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	 2072f84821
			
		
	
	
		2072f84821
		
	
	
	
	
		
			
			MozReview-Commit-ID: G9aHbp0G7DK Differential Revision: https://phabricator.services.mozilla.com/D3152 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			299 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			299 lines
		
	
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| /* GLScreenBuffer is the abstraction for the "default framebuffer" used
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|  * by an offscreen GLContext. Since it's only for offscreen GLContext's,
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|  * it's only useful for things like WebGL, and is NOT used by the
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|  * compositor's GLContext. Remember that GLContext provides an abstraction
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|  * so that even if you want to draw to the 'screen', even if that's not
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|  * actually the screen, just draw to 0. This GLScreenBuffer class takes the
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|  * logic handling out of GLContext.
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| */
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| 
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| #ifndef SCREEN_BUFFER_H_
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| #define SCREEN_BUFFER_H_
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| 
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| #include "GLContextTypes.h"
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| #include "GLDefs.h"
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| #include "mozilla/gfx/2D.h"
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| #include "mozilla/gfx/Point.h"
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| #include "mozilla/UniquePtr.h"
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| #include "SharedSurface.h"
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| #include "SurfaceTypes.h"
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| 
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| namespace mozilla {
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| namespace layers {
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| class KnowsCompositor;
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| class LayersIPCChannel;
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| class SharedSurfaceTextureClient;
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| } // namespace layers
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| 
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| namespace gl {
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| 
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| class GLContext;
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| class SharedSurface;
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| class ShSurfHandle;
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| class SurfaceFactory;
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| 
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| class DrawBuffer
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| {
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| public:
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|     // Fallible!
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|     // But it may return true with *out_buffer==nullptr if unneeded.
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|     static bool Create(GLContext* const gl,
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|                        const SurfaceCaps& caps,
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|                        const GLFormats& formats,
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|                        const gfx::IntSize& size,
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|                        UniquePtr<DrawBuffer>* out_buffer);
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| 
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| protected:
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|     GLContext* const mGL;
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| public:
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|     const gfx::IntSize mSize;
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|     const GLsizei mSamples;
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|     const GLuint mFB;
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| protected:
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|     const GLuint mColorMSRB;
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|     const GLuint mDepthRB;
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|     const GLuint mStencilRB;
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| 
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|     DrawBuffer(GLContext* gl,
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|                const gfx::IntSize& size,
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|                GLsizei samples,
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|                GLuint fb,
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|                GLuint colorMSRB,
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|                GLuint depthRB,
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|                GLuint stencilRB)
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|         : mGL(gl)
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|         , mSize(size)
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|         , mSamples(samples)
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|         , mFB(fb)
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|         , mColorMSRB(colorMSRB)
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|         , mDepthRB(depthRB)
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|         , mStencilRB(stencilRB)
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|     {}
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| 
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| public:
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|     virtual ~DrawBuffer();
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| };
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| 
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| class ReadBuffer
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| {
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| public:
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|     // Infallible, always non-null.
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|     static UniquePtr<ReadBuffer> Create(GLContext* gl,
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|                                         const SurfaceCaps& caps,
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|                                         const GLFormats& formats,
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|                                         SharedSurface* surf);
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| 
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| protected:
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|     GLContext* const mGL;
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| public:
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|     const GLuint mFB;
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| protected:
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|     // mFB has the following attachments:
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|     const GLuint mDepthRB;
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|     const GLuint mStencilRB;
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|     // note no mColorRB here: this is provided by mSurf.
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|     SharedSurface* mSurf;
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| 
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|     ReadBuffer(GLContext* gl,
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|                GLuint fb,
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|                GLuint depthRB,
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|                GLuint stencilRB,
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|                SharedSurface* surf)
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|         : mGL(gl)
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|         , mFB(fb)
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|         , mDepthRB(depthRB)
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|         , mStencilRB(stencilRB)
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|         , mSurf(surf)
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|     {}
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| 
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| public:
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|     virtual ~ReadBuffer();
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| 
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|     // Cannot attach a surf of a different AttachType or Size than before.
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|     void Attach(SharedSurface* surf);
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| 
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|     const gfx::IntSize& Size() const;
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| 
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|     SharedSurface* SharedSurf() const {
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|         return mSurf;
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|     }
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| 
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|     void SetReadBuffer(GLenum mode) const;
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| };
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| 
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| 
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| class GLScreenBuffer
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| {
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| public:
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|     // Infallible.
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|     static UniquePtr<GLScreenBuffer> Create(GLContext* gl,
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|                                             const gfx::IntSize& size,
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|                                             const SurfaceCaps& caps);
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| 
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|     static UniquePtr<SurfaceFactory>
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|     CreateFactory(GLContext* gl,
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|                   const SurfaceCaps& caps,
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|                   layers::KnowsCompositor* compositorConnection,
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|                   const layers::TextureFlags& flags);
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| 
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| protected:
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|     GLContext* const mGL; // Owns us.
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| public:
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|     const SurfaceCaps mCaps;
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| protected:
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|     UniquePtr<SurfaceFactory> mFactory;
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| 
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|     RefPtr<layers::SharedSurfaceTextureClient> mBack;
