR_ATTACHMENT0,
 | |
|                                   LOCAL_GL_TEXTURE_2D, tempTex, 0);
 | |
|         }
 | |
| 
 | |
|         ReadPixelsIntoDataSurface(this, dest);
 | |
| 
 | |
|         src->ProducerReadRelease();
 | |
|     }
 | |
| 
 | |
|     if (tempFB)
 | |
|         fDeleteFramebuffers(1, &tempFB);
 | |
| 
 | |
|     if (tempTex) {
 | |
|         fDeleteTextures(1, &tempTex);
 | |
|     }
 | |
| 
 | |
|     if (needsSwap) {
 | |
|         src->UnlockProd();
 | |
|         if (prev)
 | |
|             prev->LockProd();
 | |
|     }
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // Do whatever tear-down is necessary after drawing to our offscreen FBO,
 | |
| // if it's bound.
 | |
| void
 | |
| GLContext::AfterGLDrawCall()
 | |
| {
 | |
|     if (mScreen) {
 | |
|         mScreen->AfterDrawCall();
 | |
|     }
 | |
|     mHeavyGLCallsSinceLastFlush = true;
 | |
| }
 | |
| 
 | |
| // Do whatever setup is necessary to read from our offscreen FBO, if it's
 | |
| // bound.
 | |
| void
 | |
| GLContext::BeforeGLReadCall()
 | |
| {
 | |
|     if (mScreen)
 | |
|         mScreen->BeforeReadCall();
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::fBindFramebuffer(GLenum target, GLuint framebuffer)
 | |
| {
 | |
|     if (!mScreen) {
 | |
|         raw_fBindFramebuffer(target, framebuffer);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     switch (target) {
 | |
|         case LOCAL_GL_DRAW_FRAMEBUFFER_EXT:
 | |
|             mScreen->BindDrawFB(framebuffer);
 | |
|             return;
 | |
| 
 | |
|         case LOCAL_GL_READ_FRAMEBUFFER_EXT:
 | |
|             mScreen->BindReadFB(framebuffer);
 | |
|             return;
 | |
| 
 | |
|         case LOCAL_GL_FRAMEBUFFER:
 | |
|             mScreen->BindFB(framebuffer);
 | |
|             return;
 | |
| 
 | |
|         default:
 | |
|             // Nothing we care about, likely an error.
 | |
|             break;
 | |
|     }
 | |
| 
 | |
|     raw_fBindFramebuffer(target, framebuffer);
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
 | |
|                            GLint y, GLsizei width, GLsizei height, GLint border)
 | |
| {
 | |
|     if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
 | |
|         // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
 | |
|         // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
 | |
|         level = -1;
 | |
|         width = -1;
 | |
|         height = -1;
 | |
|         border = -1;
 | |
|     }
 | |
| 
 | |
|     BeforeGLReadCall();
 | |
|     bool didCopyTexImage2D = false;
 | |
|     if (mScreen) {
 | |
|         didCopyTexImage2D = mScreen->CopyTexImage2D(target, level, internalformat, x,
 | |
|                                                     y, width, height, border);
 | |
|     }
 | |
| 
 | |
|     if (!didCopyTexImage2D) {
 | |
|         raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height,
 | |
|                             border);
 | |
|     }
 | |
|     AfterGLReadCall();
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::fGetIntegerv(GLenum pname, GLint* params)
 | |
| {
 | |
|     switch (pname) {
 | |
|         // LOCAL_GL_FRAMEBUFFER_BINDING is equal to
 | |
|         // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT,
 | |
|         // so we don't need two cases.
 | |
|         case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT:
 | |
|             if (mScreen) {
 | |
|                 *params = mScreen->GetDrawFB();
 | |
|             } else {
 | |
|                 raw_fGetIntegerv(pname, params);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT:
 | |
|             if (mScreen) {
 | |
|                 *params = mScreen->GetReadFB();
 | |
|             } else {
 | |
|                 raw_fGetIntegerv(pname, params);
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_MAX_TEXTURE_SIZE:
 | |
|             MOZ_ASSERT(mMaxTextureSize>0);
 | |
|             *params = mMaxTextureSize;
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
 | |
|             MOZ_ASSERT(mMaxCubeMapTextureSize>0);
 | |
|             *params = mMaxCubeMapTextureSize;
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
 | |
|             MOZ_ASSERT(mMaxRenderbufferSize>0);
 | |
|             *params = mMaxRenderbufferSize;
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_VIEWPORT:
 | |
|             for (size_t i = 0; i < 4; i++) {
 | |
|                 params[i] = mViewportRect[i];
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         case LOCAL_GL_SCISSOR_BOX:
 | |
|             for (size_t i = 0; i < 4; i++) {
 | |
|                 params[i] = mScissorRect[i];
 | |
|             }
 | |
|             break;
 | |
| 
 | |
|         default:
 | |
|             raw_fGetIntegerv(pname, params);
 | |
|             break;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
 | |
|                        GLenum type, GLvoid* pixels)
 | |
| {
 | |
|     BeforeGLReadCall();
 | |
| 
 | |
|     bool didReadPixels = false;
 | |
|     if (mScreen) {
 | |
|         didReadPixels = mScreen->ReadPixels(x, y, width, height, format, type, pixels);
 | |
|     }
 | |
| 
 | |
|     if (!didReadPixels) {
 | |
|         raw_fReadPixels(x, y, width, height, format, type, pixels);
 | |
|     }
 | |
| 
 | |
|     AfterGLReadCall();
 | |
| 
 | |
|     // Check if GL is giving back 1.0 alpha for
 | |
|     // RGBA reads to RGBA images from no-alpha buffers.
 | |
| #ifdef XP_MACOSX
 | |
|     if (WorkAroundDriverBugs() &&
 | |
|         Vendor() == gl::GLVendor::NVIDIA &&
 | |
|         format == LOCAL_GL_RGBA &&
 | |
|         type == LOCAL_GL_UNSIGNED_BYTE &&
 | |
|         !IsCoreProfile() &&
 | |
|         width && height)
 | |
|     {
 | |
|         GLint alphaBits = 0;
 | |
|         fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits);
 | |
|         if (!alphaBits) {
 | |
|             const uint32_t alphaMask = 0xff000000;
 | |
| 
 | |
|             uint32_t* itr = (uint32_t*)pixels;
 | |
|             uint32_t testPixel = *itr;
 | |
|             if ((testPixel & alphaMask) != alphaMask) {
 | |
|                 // We need to set the alpha channel to 1.0 manually.
 | |
|                 uint32_t* itrEnd = itr + width*height;  // Stride is guaranteed to be width*4.
 | |
| 
 | |
|                 for (; itr != itrEnd; itr++) {
 | |
|                     *itr |= alphaMask;
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::fDeleteFramebuffers(GLsizei n, const GLuint* names)
 | |
| {
 | |
|     if (mScreen) {
 | |
|         // Notify mScreen which framebuffers we're deleting.
 | |
|         // Otherwise, we will get framebuffer binding mispredictions.
 | |
|         for (int i = 0; i < n; i++) {
 | |
|             mScreen->DeletingFB(names[i]);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Avoid crash by flushing before glDeleteFramebuffers. See bug 1194923.
 | |
|     if (mNeedsFlushBeforeDeleteFB) {
 | |
|         fFlush();
 | |
|     }
 | |
| 
 | |
|     if (n == 1 && *names == 0) {
 | |
|         // Deleting framebuffer 0 causes hangs on the DROID. See bug 623228.
 | |
|     } else {
 | |
|         raw_fDeleteFramebuffers(n, names);
 | |
|     }
 | |
|     TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
 | |
| }
 | |
| 
 | |
| #ifdef MOZ_WIDGET_ANDROID
 | |
| /**
 | |
|  * Conservatively estimate whether there is enough available
 | |
|  * contiguous virtual address space to map a newly allocated texture.