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|     RefPtr<layers::SharedSurfaceTextureClient> mFront;
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| 
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|     UniquePtr<DrawBuffer> mDraw;
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|     UniquePtr<ReadBuffer> mRead;
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| 
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|     bool mNeedsBlit;
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| 
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|     GLenum mUserReadBufferMode;
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|     GLenum mUserDrawBufferMode;
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| 
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|     // Below are the parts that help us pretend to be framebuffer 0:
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|     GLuint mUserDrawFB;
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|     GLuint mUserReadFB;
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|     GLuint mInternalDrawFB;
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|     GLuint mInternalReadFB;
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| 
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| #ifdef DEBUG
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|     bool mInInternalMode_DrawFB;
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|     bool mInInternalMode_ReadFB;
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| #endif
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| 
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|     GLScreenBuffer(GLContext* gl,
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|                    const SurfaceCaps& caps,
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|                    UniquePtr<SurfaceFactory> factory);
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| 
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| public:
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|     virtual ~GLScreenBuffer();
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| 
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|     SurfaceFactory* Factory() const {
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|         return mFactory.get();
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|     }
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| 
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|     const RefPtr<layers::SharedSurfaceTextureClient>& Front() const {
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|         return mFront;
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|     }
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| 
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|     SharedSurface* SharedSurf() const {
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|         MOZ_ASSERT(mRead);
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|         return mRead->SharedSurf();
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|     }
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| 
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|     bool ShouldPreserveBuffer() const {
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|         return mCaps.preserve;
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|     }
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| 
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|     GLuint DrawFB() const {
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|         if (!mDraw)
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|             return ReadFB();
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| 
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|         return mDraw->mFB;
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|     }
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| 
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|     GLuint ReadFB() const {
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|         return mRead->mFB;
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|     }
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| 
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|     GLsizei Samples() const {
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|         if (!mDraw)
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|             return 0;
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| 
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|         return mDraw->mSamples;
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|     }
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| 
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|     uint32_t DepthBits() const;
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| 
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|     void DeletingFB(GLuint fb);
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| 
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|     const gfx::IntSize& Size() const {
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|         MOZ_ASSERT(mRead);
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|         MOZ_ASSERT(!mDraw || mDraw->mSize == mRead->Size());
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|         return mRead->Size();
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|     }
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| 
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|     bool IsReadBufferReady() const {
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|         return mRead.get() != nullptr;
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|     }
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| 
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|     void BindAsFramebuffer(GLContext* const gl, GLenum target) const;
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| 
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|     void RequireBlit();
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|     void AssureBlitted();
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|     void AfterDrawCall();
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|     void BeforeReadCall();
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| 
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|     bool CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x,
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|                         GLint y, GLsizei width, GLsizei height, GLint border);
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| 
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|     void SetReadBuffer(GLenum userMode);
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|     void SetDrawBuffer(GLenum userMode);
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| 
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|     GLenum GetReadBufferMode() const { return mUserReadBufferMode; }
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|     GLenum GetDrawBufferMode() const { return mUserDrawBufferMode; }
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| 
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|     /**
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|      * Attempts to read pixels from the current bound framebuffer, if
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|      * it is backed by a SharedSurface.
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|      *
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|      * Returns true if the pixel data has been read back, false
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|      * otherwise.
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|      */
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|     bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
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|                     GLenum format, GLenum type, GLvoid* pixels);
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| 
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|     // Morph changes the factory used to create surfaces.
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|     void Morph(UniquePtr<SurfaceFactory> newFactory);
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| 
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| protected:
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|     // Returns false on error or inability to resize.
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|     bool Swap(const gfx::IntSize& size);
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| 
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| public:
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|     bool PublishFrame(const gfx::IntSize& size);
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| 
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|     bool Resize(const gfx::IntSize& size);
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| 
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| protected:
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|     bool Attach(SharedSurface* surf, const gfx::IntSize& size);
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| 
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|     bool CreateDraw(const gfx::IntSize& size, UniquePtr<DrawBuffer>* out_buffer);
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|     UniquePtr<ReadBuffer> CreateRead(SharedSurface* surf);
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| 
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| public:
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|     /* `fb` in these functions is the framebuffer the GLContext is hoping to
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|      * bind. When this is 0, we intercept the call and bind our own
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|      * framebuffers. As a client of these functions, just bind 0 when you want
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|      * to draw to the default framebuffer/'screen'.
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|      */
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|     void BindFB(GLuint fb);
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|     void BindDrawFB(GLuint fb);
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|     void BindReadFB(GLuint fb);
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|     GLuint GetFB() const;
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|     GLuint GetDrawFB() const;
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|     GLuint GetReadFB() const;
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| 
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|     // Here `fb` is the actual framebuffer you want bound. Binding 0 will
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|     // bind the (generally useless) default framebuffer.
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|     void BindFB_Internal(GLuint fb);
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|     void BindDrawFB_Internal(GLuint fb);
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|     void BindReadFB_Internal(GLuint fb);
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| 
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|     bool IsDrawFramebufferDefault() const;
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|     bool IsReadFramebufferDefault() const;
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| };
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| 
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| } // namespace gl
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| } // namespace mozilla
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| 
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| #endif  // SCREEN_BUFFER_H_
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