 | |
|  */
 | |
| static bool
 | |
| WillTextureMapSucceed(GLsizei width, GLsizei height, GLenum format, GLenum type)
 | |
| {
 | |
|     bool willSucceed = false;
 | |
|     // Some drivers leave large gaps between textures, so require
 | |
|     // there to be double the actual size of the texture available.
 | |
|     size_t size = width * height * GetBytesPerTexel(format, type) * 2;
 | |
| 
 | |
|     void *p = mmap(nullptr, size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
 | |
|     if (p != MAP_FAILED) {
 | |
|         willSucceed = true;
 | |
|         munmap(p, size);
 | |
|     }
 | |
| 
 | |
|     return willSucceed;
 | |
| }
 | |
| #endif // MOZ_WIDGET_ANDROID
 | |
| 
 | |
| void
 | |
| GLContext::fTexImage2D(GLenum target, GLint level, GLint internalformat,
 | |
|                        GLsizei width, GLsizei height, GLint border,
 | |
|                        GLenum format, GLenum type, const GLvoid* pixels) {
 | |
|     if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
 | |
|         // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
 | |
|         // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
 | |
|         level = -1;
 | |
|         width = -1;
 | |
|         height = -1;
 | |
|         border = -1;
 | |
|     }
 | |
| #if MOZ_WIDGET_ANDROID
 | |
|     if (mTextureAllocCrashesOnMapFailure) {
 | |
|         // We have no way of knowing whether this texture already has
 | |
|         // storage allocated for it, and therefore whether this check
 | |
|         // is necessary. We must therefore assume it does not and
 | |
|         // always perform the check.
 | |
|         if (!WillTextureMapSucceed(width, height, internalformat, type)) {
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
 | |
| }
 | |
| 
 | |
| GLuint
 | |
| GLContext::GetDrawFB()
 | |
| {
 | |
|     if (mScreen)
 | |
|         return mScreen->GetDrawFB();
 | |
| 
 | |
|     GLuint ret = 0;
 | |
|     GetUIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, &ret);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| GLuint
 | |
| GLContext::GetReadFB()
 | |
| {
 | |
|     if (mScreen)
 | |
|         return mScreen->GetReadFB();
 | |
| 
 | |
|     GLenum bindEnum = IsSupported(GLFeature::split_framebuffer)
 | |
|                         ? LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT
 | |
|                         : LOCAL_GL_FRAMEBUFFER_BINDING;
 | |
| 
 | |
|     GLuint ret = 0;
 | |
|     GetUIntegerv(bindEnum, &ret);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| GLuint
 | |
| GLContext::GetFB()
 | |
| {
 | |
|     if (mScreen) {
 | |
|         // This has a very important extra assert that checks that we're
 | |
|         // not accidentally ignoring a situation where the draw and read
 | |
|         // FBs differ.
 | |
|         return mScreen->GetFB();
 | |
|     }
 | |
| 
 | |
|     GLuint ret = 0;
 | |
|     GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &ret);
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps)
 | |
| {
 | |
|     if (!CreateScreenBuffer(size, caps))
 | |
|         return false;
 | |
| 
 | |
|     if (!MakeCurrent()) {
 | |
|         return false;
 | |
|     }
 | |
|     fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
 | |
|     fScissor(0, 0, size.width, size.height);
 | |
|     fViewport(0, 0, size.width, size.height);
 | |
| 
 | |
|     mCaps = mScreen->mCaps;
 | |
|     MOZ_ASSERT(!mCaps.any);
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::IsDrawingToDefaultFramebuffer()
 | |
| {
 | |
|     return Screen()->IsDrawFramebufferDefault();
 | |
| }
 | |
| 
 | |
| GLuint
 | |
| CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat,
 | |
|               GLenum aType, const gfx::IntSize& aSize, bool linear)
 | |
| {
 | |
|     GLuint tex = 0;
 | |
|     aGL->fGenTextures(1, &tex);
 | |
|     ScopedBindTexture autoTex(aGL, tex);
 | |
| 
 | |
|     aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D,
 | |
|                         LOCAL_GL_TEXTURE_MIN_FILTER, linear ? LOCAL_GL_LINEAR
 | |
|                                                             : LOCAL_GL_NEAREST);
 | |
|     aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D,
 | |
|                         LOCAL_GL_TEXTURE_MAG_FILTER, linear ? LOCAL_GL_LINEAR
 | |
|                                                             : LOCAL_GL_NEAREST);
 | |
|     aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
 | |
|                         LOCAL_GL_CLAMP_TO_EDGE);
 | |
|     aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
 | |
|                         LOCAL_GL_CLAMP_TO_EDGE);
 | |
| 
 | |
|     aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
 | |
|                      0,
 | |
|                      aInternalFormat,
 | |
|                      aSize.width, aSize.height,
 | |
|                      0,
 | |
|                      aFormat,
 | |
|                      aType,
 | |
|                      nullptr);
 | |
| 
 | |
|     return tex;
 | |
| }
 | |
| 
 | |
| GLuint
 | |
| CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats,
 | |
|                           const gfx::IntSize& aSize)
 | |
| {
 | |
|     MOZ_ASSERT(aFormats.color_texInternalFormat);
 | |
|     MOZ_ASSERT(aFormats.color_texFormat);
 | |
|     MOZ_ASSERT(aFormats.color_texType);
 | |
| 
 | |
|     GLenum internalFormat = aFormats.color_texInternalFormat;
 | |
|     GLenum unpackFormat = aFormats.color_texFormat;
 | |
|     GLenum unpackType = aFormats.color_texType;
 | |
|     if (aGL->IsANGLE()) {
 | |
|         MOZ_ASSERT(internalFormat == LOCAL_GL_RGBA);
 | |
|         MOZ_ASSERT(unpackFormat == LOCAL_GL_RGBA);
 | |
|         MOZ_ASSERT(unpackType == LOCAL_GL_UNSIGNED_BYTE);
 | |
|         internalFormat = LOCAL_GL_BGRA_EXT;
 | |
|         unpackFormat = LOCAL_GL_BGRA_EXT;
 | |
|     }
 | |
| 
 | |
|     return CreateTexture(aGL, internalFormat, unpackFormat, unpackType, aSize);
 | |
| }
 | |
| 
 | |
| uint32_t
 | |
| GetBytesPerTexel(GLenum format, GLenum type)
 | |
| {
 | |
|     // If there is no defined format or type, we're not taking up any memory
 | |
|     if (!format || !type) {
 | |
|         return 0;
 | |
|     }
 | |
| 
 | |
|     if (format == LOCAL_GL_DEPTH_COMPONENT) {
 | |
|         if (type == LOCAL_GL_UNSIGNED_SHORT)
 | |
|             return 2;
 | |
|         else if (type == LOCAL_GL_UNSIGNED_INT)
 | |
|             return 4;
 | |
|     } else if (format == LOCAL_GL_DEPTH_STENCIL) {
 | |
|         if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT)
 | |
|             return 4;
 | |
|     }
 | |
| 
 | |
|     if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT || type == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) {
 | |
|         uint32_t multiplier = type == LOCAL_GL_UNSIGNED_BYTE ? 1 : 4;
 | |
|         switch (format) {
 | |
|             case LOCAL_GL_ALPHA:
 | |
|             case LOCAL_GL_LUMINANCE:
 | |
|                 return 1 * multiplier;
 | |
|             case LOCAL_GL_LUMINANCE_ALPHA:
 | |
|                 return 2 * multiplier;
 | |
|             case LOCAL_GL_RGB:
 | |
|                 return 3 * multiplier;
 | |
|             case LOCAL_GL_RGBA:
 | |
|             case LOCAL_GL_BGRA_EXT:
 | |
|                 return 4 * multiplier;
 | |
|             default:
 | |
|                 break;
 | |
|         }
 | |
|     } else if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ||
 | |
|                type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ||
 | |
|                type == LOCAL_GL_UNSIGNED_SHORT_5_6_5 ||
 | |
|                type == LOCAL_GL_UNSIGNED_SHORT)
 | |
|     {
 | |
|         return 2;
 | |
|     }
 | |
| 
 | |
|     gfxCriticalError() << "Unknown texture type " << type << " or format " << format;
 | |
|     return 0;
 | |
| }
 | |
| 
 | |
| bool
 | |
| GLContext::MakeCurrent(bool aForce) const
 | |
| {
 | |
|     if (MOZ_UNLIKELY( IsDestroyed() ))
 | |
|         return false;
 | |
| 
 | |
|     if (MOZ_LIKELY( !aForce )) {
 | |
|         bool isCurrent;
 | |
|         if (mUseTLSIsCurrent) {
 | |
|             isCurrent = (sCurrentContext.get() == reinterpret_cast<uintptr_t>(this));
 | |
|         } else {
 | |
|             isCurrent = IsCurrentImpl();
 | |
|         }
 | |
|         if (MOZ_LIKELY( isCurrent )) {
 | |
|             MOZ_ASSERT(IsCurrentImpl());
 | |
|             return true;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (!MakeCurrentImpl())
 | |
|         return false;
 | |
| 
 | |
|     sCurrentContext.set(reinterpret_cast<uintptr_t>(this));
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::ResetSyncCallCount(const char* resetReason) const
 | |
| {
 | |
|     if (ShouldSpew()) {
 | |
|         printf_stderr("On %s, mSyncGLCallCount = %" PRIu64 "\n",
 | |
|                        resetReason, mSyncGLCallCount);
 | |
|     }
 | |
| 
 | |
|     mSyncGLCallCount = 0;
 | |
| }
 | |
| 
 | |
| // --
 | |
| 
 | |
| void
 | |
| GLContext::BeforeGLCall_Debug(const char* const funcName) const
 | |
| {
 | |
|     MOZ_ASSERT(mDebugFlags);
 | |
| 
 | |
|     FlushErrors();
 | |
| 
 | |
|     if (mDebugFlags & DebugFlagTrace) {
 | |
|         printf_stderr("[gl:%p] > %s\n", this, funcName);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void
 | |
| GLContext::AfterGLCall_Debug(const char* const funcName) const
 | |
| {
 | |
|     MOZ_ASSERT(mDebugFlags);
 | |
| 
 | |
|     // calling fFinish() immediately after every GL call makes sure that if this GL command crashes,
 | |
|     // the stack trace will actually point to it. Otherwise, OpenGL being an asynchronous API, stack traces
 | |
|     // tend to be meaningless
 | |
|     mSymbols.fFinish();
 | |
|     GLenum err = FlushErrors();
 | |
| 
 | |
|     if (mDebugFlags & DebugFlagTrace) {
 | |
|         printf_stderr("[gl:%p] < %s [%s (0x%04x)]\n", this, funcName,
 | |
|                       GLErrorToString(err), err);
 | |
|     }
 | |
| 
 | |
|     if (err != LOCAL_GL_NO_ERROR &&
 | |
|         !mLocalErrorScopeStack.size())
 | |
|     {
 | |
|         printf_stderr("[gl:%p] %s: Generated unexpected %s error."
 | |
|                       " (0x%04x)\n", this, funcName,
 | |
|                       GLErrorToString(err), err);
 | |
| 
 | |
|         if (mDebugFlags & DebugFlagAbortOnError) {
 | |
|             MOZ_CRASH("Unexpected error with MOZ_GL_DEBUG_ABORT_ON_ERROR. (Run"
 | |
|                       " with MOZ_GL_DEBUG_ABORT_ON_ERROR=0 to disable)");
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /*static*/ void
 | |
| GLContext::OnImplicitMakeCurrentFailure(const char* const funcName)
 | |
| {
 | |
|     gfxCriticalError() << "Ignoring call to " << funcName << " with failed"
 | |
|                        << " mImplicitMakeCurrent.";
 | |
| }
 | |
| 
 | |
| } /* namespace gl */
 | |
| } /* namespace mozilla */
 |